Commit Graph

489 Commits

Author SHA1 Message Date
Nathan Adams 81f4741300 wgpu: Default msaa on mobiles to 2x, same as webgl backend 2023-01-03 03:39:13 +01:00
Nathan Adams 7fb2ec096e wgpu: Don't wait for the entire frame to be drawn if we're just capturing a segment of the render list 2023-01-03 03:39:13 +01:00
Nathan Adams 75790606a0 wgpu: Share the buffer pool throughout the entire frame 2023-01-03 03:39:13 +01:00
Nathan Adams f253abdbd1 wgpu: Made Multiply, Add and Subtract blend modes use bitmap+blend 2023-01-03 03:39:13 +01:00
Nathan Adams e69d76fa41 wgpu: Cache Globals for a total draw frame, don't remake it if it's going to be the same values 2023-01-03 03:39:13 +01:00
Nathan Adams 03b62a93e6 wgpu: Pool textures during the same frame, and drop whatever we don't need immediately 2023-01-03 03:39:13 +01:00
Nathan Adams 4e51c9455e wgpu: Don't require VERTEX_WRITABLE_STORAGE which is unavailable on web 2023-01-03 03:39:13 +01:00
Nathan Adams 53b8907b78 wgpu: Optimise rendering blendables by queueing everything up in the same command buffer, allowing gpu to async where needed, instead of one command list at a time 2023-01-03 03:39:13 +01:00
Nathan Adams cb2b27ba03 wgpu: Don't create depth buffers, or use any depth testing, if we aren't expecting masks 2023-01-03 03:39:13 +01:00
Nathan Adams 05f49dd487 wgpu: Appease beta clippy 2023-01-03 03:39:13 +01:00
Nathan Adams b72dc1edd4 wgpu: Don't create blend buffers until they're needed 2023-01-03 03:39:13 +01:00
Nathan Adams 219fabbc0b wgpu: For trivial blends (ie Normal), just draw them as bitmaps with a blendstate 2023-01-03 03:39:13 +01:00
Nathan Adams 8311ddb0da wgpu: Allow for different sized subcommand list targets, but don't use them yet 2023-01-03 03:39:13 +01:00
Nathan Adams f48de7b34e wgpu: Always clear the first texture buffer to the desired color 2023-01-03 03:39:13 +01:00
Nathan Adams 7904c3d4f0 wgpu: Implement all blend modes 2023-01-03 03:39:13 +01:00
Nathan Adams f9333e2626 wgpu: Perform command rendering recursively and chunk up blends. Blends are still not implemented, it just copies to parent. 2023-01-03 03:39:13 +01:00
Nathan Adams 915040ba06 wgpu: Globals should now belong to the Surface and doesn't need to be mutable anymore 2023-01-03 03:39:13 +01:00
Nathan Adams d2185733b4 wgpu: Simplify Surface to no longer be an enum as there's not really many options anymore 2023-01-03 03:39:13 +01:00
Nathan Adams 4cdb8ec634 wgpu: Frame no longer owns UniformBuffer 2023-01-03 03:39:13 +01:00
Nathan Adams 1df82e8104 wgpu: Separated srgb out of Surface 2023-01-03 03:39:13 +01:00
Nathan Adams 4502f9b7ea wgpu: Removed blendmode stuff 2023-01-03 03:39:13 +01:00
Nathan Adams ded46e20e7 render: Replace PushBlendMode/PopBlendMode with Blend 2023-01-03 03:39:13 +01:00
relrelb bd9078addf chore: Fix `clippy::uninlined_format_args` lints 2022-12-15 08:59:38 +02:00
Aaron Hill 173a1a80cb Fix BitmapHandle downcasting in webgl and canvas backends
There were two issues:
1. We were accidentally calling `as_any` on `handle,` rather than
   `handle.0`
2. Calling `as_any` can invoke the wrong implementation, depending on
   what traits are in scope. We want the method implemented on the
   underlying type (`RegistryData`) to be used, but if `Downcast` is
   explicitly imported, then we appear to invoke it on the trait object
   `dyn BitmapHandleImpl` itself (using the fact that trait objects
   themselves implement `Any`). We now explicitly call the generated
   method on the trait object, which avoids this issue.
2022-12-04 14:53:00 -06:00
Aaron Hill 1b3070ab85 core: Make `BitmapHandle` hold a trait object instead of an id
`BitmapHandle` now holds `Arc<dyn BitmapHandleImpl>`.
This allows us to move all of the per-bitmap backend data into
`BitmapHandle`, instead of holding an id to a backend-specific
hashmap.

This fixes the memory leak issue with bitmaps. Once the AVM side of a
bitmap (`Bitmap`/`BitmapData`) gets garbage-collected, the
`BitmapHandle` will get dropped, freeing all of the GPU resources
assoicated with the bitmap.
2022-12-03 19:44:44 -06:00
Adrian Wielgosik 0861153626 swf: make Clippy happy 2022-12-03 22:18:22 +01:00
Aaron Hill b8745f0ff1 avm2: Partially implement Stage3D for wgpu backend
This PR implements core 'stage3D' APIs. We are now able
to render at least two demos from the Context3D docs - a simple
triangle render, and a rotating cube.

Implemented in this PR:
* Stage3D access and Context3D creation
* IndexBuffer3D and VertexBuffer3D creation, uploading, and usage
* Program3D uploading and usage (via `naga-agal`)
* Context3D: configureBackBuffer, clear, drawTriangles, and present

Not yet implemented:
* Any 'dispose()' methods
* Depth and stencil buffers
* Context3D texture apis
* Scissor rectangle

General implementation strategy:

A new `Object` variant is added for each of the Stage3D objects
(VertexBuffer3D, Program3D, etc). This stores a handle to the
parent `Context3D`, and (depending on the object) a handle
to the underlying native resource, via `Rc<dyn
SomeRenderBackendTrait>`).

Calling methods on Context3D does not usually result in an immediate
call to a `wgpu` method. Instead, we queue up commands in our
`Context3D` instance, and execute them all on a call to `present`.
This avoids some nasty wgpu lifetime issues, and is very similar
to the approah we use for normal rendering.

