ruffle/core/src/player.rs

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use crate::avm1::activation::{Activation, ActivationIdentifier};
use crate::avm1::debug::VariableDumper;
use crate::avm1::globals::system::SystemProperties;
use crate::avm1::object::Object;
use crate::avm1::property::Attribute;
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use crate::avm1::{Avm1, AvmString, ScriptObject, TObject, Timers, Value};
use crate::avm2::{Avm2, Domain as Avm2Domain};
use crate::backend::{
audio::{AudioBackend, AudioManager},
locale::LocaleBackend,
log::LogBackend,
navigator::{NavigatorBackend, RequestOptions},
render::RenderBackend,
storage::StorageBackend,
ui::{MouseCursor, UiBackend},
video::VideoBackend,
};
use crate::config::Letterbox;
use crate::context::{ActionQueue, ActionType, RenderContext, UpdateContext};
use crate::context_menu::{ContextMenuCallback, ContextMenuItem, ContextMenuState};
use crate::display_object::{EditText, MorphShape, MovieClip, Stage};
use crate::events::{ButtonKeyCode, ClipEvent, ClipEventResult, KeyCode, PlayerEvent};
use crate::external::Value as ExternalValue;
use crate::external::{ExternalInterface, ExternalInterfaceProvider};
use crate::focus_tracker::FocusTracker;
use crate::library::Library;
use crate::loader::LoadManager;
use crate::prelude::*;
use crate::tag_utils::SwfMovie;
use crate::transform::TransformStack;
use crate::vminterface::{AvmType, Instantiator};
use gc_arena::{make_arena, ArenaParameters, Collect, GcCell};
use instant::Instant;
use log::info;
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use rand::{rngs::SmallRng, SeedableRng};
use std::collections::{HashMap, VecDeque};
use std::ops::DerefMut;
use std::sync::{Arc, Mutex, Weak};
use std::time::Duration;
pub static DEVICE_FONT_TAG: &[u8] = include_bytes!("../assets/noto-sans-definefont3.bin");
/// The newest known Flash Player version, serves as a default to
/// `player_version`.
pub const NEWEST_PLAYER_VERSION: u8 = 32;
#[derive(Collect)]
#[collect(no_drop)]
struct GcRoot<'gc>(GcCell<'gc, GcRootData<'gc>>);
#[derive(Collect)]
#[collect(no_drop)]
struct GcRootData<'gc> {
library: Library<'gc>,
/// The root of the display object hierarchy.
///
/// It's children are the `level`s of AVM1, it may also be directly
/// accessed in AVM2.
stage: Stage<'gc>,
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/// The display object that the mouse is currently hovering over.
mouse_hovered_object: Option<DisplayObject<'gc>>,
/// If the mouse is down, the display object that the mouse is currently pressing.
mouse_pressed_object: Option<DisplayObject<'gc>>,
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/// The object being dragged via a `startDrag` action.
drag_object: Option<DragObject<'gc>>,
/// Interpreter state for AVM1 code.
avm1: Avm1<'gc>,
/// Interpreter state for AVM2 code.
avm2: Avm2<'gc>,
action_queue: ActionQueue<'gc>,
/// Object which manages asynchronous processes that need to interact with
/// data in the GC arena.
load_manager: LoadManager<'gc>,
shared_objects: HashMap<String, Object<'gc>>,
/// Text fields with unbound variable bindings.
unbound_text_fields: Vec<EditText<'gc>>,
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/// Timed callbacks created with `setInterval`/`setTimeout`.
timers: Timers<'gc>,
current_context_menu: Option<ContextMenuState<'gc>>,
/// External interface for (for example) JavaScript <-> ActionScript interaction
external_interface: ExternalInterface<'gc>,
/// A tracker for the current keyboard focused element
focus_tracker: FocusTracker<'gc>,
/// Manager of active sound instances.
audio_manager: AudioManager<'gc>,
}
impl<'gc> GcRootData<'gc> {
/// Splits out parameters for creating an `UpdateContext`
/// (because we can borrow fields of `self` independently)
#[allow(clippy::type_complexity)]
fn update_context_params(
&mut self,
) -> (
Stage<'gc>,
&mut Library<'gc>,
&mut ActionQueue<'gc>,
&mut Avm1<'gc>,
&mut Avm2<'gc>,
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&mut Option<DragObject<'gc>>,
&mut LoadManager<'gc>,
&mut HashMap<String, Object<'gc>>,
&mut Vec<EditText<'gc>>,
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&mut Timers<'gc>,
&mut Option<ContextMenuState<'gc>>,
&mut ExternalInterface<'gc>,
&mut AudioManager<'gc>,
) {
(
self.stage,
&mut self.library,
&mut self.action_queue,
&mut self.avm1,
&mut self.avm2,
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&mut self.drag_object,
&mut self.load_manager,
&mut self.shared_objects,
&mut self.unbound_text_fields,
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&mut self.timers,
&mut self.current_context_menu,
&mut self.external_interface,
&mut self.audio_manager,
)
}
}
type Error = Box<dyn std::error::Error>;
make_arena!(GcArena, GcRoot);
type Audio = Box<dyn AudioBackend>;
type Navigator = Box<dyn NavigatorBackend>;
type Renderer = Box<dyn RenderBackend>;
type Storage = Box<dyn StorageBackend>;
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type Locale = Box<dyn LocaleBackend>;
type Log = Box<dyn LogBackend>;
type Ui = Box<dyn UiBackend>;
type Video = Box<dyn VideoBackend>;
pub struct Player {
/// The version of the player we're emulating.
///
/// This serves a few purposes, primarily for compatibility:
///
/// * ActionScript can query the player version, ostensibly for graceful
/// degradation on older platforms. Certain SWF files broke with the
/// release of Flash Player 10 because the version string contains two
/// digits. This allows the user to play those old files.
