wpgu: Initial implementation of PixelBender shader execution (#11441)
* wpgu: Initial implementation of PixelBender shader execution The implementation is split across four crates: * `ruffle_render` now holds the main PixelBender bytecode parsing implementation (previously, this was in `ruffle_core`). * `ruffle_core` holds some helper functions for converting between AVM2 `Value`s and the PixelBender vector types. * `naga-pixelbender` (newly created) constructs a Naga `Module` from parsed PixelBender bytecode * `ruffle_render_wgpu` sets up the render pipeline for the shader constructed by `naga-pixelbender`, and actually executes the shader. The Actionscript-side shader parameters are passed in through uniforms. This allows us to cache the compiled `naga::Module` and associated wgpu types inside `ShaderData`, when it's first created. Each invocation of a `ShaderJob` only needs to create a bind group and render pass. Limitations: * Only a few of the PixelBender opcodes are implemented - however, this is enough to get Stemlands cannon rotation working, as well as a cool "donut" shader that I found and included as a test. * PixelBender matrix types are not supported. * Only BitmapData is supported as an input/output type - Flash Player also supports using Vector and ByteArray * ShaderJob execution is always synchronous. * Adjust comments * Address review comments
This commit is contained in:
parent
f33b9eea3c
commit
69fce3f7f8
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@ -2810,6 +2810,16 @@ dependencies = [
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"num-traits",
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]
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[[package]]
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name = "naga-pixelbender"
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version = "0.1.0"
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dependencies = [
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"anyhow",
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"bitflags 2.3.1",
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"naga",
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"ruffle_render",
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]
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[[package]]
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name = "naga_oil"
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version = "0.7.0"
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@ -3793,6 +3803,7 @@ name = "ruffle_render"
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version = "0.1.0"
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dependencies = [
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"approx",
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"byteorder",
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"clap",
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"downcast-rs",
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"enum-map",
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@ -3803,6 +3814,8 @@ dependencies = [
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"jpeg-decoder",
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"lru",
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"lyon",
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"num-derive",
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"num-traits",
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"png",
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"ruffle_wstr",
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"serde",
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@ -3859,9 +3872,11 @@ dependencies = [
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"futures",
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"gc-arena",
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"image",
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"indexmap",
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"lru",
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"naga",
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"naga-agal",
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"naga-pixelbender",
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"naga_oil",
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"ouroboros",
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"profiling",
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@ -38,6 +38,7 @@ version = "0.1.0"
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gc-arena = { git = "https://github.com/kyren/gc-arena", rev = "63dab12871321e0e5ada10ff1f1de8f4cf1764f9" }
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tracing = "0.1.37"
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tracing-subscriber = { version = "0.3.17", features = ["env-filter"] }
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naga = { version = "0.12.2", features = ["validate", "wgsl-out"] }
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# Don't optimize build scripts and macros.
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[profile.release.build-override]
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@ -11,6 +11,7 @@ pub mod loader_info;
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pub mod morph_shape;
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pub mod movie_clip;
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pub mod shader_data;
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pub mod shader_job;
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pub mod shader_parameter;
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pub mod shape;
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pub mod simple_button;
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@ -2,6 +2,7 @@ package flash.display {
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import flash.utils.ByteArray;
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import __ruffle__.stub_constructor;
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[Ruffle(InstanceAllocator)]
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public final dynamic class ShaderData {
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public function ShaderData(bytecode:ByteArray) {
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this.init(bytecode);
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@ -6,8 +6,13 @@ package flash.display {
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import flash.events.EventDispatcher;
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public class ShaderJob extends EventDispatcher {
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private var _shader:Shader;
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private var _target:Object;
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public function ShaderJob(shader:Shader = null, target:Object = null, width:int = 0, height:int = 0) {
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this._shader = shader;
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this._target = target;
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stub_constructor("flash.display.ShaderJob");
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}
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@ -15,9 +20,7 @@ package flash.display {
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stub_method("flash.display.ShaderJob", "cancel")
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}
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public function start(waitForCompletion:Boolean = false):void {
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stub_method("flash.display.ShaderJob", "start")
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}
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public native function start(waitForCompletion:Boolean = false):void;
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public function get height():int {
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stub_getter("flash.display.ShaderJob", "height");
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@ -34,12 +37,19 @@ package flash.display {
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}
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public function get shader():Shader {
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stub_getter("flash.display.ShaderJob", "shader");
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return null;
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return this._shader;
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}
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public function set shader(value:Shader):void {
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stub_setter("flash.display.ShaderJob", "shader");
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this._shader = value;
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}
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public function get target():Object {
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return this._target;
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}
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public function set target(value:Object):void {
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this._target = value;
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}
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}
