ruffle/render/canvas
Aaron Hill a2fa362091 wgpu: Implement double buffering for Context3D
This matches the Context3D docs. Calling 'present' swaps
the buffers.

I wasn't certain if we actually need a double-buffered depth
texture, but I included one just to be safe.
2023-04-02 19:24:23 -07:00
..
src wgpu: Implement double buffering for Context3D 2023-04-02 19:24:23 -07:00
Cargo.toml fix(deps): update rust dependency patches 2023-02-13 04:59:31 +01:00