/// * Player-specific behavior that was not properly versioned in Flash
/// Player can be enabled by setting a particular player version.
player_version: u8,
swf: Arc<SwfMovie>,
warn_on_unsupported_content: bool,
is_playing: bool,
needs_render: bool,
renderer: Renderer,
audio: Audio,
navigator: Navigator,
storage: Storage,
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locale: Locale,
log: Log,
ui: Ui,
video: Video,
transform_stack: TransformStack,
rng: SmallRng,
gc_arena: GcArena,
frame_rate: f64,
/// A time budget for executing frames.
/// Gained by passage of time between host frames, spent by executing SWF frames.
/// This is how we support custom SWF framerates
/// and compensate for small lags by "catching up" (up to MAX_FRAMES_PER_TICK).
frame_accumulator: f64,
recent_run_frame_timings: VecDeque<f64>,
/// Faked time passage for fooling hand-written busy-loop FPS limiters.
time_offset: u32,
mouse_pos: (Twips, Twips),
is_mouse_down: bool,
/// The current mouse cursor icon.
mouse_cursor: MouseCursor,
system: SystemProperties,
/// The current instance ID. Used to generate default `instanceN` names.
instance_counter: i32,
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/// Time remaining until the next timer will fire.
time_til_next_timer: Option<f64>,
/// The maximum amount of time that can be called before a `Error::ExecutionTimeout`
/// is raised. This defaults to 15 seconds but can be changed.
max_execution_duration: Duration,
/// Self-reference to ourselves.
///
/// This is a weak reference that is upgraded and handed out in various
/// contexts to other parts of the player. It can be used to ensure the
/// player lives across `await` calls in async code.
self_reference: Option<Weak<Mutex<Self>>>,
/// The current frame of the main timeline, if available.
/// The first frame is frame 1.
current_frame: Option<u16>,
}
#[allow(clippy::too_many_arguments)]
impl Player {
#[allow(clippy::too_many_arguments)]
pub fn new(
renderer: Renderer,
audio: Audio,
navigator: Navigator,
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storage: Storage,
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locale: Locale,
video: Video,
log: Log,
ui: Ui,
) -> Result<Arc<Mutex<Self>>, Error> {
let fake_movie = Arc::new(SwfMovie::empty(NEWEST_PLAYER_VERSION));
let movie_width = 550;
let movie_height = 400;
let frame_rate = 12.0;
// Disable script timeout in debug builds by default.
let max_execution_duration = if cfg!(debug_assertions) { u64::MAX } else { 15 };
let mut player = Player {
player_version: NEWEST_PLAYER_VERSION,
swf: fake_movie.clone(),
warn_on_unsupported_content: true,
is_playing: false,
needs_render: true,
transform_stack: TransformStack::new(),
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rng: SmallRng::seed_from_u64(chrono::Utc::now().timestamp_millis() as u64),
gc_arena: GcArena::new(ArenaParameters::default(), |gc_context| {
GcRoot(GcCell::allocate(
gc_context,
GcRootData {
library: Library::empty(gc_context),
stage: Stage::empty(gc_context, movie_width, movie_height),
mouse_hovered_object: None,
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mouse_pressed_object: None,
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drag_object: None,
avm1: Avm1::new(gc_context, NEWEST_PLAYER_VERSION),
avm2: Avm2::new(gc_context),
action_queue: ActionQueue::new(),
load_manager: LoadManager::new(),
shared_objects: HashMap::new(),
unbound_text_fields: Vec::new(),
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timers: Timers::new(),
current_context_menu: None,
external_interface: ExternalInterface::new(),
focus_tracker: FocusTracker::new(gc_context),
audio_manager: AudioManager::new(),
},
))
}),
frame_rate,
frame_accumulator: 0.0,
recent_run_frame_timings: VecDeque::with_capacity(10),
time_offset: 0,
mouse_pos: (Twips::ZERO, Twips::ZERO),
is_mouse_down: false,
mouse_cursor: MouseCursor::Arrow,
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renderer,
audio,
navigator,
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locale,
log,
ui,
video,
self_reference: None,
system: SystemProperties::default(),
instance_counter: 0,
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time_til_next_timer: None,
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storage,
max_execution_duration: Duration::from_secs(max_execution_duration),
current_frame: None,
};
player.mutate_with_update_context(|context| {
// Instantiate an empty root before the main movie loads.
let fake_root = MovieClip::from_movie(context.gc_context, fake_movie);
fake_root.post_instantiation(
context,
fake_root.into(),
None,
Instantiator::Movie,
false,
);
context.stage.replace_at_depth(context, fake_root.into(), 0);
let result = Avm2::load_player_globals(context);
let stage = context.stage;
stage.post_instantiation(context, stage.into(), None, Instantiator::Movie, false);
stage.build_matrices(context);
result
})?;
player.audio.set_frame_rate(frame_rate);
let player_box = Arc::new(Mutex::new(player));
let mut player_lock = player_box.lock().unwrap();
player_lock.self_reference = Some(Arc::downgrade(&player_box));
std::mem::drop(player_lock);
Ok(player_box)
}
/// Fetch the root movie.
///
/// This should not be called if a root movie fetch has already been kicked
/// off.
pub fn fetch_root_movie(
&mut self,
movie_url: &str,
parameters: Vec<(String, String)>,
on_metadata: Box<dyn FnOnce(&swf::HeaderExt)>,
) {
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self.mutate_with_update_context(|context| {
let fetch = context.navigator.fetch(movie_url, RequestOptions::get());
let process = context.load_manager.load_root_movie(
context.player.clone().unwrap(),
fetch,
movie_url.to_string(),
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parameters,
on_metadata,
);
context.navigator.spawn_future(process);
});
}
/// Change the root movie.
