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context3d
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wgpu: Cache compiled naga-agal shader module
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2023-06-08 02:57:47 -05:00 |
surface
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wgpu: Move run_copy_pipeline to utils
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2023-06-25 21:58:46 +02:00 |
backend.rs
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wgpu: Don't create cacheAsBitmap for textures that are too large
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2023-06-25 22:58:22 +02:00 |
bitmaps.rs
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wgpu: Update wgpu to 0.16.0 and naga to 0.12.0
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2023-04-25 09:24:53 -05:00 |
blend.rs
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wgpu: Switch Multiply back to a complex shader, with dst.a==0 fix
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2023-06-22 14:23:15 +02:00 |
buffer_builder.rs
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wgpu: Reuse the same vertex and index buffer for an entire mesh
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2023-02-05 18:02:19 +01:00 |
buffer_pool.rs
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wgpu: Use swap_remove instead of remove for buffer pool
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2023-03-31 16:57:52 +02:00 |
clap.rs
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chore: Fix `clap` update
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2022-10-05 21:33:34 +03:00 |
descriptors.rs
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wgpu: Removed most uniforms from filters, they're not used or needed
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2023-06-26 22:07:52 +02:00 |
globals.rs
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core: Fix Clippy lints on nightly
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2023-02-13 03:38:54 +01:00 |
layouts.rs
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wgpu: Removed most uniforms from filters, they're not used or needed
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2023-06-26 22:07:52 +02:00 |
lib.rs
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wgpu: Removed most uniforms from filters, they're not used or needed
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2023-06-26 22:07:52 +02:00 |
mesh.rs
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render: Made ShapeHandle an Arc of an internal, droppable mesh
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2023-03-23 01:44:27 -07:00 |
pipelines.rs
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wgpu: Don't mark the filters as needing push constants
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2023-06-26 23:18:45 +02:00 |
pixel_bender.rs
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wpgu: Initial implementation of PixelBender shader execution (#11441)
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2023-06-15 22:50:24 +00:00 |
shaders.rs
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wgpu: Switch Multiply back to a complex shader, with dst.a==0 fix
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2023-06-22 14:23:15 +02:00 |
surface.rs
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wgpu: Removed most uniforms from filters, they're not used or needed
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2023-06-26 22:07:52 +02:00 |
target.rs
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desktop: Render game separately to UI, blit both onto surface
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2023-05-24 23:50:48 +02:00 |
uniform_buffer.rs
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core: Fix Clippy lints on nightly
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2023-02-13 03:38:54 +01:00 |
utils.rs
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wgpu: Move run_copy_pipeline to utils
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2023-06-25 21:58:46 +02:00 |