Commit Graph

689 Commits

Author SHA1 Message Date
Aaron Hill fea885f3af render: Implement Context3DTextureFormat.BGRA using an RGBA texture
Webgl doesn't support BGRA textures, so this lets us use
Stage3D textures on the web backend. As a bonus, this speeds up
uploading an BitmapData to a Context3dTextureFormat.BGRA texture,
since we no longer need to change the format before copying.

This makes Solarmax2 playable on the web backend.
2023-03-13 13:30:15 -05:00
Nathan Adams b527054a1e
render: Make retrieve_offscreen_texture pass the raw buffer (#9936) 2023-03-13 00:00:42 +00:00
Aaron Hill de8448e00a
avm2: Implement Stage3D depth test, blend factors, and fix bugs (#9845) 2023-03-12 23:43:58 +00:00
TÖRÖK Attila 109e151fa6 render/all: Clamp gradient focal point to be between -/+0.98 2023-03-12 23:54:59 +01:00
TÖRÖK Attila 0f7c362069 wgpu: Update to wgpu 0.15.1, naga 0.11.0, and naga_oil 0.5.0 2023-03-12 16:30:13 -05:00
TÖRÖK Attila 7d3a2d14b7 render/wgpu: Delete the now unused buffer bug detection shader 2023-03-12 15:53:16 -05:00
TÖRÖK Attila d356b7258a wgpu: Fix gradient regression 2023-03-07 20:35:29 +01:00
Nathan Adams 026efe7f18 render: Moved out some Gradient fields into webgl as it's no longer needed in wgpu 2023-03-06 23:22:09 +01:00
Nathan Adams 0cca4983e4 wgpu: Merge gradient shaders together 2023-03-06 23:22:09 +01:00
Nathan Adams 622abe60d1 wgpu: Extract T->Color lookup from gradient shader to Mesh construction 2023-03-06 23:22:09 +01:00
renovate[bot] 130144a76d fix(deps): update rust dependencies 2023-03-05 20:43:46 -06:00
relrelb 83c15b8033 render: Replace `BoundingBox` with `swf::Rectangle` 2023-03-04 21:54:23 +02:00
relrelb abcdc2a851 render: Enable `serde`'s `derive` feature
Otherwise `cargo check` fails when run right from the `render/`
directory.
2023-03-04 21:54:23 +02:00
Aaron Hill 2748b95c86 avm2: Improve Stage3D support for textures, register types, and opcodes
This is a very large diff, but most of it comes from test files and
output.

This PR ads partial support for the following Stage3D shader features:
* Normal (square), rectangle, and cube textures
* Varying and temporary registers
* Lots of opcodes

The combination of these allows us to get a raytracing program
fully working in Ruffle. I've included it as image test.
Currently, this test is very slow (about 90 seconds on my machine),
as the code I'm using (https://github.com/saharan/OGSL) includes
its own shader language and compiler. THe raytracing demo
first compiles its own shader language to AGAL, and then starts
rendering the scene.

