Commit Graph

308 Commits

Author SHA1 Message Date
Aaron Hill 1b71e288fd Remove 'gc_context lifetime
The latest `gc-arena` makes this unnecessary - we can just
use our `'a` lifetime for `MutationContext`
2023-01-06 19:20:39 -05:00
Adrian Wielgosik 7a09dd5639 avm2: Convert FrameLabel to AS3, remove define_indirect_properties 2022-12-22 00:45:02 +01:00
Adrian Wielgosik e6e9c9edc2 avm2: Convert Dictionary to AS3 2022-12-21 23:56:48 +01:00
Adrian Wielgosik e90d595cb3 avm2: Convert SharedObject to AS3 2022-12-21 22:21:23 +01:00
Adrian Wielgosik f3ebb0c297 avm2: Convert JSON class to AS3 2022-12-21 22:21:23 +01:00
Adrian Wielgosik 24a6f74b3c avm2: Convert Proxy to AS3 2022-12-19 18:25:25 +01:00
relrelb bd9078addf chore: Fix `clippy::uninlined_format_args` lints 2022-12-15 08:59:38 +02:00
Adrian Wielgosik 92998e2c91 avm2: Translate ExternalInterface to AS 2022-12-14 17:57:45 +01:00
Adrian Wielgosik 5e115ed038 avm2: Stub more parts of LocalConnection and UrlRequest 2022-12-13 10:22:20 +01:00
Aaron Hill b8745f0ff1 avm2: Partially implement Stage3D for wgpu backend
This PR implements core 'stage3D' APIs. We are now able
to render at least two demos from the Context3D docs - a simple
triangle render, and a rotating cube.

Implemented in this PR:
* Stage3D access and Context3D creation
* IndexBuffer3D and VertexBuffer3D creation, uploading, and usage
* Program3D uploading and usage (via `naga-agal`)
* Context3D: configureBackBuffer, clear, drawTriangles, and present

Not yet implemented:
* Any 'dispose()' methods
* Depth and stencil buffers
* Context3D texture apis
* Scissor rectangle

General implementation strategy:

A new `Object` variant is added for each of the Stage3D objects
(VertexBuffer3D, Program3D, etc). This stores a handle to the
parent `Context3D`, and (depending on the object) a handle
to the underlying native resource, via `Rc<dyn
SomeRenderBackendTrait>`).

Calling methods on Context3D does not usually result in an immediate
call to a `wgpu` method. Instead, we queue up commands in our
`Context3D` instance, and execute them all on a call to `present`.
This avoids some nasty wgpu lifetime issues, and is very similar
to the approah we use for normal rendering.

The actual rendering happens on a `Texture`, with dimensions
determined by `createBackBuffer`. During 'Stage' rendering,
we render all of these Stage3D textures *behind* the normal
stage (but in front of the overall stage background color).
2022-11-25 21:43:00 -07:00
Aaron Hill 4b8cd45f4b
avm2: Partially implement StaticText (#8343)
This is linked to the legacy DisplayObject::Text, which can
only be created by Flash CS6 (but is allowed in AVM2 swfs).

The 'StaticText' class cannot be constructed from ActionScript.
To support this, I've added support for native initializers to
playerglobal. This allows us to throw an exception in the
ActionScript constructor in Test.as, and do nothing in the native
intiializer (so that we can construct it from a DisplayObject).

I've left StaticText.text unimplemented for now, since it will require
dealing with Glyphs

Co-authored-by: kmeisthax <dcrkid@yahoo.com>
2022-11-23 18:30:47 -05:00
David Wendt 1efa29baa6 core: Add methods for introspecting text metrics on an `EditText`. 2022-11-20 17:13:48 -07:00
Aaron Hill feda41d6c1 avm2: Add LoaderInfo.uncaughtErrorEvents
We don't currently fire any events, but we store the object
so that listeners will be correctly registered.
2022-10-12 17:26:14 -05:00
relrelb 5c94714363 avm2: Port `flash.ui.Keyboard` to ActionScript 2022-10-07 12:27:56 +03:00
Tal Hayon a8b96b676a avm2: Add More BitMapData methods
This also fixes a small bug in copyChannels
2022-10-06 18:53:06 -06:00
relrelb cc531ff7db avm2: `playerglobal.swf` should be valid 2022-09-26 19:51:38 +03:00
relrelb e3e4aeb248 avm2: Throw `flash.errors.IOError` from `ByteArray`
Instead of propagating the underlying compression library errors.