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}
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@ -1,12 +1,18 @@
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use ruffle_render::pixel_bender::{
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parse_shader, PixelBenderParam, PixelBenderParamQualifier, OUT_COORD_NAME,
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};
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use crate::{
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avm2::{
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parameters::ParametersExt, string::AvmString, Activation, Error, Object, TObject, Value,
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},
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pixel_bender::{PixelBenderParam, PixelBenderParamQualifier},
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pixel_bender::PixelBenderTypeExt,
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};
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use super::shader_parameter::make_shader_parameter;
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pub use crate::avm2::object::shader_data_allocator;
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/// Implements `ShaderData.init`, which is called from the constructor
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pub fn init<'gc>(
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activation: &mut Activation<'_, 'gc>,
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@ -16,11 +22,11 @@ pub fn init<'gc>(
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let mut this = this.unwrap();
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let bytecode = args.get_object(activation, 0, "bytecode")?;
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let bytecode = bytecode.as_bytearray().unwrap();
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let shader = crate::pixel_bender::parse_shader(bytecode.bytes());
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let shader = parse_shader(bytecode.bytes()).expect("Failed to parse PixelBender");
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for meta in shader.metadata {
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for meta in &shader.metadata {
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let name = AvmString::new_utf8(activation.context.gc_context, &meta.key);
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let value = meta.value.into_avm2_value(activation)?;
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let value = meta.value.as_avm2_value(activation)?;
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this.set_public_property(name, value, activation)?;
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}
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this.set_public_property(
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@ -29,13 +35,14 @@ pub fn init<'gc>(
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activation,
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)?;
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for (index, param) in shader.params.into_iter().enumerate() {
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for (index, param) in shader.params.iter().enumerate() {
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let name = match ¶m {
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PixelBenderParam::Normal {
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name, qualifier, ..
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} => {
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// Neither of these show up in Flash Player
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if name == "_OutCoord" || matches!(qualifier, PixelBenderParamQualifier::Output) {
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if name == OUT_COORD_NAME || matches!(qualifier, PixelBenderParamQualifier::Output)
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{
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continue;
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}
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name
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let param_obj = make_shader_parameter(activation, param, index)?;
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this.set_public_property(name, param_obj, activation)?;
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}
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let shader_handle = activation
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.context
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.renderer
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.compile_pixelbender_shader(shader)
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.expect("Failed to compile PixelBender shader");
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this.as_shader_data()
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.unwrap()
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.set_pixel_bender_shader(shader_handle, activation.context.gc_context);
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Ok(Value::Undefined)
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}
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@ -0,0 +1,167 @@
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use ruffle_render::{
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bitmap::PixelRegion,
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pixel_bender::{
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PixelBenderParam, PixelBenderParamQualifier, PixelBenderShaderArgument, PixelBenderType,
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OUT_COORD_NAME,
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},
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};
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use crate::{
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avm2::{string::AvmString, Activation, Error, Object, TObject, Value},
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avm2_stub_method,
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pixel_bender::PixelBenderTypeExt,
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};
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/// Implements `ShaderJob.start`.
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pub fn start<'gc>(
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activation: &mut Activation<'_, 'gc>,
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this: Option<Object<'gc>>,
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_args: &[Value<'gc>],
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) -> Result<Value<'gc>, Error<'gc>> {
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let this = this.unwrap();
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avm2_stub_method!(
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activation,
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"flash.display.ShaderJob",
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"start",
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"async execution and non-BitmapData inputs"
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);
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// FIXME - determine what errors Flash Player throws here
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// instead of using `expect`
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let shader = this
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.get_public_property("shader", activation)?
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.as_object()
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.expect("Missing Shader object");
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let shader_data = shader
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.get_public_property("data", activation)?
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.as_object()
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.expect("Missing ShaderData object")
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.as_shader_data()
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.expect("ShaderData object is not a ShaderData instance");
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let shader_handle = shader_data.pixel_bender_shader();
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let shader_handle = shader_handle
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.as_ref()
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.expect("ShaderData object has no shader");
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let shader = shader_handle.0.parsed_shader();
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let arguments: Vec<_> = shader
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.params
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.iter()
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.enumerate()
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.flat_map(|(index, param)| {
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match param {
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PixelBenderParam::Normal {
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qualifier,
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param_type,
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name,
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..