///
/// This should only be called once, as it makes no attempt at removing
/// previous stage contents. If you need to load a new root movie, you
/// should destroy and recreate the player instance.
pub fn set_root_movie(&mut self, movie: Arc<SwfMovie>) {
info!(
"Loaded SWF version {}, with a resolution of {}x{}",
movie.version(),
movie.width(),
movie.height()
);
self.frame_rate = movie.frame_rate().into();
self.swf = movie;
self.instance_counter = 0;
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self.mutate_with_update_context(|context| {
context.stage.set_movie_size(
context.gc_context,
context.swf.width().to_pixels() as u32,
context.swf.height().to_pixels() as u32,
);
let domain = Avm2Domain::movie_domain(context.gc_context, context.avm2.global_domain());
let root: DisplayObject =
MovieClip::from_movie(context.gc_context, context.swf.clone()).into();
let library = context.library.library_for_movie_mut(context.swf.clone());
library.set_avm2_domain(domain);
root.set_depth(context.gc_context, 0);
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let flashvars = if !context.swf.parameters().is_empty() {
let object = ScriptObject::object(context.gc_context, None);
for (key, value) in context.swf.parameters().iter() {
object.define_value(
context.gc_context,
key,
AvmString::new(context.gc_context, value).into(),
Attribute::empty(),
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);
}
Some(object.into())
} else {
None
};
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root.post_instantiation(context, root, flashvars, Instantiator::Movie, false);
root.set_default_root_name(context);
context.stage.replace_at_depth(context, root, 0);
// Load and parse the device font.
if context.library.device_font().is_none() {
let device_font =
Self::load_device_font(context.gc_context, DEVICE_FONT_TAG, context.renderer);
if let Err(e) = &device_font {
log::error!("Unable to load device font: {}", e);
}
context.library.set_device_font(device_font.ok());
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}
// Set the version parameter on the root.
let mut activation = Activation::from_stub(
context.reborrow(),
ActivationIdentifier::root("[Version Setter]"),
);
let object = root.object().coerce_to_object(&mut activation);
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let version_string = activation
.context
.system
.get_version_string(activation.context.avm1);
object.define_value(
activation.context.gc_context,
"$version",
AvmString::new(activation.context.gc_context, version_string).into(),
Attribute::empty(),
);
let stage = activation.context.stage;
stage.build_matrices(&mut activation.context);
});
self.preload();
self.audio.set_frame_rate(self.frame_rate);
}
/// Get rough estimate of the max # of times we can update the frame.
///
/// In some cases, we might want to update several times in a row.
/// For example, if the game runs at 60FPS, but the host runs at 30FPS
/// Or if for some reason the we miss a couple of frames.
/// However, if the code is simply slow, this is the opposite of what we want;
/// If run_frame() consistently takes say 100ms, we don't want `tick` to try to "catch up",
/// as this will only make it worse.
///
/// This rough heuristic manages this job; for example if average run_frame()
/// takes more than 1/3 of frame_time, we shouldn't run it more than twice in a row.
/// This logic is far from perfect, as it doesn't take into account
/// that things like rendering also take time. But for now it's good enough.
fn max_frames_per_tick(&self) -> u32 {
const MAX_FRAMES_PER_TICK: u32 = 5;
if self.recent_run_frame_timings.is_empty() {
5
} else {
let frame_time = 1000.0 / self.frame_rate;
let average_run_frame_time = self.recent_run_frame_timings.iter().sum::<f64>()
/ self.recent_run_frame_timings.len() as f64;
((frame_time / average_run_frame_time) as u32)
.max(1)
.min(MAX_FRAMES_PER_TICK)
}
}
fn add_frame_timing(&mut self, elapsed: f64) {
self.recent_run_frame_timings.push_back(elapsed);
if self.recent_run_frame_timings.len() >= 10 {
self.recent_run_frame_timings.pop_front();
}
}
pub fn tick(&mut self, dt: f64) {
// Don't run until preloading is complete.
// TODO: Eventually we want to stream content similar to the Flash player.
if !self.audio.is_loading_complete() {
return;
}
if self.is_playing() {
self.frame_accumulator += dt;
let frame_time = 1000.0 / self.frame_rate;
let max_frames_per_tick = self.max_frames_per_tick();
let mut frame = 0;
while frame < max_frames_per_tick && self.frame_accumulator >= frame_time {
let timer = Instant::now();
self.run_frame();
let elapsed = timer.elapsed().as_millis() as f64;
self.add_frame_timing(elapsed);
self.frame_accumulator -= frame_time;
frame += 1;
// The script probably tried implementing an FPS limiter with a busy loop.
// We fooled the busy loop by pretending that more time has passed that actually did.
// Then we need to actually pass this time, by decreasing frame_accumulator
// to delay the future frame.
if self.time_offset > 0 {
self.frame_accumulator -= self.time_offset as f64;
}
}
// Now that we're done running code,
// we can stop pretending that more time passed than actually did.
// Note: update_timers(dt) doesn't need to see this either.
// Timers will run at correct times and see correct time.
// Also note that in Flash, a blocking busy loop would delay setTimeout
// and cancel some setInterval callbacks, but here busy loops don't block
// so timer callbacks won't get cancelled/delayed.
self.time_offset = 0;
// Sanity: If we had too many frames to tick, just reset the accumulator
// to prevent running at turbo speed.
if self.frame_accumulator >= frame_time {
self.frame_accumulator = 0.0;
}
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self.update_timers(dt);
self.audio.tick();
}
}
/// Returns the approximate duration of time until the next frame is due to run.
