ruffle/render
Mike Welsh 549a06d00f wgpu: Slight optimization to color shader
The color doesn't change per pixel, so calculate the color in the
vertex stage instead of the fragment stage.
2023-04-03 14:33:37 -07:00
..
canvas wgpu: Implement double buffering for Context3D 2023-04-02 19:24:23 -07:00
naga-agal chore(deps): lock file maintenance rust dependencies 2023-03-28 09:31:15 +03:00
src wgpu: Implement double buffering for Context3D 2023-04-02 19:24:23 -07:00
webgl wgpu: Implement double buffering for Context3D 2023-04-02 19:24:23 -07:00
wgpu wgpu: Slight optimization to color shader 2023-04-03 14:33:37 -07:00
Cargo.toml chore(deps): lock file maintenance rust dependencies 2023-04-02 22:00:49 -07:00