The actual rendering happens on a `Texture`, with dimensions
determined by `createBackBuffer`. During 'Stage' rendering,
we render all of these Stage3D textures *behind* the normal
stage (but in front of the overall stage background color).
2022-11-25 21:43:00 -07:00
Aaron Hill 104b2265f2 Fix rebase fallout 2022-11-25 16:08:42 -07:00
Aaron Hill 3bef8c4fd6 render: Remove `get_bitmap_pixels` and store data in `Character::Bitmap`
We only called `get_bitmap_pixels` when creating a `BitmapData`
for an SWF-provided `Bitmap`. We now store the initial pixels
in `Character::Bitmap`, and use them to initialize a `BitmapData`
when needed.

This lets us simplify the wgpu backend, which no longer needs
to store a `Bitmap` object. In addition to saving space for
`BitmapData` objects that lack an SWF `Bitmap`, this will make
it easier to move data from `bitmap_registry` into `BitmapHandle`
itself.
2022-11-25 16:08:42 -07:00
Aaron Hill bdadb17a95 render: Don't use BitmapHandle in tessellator
Currently, we rely on ShapeTessellator being able to get a BitmapHandle
without a RenderBackend. With the upcoming BitmapData refactor,
we will always need a RenderBackend to get a BitmapHandle, which creates
borrow-checker issues in ShapeTessellator (which is stored in a
RenderBackend).

To solve this, we split BitmapSource.bitmap into two methods -
BitmapSource.bitmap and BitmapSource.bitmap_handle. ShapeTessellator
continues to use BitmapSource.bitmap, and uses the u16 bitmap id
instead of a BitmapHandle. The BitmapSource.bitmap_handle method
is used inside each render backend to convert the id to a BitmapHandle,
avoiding borrow-checker issues.
2022-11-21 21:04:40 -07:00
relrelb b3cdd6dda1 Revert "wgpu: Use `Depth32FloatStencil8` over `Depth24PlusStencil8`"
This reverts commit 37f171de06.
2022-11-03 20:42:39 +02:00
Aaron Hill 68471723b3 core: Fix clippy format string lint 2022-10-27 08:49:39 +03:00
Aaron Hill 45515be0a3 render: Improve support for BitmapData.draw
This PR fixes a numbe of interconnected bugs:
* We weren't consistently uploading a dirty BitmapData to the render
  backend before drawing to/from it.
* BitmapData.draw should *not* add a fill color - it should draw over
  the current contents of the BitmapData
* After drawing to a non-transparent BitmapData, we need to manually
  set the opacity back to 255 for each pixel (the drawing process
  takes transparency into account, but the opacity information is
  thrown away at the end).
2022-10-17 12:53:38 -05:00
relrelb 37f171de06 wgpu: Use `Depth32FloatStencil8` over `Depth24PlusStencil8`
Credit to @crumblingstatue.

Per `wgpu` documentation, the latter has wider support than the former.

