core: Clean up tick/render loop
Don't call `render` from `Player::tick`; instead, require the frontends to explicitly call `render` when they wish to redraw. The frontend can query `Player::needs_render` to see if the stage is dirty and needs a redraw. Update desktop and web to use this new method. This fits better with the newer winit event loop model, which requires explicitly calling `request_redraw`, and should avoid spurious renders.
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6339c74d67
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@ -103,6 +103,7 @@ pub struct Player {
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swf: Arc<SwfMovie>,
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is_playing: bool,
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needs_render: bool,
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audio: Audio,
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renderer: Renderer,
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@ -168,6 +169,7 @@ impl Player {
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swf: movie.clone(),
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is_playing: false,
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needs_render: true,
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background_color: Color {
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r: 255,
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@ -264,8 +266,6 @@ impl Player {
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self.global_time += dt as u64;
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let frame_time = 1000.0 / self.frame_rate;
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let needs_render = self.frame_accumulator >= frame_time;
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const MAX_FRAMES_PER_TICK: u32 = 5; // Sanity cap on frame tick.
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let mut frame = 0;
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while frame < MAX_FRAMES_PER_TICK && self.frame_accumulator >= frame_time {
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@ -280,10 +280,6 @@ impl Player {
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self.frame_accumulator = 0.0;
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}
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if needs_render {
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self.render();
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}
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self.audio.tick();
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}
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}
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@ -314,6 +310,10 @@ impl Player {
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self.is_playing = v;
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}
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pub fn needs_render(&self) -> bool {
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self.needs_render
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}
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pub fn movie_width(&self) -> u32 {
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self.movie_width
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}
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@ -333,7 +333,7 @@ impl Player {
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}
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pub fn handle_event(&mut self, event: PlayerEvent) {
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let mut needs_render = false;
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let mut needs_render = self.needs_render;
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// Update mouse position from mouse events.
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if let PlayerEvent::MouseMove { x, y }
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@ -442,10 +442,7 @@ impl Player {
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Self::run_actions(avm, context);
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});
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self.is_mouse_down = is_mouse_down;
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if needs_render {
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// Update display after mouse events.
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self.render();
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}
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self.needs_render = needs_render;
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}
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/// Update dragged object, if any.
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@ -568,7 +565,8 @@ impl Player {
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for mut level in levels {
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level.run_frame(avm, update_context);
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}
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})
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});
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self.needs_render = true;
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}
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pub fn render(&mut self) {
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@ -608,6 +606,7 @@ impl Player {
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self.renderer.draw_letterbox(self.letterbox);
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self.renderer.end_frame();
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self.needs_render = false;
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}
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pub fn audio(&self) -> &Audio {
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@ -98,12 +98,31 @@ fn run_player(input_path: PathBuf) -> Result<(), Box<dyn std::error::Error>> {
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let mut mouse_pos = PhysicalPosition::new(0.0, 0.0);
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let mut time = Instant::now();
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let mut next_frame_time = Instant::now();
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loop {
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// Poll UI events
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event_loop.run(move |event, _window_target, control_flow| {
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*control_flow = ControlFlow::Wait;
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match event {
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winit::event::Event::LoopDestroyed => return,
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// Core loop
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winit::event::Event::MainEventsCleared => {
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let new_time = Instant::now();
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let dt = new_time.duration_since(time).as_micros();
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if dt > 0 {
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time = new_time;
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let mut player_lock = player.lock().unwrap();
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player_lock.tick(dt as f64 / 1000.0);
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next_frame_time = new_time + player_lock.time_til_next_frame();
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if player_lock.needs_render() {
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window.request_redraw();
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}
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}
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}
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// Render
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winit::event::Event::RedrawRequested(_) => player.lock().unwrap().render(),
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winit::event::Event::WindowEvent { event, .. } => match event {
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WindowEvent::Resized(size) => {
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let mut player_lock = player.lock().unwrap();
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@ -111,6 +130,7 @@ fn run_player(input_path: PathBuf) -> Result<(), Box<dyn std::error::Error>> {
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player_lock
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.renderer_mut()
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.set_viewport_dimensions(size.width, size.height);
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window.request_redraw();
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}
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WindowEvent::CursorMoved { position, .. } => {
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let mut player_lock = player.lock().unwrap();
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@ -120,6 +140,9 @@ fn run_player(input_path: PathBuf) -> Result<(), Box<dyn std::error::Error>> {
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y: position.y,
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};
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player_lock.handle_event(event);
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if player_lock.needs_render() {
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window.request_redraw();
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}
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}
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WindowEvent::MouseInput {
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button: MouseButton::Left,
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@ -139,10 +162,16 @@ fn run_player(input_path: PathBuf) -> Result<(), Box<dyn std::error::Error>> {
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}
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};
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player_lock.handle_event(event);
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if player_lock.needs_render() {
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window.request_redraw();
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}
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}
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WindowEvent::CursorLeft { .. } => {
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let mut player_lock = player.lock().unwrap();
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player_lock.handle_event(ruffle_core::PlayerEvent::MouseLeft)
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player_lock.handle_event(ruffle_core::PlayerEvent::MouseLeft);
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if player_lock.needs_render() {
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window.request_redraw();
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}
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}
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WindowEvent::CloseRequested => *control_flow = ControlFlow::Exit,
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WindowEvent::KeyboardInput { .. } | WindowEvent::ReceivedCharacter(_) => {
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@ -154,6 +183,9 @@ fn run_player(input_path: PathBuf) -> Result<(), Box<dyn std::error::Error>> {
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.handle_event(event)
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{
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player_lock.handle_event(event);
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if player_lock.needs_render() {
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window.request_redraw();
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}
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}
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}
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_ => (),
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@ -166,16 +198,8 @@ fn run_player(input_path: PathBuf) -> Result<(), Box<dyn std::error::Error>> {
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}
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// After polling events, sleep the event loop until the next event or the next frame.
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if *control_flow == ControlFlow::Wait {
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let new_time = Instant::now();
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let dt = new_time.duration_since(time).as_micros();
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if dt > 0 {
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time = new_time;
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player.lock().unwrap().tick(dt as f64 / 1000.0);
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}
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*control_flow =
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ControlFlow::WaitUntil(new_time + player.lock().unwrap().time_til_next_frame());
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if *control_flow != ControlFlow::Exit {
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*control_flow = ControlFlow::WaitUntil(next_frame_time);
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}
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});
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}
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@ -414,7 +414,9 @@ impl Ruffle {
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0.0
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};
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instance.core.lock().unwrap().tick(dt);
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let mut core_lock = instance.core.lock().unwrap();
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core_lock.tick(dt);
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let mut needs_render = core_lock.needs_render();
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// Check for canvas resize.
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let canvas_width = instance.canvas.client_width();
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@ -439,16 +441,17 @@ impl Ruffle {
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instance.canvas.set_width(viewport_width);
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instance.canvas.set_height(viewport_height);
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let mut core_lock = instance.core.lock().unwrap();
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core_lock.set_viewport_dimensions(viewport_width, viewport_height);
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core_lock
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.renderer_mut()
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.set_viewport_dimensions(viewport_width, viewport_height);
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// Force a re-render if we resize.
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core_lock.render();
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needs_render = true;
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}
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drop(core_lock);
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if needs_render {
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core_lock.render();
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}
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// Request next animation frame.
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