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} => {
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if matches!(qualifier, PixelBenderParamQualifier::Output) {
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return None;
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}
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if name == OUT_COORD_NAME {
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// Pass in a dummy value - this will be ignored in favor of the actual pixel coordinate
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return Some(PixelBenderShaderArgument::ValueInput {
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index: index as u8,
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value: PixelBenderType::TFloat2(f32::NAN, f32::NAN),
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});
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}
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let shader_param = shader_data
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.get_public_property(
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AvmString::new_utf8(activation.context.gc_context, name),
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activation,
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)
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.expect("Missing normal property");
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let shader_param = shader_param
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.as_object()
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.expect("Shader property is not an object");
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let value = shader_param
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.get_public_property("value", activation)
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.expect("Missing value property");
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let pb_val = PixelBenderType::from_avm2_value(activation, value, param_type)
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.expect("Failed to convert AVM2 value to PixelBenderType");
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Some(PixelBenderShaderArgument::ValueInput {
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index: index as u8,
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value: pb_val,
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})
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}
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PixelBenderParam::Texture {
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index,
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channels,
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name,
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} => {
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let shader_input = shader_data
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.get_public_property(
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AvmString::new_utf8(activation.context.gc_context, name),
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activation,
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)
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.expect("Missing property")
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.as_object()
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.expect("Shader input is not an object");
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let input = shader_input
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.get_public_property("input", activation)
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.expect("Missing input property");
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let input = input
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.as_object()
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.expect("ShaderInput.input is not an object");
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let bitmap = input.as_bitmap_data().expect(
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"ShaderInput.input is not a BitmapData (FIXE - support other types)",
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);
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// FIXME - this really only needs to be a CPU->GPU sync
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let bitmap = bitmap.sync();
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let mut bitmap_data = bitmap.write(activation.context.gc_context);
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bitmap_data.update_dirty_texture(activation.context.renderer);
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Some(PixelBenderShaderArgument::ImageInput {
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index: *index,
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channels: *channels,
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name: name.clone(),
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texture: bitmap_data
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.bitmap_handle(activation.context.renderer)
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.expect("Missing input BitmapHandle"),
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})
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}
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}
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})
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.collect();
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let target = this
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.get_public_property("target", activation)?
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.as_object()
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.expect("ShaderJob.target is not an object");
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let target_bitmap = target
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.as_bitmap_data()
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.expect("ShaderJob.target is not a BitmapData (FIXE - support other types)")
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.sync();
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// Perform both a GPU->CPU and CPU->GPU sync before writing to it.
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// FIXME - are both necessary?
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let mut target_bitmap_data = target_bitmap.write(activation.context.gc_context);
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target_bitmap_data.update_dirty_texture(activation.context.renderer);
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let target_handle = target_bitmap_data
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.bitmap_handle(activation.context.renderer)
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.expect("Missing handle");
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let sync_handle = activation
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.context
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.renderer
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.run_pixelbender_shader(shader_handle.clone(), &arguments, target_handle)
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.expect("Failed to run shader");
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let width = target_bitmap_data.width();
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let height = target_bitmap_data.height();
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target_bitmap_data.set_gpu_dirty(sync_handle, PixelRegion::for_whole_size(width, height));
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Ok(Value::Undefined)
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}
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@ -1,11 +1,13 @@
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use ruffle_render::pixel_bender::PixelBenderParam;
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use crate::{
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avm2::{string::AvmString, Activation, Error, Multiname, TObject, Value},
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pixel_bender::PixelBenderParam,
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pixel_bender::PixelBenderTypeExt,
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};
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pub fn make_shader_parameter<'gc>(
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activation: &mut Activation<'_, 'gc>,
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param: PixelBenderParam,
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param: &PixelBenderParam,
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index: usize,
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) -> Result<Value<'gc>, Error<'gc>> {
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let ns = activation.avm2().flash_display_internal;
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@ -29,7 +31,7 @@ pub fn make_shader_parameter<'gc>(
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obj.set_property(&Multiname::new(ns, "_type"), type_name.into(), activation)?;
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for meta in metadata {
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let name = AvmString::new_utf8(activation.context.gc_context, &meta.key);
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let value = meta.value.clone().into_avm2_value(activation)?;
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let value = meta.value.clone().as_avm2_value(activation)?;
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obj.set_public_property(name, value, activation)?;
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}
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obj.set_public_property(
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|
@ -47,7 +49,7 @@ pub fn make_shader_parameter<'gc>(
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.construct(activation, &[])?;
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obj.set_property(
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&Multiname::new(ns, "_channels"),
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channels.into(),
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(*channels).into(),
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activation,
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)?;
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obj.set_property(&Multiname::new(ns, "_index"), index.into(), activation)?;
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|
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@ -51,6 +51,7 @@ mod proxy_object;
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mod qname_object;
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mod regexp_object;
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mod script_object;
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mod shader_data_object;
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mod sound_object;
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mod soundchannel_object;
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mod stage3d_object;
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@ -104,6 +105,9 @@ pub use crate::avm2::object::proxy_object::{proxy_allocator, ProxyObject, ProxyO
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pub use crate::avm2::object::qname_object::{q_name_allocator, QNameObject, QNameObjectWeak};
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pub use crate::avm2::object::regexp_object::{reg_exp_allocator, RegExpObject, RegExpObjectWeak};
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pub use crate::avm2::object::script_object::{ScriptObject, ScriptObjectData, ScriptObjectWeak};
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pub use crate::avm2::object::shader_data_object::{
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shader_data_allocator, ShaderDataObject, ShaderDataObjectWeak,
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};
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pub use crate::avm2::object::sound_object::{
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sound_allocator, QueuedPlay, SoundData, SoundObject, SoundObjectWeak,
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};
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|
@ -166,6 +170,7 @@ pub use crate::avm2::object::xml_object::{xml_allocator, XmlObject, XmlObjectWea
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TextureObject(TextureObject<'gc>),
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Program3DObject(Program3DObject<'gc>),
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NetStreamObject(NetStreamObject<'gc>),
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ShaderDataObject(ShaderDataObject<'gc>),
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}
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)]
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pub trait TObject<'gc>: 'gc + Collect + Debug + Into<Object<'gc>> + Clone + Copy {
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|
@ -1281,6 +1286,10 @@ pub trait TObject<'gc>: 'gc + Collect + Debug + Into<Object<'gc>> + Clone + Copy
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None
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}
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fn as_shader_data(&self) -> Option<ShaderDataObject<'gc>> {
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None
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}
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/// Initialize the bitmap data in this object, if it's capable of
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/// supporting said data.