Fixes #8295, #8296.
2022-10-15 23:35:44 +03:00
relrelb 183b8adbf0 wgpu: Bump to `0.14.0`
Also bump `raw-window-handle` to `0.5`, as now required.
2022-10-14 21:49:40 +03:00
Aaron Hill 491ffbbf09 wgpu: Fix argument order when calling `BitmapSamplers.get_sampler` 2022-10-13 15:07:53 -05:00
relrelb a9dedf759a chore: Fix `clap` update
As described in https://github.com/clap-rs/clap/blob/master/CHANGELOG.md#400---2022-09-28.
2022-10-05 21:33:34 +03:00
Aaron Hill 12b0bffd12 wgpu: Remove `width` and `height` fields from our `Texture` wrapper struct
These are duplicates of fields in `Bitmap`
2022-09-26 15:00:26 -05:00
Aaron Hill 423d7e4cc4 render: Treat `update_texture` with invalid `BitmapHandle` as an error
This should be impossible to trigger from ActionScript, so
we shouldn't ignore it.
2022-09-16 22:03:15 -06:00
Nathan Adams 92044c9c02 wgpu: Merge bitmap bind groups 2 and 3 2022-09-11 09:07:53 +02:00
Nathan Adams d867a370fc wgpu: Cache direct bitmap draw bind groups (smoothing vs not) 2022-09-11 09:07:53 +02:00
Nathan Adams 57ddb6bdcb wgpu: Refactor out bitmap bind group from drawtype 2022-09-11 09:07:53 +02:00
Nathan Adams 2d48d78990 wgpu: Removed redundant _pipeline suffix in Pipelines 2022-09-11 09:07:53 +02:00
Nathan Adams a38cadfd39 wgpu: Cache shape pipelines per texture format & msaa 2022-09-11 09:07:53 +02:00
Nathan Adams a8ff81ee38 wgpu: Make vertex buffer descriptions const 2022-09-11 09:07:53 +02:00
Aaron Hill b62c17577b wgpu: Switch to arena 2022-09-11 09:07:53 +02:00
Nathan Adams c63aa2cfc8 wgpu: Moved Draw creation outside of backend 2022-09-11 09:07:53 +02:00
Nathan Adams b2e02db72f wgpu: Extracted a create_texture_transforms method 2022-09-11 09:07:53 +02:00
Nathan Adams e7e0905647 wgpu: Moved Mesh, Draw and DrawType to their own file, and code that constructs a DrawType there too 2022-09-11 09:07:53 +02:00
Nathan Adams f36bcac742 wgpu: Move actual frame rendering to Surface, deduplicates some code 2022-09-11 09:07:53 +02:00
Nathan Adams b2ecd39648 wgpu: Enable MSAA for offscreen textures 2022-09-11 09:07:53 +02:00
Nathan Adams 69aba474e1 wgpu: Split off srgb and msaa code from backend to a Surface enum 2022-09-11 09:07:53 +02:00
Nathan Adams 03f7719c49 wgpu: Move quad into its own structure under Descriptors 2022-09-11 09:07:53 +02:00
Nathan Adams a8e8b01a6c wgpu: Use a static buffer for srgb transform uniforms, reworked it from Frame 2022-09-11 09:07:53 +02:00
Nathan Adams a1d1da5d25 wgpu: Simplify stencil usage from Frame's perspective 2022-09-11 09:07:53 +02:00
Nathan Adams 794b30e10e wgpu: Split draw_x into prep_x and draw 2022-09-11 09:07:53 +02:00
Nathan Adams 91f3230a45 wgpu: Split off Frame into CommandRenderer and Frame - command renderer translates commands into draw calls on frame 2022-09-11 09:07:53 +02:00
Nathan Adams 22ba32b785 wgpu: Remove target from Frame 2022-09-11 09:07:53 +02:00
Nathan Adams 8616c898cc wgpu: Remove globals from Frame 2022-09-11 09:07:53 +02:00
Nathan Adams 14ecc98780 wgpu: Pass quad vbo/ibo as slices 2022-09-11 09:07:53 +02:00
Nathan Adams 09172c8b12 wgpu: Simplified rendering code down to 'apply transform, draw x' 2022-09-11 09:07:53 +02:00
Nathan Adams 5f671c0018 wgpu: Fixed panic if rendering to a texture smaller than 1x1 2022-09-11 09:07:53 +02:00
Nathan Adams d5ab88f40d wgpu: Make buffer blocks Pin<Box<Block>> 2022-09-11 09:07:53 +02:00
Nathan Adams 08471c6fb7 wgpu: Don't keep setting globals bind group, it only needs to be set once 2022-09-11 09:07:53 +02:00
Nathan Adams 41239039eb wgpu: Moved all bind group layouts into their own struct 2022-09-11 09:07:53 +02:00
Nathan Adams f33e6904cd wgpu: Moved bind layouts out of Pipelines, they don't change 2022-09-11 09:07:53 +02:00
Nathan Adams 39e1224bda wgpu: Don't recompile shaders for each Pipelines 2022-09-11 09:07:53 +02:00
Nathan Adams 7e013183a7 wgpu: Removed Descriptors::pipelines, we don't need 3 pipelines 2022-09-11 09:07:53 +02:00
Nathan Adams 8b6c6f8a62 wgpu: Removed DescriptorsTargetData::surface_format and frame_buffer_format as they aren't needed to be target specific 2022-09-11 09:07:53 +02:00
Nathan Adams 6755e1ccbd wgpu: Pass the pipelines to frame instead of deciding based on a macro 2022-09-11 09:07:53 +02:00
Nathan Adams 13657e16ca wgpu: Make render_offscreen use its own Frame instead of making a whole new renderer backend 2022-09-11 09:07:53 +02:00
Nathan Adams 697369536c wgpu: Split off code that actually renders a frame 2022-09-11 09:07:53 +02:00
Nathan Adams 267ea0fd13 render: Introduced render commands, moved to a command list model instead of direct rendering 2022-09-11 09:07:53 +02:00
Nathan Adams c7f420dde5 wgpu: Moved WgpuRenderBackend into backend.rs 2022-09-11 09:07:53 +02:00
Nathan Adams 70d96654d7 wgpu: Move descriptors out into its own file 2022-09-11 09:07:53 +02:00
Aaron Hill 2f81f5814d render: Add `premultiplied_alpha` parameter for image capture
When rendering offscreen, we want the resulting image to use
premultiplied alpha, since the image will be stored in a texture.

However, when capturing an image in the exporter or test framework,
we want to use straight alpha, so that the resulting image can
be saved as a PNG.

Previously, we incorrectly used straight alpha everywhere, resulting
in incorrect output when using BitmapData.draw with transparency.
2022-09-09 15:46:48 -07:00
Aaron Hill 93607aa86e
avm2: Implement `BitmapData.draw` for `wgpu` backend (#7254)
* avm2: Implement `BitmapData.draw` for `wgpu` backend

This method requires us to have the ability to render directly to a
texture. Fortunately, the `wgpu` backend already supports this in
the form of `TextureTarget`. However, the rendering code required
some refactoring in order to avoid creating duplicate `wgpu` resources.

The current implementation blocks on copying the pixels back
from the GPU to the CPU, so that we can immediately set them in
the Ruffle `BitmapData`. This is likely very inefficient, but will
work for a first implementation.

In the future, we could explore allowing the CPU image data and GPU
texture to be out of sync, and only synchronized when explicitly
necessary (e.g. on `getPixel` or `setPixel` calls).

* Rename `with_offscreen_backend` to `render_offscreen` and use Bitmap

* Don't panic when backend doesn't implement `render_offscreen`
2022-09-06 16:38:48 -05:00
Nathan Adams 33b35cc29b wgpu: Use lowest limits and then bump up only what we need - fixes #5566, fixes #7256 2022-09-04 18:55:13 -07:00
Nathan Adams 5585772d54 wgpu: Don't make pipelines for blend modes we don't support 2022-09-04 18:55:13 -07:00
Nathan Adams 0ac2a3f361 wgpu: Try lower limits when full aren't available, and use uniforms for gradients if storage won't work 2022-09-04 18:55:13 -07:00
= 17f261fc1f wgpu: Descriptors::new is infallible, removed error path 2022-08-25 23:43:21 +02:00
= b29b30de58 wgpu: Pipelines::new is infallible, removed error path 2022-08-25 23:43:21 +02:00
= 461c977be0 render: unregister_bitmap is infallible, removed error path 2022-08-25 23:43:21 +02:00
= 03eb769a33 render: Made render use a real Error enum and not generic box<error> 2022-08-25 23:43:21 +02:00
Aaron Hill b5391c00f6 tests: Re-add per-platform image tests
Reverts #7267

The image tests for the upcoming 'DisplayObject.stageRect' support
differ between Linux and Windows, so we need this support again.

