ruffle/core/src/player.rs

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use crate::avm1::Avm1;
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use crate::backend::{
audio::AudioBackend, navigator::NavigatorBackend, render::Letterbox, render::RenderBackend,
};
use crate::events::{ButtonEvent, PlayerEvent};
use crate::library::Library;
use crate::movie_clip::MovieClip;
use crate::prelude::*;
use crate::transform::TransformStack;
use gc_arena::{make_arena, ArenaParameters, Collect, GcCell, MutationContext};
use log::info;
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use rand::{rngs::SmallRng, SeedableRng};
use std::sync::Arc;
#[derive(Collect)]
#[collect(empty_drop)]
struct GcRoot<'gc> {
library: GcCell<'gc, Library<'gc>>,
root: DisplayNode<'gc>,
mouse_hover_node: GcCell<'gc, Option<DisplayNode<'gc>>>, // TODO: Remove GcCell wrapped inside GcCell.
avm: GcCell<'gc, Avm1<'gc>>,
}
make_arena!(GcArena, GcRoot);
pub struct Player<Audio: AudioBackend, Renderer: RenderBackend, Navigator: NavigatorBackend> {
swf_data: Arc<Vec<u8>>,
swf_version: u8,
is_playing: bool,
audio: Audio,
renderer: Renderer,
navigator: Navigator,
transform_stack: TransformStack,
view_matrix: Matrix,
inverse_view_matrix: Matrix,
rng: SmallRng,
gc_arena: GcArena,
background_color: Color,
frame_rate: f64,
frame_accumulator: f64,
global_time: u64,
viewport_width: u32,
viewport_height: u32,
movie_width: u32,
movie_height: u32,
letterbox: Letterbox,
mouse_pos: (Twips, Twips),
is_mouse_down: bool,
}
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impl<Audio: AudioBackend, Renderer: RenderBackend, Navigator: NavigatorBackend>
Player<Audio, Renderer, Navigator>
{
pub fn new(
renderer: Renderer,
audio: Audio,
navigator: Navigator,
swf_data: Vec<u8>,
) -> Result<Self, Box<dyn std::error::Error>> {
let (header, mut reader) = swf::read::read_swf_header(&swf_data[..]).unwrap();
// Decompress the entire SWF in memory.
let mut data = Vec::new();
reader.get_mut().read_to_end(&mut data)?;
let swf_len = data.len();
info!("{}x{}", header.stage_size.x_max, header.stage_size.y_max);
let movie_width = (header.stage_size.x_max - header.stage_size.x_min).to_pixels() as u32;
let movie_height = (header.stage_size.y_max - header.stage_size.y_min).to_pixels() as u32;
let mut player = Player {
swf_data: Arc::new(data),
swf_version: header.version,
is_playing: false,
renderer,
audio,
navigator,
background_color: Color {
r: 255,
g: 255,
b: 255,
a: 255,
},
transform_stack: TransformStack::new(),
view_matrix: Default::default(),
inverse_view_matrix: Default::default(),
rng: SmallRng::from_seed([0u8; 16]), // TODO(Herschel): Get a proper seed on all platforms.
gc_arena: GcArena::new(ArenaParameters::default(), |gc_context| GcRoot {
library: GcCell::allocate(gc_context, Library::new()),
root: GcCell::allocate(
gc_context,
Box::new(MovieClip::new_with_data(
gc_context,
0,
0,
swf_len,
header.num_frames,
)),
),
mouse_hover_node: GcCell::allocate(gc_context, None),
avm: GcCell::allocate(gc_context, Avm1::new(gc_context)),
}),
frame_rate: header.frame_rate.into(),
frame_accumulator: 0.0,
global_time: 0,
movie_width,
movie_height,
viewport_width: movie_width,
viewport_height: movie_height,
letterbox: Letterbox::None,
mouse_pos: (Twips::new(0), Twips::new(0)),
is_mouse_down: false,
};
player.build_matrices();
player.preload();
Ok(player)
}
pub fn tick(&mut self, dt: f64) {
// Don't run until preloading is complete.