Also, make `ByteArray.deflate` and `ByteArray.inflate` pure-ActionScript
methods that call into the native `ByteArray.compress` and `ByteArray.uncompress`
native methods, respectively.
2022-09-26 19:51:38 +03:00
relrelb 95de87ad0a avm2: Throw `VerifyError` for invalid ABC files 2022-09-26 19:51:38 +03:00
relrelb c9ca7e2095 avm2: Port `flash.ui.Mouse` to ActionScript 2022-09-25 16:50:03 +03:00
relrelb c532d70844 avm2: Port `flash.net.ObjectEncoding` to ActionScript
Along with the `flash.net.IDynamicPropertyOutput` and `flash.net.IDynamicPropertyWriter`
interfaces.
2022-09-25 00:36:31 +03:00
EmperorBale a17352a01a avm2: Switch XML & XMLList to actionscript 2022-09-22 15:18:23 -07:00
EmperorBale 6dea1fa264 avm2: Implement TypeError 2022-09-22 15:18:23 -07:00
Aaron Hill 93b7de2fe6 avm2: Use custom Error instead of std::error::Error 2022-09-21 12:37:37 -05:00
EmperorBale e1eaa9770a avm2: Switch ByteArray to AS
avm2: Fix ByteArray

avm2: Implement ByteArray.defaultObjectEncoding

avm2: Rename ByteArray allocator
2022-09-17 12:31:43 -07:00
David Wendt 85cf383c84 core: Allow callers of `decode_tags` to flag when they would like decoding to stop 2022-09-15 19:14:41 -06:00
David Wendt 4e9bb3a173 core: Implement chunked decoding infrastructure.
We currently do not actually enforce a decoding limit; just add the functionality necessary to do so.
2022-09-15 19:14:41 -06:00
Aaron Hill 3e65a554fa avm2: Add 'gc lifetime parameter to avm2::Error 2022-09-13 18:55:08 -05:00
Adrian Wielgosik 1c940009a1 avm2: Convert Capabilities, System to AS 2022-09-12 02:03:34 +02:00
Adrian Wielgosik 4421fbff6a
avm2: Convert all Qname::new(...).into() to Multiname::new() (#7930) 2022-09-09 23:33:30 +02:00
Aaron Hill bb138d9082 avm2: Implement some of SharedObject
Our AVM2 `SharedObject` support is now *almost* equivalent
to our avm1 `SharedObject` support. We implement serialization
and deserialization for primitives, arrays, and `Object` instances
with local properties. We also implement serialization for `Date`,
but not `Xml` (since our AVM2 `Xml` class is just a stub at the moment).

This is enough to make 'This is the only level too' save level
progress to disk.

Currently, we always serialize to AMF3. When we implement
the `defaultObjectEncoding` and `objectEncoding`, we'll need
to adjust this.
2022-09-08 21:22:05 -05:00
EmperorBale 7fa19c2ea3 avm2: Store stack trace in Error objects 2022-09-07 13:54:33 -07:00
Aaron Hill 1a7c5339a7 avm2: Implement DisplayObject.localToGlobal and DisplayObject.globalToLocal
While writing tests for these methods, I discovered and fixed some
issues with how 'scrollRect' interacted with 'dobj.transform.matrix'
2022-08-29 23:12:40 -05:00
Aaron Hill c531994b1c avm2: Fire KeyboardEvent.KEY_UP and KeyboardEvent.KEY_DOWN
The 'charCode' and 'keyCode' properties are now implemented
on `KeyboardEvent`

The input injection code we use does not support keyboard events,
so we can't yet write a regression test for this. However,
both 'You need to burn the rope' and 'This is the Only Level TOO'
now properly handle keyboard events with this PR.
2022-08-28 14:15:57 -05:00
relrelb 2f106da04c avm2: Port toplevel constants to ActionScript
Declare `NaN`, `Infinity` and `undefined` in ActionScript, similarly
to how `avmplus` does in its `actionscript.lang.as`.