To avoid the Linux filename churn that we previously encountered,
we now only include the platform and graphics backend in the filename
(e.g. `expected-linux-Vulkan`). This may result in some unexpected
'mismatched image' test failures if GHA updates to a version of Lavapipe
that changes rendering output, but this should be relatively easy to
notice.
2022-08-24 21:29:53 -07:00
Aaron Hill 98c7f443ce core: Only store viewport dimensions in `RenderBackend`
Previously, the viewport height and width were stored in
both `Stage` and the `RenderBackend`. Any changes to the viewport
dimensions (e.g. due to window resizing) needed to be updated in both
places to keep our handling of the viewport consistent.

This PR adds a new `ViewportDimensions` type, which holds the
width, height, and scale factor. It is stored inside the
`RenderBackend` impl, and is retrieved using the newly added
method `RenderBackend.get_viewport_dimensions`. After a `Player`
has been constructed, any code that needes access to the viewport
dimensions will ultimate go through this method.

Unfortunately, `Stage` needs to use the viewport dimensions
in `build_matrices`. Therefore, any code modifying the viewport
dimensions should go through `player.set_viewport_dimensions`,
which ensures that the stage matrices are rebuilt after the render
backend is updated.
2022-08-22 13:44:30 -07:00
Mike Welsh 89cb1212ad render: Disable most blend modes
Avoid blend modes except ADD and SUBTRACT until they can be
implemented properly.
2022-08-19 14:59:08 -07:00
Aaron Hill 8a1e297e26 wgpu: Convert from premultiplied to straight alpha when capturing image
The captured WGPU texture uses premultiplied alpha.
This image gets saved as a PNG, so it should use straight alpha.
Note that all of our current image tests have 'alpha = 1.0' for all
of the pixels, so this currently has no effect.
2022-08-19 13:35:07 -07:00
Mike Welsh a6b70e60ea wgpu: Stub out more blend modes 2022-08-18 16:38:17 -07:00
Aaron Hill f7205a02a9 render: Add BlendMode infrastructure and implement BlendMode.ADD
Each render backend keeps track of a stack of BlenModes,
which are pushed and popped by 'core' as we render objects
in the displaay tree. For now, I've just implemented BlendMode.ADD,
which maps directly onto blend mode supported by each backend.

All other blend modes (besides 'NORMAL') will produce a warning
when we try to render using them. This may produce a very large amount
of log output, but it's simpler than emitting each warning only once,
and will help to point developers in the right direction when they
get otherwise inexplicable rendering issues (due to a blend mode
not being implemented).

The wgpu implementation is by far the most complicated, as we need
to construct a `RenderPipeline` for each possible
`(BlendMode, MaskState)`. I haven't been able to find any documentation
about the maximum supported number of (simultaneous) WebGPU render
pipelines - if this becomes an issue, we may need to register them
on-demand when a particular blend mode is requested.
2022-08-18 16:38:17 -07:00
Nathan Adams c4488fc883 render: Removed common_tess and moved tessellator to render 2022-08-14 18:38:14 -07:00
Nathan Adams e1f38b26c0 render: Removed ruffle_core dep from all renderers 2022-08-14 18:38:14 -07:00
Nathan Adams 824b4aa8d1 render: Moved render backend from core to render 2022-08-14 18:38:14 -07:00
Nathan Adams f088d8ac3a render: Moved color_transform from core to render 2022-08-14 18:38:14 -07:00
Nathan Adams 35082b687f render: Moved shape_utils from core to render 2022-08-14 18:38:14 -07:00
Nathan Adams 91a7047ebb render: Moved Matrix from core to render 2022-08-14 18:38:14 -07:00
Nathan Adams bc0c7cbccb render: Made new render crate, moved Bitmap stuff to it 2022-08-14 18:38:14 -07:00
Nathan Adams cebe11ee38 wgpu: Avoid panics when attempting to create a texture larger than the device supports 2022-08-13 02:35:30 -07:00
Nathan Adams 3d235ac58f wgpu: Make descriptors an Arc 2022-08-09 23:19:42 +02:00
Nathan Adams 08de63afb2 wgpu: Store Uniforms Buffer outside of Descriptor, so Descriptor can be immutable once again 2022-08-09 23:19:42 +02:00
Nathan Adams 9b33a18c7c wgpu: Store Globals outside of Descriptor, so Descriptor can be immutable once again 2022-08-09 23:19:42 +02:00
relrelb 761759c4b3 wgpu: Pull out more code to `mask_render_state` 2022-08-07 10:18:48 +03:00
relrelb 286dccc274 wgpu: Introduce `create_shape_pipeline`
It is essentially a unification of `create_color_pipeline`, `create_bitmap_pipeline`
and `create_gradient_pipeline`.
2022-07-29 11:00:48 -07:00
relrelb 115f15806e chore: Fix `needless_borrow` clippy lints
Though https://github.com/rust-lang/rust-clippy/pull/8355 has been
merged, it seems to still report false-positives on nightly channel.

For now just fix the instances reported by stable clippy, and keep
`needless_borrow` allowed.
2022-07-08 14:14:30 +03:00
Mike Welsh d3c64d4eb7 webgl/wgpu: Omit strokes when drawing a mask stencil
Adjust `common_tess` to add an additional `mask_index_count` to
draws. This is used to not render strokes when drawing a shape as
a mask stencil.

Fixes #7027.
2022-07-02 16:57:53 -07:00
Mike Welsh b39d54de2c wgpu: Update exporter for wgpu 0.13 2022-07-02 16:44:37 -07:00
Mike Welsh cb70d6e612 wgpu: Prefer linear surface formats
wgpu 0.13 added `Surface::get_supported_formats`, so we can check
if a non-sRGB surface format is supported on the current platform.
Because Flash colors and blending are in sRGB space, we want a
linear surface when possible to prevent the colors from being
fiddled with by the GPU.
2022-07-02 16:44:37 -07:00
relrelb 65be2adc63 wgpu: Bump to `0.13.0`
Based on the work in #6717, plus additional adaptions mentioned in
https://github.com/gfx-rs/wgpu/blob/master/CHANGELOG.md#wgpu-013-2022-06-30,
and more not-mentioned but required changes.