/// This is only an approximation to be used for sleep durations.
pub fn time_til_next_frame(&self) -> std::time::Duration {
let frame_time = 1000.0 / self.frame_rate;
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let mut dt = if self.frame_accumulator <= 0.0 {
frame_time
} else if self.frame_accumulator >= frame_time {
0.0
} else {
frame_time - self.frame_accumulator
};
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if let Some(time_til_next_timer) = self.time_til_next_timer {
dt = dt.min(time_til_next_timer)
}
dt = dt.max(0.0);
std::time::Duration::from_micros(dt as u64 * 1000)
}
pub fn is_playing(&self) -> bool {
self.is_playing
}
pub fn prepare_context_menu(&mut self) -> Vec<ContextMenuItem> {
self.mutate_with_update_context(|context| {
if !context.stage.show_menu() {
return vec![];
}
let mut activation = Activation::from_stub(
context.reborrow(),
ActivationIdentifier::root("[ContextMenu]"),
);
// TODO: this should use a pointed display object with `.menu`
let menu_object = {
let dobj = activation.context.stage.root_clip();
if let Value::Object(obj) = dobj.object() {
if let Ok(Value::Object(menu)) = obj.get("menu", &mut activation) {
Some(menu)
} else {
None
}
} else {
None
}
};
if let Some(menu) = menu_object {
if let Ok(Value::Object(on_select)) = menu.get("onSelect", &mut activation) {
Self::run_context_menu_custom_callback(
menu,
on_select,
&mut activation.context,
);
}
}
let menu = crate::avm1::globals::context_menu::make_context_menu_state(
menu_object,
&mut activation,
);
let ret = menu.info().clone();
*activation.context.current_context_menu = Some(menu);
ret
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})
}
pub fn clear_custom_menu_items(&mut self) {
self.gc_arena.mutate(|gc_context, gc_root| {
let mut root_data = gc_root.0.write(gc_context);
root_data.current_context_menu = None;
});
}
pub fn run_context_menu_callback(&mut self, index: usize) {
self.mutate_with_update_context(|context| {
let menu = &context.current_context_menu;
if let Some(ref menu) = menu {
match menu.callback(index) {
ContextMenuCallback::Avm1 { item, callback } => {
Self::run_context_menu_custom_callback(*item, *callback, context)
}
ContextMenuCallback::Play => Self::toggle_play_root_movie(context),
ContextMenuCallback::Forward => Self::forward_root_movie(context),
ContextMenuCallback::Back => Self::back_root_movie(context),
ContextMenuCallback::Rewind => Self::rewind_root_movie(context),
_ => {}
}
Self::run_actions(context);
}
});
}
fn run_context_menu_custom_callback<'gc>(
item: Object<'gc>,
callback: Object<'gc>,
context: &mut UpdateContext<'_, 'gc, '_>,
) {
let version = context.swf.version();
let globals = context.avm1.global_object_cell();
let root_clip = context.stage.root_clip();
let mut activation = Activation::from_nothing(
context.reborrow(),
ActivationIdentifier::root("[Context Menu Callback]"),
version,
globals,
root_clip,
);
// TODO: `this` is undefined, but our VM
// currently doesn't allow `this` to be a Value (#843).
let undefined = Value::Undefined.coerce_to_object(&mut activation);
// TODO: remember to also change the first arg
// when we support contextmenu on non-root-movie
let params = vec![root_clip.object(), Value::Object(item)];
let _ = callback.call(
"[Context Menu Callback]",
&mut activation,
undefined,
None,
&params,
);
}
fn toggle_play_root_movie<'gc>(context: &mut UpdateContext<'_, 'gc, '_>) {
if let Some(mc) = context.stage.root_clip().as_movie_clip() {
if mc.playing() {
mc.stop(context);
} else {
mc.play(context);
}
}
}
fn rewind_root_movie<'gc>(context: &mut UpdateContext<'_, 'gc, '_>) {
if let Some(mc) = context.stage.root_clip().as_movie_clip() {
mc.goto_frame(context, 1, true)
}
}
fn forward_root_movie<'gc>(context: &mut UpdateContext<'_, 'gc, '_>) {
if let Some(mc) = context.stage.root_clip().as_movie_clip() {
mc.next_frame(context);
}
}
fn back_root_movie<'gc>(context: &mut UpdateContext<'_, 'gc, '_>) {
if let Some(mc) = context.stage.root_clip().as_movie_clip() {
mc.prev_frame(context);
}
}
pub fn set_is_playing(&mut self, v: bool) {
if v {
// Allow auto-play after user gesture for web backends.
self.audio.play();
} else {
self.audio.pause();
}
self.is_playing = v;
}
pub fn needs_render(&self) -> bool {
self.needs_render
}
pub fn background_color(&mut self) -> Option<Color> {
self.mutate_with_update_context(|context| context.stage.background_color())
}
pub fn set_background_color(&mut self, color: Option<Color>) {
self.mutate_with_update_context(|context| {
context
.stage
.set_background_color(context.gc_context, color)
})
}
pub fn letterbox(&mut self) -> Letterbox {
self.mutate_with_update_context(|context| context.stage.letterbox())
}
pub fn set_letterbox(&mut self, letterbox: Letterbox) {
self.mutate_with_update_context(|context| {
context.stage.set_letterbox(context.gc_context, letterbox)
})
}
pub fn warn_on_unsupported_content(&self) -> bool {
self.warn_on_unsupported_content
}
pub fn set_warn_on_unsupported_content(&mut self, warn_on_unsupported_content: bool) {
self.warn_on_unsupported_content = warn_on_unsupported_content
}
pub fn movie_width(&mut self) -> u32 {
self.mutate_with_update_context(|context| context.stage.movie_size().0)
}
pub fn movie_height(&mut self) -> u32 {
self.mutate_with_update_context(|context| context.stage.movie_size().1)
}
pub fn viewport_dimensions(&mut self) -> (u32, u32) {
self.mutate_with_update_context(|context| context.stage.viewport_size())
}
pub fn set_viewport_dimensions(&mut self, width: u32, height: u32, scale_factor: f64) {
self.mutate_with_update_context(|context| {
let stage = context.stage;
stage.set_viewport_size(context, width, height, scale_factor);
})
}
pub fn handle_event(&mut self, event: PlayerEvent) {
let mut needs_render = self.needs_render;
if cfg!(feature = "avm_debug") {
if let PlayerEvent::KeyDown {
key_code: KeyCode::V,
} = event
{
if self.ui.is_key_down(KeyCode::Control) && self.ui.is_key_down(KeyCode::Alt) {
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self.mutate_with_update_context(|context| {
let mut dumper = VariableDumper::new(" ");
let levels: Vec<_> = context.stage.iter_depth_list().collect();
let mut activation = Activation::from_stub(
context.reborrow(),
ActivationIdentifier::root("[Variable Dumper]"),
);
dumper.print_variables(
"Global Variables:",
"_global",
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&activation.context.avm1.global_object_cell(),
&mut activation,
);
for (level, display_object) in levels {
let object = display_object.object().coerce_to_object(&mut activation);
dumper.print_variables(
&format!("Level #{}:", level),
&format!("_level{}", level),
&object,
&mut activation,
);
}
log::info!("Variable dump:\n{}", dumper.output());
});
}
}
if let PlayerEvent::KeyDown {
key_code: KeyCode::D,
} = event
{
if self.ui.is_key_down(KeyCode::Control) && self.ui.is_key_down(KeyCode::Alt) {
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self.mutate_with_update_context(|context| {
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if context.avm1.show_debug_output() {
log::info!(
"AVM Debugging turned off! Press CTRL+ALT+D to turn off again."