Note that `null` is only removed, without an ActionScript declaration,
as it seems like `avmplus` neither declares it. Probably `null` is
only usable as a compile-time constant.
2022-08-26 15:45:36 -07:00
Aaron Hill fa0c843a4d avm2: Implement DisplayObject.scrollRect
This property causes a DisplayObject to be both translated
and cropped.
2022-08-26 13:04:01 -07:00
relrelb ad84c2bbcb avm2: Rename `Avm2::load_abc` to `Avm2::do_abc`
This aligns with the name of `DoAbc` tags.
2022-08-26 11:37:04 -07:00
relrelb ad91992cb5 swf: Simplify `DoAbc` tag handling
Extract `swf::Reader::read_do_abc()` which, as the name suggests,
reads a `DoAbc` tag, and use it before calling to `Avm2::load_abc`.
Finally, introduce `DoAbcFlag` using `bitflags`.
This greatly simplifies the ABC loading code.
2022-08-26 11:37:04 -07:00
relrelb d152cc3e64 avm2: Port `Math` to ActionScript 2022-08-25 16:03:08 -07:00
onkrot 14abd01e91 avm2: Pull flash.crypto package method from globals to crypto.as 2022-08-23 09:58:19 -05:00
onkrot db22992b86 avm2: Pull flash.utils package methods from globals to utils.as 2022-08-23 09:58:19 -05:00
Aaron Hill 86e6983943 avm2: Partially implement Loader.load
This PR implements the `Loader.load` method, as well as
the associated `LoaderInfo` properties and events.

We can now load in an external AVM2 SWf: it will be added
as a child of `Loader` object, and will render properly
to the screen.

Limitations:
* The only supported `URLRequest` property is `url`
* `LoaderContext` is not supported at all - we always use the default
  behavior
* Only `Loader.load` is implemented - we do not yet support unloading.
* We fire a plain 'Event' for the 'progress' event, instead of using
  the (not yet implemented) 'ProgressEvent' class

The main changes in this PR are:
* The AVM2 `Loader` class now has an associated display object,
  `LoaderDisplay`. This is basically a stub, and just renders
  its single child (if it exists).
* `LoaderStream::Stage` is renamed to `LoaderStream::NotYetLoaded`.
  This is used for both the `Stage` and an 'uninitialized'
  `Loader.contentLoaderInfo`. In both cases, certain properties throw
  errors, while others return actual values.
* The rust `Loader` manager now handles both AVM1 and AVM2 movie loads.
2022-08-22 19:36:29 -07:00
Aaron Hill 1e18fc2227 avm2: Convert filters to ActionScript
We still don't implement the actual filter logic for `DisplayObject`,
but the classes themselves are fully implemented.
2022-08-17 12:55:03 -07:00
Aaron Hill 6f20e8882d avm2: Implement DisplayObject.transform and most of Transform
This PR implements the 'DisplayObject.transform' getters/setters,
and most of the getters/setters in the `Transform` class

From testing in FP, it appears that each call to the
'DisplayObject.transform' property produces a new
'Transform' instance, which is permanently tied to the
owner 'DisplayObject'. All of the getters/setters in
`Transform` operate directly on owner `DisplayObject`.
However, note that the `Matrix` and `ColorTransform`
valuse *produced* the getter are plain ActionScript objects,
and have no further tie to the `DisplayObject`.

Using the `DisplayObject.transform` setter results in
values being *copied* from the input `Transform` object.
The input object retains its original owner `DisplayObject`.

Not implemented:
* Transform.concatenatedColorTransform
* Transform.pixelBounds

When a DisplayObject is not a descendant of the stage,
the `concatenatedMatrix` property produces a bizarre matrix:
a scale matrix that the depends on the global state quality.
Any DisplayObject that *is* a descendant of the stage has
a `concatenatedMatrix` that does not depend on the stage quality.
I'm not sure why the behavior occurs - for now, I just manually
mimic the values prdduced by FP. However, these values may indicate
that we need to do some internal scaling based on stage quality values,
and then 'undo' this in certain circumstances when constructing
an ActionScript matrix.

