avm2: Port `flash.display.Scene` to ActionScript

This commit is contained in:
relrelb 2022-06-24 17:08:13 +03:00 committed by relrelb
parent 5817c1761b
commit 790880a508
5 changed files with 27 additions and 94 deletions

View File

@ -758,12 +758,6 @@ pub fn load_player_globals<'gc>(
flash::display::framelabel::create_class(mc),
script
);
avm2_system_class!(
scene,
activation,
flash::display::scene::create_class(mc),
script
);
avm2_system_class!(
graphics,
activation,
@ -998,7 +992,7 @@ fn load_playerglobal<'gc>(
// This acts the same way as 'avm2_system_class', but for classes
// declared in 'playerglobal'. Classes are declared as ("package", "class", field_name),
// and are stored in 'avm2().system_classes' and 'avm2().system_prototypes'
avm2_system_classes_playerglobal!(activation, script, []);
avm2_system_classes_playerglobal!(activation, script, [("flash.display", "Scene", scene)]);
Ok(())
}

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@ -13,7 +13,6 @@ pub mod loaderinfo;
pub mod movieclip;
pub mod nativemenu;
pub mod nativemenuitem;
pub mod scene;
pub mod shape;
pub mod simplebutton;
pub mod spreadmethod;

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@ -0,0 +1,25 @@
package flash.display {
public final class Scene {
private var _name: String;
private var _labels: Array;
private var _numFrames: int;
public function Scene(name: String, labels: Array, numFrames: int) {
this._name = name;
this._labels = labels;
this._numFrames = numFrames;
}
public function get name(): String {
return this._name;
}
public function get labels(): Array {
return this._labels;
}
public function get numFrames(): int {
return this._numFrames;
}
}
}

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@ -1,86 +0,0 @@
//! `flash.display.Scene` builtin/prototype
use crate::avm2::activation::Activation;
use crate::avm2::class::{define_indirect_properties, Class};
use crate::avm2::globals::NS_RUFFLE_INTERNAL;
use crate::avm2::method::Method;
use crate::avm2::names::{Namespace, QName};
use crate::avm2::object::{Object, TObject};
use crate::avm2::value::Value;
use crate::avm2::Error;
use gc_arena::{GcCell, MutationContext};
/// Implements `flash.display.Scene`'s instance constructor.
pub fn instance_init<'gc>(
activation: &mut Activation<'_, 'gc, '_>,
this: Option<Object<'gc>>,
args: &[Value<'gc>],
) -> Result<Value<'gc>, Error> {
if let Some(mut this) = this {
activation.super_init(this, &[])?;
let name = args
.get(0)
.cloned()
.unwrap_or(Value::Undefined)
.coerce_to_string(activation)?;
let labels = args.get(1).cloned().unwrap_or(Value::Undefined);
let num_frames = args
.get(2)
.cloned()
.unwrap_or(Value::Undefined)
.coerce_to_i32(activation)?;
this.set_property(
&QName::new(Namespace::Private(NS_RUFFLE_INTERNAL.into()), "name").into(),
name.into(),
activation,
)?;
this.set_property(
&QName::new(Namespace::Private(NS_RUFFLE_INTERNAL.into()), "labels").into(),
labels,
activation,
)?;
this.set_property(
&QName::new(Namespace::Private(NS_RUFFLE_INTERNAL.into()), "numFrames").into(),
num_frames.into(),
activation,
)?;
}
Ok(Value::Undefined)
}
/// Implements `flash.display.Scene`'s class constructor.
pub fn class_init<'gc>(
_activation: &mut Activation<'_, 'gc, '_>,
_this: Option<Object<'gc>>,
_args: &[Value<'gc>],
) -> Result<Value<'gc>, Error> {
Ok(Value::Undefined)
}
/// Construct `Scene`'s class.
pub fn create_class<'gc>(mc: MutationContext<'gc, '_>) -> GcCell<'gc, Class<'gc>> {
let class = Class::new(
QName::new(Namespace::package("flash.display"), "Scene"),
Some(QName::new(Namespace::public(), "Object").into()),
Method::from_builtin(instance_init, "<Scene instance initializer>", mc),
Method::from_builtin(class_init, "<Scene class initializer>", mc),
mc,
);
let mut write = class.write(mc);
define_indirect_properties!(
write,
mc,
[
("name", "", "String"),
("labels", "", "Array"),
("numFrames", "", "int"),
]
);
class
}

View File

@ -18,6 +18,7 @@ include "flash/display/JPEGXREncoderOptions.as"
include "flash/display/LineScaleMode.as"
include "flash/display/PixelSnapping.as"
include "flash/display/PNGEncoderOptions.as"
include "flash/display/Scene.as"
include "flash/display/SWFVersion.as"
include "flash/geom/ColorTransform.as"
include "flash/geom/Orientation3D.as"