);
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context.avm1.set_show_debug_output(false);
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context.avm2.set_show_debug_output(false);
} else {
log::info!(
"AVM Debugging turned on! Press CTRL+ALT+D to turn on again."
);
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context.avm1.set_show_debug_output(true);
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context.avm2.set_show_debug_output(true);
}
});
}
}
}
// Update mouse state.
if self.update_mouse_state(Some(&event)) {
needs_render = true;
}
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// Propagate button events.
let button_event = match event {
// ASCII characters convert directly to keyPress button events.
PlayerEvent::TextInput { codepoint }
if codepoint as u32 >= 32 && codepoint as u32 <= 126 =>
{
Some(ClipEvent::KeyPress {
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key_code: ButtonKeyCode::from_u8(codepoint as u8).unwrap(),
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})
}
// Special keys have custom values for keyPress.
PlayerEvent::KeyDown { key_code } => {
if let Some(key_code) = crate::events::key_code_to_button_key_code(key_code) {
Some(ClipEvent::KeyPress { key_code })
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} else {
None
}
}
_ => None,
};
let mut key_press_handled = false;
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if button_event.is_some() {
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self.mutate_with_update_context(|context| {
let levels: Vec<_> = context.stage.iter_depth_list().collect();
for (_depth, level) in levels {
if let Some(button_event) = button_event {
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let state = level.handle_clip_event(context, button_event);
if state == ClipEventResult::Handled {
key_press_handled = true;
return;
} else if let Some(text) =
context.focus_tracker.get().and_then(|o| o.as_edit_text())
{
// Text fields listen for arrow key presses, etc.
if text.handle_text_control_event(context, button_event)
== ClipEventResult::Handled
{
key_press_handled = true;
return;
}
}
}
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}
});
}
// keyPress events take precedence over text input.
if !key_press_handled {
if let PlayerEvent::TextInput { codepoint } = event {
self.mutate_with_update_context(|context| {
if let Some(text) = context.focus_tracker.get().and_then(|o| o.as_edit_text()) {
text.text_input(codepoint, context);
}
});
}
}
// Propagate clip events.
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self.mutate_with_update_context(|context| {
let (clip_event, listener) = match event {
PlayerEvent::KeyDown { .. } => {
(Some(ClipEvent::KeyDown), Some(("Key", "onKeyDown", vec![])))
}
PlayerEvent::KeyUp { .. } => {
(Some(ClipEvent::KeyUp), Some(("Key", "onKeyUp", vec![])))
}
PlayerEvent::MouseMove { .. } => (
Some(ClipEvent::MouseMove),
Some(("Mouse", "onMouseMove", vec![])),
),
PlayerEvent::MouseUp { .. } => (
Some(ClipEvent::MouseUp),
Some(("Mouse", "onMouseUp", vec![])),
),
PlayerEvent::MouseDown { .. } => (
Some(ClipEvent::MouseDown),
Some(("Mouse", "onMouseDown", vec![])),
),
PlayerEvent::MouseWheel { delta } => {
let delta = Value::from(delta.lines());
(None, Some(("Mouse", "onMouseWheel", vec![delta])))
}
_ => (None, None),
};
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// Fire clip event on all clips.
if let Some(clip_event) = clip_event {
let levels: Vec<_> = context.stage.iter_depth_list().collect();
for (_depth, level) in levels {
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level.handle_clip_event(context, clip_event);
}
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}
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// Fire event listener on appropriate object
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if let Some((listener_type, event_name, args)) = listener {
context.action_queue.queue_actions(
context.stage.root_clip(),
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ActionType::NotifyListeners {
listener: listener_type,
method: event_name,
args,
},
false,
);
}
Self::run_actions(context);
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});
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if needs_render {
self.needs_render = true;
}
}
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/// Update dragged object, if any.
fn update_drag(&mut self) {
let mouse_pos = self.mouse_pos;
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self.mutate_with_update_context(|context| {
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if let Some(drag_object) = &mut context.drag_object {
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let display_object = drag_object.display_object;
if drag_object.display_object.removed() {
// Be sure to clear the drag if the object was removed.
*context.drag_object = None;
} else {
let mut drag_point = (
mouse_pos.0 + drag_object.offset.0,
mouse_pos.1 + drag_object.offset.1,
);
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if let Some(parent) = display_object.parent() {
drag_point = parent.global_to_local(drag_point);
}
drag_point = drag_object.constraint.clamp(drag_point);
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display_object.set_x(context.gc_context, drag_point.0.to_pixels());
display_object.set_y(context.gc_context, drag_point.1.to_pixels());
// Update _droptarget property of dragged object.
if let Some(movie_clip) = display_object.as_movie_clip() {
// Turn the dragged object invisible so that we don't pick it.
// TODO: This could be handled via adding a `HitTestOptions::SKIP_DRAGGED`.
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let was_visible = display_object.visible();
display_object.set_visible(context.gc_context, false);
// Set _droptarget to the object the mouse is hovering over.