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///
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|
@ -1394,6 +1403,7 @@ impl<'gc> Object<'gc> {
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Self::TextureObject(o) => WeakObject::TextureObject(TextureObjectWeak(GcCell::downgrade(o.0))),
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Self::Program3DObject(o) => WeakObject::Program3DObject(Program3DObjectWeak(GcCell::downgrade(o.0))),
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Self::NetStreamObject(o) => WeakObject::NetStreamObject(NetStreamObjectWeak(GcCell::downgrade(o.0))),
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Self::ShaderDataObject(o) => WeakObject::ShaderDataObject(ShaderDataObjectWeak(GcCell::downgrade(o.0))),
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}
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}
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}
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|
@ -1448,6 +1458,7 @@ pub enum WeakObject<'gc> {
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TextureObject(TextureObjectWeak<'gc>),
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Program3DObject(Program3DObjectWeak<'gc>),
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NetStreamObject(NetStreamObjectWeak<'gc>),
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ShaderDataObject(ShaderDataObjectWeak<'gc>),
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}
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impl<'gc> WeakObject<'gc> {
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|
@ -1485,6 +1496,7 @@ impl<'gc> WeakObject<'gc> {
|
|||
Self::TextureObject(o) => TextureObject(o.0.upgrade(mc)?).into(),
|
||||
Self::Program3DObject(o) => Program3DObject(o.0.upgrade(mc)?).into(),
|
||||
Self::NetStreamObject(o) => NetStreamObject(o.0.upgrade(mc)?).into(),
|
||||
Self::ShaderDataObject(o) => ShaderDataObject(o.0.upgrade(mc)?).into(),
|
||||
})
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,87 @@
|
|||
//! Object representation for `ShaderData`
|
||||
|
||||
use crate::avm2::activation::Activation;
|
||||
use crate::avm2::object::script_object::ScriptObjectData;
|
||||
use crate::avm2::object::{ClassObject, Object, ObjectPtr, TObject};
|
||||
use crate::avm2::value::Value;
|
||||
use crate::avm2::Error;
|
||||
use core::fmt;
|
||||
use gc_arena::{Collect, GcCell, GcWeakCell, MutationContext};
|
||||
use ruffle_render::pixel_bender::PixelBenderShaderHandle;
|
||||
use std::cell::{Ref, RefMut};
|
||||
|
||||
/// A class instance allocator that allocates ShaderData objects.
|
||||
pub fn shader_data_allocator<'gc>(
|
||||
class: ClassObject<'gc>,
|
||||
activation: &mut Activation<'_, 'gc>,
|
||||
) -> Result<Object<'gc>, Error<'gc>> {
|
||||
let base = ScriptObjectData::new(class);
|
||||
|
||||
Ok(ShaderDataObject(GcCell::allocate(
|
||||
activation.context.gc_context,
|
||||
ShaderDataObjectData { base, shader: None },
|
||||
))
|
||||
.into())
|
||||
}
|
||||
|
||||
#[derive(Clone, Collect, Copy)]
|
||||
#[collect(no_drop)]
|
||||
pub struct ShaderDataObject<'gc>(pub GcCell<'gc, ShaderDataObjectData<'gc>>);
|
||||
|
||||
#[derive(Clone, Collect, Copy, Debug)]
|
||||
#[collect(no_drop)]
|
||||
pub struct ShaderDataObjectWeak<'gc>(pub GcWeakCell<'gc, ShaderDataObjectData<'gc>>);
