ruffle/render/wgpu
Nathan Adams cbc227b0a0 wgpu: Split up mesh creation into a 2 step process so we can reuse the same buffer for each draw 2023-02-05 18:02:19 +01:00
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shaders wgpu: Changed most pipelines & shaders to only use Pos, not Pos and Color, as vertex attribs 2023-02-05 18:02:19 +01:00
src wgpu: Split up mesh creation into a 2 step process so we can reuse the same buffer for each draw 2023-02-05 18:02:19 +01:00
Cargo.toml fix(deps): update rust dependencies 2023-01-31 09:39:42 -06:00
uniforms.md wgpu: Moved ColorAdjustments into its own bind group, and reuse ColorAdjustments::IDENTITY where we can 2023-01-03 03:39:13 +01:00