render: Disable most blend modes

Avoid blend modes except ADD and SUBTRACT until they can be
implemented properly.
This commit is contained in:
Mike Welsh 2022-08-19 13:54:20 -07:00
parent 8a1e297e26
commit 89cb1212ad
3 changed files with 9 additions and 151 deletions

View File

@ -374,7 +374,7 @@ impl<'gc> DisplayObjectBase<'gc> {
fn set_blend_mode(&mut self, value: BlendMode) {
if value != BlendMode::Normal {
log::warn!(
"Blend mode '{}' is experimental and will not render 100% correctly.",
"Blend mode '{}' is unsupported and will not render correctly.",
value
);
}

View File

@ -666,65 +666,18 @@ impl WebGlRenderBackend {
// src + (1-a)
(Gl::FUNC_ADD, Gl::ONE, Gl::ONE_MINUS_SRC_ALPHA)
}
BlendMode::Layer => {
// TODO: Needs intermediate buffer.
(Gl::FUNC_ADD, Gl::ONE, Gl::ONE_MINUS_SRC_ALPHA)
}
BlendMode::Multiply => {
// src * dst
(Gl::FUNC_ADD, Gl::DST_COLOR, Gl::ZERO)
}
BlendMode::Screen => {
// 1 - (1 - src) * (1 - dst)
// TODO: Needs shader. Rendering as additive for now
(Gl::FUNC_ADD, Gl::ONE, Gl::ONE)
}
BlendMode::Lighten => {
// max(src, dst)
(Gl2::MAX, Gl::ONE, Gl::ONE)
}
BlendMode::Darken => {
// min(src, dst)
(Gl2::MIN, Gl::ONE, Gl::ONE)
}
BlendMode::Difference => {
// abs(src - dst)
(Gl::FUNC_REVERSE_SUBTRACT, Gl::ONE, Gl::ONE)
}
BlendMode::Add => {
// abs(src - dst)
// src + dst
(Gl::FUNC_ADD, Gl::ONE, Gl::ONE)
}
BlendMode::Subtract => {
// abs(src - dst)
// dst - src
(Gl::FUNC_REVERSE_SUBTRACT, Gl::ONE, Gl::ONE)
}
BlendMode::Invert => {
// 1 - dst
(Gl::FUNC_ADD, Gl::ONE, Gl::ONE)
}
BlendMode::Alpha => {
// dst.a = src.a
// TODO: Unimplemeneted, needs intermediate buffer.
// Parent display object needs to have Layer blend mode.
_ => {
// TODO: Unsupported blend mode. Default to normal for now.
(Gl::FUNC_ADD, Gl::ONE, Gl::ONE_MINUS_SRC_ALPHA)
}
BlendMode::Erase => {
// dst.a = 1 - src.a
// TODO: Unimplemeneted, needs intermediate buffer.
// Parent display object needs to have Layer blend mode.
(Gl::FUNC_ADD, Gl::ONE, Gl::ONE_MINUS_SRC_ALPHA)
}
BlendMode::HardLight => {
// if src > .5 { 1 - (1 - dst) * (1 - src) } else { dst * src }
// TODO: Needs shader, rendered as multiply for now.
(Gl::FUNC_ADD, Gl::DST_COLOR, Gl::ZERO)
}
BlendMode::Overlay => {
// if dst > .5 { 1 - (1 - dst) * (1 - src) } else { dst * src }
// TODO: Needs shader, rendered as multiply for now.
(Gl::FUNC_ADD, Gl::DST_COLOR, Gl::ZERO)
}
};
self.gl.blend_equation_separate(blend_op, Gl::FUNC_ADD);
self.gl