Limitations:
* Many opcodes are still unimplemented
* Most non-default texture options (e.g. mipmaps) are not implemented
2023-03-03 15:58:46 -06:00
Nathan Adams 545193b098 swf: Deduplicate GradientFilter again 2023-02-28 16:25:12 +01:00
Nathan Adams f79015e201 render: Use swf Filter types where possible. Gradient types had to be split into duplicate classes to allow for different trait impls based on which gradient filter type it is. 2023-02-28 16:25:12 +01:00
Nathan Adams 9224aeca5d swf: Add DropShadowFilter::hide_object(), it's the only time COMPOSITE_SOURCE is used 2023-02-28 16:25:12 +01:00
Nathan Adams b8f7c66980 core: map_point in DisplacementMapFilter is i32 not u32 2023-02-28 16:25:12 +01:00
Nathan Adams 3777210117 core: Angle from swf tag is in radians, convert it to degrees 2023-02-28 16:25:12 +01:00
Nathan Adams acc3180db7 core: Strength in filters is a f32, not u8 2023-02-28 16:25:12 +01:00
Nathan Adams 7da2a061cc swf: ColorMatrixFilter::matrix is actually f32, not Fixed16 2023-02-28 16:25:12 +01:00
Nathan Adams fc00ae8eb6 core: Load filters from PlaceObject tag 2023-02-28 16:25:12 +01:00
Nathan Adams e39fbe871d render: Add Filter::GradientGlowFilter 2023-02-28 16:25:12 +01:00
Nathan Adams bb38a7fa55 render: Add Filter::GradientBevelFilter 2023-02-28 16:25:12 +01:00
Nathan Adams c8030d047d render: Add Filter::GlowFilter 2023-02-28 16:25:12 +01:00
Nathan Adams c9656c429e render: Add Filter::DropShadowFilter 2023-02-28 16:25:12 +01:00
Nathan Adams dbe2efff00 render: Add Filter::DisplacementMapFilter 2023-02-28 16:25:12 +01:00
Nathan Adams f9c7303f01 render: Add Filter::ConvolutionFilter 2023-02-28 16:25:12 +01:00
Nathan Adams 9c1f6ea129 render: Add Filter::BevelFilter 2023-02-28 16:25:12 +01:00
Nathan Adams 5ee3a4b512 avm2: Extract out the Value -> Filter logic into a trait 2023-02-28 16:25:12 +01:00
renovate[bot] 71e24eedba fix(deps): update rust dependencies 2023-02-27 11:48:53 +02:00
relrelb dc9ec40d31 chore: Allow `clippy::bool_to_int_with_if`
Seems like Clippy no longer complains about it.
2023-02-26 13:23:38 +02:00
Nathan Adams 01af1af4d9 webgl: Fixed blown out colortransform in webgl 2023-02-24 19:01:41 +01:00
Nathan Adams edd7f80341 wgpu: Fix blown out colors when transforming them above 100% - fixes #9698 2023-02-24 19:01:41 +01:00
Aaron Hill 455124d3ba render: Fix blending onto BitmapData contents
When rendering to an offscreen texture for `Bitmapdata.draw`,
we first render to a temporary frame buffer, and then copy the contents
of the frame buffer back to the target texture. However, this results
in blend modes being incorrectly applied - for example, rendering with
BlendMode.SUBTRACT will subtract against the framebuffer (which starts
with each pixel as 0x00000000), instead of the previous BitmapData
contents.

To fix this, we now use our texture target as the frame buffer
when performing `render_offscreen`. This ensure that we blend
over existing pixels (taking into account the `blendMode` provided
in the `BitmapData.draw` call).

When multisampling is enabled, we use a copy pipeline to copy
the existing contents of our texture to a fresh multisampled frame
buffer (the non-multisampled texture target becomes our resolve buffer).
2023-02-23 09:52:56 -06:00
Nathan Adams 6539262db7 render: Add Quality option to RenderBackend::render_offscreen 2023-02-22 17:36:55 +01:00
relrelb 2aaf337b6a swf: Introduce `BlurFilterFlags` 2023-02-21 16:55:13 +02:00
renovate[bot] a27bd66b58 fix(deps): update rust dependency patches 2023-02-13 04:59:31 +01:00
Aaron Hill c597f9f996 core: Fix Clippy lints on nightly 2023-02-13 03:38:54 +01:00
renovate[bot] fed24aa243 fix(deps): update rust dependencies - wasm-bindgen related 2023-02-13 02:57:52 +01:00
Nathan Adams 0e9b1e4a77 wgpu: Better support for 2x and 8x msaa 2023-02-06 16:08:04 +01:00
Nathan Adams 68761608fc desktop: Add --quality option 2023-02-06 16:08:04 +01:00
Nathan Adams 1cb3ea7bf9 wgpu: Store quality, not sample_count, and calculate the correct sample count per format 2023-02-06 16:08:04 +01:00
Nathan Adams b95983b492 wgpu: Hook up set_quality 2023-02-06 16:08:04 +01:00
Nathan Adams d8e924affc render: Add RenderBackend::set_quality method, and call it from core 2023-02-06 16:08:04 +01:00
Nathan Adams b270d1bbd7 render: Move StageQuality from core to render 2023-02-06 16:08:04 +01:00
Nathan Adams 3411a04cef render: Made render specific Filter enum & structs, as swf ones don't map 1:1 to potential filters 2023-02-05 18:41:43 +01:00
Nathan Adams b5a250e16f render: Changed render_offscreen to return an Option instead of an Result 2023-02-05 18:41:43 +01:00
Nathan Adams e73389aa71 wgpu: Implement blur filter 2023-02-05 18:41:43 +01:00
Nathan Adams 284a58c817 avm2: Implement BitmapData.apply_filter for ColorMatrixFilter 2023-02-05 18:41:43 +01:00