// TODO: Eventually we want to stream content similar to the Flash player.
if !self.audio.is_loading_complete() {
return;
}
if self.is_playing() {
self.frame_accumulator += dt;
self.global_time += dt as u64;
let frame_time = 1000.0 / self.frame_rate;
let needs_render = self.frame_accumulator >= frame_time;
const MAX_FRAMES_PER_TICK: u32 = 5; // Sanity cap on frame tick.
let mut frame = 0;
while frame < MAX_FRAMES_PER_TICK && self.frame_accumulator >= frame_time {
self.frame_accumulator -= frame_time;
self.run_frame();
frame += 1;
}
// Sanity: If we had too many frames to tick, just reset the accumulator
// to prevent running at turbo speed.
if self.frame_accumulator >= frame_time {
self.frame_accumulator = 0.0;
}
if needs_render {
self.render();
}
self.audio.tick();
}
}
pub fn is_playing(&self) -> bool {
self.is_playing
}
pub fn set_is_playing(&mut self, v: bool) {
if v {
// Allow auto-play after user gesture for web backends.
self.audio.prime_audio();
}
self.is_playing = v;
}
pub fn movie_width(&self) -> u32 {
self.movie_width
}
pub fn movie_height(&self) -> u32 {
self.movie_height
}
pub fn viewport_dimensions(&self) -> (u32, u32) {
(self.viewport_width, self.viewport_height)
}
pub fn set_viewport_dimensions(&mut self, width: u32, height: u32) {
self.viewport_width = width;
self.viewport_height = height;
self.build_matrices();
}
pub fn handle_event(&mut self, event: PlayerEvent) {
let mut needs_render = false;
// Update mouse position from mouse events.
if let PlayerEvent::MouseMove { x, y }
| PlayerEvent::MouseDown { x, y }
| PlayerEvent::MouseUp { x, y } = event
{
self.mouse_pos =
self.inverse_view_matrix * (Twips::from_pixels(x), Twips::from_pixels(y));
if self.update_roll_over() {
needs_render = true;
}
}
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let (
global_time,
swf_data,
swf_version,
background_color,
renderer,
audio,
navigator,
rng,
is_mouse_down,
) = (
self.global_time,
&mut self.swf_data,
self.swf_version,
&mut self.background_color,
&mut self.renderer,
&mut self.audio,
&mut self.navigator,
&mut self.rng,
&mut self.is_mouse_down,
);
self.gc_arena.mutate(|gc_context, gc_root| {
let mut update_context = UpdateContext {
global_time,
swf_data,
swf_version,
library: gc_root.library.write(gc_context),
background_color,
avm: gc_root.avm.write(gc_context),
rng,
renderer,
audio,
navigator,
actions: vec![],
gc_context,
active_clip: gc_root.root,
};
if let Some(node) = &*gc_root.mouse_hover_node.read() {
if let Some(button) = node.write(gc_context).as_button_mut() {
match event {
PlayerEvent::MouseDown { .. } => {
*is_mouse_down = true;
needs_render = true;
update_context.active_clip = *node;
button.handle_button_event(&mut update_context, ButtonEvent::Press);
}
PlayerEvent::MouseUp { .. } => {
*is_mouse_down = false;
needs_render = true;
update_context.active_clip = *node;
button.handle_button_event(&mut update_context, ButtonEvent::Release);
}
_ => (),
}
}
}
Self::run_actions(&mut update_context, gc_root.root);
});
if needs_render {
// Update display after mouse events.
self.render();
}
}
fn update_roll_over(&mut self) -> bool {
// TODO: While the mouse is down, maintain the hovered node.
if self.is_mouse_down {
return false;
}
let (global_time, swf_data, swf_version, background_color, renderer, audio, navigator, rng) = (
self.global_time,
&mut self.swf_data,
self.swf_version,
&mut self.background_color,
&mut self.renderer,
&mut self.audio,
&mut self.navigator,
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&mut self.rng,
);
let mouse_pos = &self.mouse_pos;
// Check hovered object.