Unfortunately, some of the computed 'concatenatedMatrix' values
are off by f32::EPSILON. This is likely due to us storing some
internal values in pixels rather than twips (the rounding introduced
by round-trip twips conversions could cause this slight difference0.
For now, I've opted to mark these tests as 'approximate'.

To support this, I've extended our test framework to support providing
a regex that matches floating-point values in the output. This allows
us to print out 'Matrix.toString()' and still perform approximate
comparisons between strings of the format
'(a=0, b=0, c=0, d=0, tx=0, ty=0)'
2022-08-14 19:12:25 -07:00
relrelb 8a7e96b0d5 avm2: Split `names.rs`
Into `namespace.rs`, `multiname.rs` and `qname.rs`, for better code
organization.
2022-08-13 02:12:53 +03:00
Adrian Wielgosik 5be7f425f0 avm2: Migrate all Events to AS, remove EventData. 2022-07-30 12:34:12 -07:00
Aaron Hill b4f98190e9 avm2: Implement flash.utils.Timer and associated events
The current 'setInterval/setTimeout' implementation is
moved to 'core/src/timers.rs', and now works with both
AVM1 and AVM2 objects. The `flash.utils.Timer` class is implemented
mostly in ActionScript, with minimal modifications to the actual
Ruffle timer code.
2022-07-24 20:43:00 -07:00
Aaron Hill bb6f07ee1a
avm2: Add support for playerglobal instance allocators
This commit adds support for combining instance allocators with
ActionScript playerglobal class definitions. This is activated
by defining the metadata `[Ruffle(InstanceAllocator = "true")]`
on the ActionScript class definition.

The implementation of this feature is very similar to native methods:
`build_playerglobal` checks for the metadata described above,
and defines a const `NATIVE_INSTANCE_ALLOCATOR_TABLE` mapping
class ids to function pointers.

To demonstrate this feature, I've converted `Event` to ActionScript
(keeping the existing instance allocator function).
I've also converted `ActivityEvent` and `ContextMenuEvent` to
`ActionScript`, to demonstrate how this simplifies inheritance.
In a future PR, we can convert the remaining events to ActionScript,
and remove the `EventData` enum entirely.

Unfortunately, `flex-sdk`'s `asc.jar` compiler strips out all metadata
when the `-optimize` option is passed. As a result, I forked
`flex-sdk` and disabled this behavior:
https://github.com/ruffle-rs/flex-sdk/releases/tag/ruffle-1.0.0

The modified `asc.jar` (built from the forked repository)
is included in this PR, and replaces the our previous 'asc.jar'
downloaded from the official Flex SDK release.

* Change metadata to `[Ruffle(InstanceAllocator)]`

* Strip out metadata before saving bytecode
2022-07-20 23:11:46 -07:00
Adrian Wielgosik 22d2810ef9 avm2: Migrate ContextMenu-related classes to AS 2022-07-17 11:05:37 -07:00
Aaron Hill af4f181856 avm2: Implement support for native methods in `playerglobal`
This commit adds support for marking methods as `native`
in ActionScript classes defined in playerglobal. The
`build_playerglobal` now checks for native methods, and
generates Rust code linking them to a corresponding Rust
function definition in the codebase.

To test this functionality, I've reimplemented several
functions as native methods (and moved related code to
pure ActionScript).
2022-07-15 11:43:49 -05:00
Aaron Hill b56eace008
avm2: Implement property type coercions
Properties can be declared with a type
(e.g. `var foo:MyClass = new MyClass();`). When
`set_property`/`init_property` is invoked for that property,
the VM will attempt to coerce the value to the provided type,
throwing an error if this fails. This can have observable behavior
consequences - if a property has type `integer`, for example, then
storing a floating point `Number` to that property will cause the
value to be coerced to an integer. Some SWFs (e.g. 'Solarmax') rely
on this behavior in order to implicitly coerce a floating point value
that's later used for array indexing.