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let drop_target_object = context
.stage
.iter_depth_list()
.rev()
.filter_map(|(_depth, level)| {
level.mouse_pick(context, *context.mouse_position, false)
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})
.next();
movie_clip.set_drop_target(context.gc_context, drop_target_object);
display_object.set_visible(context.gc_context, was_visible);
}
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}
}
});
}
/// Updates the hover state of buttons.
fn update_mouse_state(&mut self, event: Option<&PlayerEvent>) -> bool {
let inverse_view_matrix =
self.mutate_with_update_context(|context| context.stage.inverse_view_matrix());
// Update mouse state based on event type.
let mut is_mouse_down = self.is_mouse_down;
let mut new_mouse_pos = None;
match event {
Some(&PlayerEvent::MouseMove { x, y }) => {
new_mouse_pos = Some((x, y));
}
Some(&PlayerEvent::MouseDown { x, y }) => {
new_mouse_pos = Some((x, y));
is_mouse_down = true;
}
Some(&PlayerEvent::MouseUp { x, y }) => {
new_mouse_pos = Some((x, y));
is_mouse_down = false;
}
// Explicity requested an update.
None => (),
// Don't care about non-mouse events.
_ => return false,
}
if let Some((x, y)) = new_mouse_pos {
self.mouse_pos = inverse_view_matrix * (Twips::from_pixels(x), Twips::from_pixels(y))
}
let is_mouse_button_changed = self.is_mouse_down != is_mouse_down;
self.is_mouse_down = is_mouse_down;
let mut new_cursor = self.mouse_cursor;
// Determine the display object the mouse is hovering over.
// Search through levels from top-to-bottom, returning the first display object that is under the mouse.
let needs_render = self.mutate_with_update_context(|context| {
let new_over_object = context
.stage
.iter_depth_list()
.rev()
.filter_map(|(_depth, level)| {
level.mouse_pick(context, *context.mouse_position, true)
})
.next();
let mut events: smallvec::SmallVec<[(DisplayObject<'_>, ClipEvent); 2]> =
Default::default();
// Cancel hover if an object is removed from the stage.
if let Some(hovered) = context.mouse_over_object {
if hovered.removed() {
context.mouse_over_object = None;
}
}
if let Some(pressed) = context.mouse_down_object {
if pressed.removed() {
context.mouse_down_object = None;
}
}
let cur_over_object = context.mouse_over_object;
// Check if a new object has been hovered over.
if !DisplayObject::option_ptr_eq(cur_over_object, new_over_object) {
// If the mouse button is down, the object the user clicked on grabs the focus
// and fires "drag" events. Other objects are ignroed.
if is_mouse_down {
context.mouse_over_object = new_over_object;
if let Some(down_object) = context.mouse_down_object {
if DisplayObject::option_ptr_eq(context.mouse_down_object, cur_over_object)
{
// Dragged from outside the clicked object to the inside.
events.push((down_object, ClipEvent::DragOut));
} else if DisplayObject::option_ptr_eq(
context.mouse_down_object,
new_over_object,
) {
// Dragged from inside the clicked object to the outside.
events.push((down_object, ClipEvent::DragOver));
}
}
} else {
// The mouse button is up, so fire rollover states for the object we are hovering over.
// Rolled out of the previous object.
if let Some(cur_over_object) = cur_over_object {
events.push((cur_over_object, ClipEvent::RollOut));
}
// Rolled over the new object.
if let Some(new_over_object) = new_over_object {
new_cursor = new_over_object.mouse_cursor();
events.push((new_over_object, ClipEvent::RollOver));
} else {
new_cursor = MouseCursor::Arrow;
}
}
}
context.mouse_over_object = new_over_object;
// Handle presses and releases.
if is_mouse_button_changed {
if is_mouse_down {
// Pressed on a hovered object.
if let Some(over_object) = context.mouse_over_object {
events.push((over_object, ClipEvent::Press));
context.mouse_down_object = context.mouse_over_object;
}
} else {
let released_inside = DisplayObject::option_ptr_eq(
context.mouse_down_object,
context.mouse_over_object,
);
if released_inside {
// Released inside the clicked object.
if let Some(down_object) = context.mouse_down_object {
events.push((down_object, ClipEvent::Release));
}
} else {
// Released outside the clicked object.
if let Some(down_object) = context.mouse_down_object {
events.push((down_object, ClipEvent::ReleaseOutside));
}
// The new object is rolled over immediately.
if let Some(over_object) = context.mouse_over_object {
new_cursor = over_object.mouse_cursor();
events.push((over_object, ClipEvent::RollOver));
} else {
new_cursor = MouseCursor::Arrow;
}
}
context.mouse_down_object = None;
}
}
// Fire any pending mouse events.
let needs_render = if events.is_empty() {
false
} else {
for (object, event) in events {
if !object.removed() {
object.handle_clip_event(context, event);
}
}
true
};
Self::run_actions(context);
needs_render
});
// Update mouse cursor if it has changed.
if new_cursor != self.mouse_cursor {
self.mouse_cursor = new_cursor;
self.ui.set_mouse_cursor(new_cursor)
}
needs_render
}
/// Preload the first movie in the player.
///
/// This should only be called once. Further movie loads should preload the
/// specific `MovieClip` referenced.
fn preload(&mut self) {
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self.mutate_with_update_context(|context| {
let mut morph_shapes = fnv::FnvHashMap::default();
let root = context.stage.root_clip();
root.as_movie_clip()
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.unwrap()
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.preload(context, &mut morph_shapes);
let lib = context
.library
.library_for_movie_mut(root.as_movie_clip().unwrap().movie().unwrap());
// Finalize morph shapes.
for (id, static_data) in morph_shapes {
let morph_shape = MorphShape::new(context.gc_context, static_data);
lib.register_character(id, crate::character::Character::MorphShape(morph_shape));
}
});
if self.swf.avm_type() == AvmType::Avm2 && self.warn_on_unsupported_content {
self.ui.display_unsupported_message();
}
}
pub fn run_frame(&mut self) {
self.update(|context| {
let stage = context.stage;
match context.swf.avm_type() {
AvmType::Avm1 => {
// AVM1 execution order is determined by the global execution list, based on instantiation order.
for clip in context.avm1.clip_exec_iter() {
if clip.removed() {
// Clean up removed objects from this frame or a previous frame.