Also bump `wasm-bindgen` to `0.2.81` (along with its helper crates), as
required by the new `wgpu` version.

Note that I don't fully understand some of the required changes, notably:
* `wgpu::PresentMode::Mailbox` no longer works on my machine (Windows 11) -
The `wgpu` documentation says that `wgpu::PresentMode::Fifo` is the
only guaranteed to be supported, so I switched over to it instead.
* `self.staging_belt.recall()` doesn't return a `Future` anymore -
I assume it became synchronous so I simply removed the `executor`
from there.
2022-07-02 16:44:37 -07:00
Aaron Hill a79aa08f08
core: Free render backend resources on `BitmapData.dispose`
Currently, all three render backends hold on texture-related
resources indefinitely (`register_bitmap` pushes to a `Vec`,
and never removes anything). As a result, the resources used
by the render backend (which may include GPU memory) will grow
over time, even if the corresponding `BitmapData` has been deallocated.

This commit adds a new `unregister_bitmap` method, which is called from
`BitmapData.dispose`. All render backs are changed to now use an
`FnvHashMap<BitmapHandle, _>` instead of a `Vec`, allowing us to
remove individual entries.

Currently, we only call `unregister_bitmap in response to
`BitmapData.dispose` - when `BitmapData` is freed by the
garbage collector, `unregister_bitmap` is *not* called.
This will be addressed in a future PR.
2022-06-29 15:16:43 -07:00
relrelb 53ef80f514 render: Introduce `RenderBackend::register_bitmap`
Since all `RenderBackend::register_bitmap_*` implementations are
identical now, move them to the default implementation of `RenderBackend`.

Also, turn `RenderBackend::register_bitmap_raw` into `RenderBackend::register_bitmap`,
which accepts a single `Bitmap` parameter.
2022-06-02 15:27:29 -07:00
Aaron Hill 811af340c3 render: Fix swapped 'width' and 'height' in wgpu `register_bitmap_raw`
These arguments were being passed in the wrong order, leading to a crash
when the width and height are not equal.
2022-05-25 21:56:34 +03:00
Mike Welsh 32bf7e1412 chore: Appease clippy 2022-05-22 02:34:18 -07:00
Mike Welsh 48f7ff5f4d core: Add `Bitmap::to_rgba` 2022-05-19 10:43:54 -07:00
Mike Welsh e710f3fa0e core: Clean up `render::Bitmap`
* Make `BitmapFormat` a fieldless enum and move `data` to its own
   field for ease of use.
 * Make `Bitmap` fields private.
2022-05-19 10:43:54 -07:00
Mike Welsh 6615ed17f9 core: Verify bitmap length after decoding
Guarantee bitmap data after decoding has the expected length for
the given width+height+format. This eases the burden from backends
to worry about this. Pad or truncate the data if it doesn't have
the expected size.
2022-05-19 10:43:54 -07:00
Mike Welsh 4a38d36cd7 wgpu: Output premultiplied alpha 2022-04-17 08:33:51 -07:00
Mike Welsh 2d43ace225 wgpu: Don't create intermediate render targets when unnecessary 2022-04-15 14:52:33 -07:00
Mike Welsh f4d72dcc2d wgpu: Disable depth writes 2022-04-15 14:52:33 -07:00
Mike Welsh 9c11870a08 wgpu: Use linear color render target
Always use a non-sRGB texture as the render target so that color
and alpha blending are in sRGB space, matching Flash behavior.

If the surface format requires sRGB, render to an intermediate
linear buffer and copy to the surface as a final render step.
2022-04-15 14:52:33 -07:00
Mike Welsh 00419c6959 wgpu: Use BlendState::ALPHA_BLENDING const 2022-04-15 14:52:33 -07:00
relrelb 8bc3e9abd2 wgpu: Switch `Bgra` over to `Rgba`
The `image` crate removed `Bgra` in version 0.24.0:
https://github.com/image-rs/image/blob/master/CHANGES.md#version-0240
So stop using it, and start using `Rgba` instead when capturing
images.
2022-03-29 17:18:29 -07:00
relrelb f8f2764ac7 chore: Stop using traits available in prelude
This commit does the same as 36353df7f7,
cleaning up any leftovers and new code added since.
2022-03-14 01:16:00 +02:00
Mike Welsh 1e28e1da11 chore: Bump to wgpu 0.12 2022-01-19 13:20:27 -08:00
relrelb 00accf3e2a render: Rename `register_bitmap_jpeg_3` to `register_bitmap_jpeg_3_or_4`
It's actually used by both DefineBitsJpeg3 and DefineBitsJpeg4 tags.
2021-12-04 21:32:16 +02:00
Mike Welsh 26e0432ccc wgpu: Fix some invalid WGSL
naga is currently lenient about some things which are invalid by
the WGSL spec. The Tint WGSL compiler disagreed, so these shaders
failed to compile in Chrome.
2021-10-25 21:59:09 -07:00
Mike Welsh bbb788ced3 desktop: Improve error message for GL
wgpu only supports OpenGL on Linux, so provide a better message if
a user tries to use the GL backend on Windows/macOS.
2021-10-24 17:20:19 -07:00
Mike Welsh 2b57c0947a wgpu: Disallow DX11 backend
This backend has not yet been reimplemented in wgpu 0.10+, so
disallow it for now.
2021-10-24 17:20:19 -07:00
Mike Welsh e10d0fcbe7 wgpu: Switch shaders to WGSL 2021-10-24 17:20:19 -07:00
Mike Welsh 4141909bcb web: Support wgpu on web
Add wgpu feature to web build (disabled by default currently).
2021-10-24 17:20:19 -07:00
Mike Welsh df270c55af wgpu: Make WgpuRenderBackend::build_descriptors async
This will be necessary for using wgpu on web, where the whole
renderer creation will need to be async.
2021-10-24 17:20:19 -07:00
Mike Welsh 9067dd3668 wgpu: Allow GL as a graphics backend option 2021-10-24 17:20:19 -07:00
Mike Welsh decc38a45c wgpu: Use uniforms instead of push constants 2021-10-24 17:20:19 -07:00
Mike Welsh 0cbdad1ff2 wgpu: Bump to wgpu 0.11 2021-10-24 17:20:19 -07:00
Mike Welsh d84f65874e chore: Appease clippy
Debug/Clone dervies no longer squelch dead code warnings, see:
See https://github.com/rust-lang/rust/pull/85200
2021-09-11 21:50:52 -07:00
relrelb 45d2f3fcde chore: Fix clap update 2021-08-18 09:13:25 +03:00
Aaron Hill 068e06e40f Add support for image comparison tests 2021-07-21 21:48:24 -07:00
Adrian Wielgosik d9b5b1a0af desktop: Add DX11 to default graphics backends 2021-07-04 13:37:22 +02:00
Mike Welsh 554aa7fd63 core: Add backend::render::BitmapSource trait
This interface handles returning a bitmap given an ID and is used
by the render backend to get the bitmap used for a bitmap fill.
This will allow for bitmap fills in the drawing API, as these will
manage their own list of bitmaps.
This also  removes the MovieLibrary dependency from render backends
and will allow for better decoupling in the future.
2021-06-13 20:03:53 -07:00
Mike Welsh d23ea90459 swf: Change Matrix to use Fixed16 for a, b, c, d
Matrices in an SWF file store their scale/skew components in
in 16.16 format (fbits).

