ruffle/render
Aaron Hill fea885f3af render: Implement Context3DTextureFormat.BGRA using an RGBA texture
Webgl doesn't support BGRA textures, so this lets us use
Stage3D textures on the web backend. As a bonus, this speeds up
uploading an BitmapData to a Context3dTextureFormat.BGRA texture,
since we no longer need to change the format before copying.

This makes Solarmax2 playable on the web backend.
2023-03-13 13:30:15 -05:00
..
canvas avm2: Implement Stage3D depth test, blend factors, and fix bugs (#9845) 2023-03-12 23:43:58 +00:00
naga-agal avm2: Implement Stage3D depth test, blend factors, and fix bugs (#9845) 2023-03-12 23:43:58 +00:00
src render: Implement Context3DTextureFormat.BGRA using an RGBA texture 2023-03-13 13:30:15 -05:00
webgl avm2: Implement Stage3D depth test, blend factors, and fix bugs (#9845) 2023-03-12 23:43:58 +00:00
wgpu render: Implement Context3DTextureFormat.BGRA using an RGBA texture 2023-03-13 13:30:15 -05:00
Cargo.toml fix(deps): update rust dependencies 2023-03-05 20:43:46 -06:00