// Can be safely removed while iterating here, because the iterator advances
// to the next node before returning the current node.
context.avm1.remove_from_exec_list(context.gc_context, clip);
} else {
clip.run_frame(context);
}
}
}
AvmType::Avm2 => {
stage.exit_frame(context);
stage.enter_frame(context);
stage.construct_frame(context);
stage.frame_constructed(context);
stage.run_frame_avm2(context);
stage.run_frame_scripts(context);
}
}
context.update_sounds();
});
self.needs_render = true;
}
pub fn render(&mut self) {
let (renderer, ui, transform_stack) =
(&mut self.renderer, &mut self.ui, &mut self.transform_stack);
self.gc_arena.mutate(|_gc_context, gc_root| {
let root_data = gc_root.0.read();
let mut render_context = RenderContext {
renderer: renderer.deref_mut(),
ui: ui.deref_mut(),
library: &root_data.library,
transform_stack,
stage: root_data.stage,
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clip_depth_stack: vec![],
allow_mask: true,
};
root_data.stage.render(&mut render_context);
});
self.needs_render = false;
}
/// The current frame of the main timeline, if available.
/// The first frame is frame 1.
pub fn current_frame(&self) -> Option<u16> {
self.current_frame
}
pub fn audio(&self) -> &Audio {
&self.audio
}
pub fn audio_mut(&mut self) -> &mut Audio {
&mut self.audio
}
// The frame rate of the current movie in FPS.
pub fn frame_rate(&self) -> f64 {
self.frame_rate
}
pub fn renderer(&self) -> &Renderer {
&self.renderer
}
pub fn renderer_mut(&mut self) -> &mut Renderer {
&mut self.renderer
}
pub fn storage(&self) -> &Storage {
&self.storage
}
pub fn storage_mut(&mut self) -> &mut Storage {
&mut self.storage
}
pub fn destroy(self) -> Renderer {
self.renderer
}
pub fn ui(&self) -> &Ui {
&self.ui
}
pub fn ui_mut(&mut self) -> &mut Ui {
&mut self.ui
}
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pub fn locale(&self) -> &Locale {
&self.locale
}
pub fn run_actions<'gc>(context: &mut UpdateContext<'_, 'gc, '_>) {
// Note that actions can queue further actions, so a while loop is necessary here.
while let Some(actions) = context.action_queue.pop_action() {
// We don't run frame actions if the clip was removed after it queued the action.
if !actions.is_unload && actions.clip.removed() {
continue;
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}
match actions.action_type {
// DoAction/clip event code
ActionType::Normal { bytecode } | ActionType::Initialize { bytecode } => {
Avm1::run_stack_frame_for_action(
actions.clip,
"[Frame]",
context.swf.version(),
bytecode,
context,
);
}
// Change the prototype of a movieclip & run constructor events
ActionType::Construct {
constructor: Some(constructor),
events,
} => {
let version = context.swf.version();
let globals = context.avm1.global_object_cell();
let mut activation = Activation::from_nothing(
context.reborrow(),
ActivationIdentifier::root("[Construct]"),
version,
globals,
actions.clip,
);
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if let Ok(prototype) = constructor.get("prototype", &mut activation) {
if let Value::Object(object) = actions.clip.object() {
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object.set_proto(activation.context.gc_context, prototype);
for event in events {
let _ = activation.run_child_frame_for_action(
"[Actions]",
actions.clip,
activation.context.swf.version(),
event,
);
}
let _ = constructor.construct_on_existing(&mut activation, object, &[]);
}
}
}
// Run constructor events without changing the prototype
ActionType::Construct {
constructor: None,
events,
} => {
for event in events {
Avm1::run_stack_frame_for_action(
actions.clip,
"[Construct]",
context.swf.version(),
event,
context,
);
}
}
// Event handler method call (e.g. onEnterFrame)
ActionType::Method { object, name, args } => {
Avm1::run_stack_frame_for_method(
actions.clip,
object,
context.swf.version(),
context,
name,
&args,
);
}
// Event handler method call (e.g. onEnterFrame)
ActionType::NotifyListeners {
listener,
method,
args,
} => {
// A native function ends up resolving immediately,
// so this doesn't require any further execution.
Avm1::notify_system_listeners(
actions.clip,
context.swf.version(),
context,
listener,
method,
&args,
);
}
ActionType::Callable2 {
callable,
reciever,
args,
} => {
if let Err(e) =
Avm2::run_stack_frame_for_callable(callable, reciever, &args[..], context)
{
log::error!("Unhandled AVM2 exception in event handler: {}", e);
}
}
}
}
}
/// Runs the closure `f` with an `UpdateContext`.