|
||||
|
||||
impl fmt::Debug for ShaderDataObject<'_> {
|
||||
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
|
||||
f.debug_struct("ShaderDataObject")
|
||||
.field("ptr", &self.0.as_ptr())
|
||||
.finish()
|
||||
}
|
||||
}
|
||||
|
||||
impl<'gc> ShaderDataObject<'gc> {
|
||||
pub fn pixel_bender_shader(&self) -> Ref<'_, Option<PixelBenderShaderHandle>> {
|
||||
Ref::map(self.0.read(), |read| &read.shader)
|
||||
}
|
||||
|
||||
pub fn set_pixel_bender_shader(
|
||||
&self,
|
||||
shader: PixelBenderShaderHandle,
|
||||
mc: MutationContext<'gc, '_>,
|
||||
) {
|
||||
self.0.write(mc).shader = Some(shader);
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Collect)]
|
||||
#[collect(no_drop)]
|
||||
pub struct ShaderDataObjectData<'gc> {
|
||||
/// Base script object
|
||||
base: ScriptObjectData<'gc>,
|
||||
|
||||
#[collect(require_static)]
|
||||
shader: Option<PixelBenderShaderHandle>,
|
||||
}
|
||||
|
||||
impl<'gc> TObject<'gc> for ShaderDataObject<'gc> {
|
||||
fn base(&self) -> Ref<ScriptObjectData<'gc>> {
|
||||
Ref::map(self.0.read(), |read| &read.base)
|
||||
}
|
||||
|
||||
fn base_mut(&self, mc: MutationContext<'gc, '_>) -> RefMut<ScriptObjectData<'gc>> {
|
||||
RefMut::map(self.0.write(mc), |write| &mut write.base)
|
||||
}
|
||||
|
||||
fn as_ptr(&self) -> *const ObjectPtr {
|
||||
self.0.as_ptr() as *const ObjectPtr
|
||||
}
|
||||
|
||||
fn value_of(&self, _mc: MutationContext<'gc, '_>) -> Result<Value<'gc>, Error<'gc>> {
|
||||
Ok(Value::Object(Object::from(*self)))
|
||||
}
|
||||
|
||||
fn as_shader_data(&self) -> Option<ShaderDataObject<'gc>> {
|
||||
Some(*self)
|
||||
}
|
||||
}
|
|
@ -34,7 +34,7 @@ mod library;
|
|||
pub mod limits;
|
||||
pub mod loader;
|
||||
mod locale;
|
||||
mod pixel_bender;
|
||||
pub mod pixel_bender;
|
||||
mod player;
|
||||
mod prelude;
|
||||
mod streams;
|
||||
|
|
|
@ -1,535 +1,142 @@
|
|||
//! Pixel bender bytecode parsing code.
|
||||
//! This is heavling based on https://github.com/jamesward/pbjas and https://github.com/HaxeFoundation/format/tree/master/format/pbj
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests;
|
||||
|
||||
use byteorder::{BigEndian, LittleEndian, ReadBytesExt};
|
||||
use num_traits::FromPrimitive;
|
||||
use std::{
|
||||
fmt::{Display, Formatter},
|
||||
io::Read,
|
||||
};
|
||||
use ruffle_render::pixel_bender::{PixelBenderType, PixelBenderTypeOpcode};
|
||||
|
||||
use crate::{
|
||||
avm2::{Activation, ArrayObject, ArrayStorage, Error, Value},
|
||||
avm2::{Activation, ArrayObject, ArrayStorage, Error, TObject, Value},
|
||||
ecma_conversions::f64_to_wrapping_i32,
|
||||
string::AvmString,
|
||||
};
|
||||
|
||||
#[repr(u8)]
|
||||
#[derive(Debug, Clone, PartialEq)]
|
||||
pub enum PixelBenderType {
|
||||
TFloat(f32) = 0x1,
|
||||
TFloat2(f32, f32) = 0x2,
|
||||
TFloat3(f32, f32, f32) = 0x3,
|
||||
TFloat4(f32, f32, f32, f32) = 0x4,
|
||||
TFloat2x2([f32; 4]) = 0x5,
|
||||
TFloat3x3([f32; 9]) = 0x6,
|
||||
TFloat4x4([f32; 16]) = 0x7,
|
||||
TInt(i16) = 0x8,
|
||||
TInt2(i16, i16) = 0x9,
|
||||
TInt3(i16, i16, i16) = 0xA,
|
||||
TInt4(i16, i16, i16, i16) = 0xB,
|
||||
TString(String) = 0xC,
|
||||
pub trait PixelBenderTypeExt {
|
||||
fn from_avm2_value<'gc>(
|
||||
activation: &mut Activation<'_, 'gc>,
|
||||
