render: Add more debug labels to wgpu renderer
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@ -79,7 +79,9 @@ impl Pipelines {
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}
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}
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#[allow(clippy::too_many_arguments)]
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fn create_pipeline_descriptor<'a>(
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label: Option<&'a str>,
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vertex_shader: &'a wgpu::ShaderModule,
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fragment_shader: &'a wgpu::ShaderModule,
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pipeline_layout: &'a wgpu::PipelineLayout,
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@ -89,7 +91,7 @@ fn create_pipeline_descriptor<'a>(
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msaa_sample_count: u32,
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) -> wgpu::RenderPipelineDescriptor<'a> {
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wgpu::RenderPipelineDescriptor {
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label: None,
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label,
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layout: Some(&pipeline_layout),
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vertex_stage: wgpu::ProgrammableStageDescriptor {
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module: &vertex_shader,
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@ -127,7 +129,7 @@ fn create_color_pipelines(
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msaa_sample_count: u32,
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vertex_buffers_description: &[wgpu::VertexBufferDescriptor<'_>],
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) -> ShapePipeline {
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let label = create_debug_label!("Color shape bind group");
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let bind_layout_label = create_debug_label!("Color shape bind group");
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let bind_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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entries: &[
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wgpu::BindGroupLayoutEntry {
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@ -149,11 +151,12 @@ fn create_color_pipelines(
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count: None,
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},
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],
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label: label.as_deref(),
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label: bind_layout_label.as_deref(),
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});
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let pipeline_layout_label = create_debug_label!("Color shape pipeline layout");
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let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
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label: None,
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label: pipeline_layout_label.as_deref(),
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bind_group_layouts: &[&bind_layout],
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push_constant_ranges: &[],
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});
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@ -162,7 +165,9 @@ fn create_color_pipelines(
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let mut read_mask_pipelines = Vec::new();
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for i in 0..8 {
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let label = create_debug_label!("Color pipeline write mask {}", i);
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write_mask_pipelines.push(device.create_render_pipeline(&create_pipeline_descriptor(
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label.as_deref(),
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vertex_shader,
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fragment_shader,
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&pipeline_layout,
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@ -207,7 +212,9 @@ fn create_color_pipelines(
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}
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for i in 0..256 {
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let label = create_debug_label!("Color pipeline read mask {}", i);
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read_mask_pipelines.push(device.create_render_pipeline(&create_pipeline_descriptor(
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label.as_deref(),
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vertex_shader,
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fragment_shader,
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&pipeline_layout,
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@ -265,7 +272,7 @@ fn create_bitmap_pipeline(
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msaa_sample_count: u32,
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vertex_buffers_description: &[wgpu::VertexBufferDescriptor<'_>],
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) -> ShapePipeline {
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let label = create_debug_label!("Bitmap shape bind group");
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let bind_layout_label = create_debug_label!("Bitmap shape bind group");
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let bind_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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entries: &[
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wgpu::BindGroupLayoutEntry {
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@ -312,11 +319,12 @@ fn create_bitmap_pipeline(
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count: None,
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},
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],
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label: label.as_deref(),
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label: bind_layout_label.as_deref(),
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});
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let pipeline_layout_label = create_debug_label!("Bitmap shape pipeline layout");
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let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
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label: None,
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label: pipeline_layout_label.as_deref(),
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bind_group_layouts: &[&bind_layout],
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push_constant_ranges: &[],
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});
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@ -325,7 +333,9 @@ fn create_bitmap_pipeline(
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let mut read_mask_pipelines = Vec::new();
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for i in 0..8 {
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let label = create_debug_label!("Bitmap pipeline write mask {}", i);
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write_mask_pipelines.push(device.create_render_pipeline(&create_pipeline_descriptor(
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label.as_deref(),
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vertex_shader,
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fragment_shader,
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&pipeline_layout,
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@ -370,7 +380,9 @@ fn create_bitmap_pipeline(
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}
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for i in 0..256 {
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let label = create_debug_label!("Bitmap pipeline read mask {}", i);
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read_mask_pipelines.push(device.create_render_pipeline(&create_pipeline_descriptor(
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label.as_deref(),
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vertex_shader,
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fragment_shader,
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&pipeline_layout,
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@ -428,7 +440,7 @@ fn create_gradient_pipeline(
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msaa_sample_count: u32,
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vertex_buffers_description: &[wgpu::VertexBufferDescriptor<'_>],
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) -> ShapePipeline {
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let label = create_debug_label!("Gradient shape bind group");
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let bind_layout_label = create_debug_label!("Gradient shape bind group");
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let bind_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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entries: &[
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wgpu::BindGroupLayoutEntry {
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@ -469,11 +481,12 @@ fn create_gradient_pipeline(
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count: None,
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},
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],
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label: label.as_deref(),
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label: bind_layout_label.as_deref(),
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});
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let pipeline_layout_label = create_debug_label!("Gradient shape pipeline layout");
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let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
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label: None,
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label: pipeline_layout_label.as_deref(),
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bind_group_layouts: &[&bind_layout],
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push_constant_ranges: &[],
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});
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@ -482,7 +495,9 @@ fn create_gradient_pipeline(
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let mut read_mask_pipelines = Vec::new();
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for i in 0..8 {
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let label = create_debug_label!("Gradient pipeline write mask {}", i);
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write_mask_pipelines.push(device.create_render_pipeline(&create_pipeline_descriptor(
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label.as_deref(),
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vertex_shader,
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fragment_shader,
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&pipeline_layout,
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@ -527,7 +542,9 @@ fn create_gradient_pipeline(
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}
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for i in 0..256 {
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let label = create_debug_label!("Gradient pipeline read mask {}", i);
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read_mask_pipelines.push(device.create_render_pipeline(&create_pipeline_descriptor(
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label.as_deref(),
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vertex_shader,
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fragment_shader,
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&pipeline_layout,
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@ -224,8 +224,10 @@ impl IncompleteDrawType {
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wgpu::FilterMode::Nearest
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};
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let sampler_label =
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create_debug_label!("Shape {} (bitmap) draw {} sampler", shape_id, draw_id);
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let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
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label: None,
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label: sampler_label.as_deref(),
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address_mode_u: address_mode,
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address_mode_v: address_mode,
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address_mode_w: address_mode,
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