/// This takes cares of populating the `UpdateContext` struct, avoiding borrow issues.
fn mutate_with_update_context<F, R>(&mut self, f: F) -> R
where
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F: for<'a, 'gc> FnOnce(&mut UpdateContext<'a, 'gc, '_>) -> R,
{
// We have to do this piecewise borrowing of fields before the closure to avoid
// completely borrowing `self`.
let (
player_version,
swf,
renderer,
audio,
navigator,
ui,
rng,
mouse_position,
player,
system_properties,
instance_counter,
storage,
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locale,
logging,
video,
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needs_render,
max_execution_duration,
current_frame,
time_offset,
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frame_rate,
) = (
self.player_version,
&self.swf,
self.renderer.deref_mut(),
self.audio.deref_mut(),
self.navigator.deref_mut(),
self.ui.deref_mut(),
&mut self.rng,
&self.mouse_pos,
self.self_reference.clone(),
&mut self.system,
&mut self.instance_counter,
self.storage.deref_mut(),
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self.locale.deref_mut(),
self.log.deref_mut(),
self.video.deref_mut(),
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&mut self.needs_render,
self.max_execution_duration,
&mut self.current_frame,
&mut self.time_offset,
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&mut self.frame_rate,
);
self.gc_arena.mutate(|gc_context, gc_root| {
let mut root_data = gc_root.0.write(gc_context);
let mouse_hovered_object = root_data.mouse_hovered_object;
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let mouse_pressed_object = root_data.mouse_pressed_object;
let focus_tracker = root_data.focus_tracker;
let (
stage,
library,
action_queue,
avm1,
avm2,
drag_object,
load_manager,
shared_objects,
unbound_text_fields,
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timers,
current_context_menu,
external_interface,
audio_manager,
) = root_data.update_context_params();
let mut update_context = UpdateContext {
player_version,
swf,
library,
rng,
renderer,
audio,
navigator,
ui,
action_queue,
gc_context,
stage,
mouse_over_object: mouse_hovered_object,
mouse_down_object: mouse_pressed_object,
mouse_position,
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drag_object,
player,
load_manager,
system: system_properties,
instance_counter,
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storage,
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locale,
log: logging,
video,
shared_objects,
unbound_text_fields,
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timers,
current_context_menu,
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needs_render,
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avm1,
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avm2,
external_interface,
update_start: Instant::now(),
max_execution_duration,
focus_tracker,
times_get_time_called: 0,
time_offset,
audio_manager,
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frame_rate,
};
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let old_frame_rate = *update_context.frame_rate;
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let ret = f(&mut update_context);
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let new_frame_rate = *update_context.frame_rate;
// If we changed the framerate, let the audio handler now.
#[allow(clippy::float_cmp)]
if old_frame_rate != new_frame_rate {
update_context.audio.set_frame_rate(new_frame_rate);
}
*current_frame = update_context
.stage
.root_clip()
.as_movie_clip()
.map(|clip| clip.current_frame());
// Hovered object may have been updated; copy it back to the GC root.
let mouse_hovered_object = update_context.mouse_over_object;
let mouse_pressed_object = update_context.mouse_down_object;
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root_data.mouse_hovered_object = mouse_hovered_object;
root_data.mouse_pressed_object = mouse_pressed_object;
ret
})
}
/// Loads font data from the given buffer.
/// The buffer should be the `DefineFont3` info for the tag.
/// The tag header should not be included.
pub fn load_device_font<'gc>(
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gc_context: gc_arena::MutationContext<'gc, '_>,
data: &[u8],
renderer: &mut dyn RenderBackend,
2019-12-17 05:21:59 +00:00
) -> Result<crate::font::Font<'gc>, Error> {
let mut reader = swf::read::Reader::new(data, 8);
let device_font = crate::font::Font::from_swf_tag(
gc_context,
renderer,
&reader.read_define_font_2(3)?,
reader.encoding(),
)?;
Ok(device_font)
}
/// Update the current state of the player.
///
/// The given function will be called with the current stage root, current
/// mouse hover node, AVM, and an update context.
///
/// This particular function runs necessary post-update bookkeeping, such
/// as executing any actions queued on the update context, keeping the
/// hover state up to date, and running garbage collection.
pub fn update<F, R>(&mut self, func: F) -> R
where
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F: for<'a, 'gc, 'gc_context> FnOnce(&mut UpdateContext<'a, 'gc, 'gc_context>) -> R,
{
self.update_drag();
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let rval = self.mutate_with_update_context(|context| {
let rval = func(context);
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Self::run_actions(context);
rval
});
// Update mouse state (check for new hovered button, etc.)
self.update_mouse_state(None);
// GC
self.gc_arena.collect_debt();
rval
}
pub fn flush_shared_objects(&mut self) {
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self.update(|context| {
let mut activation =
Activation::from_stub(context.reborrow(), ActivationIdentifier::root("[Flush]"));
let shared_objects = activation.context.shared_objects.clone();
for so in shared_objects.values() {
let _ = crate::avm1::globals::shared_object::flush(&mut activation, *so, &[]);
}
});
}
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/// Update all AVM-based timers (such as created via setInterval).
/// Returns the approximate amount of time until the next timer tick.
pub fn update_timers(&mut self, dt: f64) {
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self.time_til_next_timer =
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self.mutate_with_update_context(|context| Timers::update_timers(context, dt));
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}
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/// Returns whether this player consumes mouse wheel events.
/// Used by web to prevent scrolling.
pub fn should_prevent_scrolling(&mut self) -> bool {
self.mutate_with_update_context(|context| context.avm1.has_mouse_listener())
}
pub fn add_external_interface(&mut self, provider: Box<dyn ExternalInterfaceProvider>) {
self.mutate_with_update_context(|context| {
context.external_interface.add_provider(provider)
});
}
pub fn call_internal_interface(
&mut self,
name: &str,
args: impl IntoIterator<Item = ExternalValue>,
) -> ExternalValue {
self.mutate_with_update_context(|context| {
if let Some(callback) = context.external_interface.get_callback(name) {
callback.call(context, name, args)
} else {
ExternalValue::Null
}
})
}
pub fn log_backend(&self) -> &Log {
&self.log
}
pub fn max_execution_duration(&self) -> Duration {
self.max_execution_duration
}
pub fn set_max_execution_duration(&mut self, max_execution_duration: Duration) {
self.max_execution_duration = max_execution_duration
}
}
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#[derive(Collect)]
#[collect(no_drop)]
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pub struct DragObject<'gc> {
/// The display object being dragged.
pub display_object: DisplayObject<'gc>,
/// The offset from the mouse position to the center of the clip.
#[collect(require_static)]
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pub offset: (Twips, Twips),
/// The bounding rectangle where the clip will be maintained.
#[collect(require_static)]
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pub constraint: BoundingBox,
}