ruffle/render/wgpu/shaders
Mike Welsh 549a06d00f wgpu: Slight optimization to color shader
The color doesn't change per pixel, so calculate the color in the
vertex stage instead of the fragment stage.
2023-04-03 14:33:37 -07:00
..
blend wgpu: Implement Multiply blend mode as a trivial blend 2023-01-12 10:54:03 -05:00
filter render: Fix BitmapData.applyFilter with non-full sourceRect 2023-03-25 18:44:01 -07:00
bitmap.wgsl render: Compile a different version of 'bitmap.wgsl' for Stage3D 2023-03-19 02:15:26 -05:00
color.wgsl wgpu: Slight optimization to color shader 2023-04-03 14:33:37 -07:00
common.wgsl wgpu: Changed most pipelines & shaders to only use Pos, not Pos and Color, as vertex attribs 2023-02-05 18:02:19 +01:00
copy.wgsl Get naga_oil shaders working 2023-01-23 11:31:04 +01:00
copy_srgb.wgsl Get naga_oil shaders working 2023-01-23 11:31:04 +01:00
gradient.wgsl wgpu: Merge gradient shaders together 2023-03-06 23:22:09 +01:00