self.gc_arena.mutate(|gc_context, gc_root| {
let new_hover_node = gc_root
.root
.read()
.mouse_pick(gc_root.root, (mouse_pos.0, mouse_pos.1));
let mut cur_hover_node = gc_root.mouse_hover_node.write(gc_context);
if cur_hover_node.map(GcCell::as_ptr) != new_hover_node.map(GcCell::as_ptr) {
let mut update_context = UpdateContext {
global_time,
swf_data,
swf_version,
library: gc_root.library.write(gc_context),
background_color,
avm: gc_root.avm.write(gc_context),
rng,
renderer,
audio,
navigator,
actions: vec![],
gc_context,
active_clip: gc_root.root,
};
// RollOut of previous node.
if let Some(node) = &*cur_hover_node {
if let Some(button) = node.write(gc_context).as_button_mut() {
update_context.active_clip = *node;
button.handle_button_event(&mut update_context, ButtonEvent::RollOut);
}
}
// RollOver on new node.
if let Some(node) = new_hover_node {
if let Some(button) = node.write(gc_context).as_button_mut() {
update_context.active_clip = node;
button.handle_button_event(&mut update_context, ButtonEvent::RollOver);
}
}
*cur_hover_node = new_hover_node;
Self::run_actions(&mut update_context, gc_root.root);
true
} else {
false
}
})
}
fn preload(&mut self) {
let (global_time, swf_data, swf_version, background_color, renderer, audio, navigator, rng) = (
self.global_time,
&mut self.swf_data,
self.swf_version,
&mut self.background_color,
&mut self.renderer,
&mut self.audio,
&mut self.navigator,
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&mut self.rng,
);
self.gc_arena.mutate(|gc_context, gc_root| {
let mut update_context = UpdateContext {
global_time,
swf_data,
swf_version,
library: gc_root.library.write(gc_context),
background_color,
avm: gc_root.avm.write(gc_context),
rng,
renderer,
audio,
navigator,
actions: vec![],
gc_context,
active_clip: gc_root.root,
};
let mut morph_shapes = fnv::FnvHashMap::default();
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gc_root
.root
.write(gc_context)
.as_movie_clip_mut()
.unwrap()
.preload(&mut update_context, &mut morph_shapes);
// Finalize morph shapes.
for (id, static_data) in morph_shapes {
let morph_shape = crate::morph_shape::MorphShape::new(gc_context, static_data);
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update_context.library.register_character(
id,
crate::character::Character::MorphShape(Box::new(morph_shape)),
);
}
});
}
pub fn run_frame(&mut self) {
let (global_time, swf_data, swf_version, background_color, renderer, audio, navigator, rng) = (
self.global_time,
&mut self.swf_data,
self.swf_version,
&mut self.background_color,
&mut self.renderer,
&mut self.audio,
&mut self.navigator,
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&mut self.rng,
);
self.gc_arena.mutate(|gc_context, gc_root| {
let mut update_context = UpdateContext {
global_time,
swf_data,
swf_version,
library: gc_root.library.write(gc_context),
background_color,
avm: gc_root.avm.write(gc_context),
rng,
renderer,
audio,
navigator,
actions: vec![],
gc_context,
active_clip: gc_root.root,
};
gc_root
.root
.write(gc_context)
.run_frame(&mut update_context);
Self::run_actions(&mut update_context, gc_root.root);
});
// Update mouse state (check for new hovered button, etc.)
self.update_roll_over();
// GC
self.gc_arena.collect_debt();
}
pub fn render(&mut self) {
let view_bounds = BoundingBox {
x_min: Twips::new(0),
y_min: Twips::new(0),
x_max: Twips::from_pixels(self.movie_width.into()),
y_max: Twips::from_pixels(self.movie_height.into()),
valid: true,
};
self.renderer.begin_frame();
self.renderer.clear(self.background_color.clone());
let (renderer, transform_stack) = (&mut self.renderer, &mut self.transform_stack);
transform_stack.push(&crate::transform::Transform {
matrix: self.view_matrix,
..Default::default()
});
self.gc_arena.mutate(|_gc_context, gc_root| {
let mut render_context = RenderContext {
renderer,
library: gc_root.library.read(),
transform_stack,
view_bounds,
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clip_depth_stack: vec![],
};
gc_root.root.read().render(&mut render_context);
});
transform_stack.pop();
if !self.is_playing() {
self.renderer.draw_pause_overlay();
}
self.renderer.draw_letterbox(self.letterbox);
self.renderer.end_frame();
}
pub fn renderer(&self) -> &Renderer {
&self.renderer
}
pub fn renderer_mut(&mut self) -> &mut Renderer {
&mut self.renderer
}
fn run_actions<'gc>(update_context: &mut UpdateContext<'_, 'gc, '_>, root: DisplayNode<'gc>) {
// TODO: Loop here because goto-ing a frame can queue up for actions.