This PR implements property type coercions in Ruffle. There are several
important considerations:

* The class lookup for property types needs to be done lazily, since
we can have a cycle between two classes (e.g. `var prop1:Class2;`
and `var prop2:Class1` in two different classes).
* The class lookup uses special rules (different from
  `resolve_definition`), and does *not* use `ScopeStack/`ScopeTree`
This means that a private class can specified as a property name -
the lookup will succeed without using a scope, even though
`flash.utils.getDefinitionByName` would fail with the same name
* The specialized 'Vector' classes (e.g "Vector$int") can be used
as property types, even though they cannot be lookup up normally.

Some Ruffle class definitions were previously using nonexistent
classes as property types (e.g. "BareObject") - these are fixed
in this PR.
2022-06-30 21:34:26 -07:00
Adrian Wielgosik 4d1bf7e00c avm2: Refactor AVM2 bare object creation 2022-06-29 15:12:39 -07:00
Adrian Wielgosik f31d4c2498 avm2: Remove SystemPrototypes. 2022-06-29 15:12:39 -07:00
Aaron Hill 53cdba96d3 avm2: Convert flash.geom.Matrix to ActionScript
I've kept the rust `flash.geom` module, even though it's now empty,
since we'll need to add things like `flash.geom.Transform` native
methods in the future.
2022-06-24 12:34:12 -05:00
relrelb 8398dc4ae8 avm2: Port `flash.net.URLLoaderDataFormat` to ActionScript 2022-06-24 18:28:33 +03:00
relrelb 32df3b762c avm2: Port `flash.display.StageScaleMode` to ActionScript 2022-06-24 18:28:33 +03:00
relrelb 29692b4a49 avm2: Port `flash.display.StageQuality` to ActionScript 2022-06-24 18:28:33 +03:00
relrelb 121d17dd94 avm2: Port `flash.display.StageDisplayState` to ActionScript 2022-06-24 18:28:33 +03:00
relrelb 1f1c2b91cd avm2: Port `flash.display.StageAlign` to ActionScript 2022-06-24 18:28:33 +03:00
relrelb 1a8f6ef6aa avm2: Port `flash.display.SpreadMethod` to ActionScript 2022-06-24 18:28:33 +03:00
relrelb 790880a508 avm2: Port `flash.display.Scene` to ActionScript 2022-06-24 18:28:33 +03:00
relrelb 3745ab57db avm2: Port `flash.display.SWFVersion` to ActionScript 2022-06-24 18:28:33 +03:00
relrelb 14830adb54 avm2: Port `flash.display.PixelSnapping` to ActionScript 2022-06-24 18:28:33 +03:00
relrelb f0a8ba9b87 avm2: Port `flash.display.LineScaleMode` to ActionScript 2022-06-24 18:28:33 +03:00
relrelb 8b8b320064 avm2: Port `flash.display.JointStyle` to ActionScript 2022-06-24 18:28:33 +03:00
relrelb 6779e406ce avm2: Port `flash.display.InterpolationMethod` to ActionScript 2022-06-24 18:28:33 +03:00
relrelb ad4b06917b avm2: Port `flash.display.GradientType` to ActionScript 2022-06-24 18:28:33 +03:00
relrelb 1ad020566e avm2: Port `flash.display.CapsStyle` to ActionScript 2022-06-24 18:28:33 +03:00
relrelb 761d746c38 avm2: Port `flash.display.ActionScriptVersion` to ActionScript 2022-06-24 18:28:33 +03:00
relrelb d24c03349e avm2: Port `flash.text.TextFormatAlign` to ActionScript 2022-06-24 18:28:33 +03:00
relrelb 6108be135e avm2: Port `flash.text.TextFieldType` to ActionScript 2022-06-24 18:28:33 +03:00
relrelb 976cf2da39 avm2: Port `flash.text.TextFieldAutoSize` to ActionScript 2022-06-24 18:28:33 +03:00
relrelb 3abfac8ea6 avm2: Port `flash.utils.Endian` to ActionScript 2022-06-24 18:28:33 +03:00
relrelb 8228f7af6c avm2: Port `flash.utils.CompressionAlgorithm` to ActionScript 2022-06-24 18:28:33 +03:00
Callum Thomson 1310f433f2
avm2: Implement escape() toplevel (#7281)
* AVM2: Implement escape()