value: Value<'gc>,
|
||||
kind: &PixelBenderTypeOpcode,
|
||||
) -> Result<Self, Error<'gc>>
|
||||
where
|
||||
Self: Sized;
|
||||
|
||||
fn as_avm2_value<'gc>(
|
||||
&self,
|
||||
activation: &mut Activation<'_, 'gc>,
|
||||
) -> Result<Value<'gc>, Error<'gc>>;
|
||||
}
|
||||
|
||||
impl PixelBenderType {
|
||||
pub fn into_avm2_value<'gc>(
|
||||
self,
|
||||
impl PixelBenderTypeExt for PixelBenderType {
|
||||
fn from_avm2_value<'gc>(
|
||||
activation: &mut Activation<'_, 'gc>,
|
||||
value: Value<'gc>,
|
||||
kind: &PixelBenderTypeOpcode,
|
||||
) -> Result<Self, Error<'gc>>
|
||||
where
|
||||
Self: Sized,
|
||||
{
|
||||
let is_float = matches!(
|
||||
kind,
|
||||
PixelBenderTypeOpcode::TFloat
|
||||
| PixelBenderTypeOpcode::TFloat2
|
||||
| PixelBenderTypeOpcode::TFloat3
|
||||
| PixelBenderTypeOpcode::TFloat4
|
||||
);
|
||||
|
||||
match value {
|
||||
Value::String(s) => Ok(PixelBenderType::TString(s.to_string())),
|
||||
Value::Number(n) => Ok(PixelBenderType::TFloat(n as f32)),
|
||||
Value::Integer(i) => Ok(PixelBenderType::TInt(i as i16)),
|
||||
Value::Object(o) => {
|
||||
if let Some(array) = o.as_array_storage() {
|
||||
if is_float {
|
||||
let mut vals = array.iter().map(|val| {
|
||||
val.expect("Array with hole")
|
||||
.coerce_to_number(activation)
|
||||
.unwrap() as f32
|
||||
});
|
||||
match kind {
|
||||
PixelBenderTypeOpcode::TFloat => {
|
||||
Ok(PixelBenderType::TFloat(vals.next().unwrap()))
|
||||
}
|
||||
PixelBenderTypeOpcode::TFloat2 => Ok(PixelBenderType::TFloat2(
|
||||
vals.next().unwrap(),
|
||||
vals.next().unwrap(),
|
||||
)),
|
||||
PixelBenderTypeOpcode::TFloat3 => Ok(PixelBenderType::TFloat3(
|
||||
vals.next().unwrap(),
|
||||
vals.next().unwrap(),
|
||||
vals.next().unwrap(),
|
||||
)),
|
||||
PixelBenderTypeOpcode::TFloat4 => Ok(PixelBenderType::TFloat4(
|
||||
vals.next().unwrap(),
|
||||
vals.next().unwrap(),
|
||||
vals.next().unwrap(),
|
||||
vals.next().unwrap(),
|
||||
)),
|
||||
_ => unreachable!("Unexpected float kind {kind:?}"),
|
||||
}
|
||||
} else {
|
||||
let mut vals = array.iter().map(|val| {
|
||||
val.expect("Array with hole")
|
||||
.coerce_to_i32(activation)
|
||||
.unwrap() as i16
|
||||
});
|
||||
match kind {
|
||||
PixelBenderTypeOpcode::TInt => {
|
||||
Ok(PixelBenderType::TInt(vals.next().unwrap()))
|
||||
}
|
||||
PixelBenderTypeOpcode::TInt2 => Ok(PixelBenderType::TInt2(
|
||||
vals.next().unwrap(),
|
||||
vals.next().unwrap(),
|
||||
)),
|
||||
PixelBenderTypeOpcode::TInt3 => Ok(PixelBenderType::TInt3(
|
||||
vals.next().unwrap(),
|
||||
vals.next().unwrap(),
|
||||
vals.next().unwrap(),
|
||||
)),
|
||||
PixelBenderTypeOpcode::TInt4 => Ok(PixelBenderType::TInt4(
|
||||
vals.next().unwrap(),
|
||||
vals.next().unwrap(),
|
||||
vals.next().unwrap(),
|
||||
vals.next().unwrap(),
|
||||
)),
|
||||
_ => unreachable!("Unexpected int kind {kind:?}"),
|
||||
}
|
||||
}
|
||||
} else {
|
||||
panic!("Unexpected object {o:?}")
|
||||
}
|
||||
}
|
||||
_ => panic!("Unexpected value {value:?}"),
|
||||
}
|
||||
}
|
||||
fn as_avm2_value<'gc>(
|
||||
&self,
|
||||
activation: &mut Activation<'_, 'gc>,
|
||||
) -> Result<Value<'gc>, Error<'gc>> {
|
||||
// Flash appears to use a uint/int if the float has no fractional part
|
||||
let cv = |f: f32| -> Value<'gc> {
|
||||