// I think this will eventually be cleaned up;
// Need to figure out the proper order of operations between ticking a clip
// and running the actions.
let mut actions = std::mem::replace(&mut update_context.actions, vec![]);
while !actions.is_empty() {
{
let mut action_context = crate::avm1::ActionContext {
gc_context: update_context.gc_context,
global_time: update_context.global_time,
root,
start_clip: root,
active_clip: root,
target_clip: Some(root),
target_path: crate::avm1::Value::Undefined,
rng: update_context.rng,
audio: update_context.audio,
navigator: update_context.navigator,
};
for (active_clip, action) in actions {
action_context.start_clip = active_clip;
action_context.active_clip = active_clip;
action_context.target_clip = Some(active_clip);
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update_context.avm.insert_stack_frame_for_action(
update_context.swf_version,
action,
&mut action_context,
);
let _ = update_context.avm.run_stack_till_empty(&mut action_context);
}
}
// Run goto queues.
update_context.active_clip = root;
root.write(update_context.gc_context)
.run_post_frame(update_context);
actions = std::mem::replace(&mut update_context.actions, vec![]);
}
}
fn build_matrices(&mut self) {
// Create view matrix to scale stage into viewport area.
let (movie_width, movie_height) = (self.movie_width as f32, self.movie_height as f32);
let (viewport_width, viewport_height) =
(self.viewport_width as f32, self.viewport_height as f32);
let movie_aspect = movie_width / movie_height;
let viewport_aspect = viewport_width / viewport_height;
let (scale, margin_width, margin_height) = if viewport_aspect > movie_aspect {
let scale = viewport_height / movie_height;
(scale, (viewport_width - movie_width * scale) / 2.0, 0.0)
} else {
let scale = viewport_width / movie_width;
(scale, 0.0, (viewport_height - movie_height * scale) / 2.0)
};
self.view_matrix = Matrix {
a: scale,
b: 0.0,
c: 0.0,
d: scale,
tx: margin_width * 20.0,
ty: margin_height * 20.0,
};
self.inverse_view_matrix = self.view_matrix;
self.inverse_view_matrix.invert();
// Calculate letterbox dimensions.
// TODO: Letterbox should be an option; the original Flash Player defaults to showing content
// in the extra margins.
self.letterbox = if margin_width > 0.0 {
Letterbox::Pillarbox(margin_width)
} else if margin_height > 0.0 {
Letterbox::Letterbox(margin_height)
} else {
Letterbox::None
};
}
}
pub struct UpdateContext<'a, 'gc, 'gc_context> {
pub swf_version: u8,
pub swf_data: &'a Arc<Vec<u8>>,
pub global_time: u64,
pub library: std::cell::RefMut<'a, Library<'gc>>,
pub gc_context: MutationContext<'gc, 'gc_context>,
pub background_color: &'a mut Color,
pub avm: std::cell::RefMut<'a, Avm1<'gc>>,
pub renderer: &'a mut dyn RenderBackend,
pub audio: &'a mut dyn AudioBackend,
pub navigator: &'a mut dyn NavigatorBackend,
pub rng: &'a mut SmallRng,
pub actions: Vec<(DisplayNode<'gc>, crate::tag_utils::SwfSlice)>,
pub active_clip: DisplayNode<'gc>,
}
pub struct RenderContext<'a, 'gc> {
pub renderer: &'a mut dyn RenderBackend,
pub library: std::cell::Ref<'a, Library<'gc>>,
pub transform_stack: &'a mut TransformStack,
pub view_bounds: BoundingBox,
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pub clip_depth_stack: Vec<Depth>,
}