* chore: Fix formatting

* avm2: Escape resolves non strings to null and use push to append

* chore: Fix nits

* avm2: Escape should coerce objects, add early returns
2022-06-22 08:43:22 +03:00
relrelb 754579eb07 avm2: Port `AccessibilityProperties` to ActionScript 2022-06-18 20:00:56 +03:00
relrelb f9596543c6 avm2: Remove unused `Rectangle` and `Point` classes/prototypes
They are now both implemented in pure ActionScript, and no Rust code
ever references them.
2022-06-16 22:42:50 +03:00
relrelb a9915c71bc avm2: Port `flash.geom.Rectangle` to ActionScript
`flash.geom.Rectangle` is a good candidate, since it doesn't have
any native function, and it depends only on `flash.geom.Point`,
which was already been ported to ActionScript in #7071.
2022-06-16 22:42:50 +03:00
Aaron Hill f629a91e53
avm2: Allow implementing classes in ActionScript in custom `playerglobal`
This PR adds support for building a custom `playerglobal.swf`, which can be used
to implement builtin Flash classes in ActionScript. This file is embedded into Ruffle
using `include_bytes!`, and loaded during initialization.
As an example, the `Point` class is reimplemented
in ActionScript, and `flash.text.AntiAliasType` is added.

The ActionScript compilation process is performed by `core/build.rs`.
See that file, along with `core/src/avm2/globals/README.md`, for
more details.
2022-06-15 22:00:17 +03:00
Aaron Hill cc90796d8a avm2: More filter-related stubs
This stubs out BlurFilter, adds properties to GlowFilter,
and make the getter for  DisplayObject.filters return
an empty array instead of Undefined.

This is all of the filter-related code that 'Solarmax'
needs in order to reach the main screen (combined with
other unrelated changes I have yet to submit)
2022-06-10 19:35:48 +03:00
Daniel Jacobs cddf5796a3 avm2: Add more Event classes' methods and properties 2022-05-20 18:42:07 -07:00
Aaron Hill 8d8a7600d8 avm2: Partially implement `URLLoader` and related classes
This PR implements the `URLLoader` class, allowing AVM2 scripts
to load data from a URL. This requires several other related
classes (`URLLoaderDataFormat`, `URLRequest`, `IOError`) to be
implemented as well.

Currently implemented:
* Fetching from URLs using the 'navigator' backend
* The `text` and `binary` data formats (which store data
in a `String` or `ByteArray` respectively)
* The `open`, `complete`, and `ioError` events
* The `bytesLoaded`, `bytesTotal`, and `data` properties

Not yet implemented:
* The HTTP and security events
* All of the properties of `IOError`
* The properties on `URLRequest` (besides `url`)
* The "variables" data format

This should be enough to get some basic uses of `URLLoader` working
(e.g. simple GET requests to a particular website).