View File

@ -65,64 +65,6 @@ fn blend_mode_to_state(mode: BlendMode) -> Option<wgpu::BlendState> {
match mode {
BlendMode::Normal => Some(wgpu::BlendState::PREMULTIPLIED_ALPHA_BLENDING),
// TODO: Needs intermediate buffer.
BlendMode::Layer => Some(wgpu::BlendState::PREMULTIPLIED_ALPHA_BLENDING),
// dst * src
BlendMode::Multiply => Some(wgpu::BlendState {
color: wgpu::BlendComponent {
src_factor: wgpu::BlendFactor::Dst,
dst_factor: wgpu::BlendFactor::Zero,
operation: wgpu::BlendOperation::Add,
},
alpha: wgpu::BlendComponent::OVER,
}),
// 1 - (1 - dst) * (1 - src)
// TODO: Needs shader. Rendererd as additive for now.
BlendMode::Screen => Some(wgpu::BlendState {
color: wgpu::BlendComponent {
src_factor: wgpu::BlendFactor::One,
dst_factor: wgpu::BlendFactor::One,
operation: wgpu::BlendOperation::Add,
},
alpha: wgpu::BlendComponent::OVER,
}),
// max(dst, src)
BlendMode::Lighten => Some(wgpu::BlendState {
color: wgpu::BlendComponent {
src_factor: wgpu::BlendFactor::One,
dst_factor: wgpu::BlendFactor::One,
operation: wgpu::BlendOperation::Max,
},
alpha: wgpu::BlendComponent::OVER,
}),
// min(dst, src)
BlendMode::Darken => Some(wgpu::BlendState {
color: wgpu::BlendComponent {
src_factor: wgpu::BlendFactor::One,
dst_factor: wgpu::BlendFactor::One,
operation: wgpu::BlendOperation::Min,
},
alpha: wgpu::BlendComponent::OVER,
}),
// abs(dst - src)
// TODO: Needs shader. Rendererd as subtract for now.
BlendMode::Difference => {
Some(wgpu::BlendState {
// Add src and dst RGB values together
color: wgpu::BlendComponent {
src_factor: wgpu::BlendFactor::One,
dst_factor: wgpu::BlendFactor::One,
operation: wgpu::BlendOperation::ReverseSubtract,
},
alpha: wgpu::BlendComponent::OVER,
})
}
// dst + src
BlendMode::Add => Some(wgpu::BlendState {
color: wgpu::BlendComponent {
@ -143,47 +85,10 @@ fn blend_mode_to_state(mode: BlendMode) -> Option<wgpu::BlendState> {
alpha: wgpu::BlendComponent::OVER,
}),
// 1 - dst
BlendMode::Invert => Some(wgpu::BlendState {
color: wgpu::BlendComponent {
src_factor: wgpu::BlendFactor::Zero,
dst_factor: wgpu::BlendFactor::OneMinusDst,
operation: wgpu::BlendOperation::Add,
},
alpha: wgpu::BlendComponent::OVER,
}),
// TODO: Requires intermediate buffer.
// dst.alpha = src.alpha
// Parent display object needs to have Layer blend mode.
BlendMode::Alpha => Some(wgpu::BlendState::PREMULTIPLIED_ALPHA_BLENDING),
// TODO: Requires intermediate buffer.
// dst.alpha = 1 - src.alpha
// Parent display object needs to have Layer blend mode.
BlendMode::Erase => Some(wgpu::BlendState::PREMULTIPLIED_ALPHA_BLENDING),
// if src > .5 { 1 - (1 - dst) * (1 - src) } else { dst * src }
// TODO: Needs shader, rendered as multiply for now.
BlendMode::HardLight => Some(wgpu::BlendState {
color: wgpu::BlendComponent {
src_factor: wgpu::BlendFactor::Dst,
dst_factor: wgpu::BlendFactor::Zero,
operation: wgpu::BlendOperation::Add,
},
alpha: wgpu::BlendComponent::OVER,
}),
// if dst > .5 { 1 - (1 - dst) * (1 - src) } else { dst * src }
// TODO: Needs shader, rendered as multiply for now.
BlendMode::Overlay => Some(wgpu::BlendState {
color: wgpu::BlendComponent {
src_factor: wgpu::BlendFactor::Dst,
dst_factor: wgpu::BlendFactor::Zero,
operation: wgpu::BlendOperation::Add,
},
alpha: wgpu::BlendComponent::OVER,
}),
_ => {
// Unsupported blend mode. Default to normal for now.
Some(wgpu::BlendState::PREMULTIPLIED_ALPHA_BLENDING)
}
}
}