let cv = |f: &f32| -> Value<'gc> {
|
||||
if f.fract() == 0.0 {
|
||||
f64_to_wrapping_i32(f as f64).into()
|
||||
f64_to_wrapping_i32(*f as f64).into()
|
||||
} else {
|
||||
f.into()
|
||||
(*f).into()
|
||||
}
|
||||
};
|
||||
let vals: Vec<Value<'gc>> = match self {
|
||||
PixelBenderType::TString(string) => {
|
||||
return Ok(AvmString::new_utf8(activation.context.gc_context, string).into());
|
||||
}
|
||||
PixelBenderType::TInt(i) => return Ok(i.into()),
|
||||
PixelBenderType::TInt(i) => return Ok((*i).into()),
|
||||
PixelBenderType::TFloat(f) => vec![cv(f)],
|
||||
PixelBenderType::TFloat2(f1, f2) => vec![cv(f1), cv(f2)],
|
||||
PixelBenderType::TFloat3(f1, f2, f3) => vec![cv(f1), cv(f2), cv(f3)],
|
||||
PixelBenderType::TFloat4(f1, f2, f3, f4) => vec![cv(f1), cv(f2), cv(f3), cv(f4)],
|
||||
PixelBenderType::TFloat2x2(floats) => floats.iter().map(|f| cv(*f)).collect(),
|
||||
PixelBenderType::TFloat3x3(floats) => floats.iter().map(|f| cv(*f)).collect(),
|
||||
PixelBenderType::TFloat4x4(floats) => floats.iter().map(|f| cv(*f)).collect(),
|
||||
PixelBenderType::TInt2(i1, i2) => vec![i1.into(), i2.into()],
|
||||
PixelBenderType::TInt3(i1, i2, i3) => vec![i1.into(), i2.into(), i3.into()],
|
||||
PixelBenderType::TFloat2x2(floats) => floats.iter().map(|f| cv(f)).collect(),
|
||||
PixelBenderType::TFloat3x3(floats) => floats.iter().map(|f| cv(f)).collect(),
|
||||
PixelBenderType::TFloat4x4(floats) => floats.iter().map(|f| cv(f)).collect(),
|
||||
PixelBenderType::TInt2(i1, i2) => vec![(*i1).into(), (*i2).into()],
|
||||
PixelBenderType::TInt3(i1, i2, i3) => vec![(*i1).into(), (*i2).into(), (*i3).into()],
|
||||
PixelBenderType::TInt4(i1, i2, i3, i4) => {
|
||||
vec![i1.into(), i2.into(), i3.into(), i4.into()]
|
||||
vec![(*i1).into(), (*i2).into(), (*i3).into(), (*i4).into()]
|
||||
}
|
||||
};
|
||||
let storage = ArrayStorage::from_args(&vals);
|
||||
Ok(ArrayObject::from_storage(activation, storage)?.into())
|
||||
}
|
||||
}
|
||||
|
||||
// FIXME - come up with a way to reduce duplication here
|
||||
#[derive(num_derive::FromPrimitive, Debug, PartialEq)]
|
||||
pub enum PixelBenderTypeOpcode {
|
||||
TFloat = 0x1,
|
||||
TFloat2 = 0x2,
|
||||
TFloat3 = 0x3,
|
||||
TFloat4 = 0x4,
|
||||
TFloat2x2 = 0x5,
|
||||
TFloat3x3 = 0x6,
|
||||
TFloat4x4 = 0x7,
|
||||
TInt = 0x8,
|
||||
TInt2 = 0x9,
|
||||
TInt3 = 0xA,
|
||||
TInt4 = 0xB,
|
||||
TString = 0xC,
|
||||
}
|
||||
|
||||
#[derive(num_derive::FromPrimitive, Debug, PartialEq)]
|
||||
pub enum PixelBenderParamQualifier {
|
||||
Input = 1,
|
||||
Output = 2,
|
||||
}
|
||||
|
||||
impl Display for PixelBenderTypeOpcode {
|
||||
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
|
||||
write!(
|
||||
f,
|
||||
"{}",
|
||||
match self {
|
||||
PixelBenderTypeOpcode::TFloat => "float",
|
||||
PixelBenderTypeOpcode::TFloat2 => "float2",
|
||||
PixelBenderTypeOpcode::TFloat3 => "float3",
|
||||
PixelBenderTypeOpcode::TFloat4 => "float4",
|
||||
PixelBenderTypeOpcode::TFloat2x2 => "matrix2x2",
|
||||
PixelBenderTypeOpcode::TFloat3x3 => "matrix3x3",
|
||||
PixelBenderTypeOpcode::TFloat4x4 => "matrix4x4",
|
||||
PixelBenderTypeOpcode::TInt => "int",
|
||||
PixelBenderTypeOpcode::TInt2 => "int2",
|
||||
PixelBenderTypeOpcode::TInt3 => "int3",
|
||||
PixelBenderTypeOpcode::TInt4 => "int4",
|
||||