Note that in Flash's `playerglobal`, the `URLLoader` class is just
a think wrapper around the more general `URLStream`. However,
implementing `URLStream` will require changes to `Navigator``
to support notifications when data arrives in the stream. When
that happens, we should be able to re-use a large amount of the
code in this PR.
2022-05-20 11:41:17 -07:00
TÖRÖK Attila 81749f900b avm2: Implement GradientType, InterpolationMethod, SpreadMethod in flash.display 2022-05-19 23:47:55 +02:00
David Wendt 1383901a94 avm2: Remove unnecessary usage of `coerce_to_object` in `avm2::globals`. 2022-04-24 16:54:19 -07:00
TÖRÖK Attila 7cbba5bc8f avm2: Stub flash.accessibility.AccessibilityProperties 2022-04-19 09:55:09 -07:00
Aaron Hill d7532ae654 avm2: Add stubs for `BitmapFilter`, `GlowFilter`, and `DisplayObject.filters`
This gets 'Rolling Hero' further in the startup process,
since it just tries to set a filter on an object.
2022-04-08 16:53:16 -07:00
Aaron Hill 4f23500779 avm2: Implement most of `flash.external.ExternalInterface`
This re-uses the logic we have for handling AVM1's `ExternalInterface`.
For now, serialization/deserialization of non-array objects is
left unimplemented.
2022-03-31 22:40:09 -07:00
Adrian Wielgosik 7e8738d82e avm2: Add ContextMenuEvent stub 2022-03-30 21:42:48 +02:00
Adrian Wielgosik ea56902d80 chore: cargo fmt 2022-03-30 21:42:48 +02:00
Adrian Wielgosik 90b1d4722c avm2: Add ContextMenuItem stub 2022-03-30 21:42:48 +02:00
Adrian Wielgosik 2389422c99 avm2: Add ioErrorEvent stub 2022-03-30 21:42:48 +02:00
Aaron Hill a281db3af6 Add `define_indirect_properties` helper macro for property/slot pairs
In both `FrameLabel` and `Scene`, we define multiple
'public property / private slot' pairs.
The public property has a getter which delegates to the private
property. There is no setter for the property, ensuring that
the private slot can only be modified from within Ruffle itself.

This PR adds a macro `define_indirect_properties` to abstract over
this pattern. Currently, it only supports the read-only property
pattern - however, it could be extended in the future to generate
a setter that invokes a caller-provided callback function.

This needs to be a macro (rather than a method) so that we can
generate a function with the property name hard-coded into it.
Using a closure that references an upvar will not work, since
`Method::from_builtin` requires a function pointer.
2022-03-21 19:00:25 -07:00
Aaron Hill e87ad52deb avm2: Add initial implementation of `Matrix`
This implements the `a, b, c, d, tx, ty` properties,
as well as the constructor, `identity`, and `scale` methods.
2022-03-16 13:52:58 +02:00
Aaron Hill 3bcb409bd8 Add more AVM2 'flash.' class stubs
This PR adds the following class stubs:

* 'flash.display.Loader'
* 'flash.net.URLRequest'
* 'flash.ui.Keyboard'
* 'flash.utils.Timer'

These are needed for 'This is the Only Level TOO' (though we'll need
actual implementations to get this game past the loading screen).
2022-03-12 15:09:41 +01:00
David Wendt 7b6f8aef06 avm2: Implement `flash.events.EventPhase`. 2022-01-22 19:58:32 -08:00
David Wendt ada093938e avm2: Expose `MouseEvent` as a system class. 2022-01-22 19:58:32 -08:00
Adrian Wielgosik 4230d1f19f avm2: Add Mouse.hide(), Mouse.show() 2021-12-21 17:32:57 +01:00
Adrian Wielgosik 11534a4b34 avm2: Implement parseInt, parseFloat 2021-12-15 22:16:49 +01:00
Adrian Wielgosik 49feb23649 avm2: Move toplevel functions to separate file 2021-12-15 22:16:49 +01:00
EmperorBale 30f2e0f8b1
avm2: Implement JSON (#5172)
* avm2: Implement JSON.parse

* avm2: Add AvmSerializer for serializing AVM values to JSON

* avm2: Add support for replacer objects

* avm2: use *const ObjectPtr for object stack

* avm2: Add support for space parameter is JSON.stringify

* avm2: Refactor AvmSerializer design

* avm2: Restrict spaces to a maximum of 10

* avm2: Refactor map_value

* tests: Add JSON.parse test

* chore: Appease clippy

* avm2: Check if value is undefined before inserting

* tests: Add test for JSON.stringify

* tests: Improve JSON.stringify test

* chore: Replace map_or with explicit match statements

* chore: Use QName::dynamic_name

* avm2: Use Object<'gc> instead of ObjectPtr

* chore: Use explicit match in deserialize_value

* Rebase fixes

Co-authored-by: Adrian Wielgosik <adrian.wielgosik@gmail.com>
2021-12-13 18:32:04 +01:00
Adrian Wielgosik ad1442dbaa avm2: Add a basic ContextMenu stub 2021-12-13 18:31:03 +01:00