Split `ruffle_core::Matrix` and `swf::Matrix`. `swf::Matrix` now
stores its data as `Fixed16` instead of immediately converting to
`f32`.
2021-06-08 14:57:15 -07:00
relrelb f82faf9603 chore: Appease clippy 2021-06-05 10:16:00 -07:00
Mike Welsh 2b98c878f0 swf: Use Fixed in more places 2021-05-30 21:24:03 -07:00
Mike Welsh c465e268bf chore: Bump to wgpu 0.8 2021-04-29 15:01:12 -07:00
Mike Welsh 0552d26551 core: Use Fixed8 and i16 for ColorTransform
Use the proper types for ColorTransform:
 * Fixed8 (8.8) format for multiplicative component
 * i16 format for additive component

This matches the behavior of Flash (for example, alpha only changes
in units of 1/256).
2021-04-19 15:47:52 -07:00
Mike Welsh b31b00c6d6 wgpu: Bump to latest wgpu master 2021-04-16 23:37:23 -07:00
relrelb 648e14e057 render: Final cleanups 2021-03-23 16:16:35 -07:00
relrelb c25b58058b wgpu: Inline some variables 2021-03-23 16:16:35 -07:00
relrelb 627773d0d4 wgpu: Use common_tess
This eliminates tons of duplicate code.
2021-03-23 16:16:35 -07:00
relrelb 42f8baf5ed wgpu: Remove unused Mesh::shape_id 2021-03-23 16:16:35 -07:00
relrelb c1c9542a95 wgpu: Introduce ShapeTessellator temporarily
Eventually it'll be replaced with common_tess's one.
2021-03-23 16:16:35 -07:00
relrelb 4513a5fbda wgpu: Extract tessellate_shape from register_shape_internal
This brings us closer towards common_tess.
2021-03-23 16:16:35 -07:00
relrelb e1734a2bec wgpu: Inline IncompleteDrawType::build 2021-03-23 16:16:35 -07:00
Mike Welsh e7d7e19c24 chore: Bump to wgpu 0.70 2021-02-27 17:52:05 -08:00
Mike Welsh 3099914374 chore: Appease clippy 2021-02-27 16:10:46 -08:00
Aaron Hill e69503ee67
chore: Derive `Pod` and `Zeroable` traits from `bytemuck`
This removes all `unsafe` impls of `bytemuck` traits
2021-02-16 20:34:12 -08:00
Mike Welsh e5fb1f09e7 chore: Appease clippy
* #[derive(Collect)] should be before #[collect]
 * Replace redunant `&buf[..]` with `buf`
 * Changes most cases of UPPERCase to UpperCase
 * Allow upper_case_acronym on most SWF types, as they are from
   SWF spec/more annoying to change.
2021-02-12 06:32:42 -08:00
Mike Welsh 60f29719d3 core: Fix stroke artifacts when using drawing API
Some recent changes with lyon's API could cause Ruffle to draw extra
strokes when it sees two Move commands in a row -- an extra zero-length
stroke would appear. Let's merge adjacent Move commands in the
tessellator to avoid this issue.

(TODO: Add an example to visual_tests).
2021-02-05 14:54:55 -08:00
Mike Welsh a00d072eb1 chore: Appease clippy
Remove unused viewport_width/viewport_height from wgpu renderer.
2021-01-31 01:00:41 -08:00
Mike Welsh 09a48a71d8 render: Avoid asserts in masking state
Switch to debug_assert! instead of assert! in mask checks to avoid
panicking (#1347). This will render incorrectly and still needs
to be fixed, but we should fail gracefully and avoid killing the
entire player.
2021-01-14 14:18:14 -08:00
Mike Welsh 03b5edd4d1 render: Remove RenderBackend::draw_letterbox
Move letterbox draw logic to `Player`, using renderer.draw_rect
2021-01-07 11:46:07 -08:00
Mike Welsh 0754f0a3b3 render: Use u32 indices 2021-01-04 18:08:14 -08:00
relrelb 9a8edda8a6 chore: Update lyon to 0.17.1 2021-01-04 18:08:14 -08:00
Mike Welsh 9b6295f33a render: Pass library to RenderBackend::register_shape (fix #2037)
Pass the movie library to `register_shape` methods so that bitmap
charcter IDs can be resolved immediately on the proper SWF.

This fixes #2037, which cause incorrect bitmaps to be used when
multiple movies were loaded.
2020-12-31 13:10:21 -08:00
Mike Welsh 6aafb46b49 desktop: Don't render while minimized
On desktop, don't render while the window is minimized.

In the wgpu backend, don't panic if swap chain fails to grab a
texture. Instead recreate the swap chain and bail on the current
frame.

Fixes panic when minimizing with the wgpu vulkan backend (#2065).
2020-12-28 16:00:13 -08:00
Mike Welsh 9e46757f5f chore: Bump to wgpu-rs master 2020-12-27 00:44:11 -08:00
Mike Welsh 1b77f0bc20 wgpu: Create bind group for textured quad for each bitmap
Instead of creating a new bind group each time a bitmap is rendered,
create a bind group for each bitmap when it is registered.
2020-12-27 00:44:11 -08:00
Mike Welsh f343aff502 wgpu: Use a single render pass and push constants
Switch to a single render pass for the whole frame, as opposed to
a render pass per draw call. This should be a large improvement to
performance. This currently requires some unsafe to work around a
self-reference between RenderPass and CommandEncoder in Frame;
this could eventually be cleaned up by changing RenderBackend
to return a Frame object instead of using begin_frame/end_frame
pairs.

Also switch to using push constants for the transform/color
uniforms.
2020-12-27 00:44:11 -08:00
Mike Welsh 8222d3095b desktop: Add --timedemo benchmark
Add --timedemo for benchmarking, which will run the given SWF as
quickly as possible for 5000 frames or the end of the root
timeline, whichever comes first. The total duration will be output
upon completion.
2020-12-26 23:59:12 -08:00
Mike Welsh 67d95e0c00 exporter: Fix panic when using --frames (fix #1614) 2020-12-26 20:39:44 -08:00
Mike Welsh 99cfdd4ea7 render: Avoid excessive clones in register_bitmap calls 2020-12-15 00:04:51 -08:00
Mike Welsh 369c5bda56 render: Implement Bitmap smoothing property 2020-12-15 00:04:51 -08:00
Mike Welsh 4d4cf3c025 wgpu: Don't recreate texture on update 2020-12-15 00:04:51 -08:00
CUB3D 3556ffd778 chore: Fixes after rebase 2020-12-15 00:04:51 -08:00
CUB3D a92b8ffded core: All other changes from review 2020-12-15 00:04:51 -08:00
CUB3D ccd08f14d9 core: Fix naming and safety issues 2020-12-15 00:04:51 -08:00
CUB3D 6f91352d41 chore: Fix clippy lints 2020-12-15 00:04:51 -08:00
CUB3D b3dd5c0c0b core+renderer: Fix corner cases 2020-12-15 00:04:51 -08:00
CUB3D 9d46d67588 core+web+renderer: Add load/attach Bitmap and handling for invalid args with BitmapData 2020-12-15 00:04:51 -08:00
relrelb e5ace596ce chore: Update some dependencies
* js-sys and wasm-bindgen are now the currently latest releases.
* wgpu is not updated to the current master because it breaks
things up.
2020-12-11 11:28:33 -08:00
Mike Welsh 53212f192c chore: Appease clippy, squelch unnecessary_wraps lint 2020-11-24 18:59:42 -08:00
Mike Welsh ad4714f3b3 render: Avoid assert from lyon with small miter limits 2020-11-20 00:29:23 -08:00
Mike Welsh 81da730eb4 wgpu: Resolve MSAA once at frame end (fix #1427) 2020-10-29 13:27:47 -07:00
Nathan Adams bf4ed7cc22 render: Fix logic for resolution changes 2020-10-23 13:02:27 -07:00
Nathan Adams 20ff951d5e render: Split off common mesh binds into a mesh bind group for wgpu renderer 2020-10-23 13:02:27 -07:00
Nathan Adams c0de319fd2 render: Split up bind groups from pipelines for wgpu shapes in prep for them being refactored further 2020-10-23 13:02:27 -07:00
Nathan Adams bbd8fc768c render: Store view_matrix as a global in wgpu renderer, and only change it when changed 2020-10-17 04:16:24 -07:00
Nathan Adams a2d53df49c render: Store immutable part of wgpu rendering as a reusable object, to speed up exporting 2020-10-17 04:16:24 -07:00
Nathan Adams 4dd5fcfd6a render: Don't make a new sampler for each bitmap in wgpu renderer 2020-10-17 04:16:24 -07:00
Nathan Adams 7bd4590fc2 render: Remove unused register_encoder from wgpu. There's a built in staging encoder now. 2020-10-17 04:16:24 -07:00
Mike Welsh 89c1378569 wgpu: Use premultiplied alpha for bitmaps 2020-10-17 02:42:56 -07:00
Mike Welsh 4558be948e render: Fix masking issues on wgpu/webgl backends
Change the usage of the stencil buffer to avoid running out of
stencil bits when too many nested masks are active.

This also cleans things up on wgpu which requires us to make
pipeline states in advice; now we only need a few stencil states
for masking as opposed to hundreds.
2020-10-17 02:42:56 -07:00
Nathan Adams 3f46567fc1 render: Remove PowerPreference::Default as it's no longer in wgpu 2020-10-14 13:59:25 -07:00
Nathan Adams a2593b0d52 desktop: Expose wgpu tracing through a `render_trace` feature and `--trace-path` argument 2020-10-14 13:59:25 -07:00
Nathan Adams b68caebc23 render: Update wgpu to e3eadca8c6 2020-10-14 13:59:25 -07:00
Nathan Adams 536352a0d3 render: Move wgpu options out from desktop and into wgpu render crate 2020-10-10 13:43:18 -07:00
Nathan Adams e008603426 core: Add draw_rect to the render backend API 2020-09-17 16:03:16 -07:00
Mike Welsh 4190b1fc14 render: Backends use shape_utils::swf_glyph_to_shape 2020-09-15 02:34:32 -07:00
Nathan Adams 7273c85034 desktop: Add --power (or -p) option for choosing a graphics power preference (high for dedicated gpu, low for integrated, default for situational best) 2020-09-02 12:06:25 -07:00
Nathan Adams 3e09767c7a desktop: Add --graphics (or -g) option for choosing a graphics backend (vulkan/metal/dx12/dx11 right now) 2020-09-02 12:06:25 -07:00
Nathan Adams a191c79fca render: Workaround wgpu write-only stencil testing issue - fixes #1062 2020-08-31 05:45:42 -07:00
Nathan Adams 0b93e76a27 render: Add more debug labels to wgpu renderer 2020-08-27 11:02:28 -07:00
Nathan Adams 34fc3c574b render: Update wgpu to 0.6 2020-08-27 11:02:28 -07:00
Mike Welsh 7d1b3f86f5 render: Filter out consecutive MoveTo drawing commands
lyon would emit a small line segment if a stroke path had
consective MoveTo commands. For the lyon backends, filter out
consecutive MoveTos and only emit the final MoveTo command.

This fixes a small dot appearing in text fields using underlines.
2020-06-24 14:09:10 -07:00
Mike Welsh 103c7a98f0 wgpu: Implement linear RGB gradients 2020-05-22 11:03:16 -07:00
Nathan Adams eda862c719 swf: Merged core::Matrix into swf::Matrix 2020-05-20 14:54:41 +02:00
Nathan Adams 7ab6703fc9 render: Add RenderBackend::replace_shape method 2020-05-20 14:54:40 +02:00
Nathan Adams f7b5f14f65 core: Make RenderBack::register_bitmap* methods return a Result (fixes #531) 2020-05-19 07:12:36 -07:00
Mike Welsh 3b550a111f wgpu: Hook up gradient spread mode and focal point 2020-05-15 00:13:36 -07:00
Nathan Adams 4cbae59947 render: Give a useful error message if running without a compatible graphics device (#588) 2020-05-14 21:38:12 -07:00
Nathan Adams 0047546074 render: Ensure that the wgpu device is compatible with the window we're
going to render to
2020-05-14 21:38:12 -07:00
Nathan Adams 4f5e9cca1f render: Fix wgpu captures being the wrong image format 2020-05-14 01:19:23 -07:00
Mike Welsh 5d84d33710 render: Handle PNG data in DefineBitsJPEG tags (fix #530) 2020-05-13 00:15:09 -07:00
Nathan Adams fe4676a185 renderer: Don't crash when encountering unknown bitmap_fills 2020-05-11 01:09:07 -07:00
Nathan Adams 1bde973615 render: Use Rc<> for wgpu device and queue, so we can reuse them 2020-05-11 01:09:07 -07:00
Nathan Adams 9ab03b4da6 exporter: Added exporter tool for capturing images of swfs (related to #523) 2020-05-11 01:09:07 -07:00
Nathan Adams 2343074c56 core: Make RenderBackend downcastable 2020-05-11 01:09:07 -07:00
Nathan Adams a4905536b9 render: Add texture target for wgpu render backend 2020-05-11 01:09:07 -07:00
Nathan Adams 84b274618e render: Made wgpu renderer agnostic to if it's going to a window, prep for output-to-buffer 2020-05-11 01:09:07 -07:00
Nathan Adams 1aa3e423d7 render: Changed gradient uniform in wgpu shader to a SSBO instead of UBO, saving 192 bytes on each buffer 2020-05-10 23:48:11 -07:00
Nathan Adams 89202cd8db render: Prefer dedicated GPU over integrated GPU 2020-05-10 23:48:11 -07:00
Nathan Adams dcf845b26c render: Don't submit a command buffer for every image upload to wgpu 2020-05-10 23:48:11 -07:00
Nathan Adams c787e28fcd render: Introduce a DistilledShape and use that instead of swf::Shape for the rendering API 2020-05-10 22:03:56 -07:00
Nathan Adams 601715aa19 render: Merge begin_frame and clear as they're always called together 2020-05-10 22:03:56 -07:00
Nathan Adams 47a44a5fe8 desktop: Prime window with known width/height of the movie 2020-05-04 16:07:38 -07:00
Mike Welsh 5ead49a067 wgpu: Clamp minimum framebuffer size to 1 to avoid panic 2020-05-02 08:44:15 -07:00
Mike Welsh bfe57a3c66 wgpu: Toss out degenerate draws
wgpu would panic in this case, so filter out draws with < 3 indices.
2020-04-30 20:02:11 -07:00
Mike Welsh beb0eba3a3 chore: WGPURenderBackend -> WgpuRenderBackend 2020-04-30 20:00:07 -07:00
Mike Welsh 552ddd531b wgpu: Add MSAA support (default to 4x for now) 2020-04-30 19:56:07 -07:00
Nathan Adams 760677a2a1 render: Add From<ColorTransform> for ColorAdjustments uniforms 2020-04-30 16:40:08 +02:00
Nathan Adams 99d15aef0d render: Cache color transforms in wgpu backend, don't re-upload unchanged values 2020-04-30 16:33:41 +02:00
Nathan Adams 90195340c3 render: Implement letterbox on wgpu renderer 2020-04-30 16:15:35 +02:00
Nathan Adams 9599b2d09f render: Move some loose utility functions to utils.rs in wgpu renderer 2020-04-30 08:48:34 +02:00
Nathan Adams f4abf4b705 render: Split off shape/mesh code into its own file in wgpu renderer 2020-04-30 08:48:34 +02:00
Nathan Adams 1879d7f29e render: Implement render_bitmap for wgpu renderer 2020-04-30 08:48:34 +02:00
Nathan Adams 36d9d3ce4a render: Implement masks in wgpu renderer 2020-04-30 08:48:34 +02:00
Nathan Adams bdaf86dc3b render: Add Pipelines struct to group together wgpu pipelines 2020-04-30 08:48:34 +02:00
Nathan Adams dd1fa2700f render: Split off macros & pipeline creation from wgpu renderer 2020-04-30 08:48:34 +02:00
Nathan Adams c42333e254 render: Added feature render_debug_labels to enable debugging and profiling of wgpu renderer in external tools 2020-04-30 08:48:34 +02:00
Nathan Adams c2290ed5ef render: Remove dependency on winit from wgpu renderer 2020-04-30 08:48:33 +02:00
Nathan Adams f0445d94b8 render: Add wgpu-rs based renderer, used by desktop 2020-04-30 08:48:33 +02:00