PixelBenderTypeOpcode::TString => "string",
|
||||
}
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(num_derive::FromPrimitive, Debug, PartialEq)]
|
||||
pub enum Opcode {
|
||||
Nop = 0x0,
|
||||
Add = 0x1,
|
||||
Sub = 0x2,
|
||||
Mul = 0x3,
|
||||
Rcp = 0x4,
|
||||
Div = 0x5,
|
||||
Atan2 = 0x6,
|
||||
Pow = 0x7,
|
||||
Mod = 0x8,
|
||||
Min = 0x9,
|
||||
Max = 0xA,
|
||||
Step = 0xB,
|
||||
Sin = 0xC,
|
||||
Cos = 0xD,
|
||||
Tan = 0xE,
|
||||
Asin = 0xF,
|
||||
Acos = 0x10,
|
||||
Atan = 0x11,
|
||||
Exp = 0x12,
|
||||
Exp2 = 0x13,
|
||||
Log = 0x14,
|
||||
Log2 = 0x15,
|
||||
Sqrt = 0x16,
|
||||
RSqrt = 0x17,
|
||||
Abs = 0x18,
|
||||
Sign = 0x19,
|
||||
Floor = 0x1A,
|
||||
Ceil = 0x1B,
|
||||
Fract = 0x1C,
|
||||
Mov = 0x1D,
|
||||
FloatToInt = 0x1E,
|
||||
IntToFloat = 0x1F,
|
||||
MatMatMul = 0x20,
|
||||
VecMatMul = 0x21,
|
||||
MatVecMul = 0x22,
|
||||
Normalize = 0x23,
|
||||
Length = 0x24,
|
||||
Distance = 0x25,
|
||||
DotProduct = 0x26,
|
||||
CrossProduct = 0x27,
|
||||
Equal = 0x28,
|
||||
NotEqual = 0x29,
|
||||
LessThan = 0x2A,
|
||||
LessThanEqual = 0x2B,
|
||||
LogicalNot = 0x2C,
|
||||
LogicalAnd = 0x2D,
|
||||
LogicalOr = 0x2E,
|
||||
LogicalXor = 0x2F,
|
||||
SampleNearest = 0x30,
|
||||
SampleLinear = 0x31,
|
||||
LoadIntOrFloat = 0x32,
|
||||
Loop = 0x33,
|
||||
If = 0x34,
|
||||
Else = 0x35,
|
||||
EndIf = 0x36,
|
||||
FloatToBool = 0x37,
|
||||
BoolToFloat = 0x38,
|
||||
IntToBool = 0x39,
|
||||
BoolToInt = 0x3A,
|
||||
VectorEqual = 0x3B,
|
||||
VectorNotEqual = 0x3C,
|
||||
BoolAny = 0x3D,
|
||||
BoolAll = 0x3E,
|
||||
PBJMeta1 = 0xA0,
|
||||
PBJParam = 0xA1,
|
||||
PBJMeta2 = 0xA2,
|
||||
PBJParamTexture = 0xA3,
|
||||
Name = 0xA4,
|
||||
Version = 0xA5,
|
||||
}
|
||||
|
||||
#[derive(Debug, PartialEq)]
|
||||
pub enum Operation {
|
||||
Nop,
|
||||
Normal {
|
||||
opcode: Opcode,
|
||||
dst: u16,
|
||||
mask: u8,
|
||||
src: u32,
|
||||
other: u8,
|
||||
},
|
||||
LoadInt {
|
||||
dst: u16,
|
||||
mask: u8,
|
||||
val: i32,
|
||||
},
|
||||
LoadFloat {
|
||||
dst: u16,
|
||||
mask: u8,
|
||||
val: f32,
|
||||
},
|
||||
If {
|
||||
src: u32,
|
||||
},
|
||||
SampleNearest {
|
||||
dst: u16,
|
||||
src: u32,
|
||||
mask: u8,
|
||||
tf: u8,
|
||||
},
|
||||
SampleLinear {
|
||||
dst: u16,
|
||||
src: u32,
|
||||
mask: u8,
|
||||
tf: u8,
|
||||
},
|
||||
Else,
|
||||
EndIf,
|
||||
}
|
||||
|
||||
#[derive(Debug, PartialEq)]
|
||||
pub struct PixelBenderShader {
|
||||
pub name: String,
|
||||
pub version: i32,
|
||||
pub params: Vec<PixelBenderParam>,
|
||||
pub metadata: Vec<PixelBenderMetadata>,
|
||||
pub operations: Vec<Operation>,
|
||||
}
|
||||
|
||||
#[derive(Debug, PartialEq)]
|
||||
pub enum PixelBenderParam {
|
||||
Normal {
|
||||
qualifier: PixelBenderParamQualifier,
|
||||
param_type: PixelBenderTypeOpcode,
|
||||
reg: u16,
|
||||
mask: u8,
|
||||
name: String,
|
||||
metadata: Vec<PixelBenderMetadata>,
|
||||
},
|
||||
Texture {
|
||||
index: u8,
|
||||
channels: u8,
|
||||
name: String,
|
||||
},
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, PartialEq)]
|
||||
pub struct PixelBenderMetadata {
|
||||
pub key: String,
|
||||
pub value: PixelBenderType,
|
||||
}
|
||||
|
||||
/// Parses PixelBender bytecode
|
||||
pub fn parse_shader(mut data: &[u8]) -> PixelBenderShader {
|
||||
let mut shader = PixelBenderShader {
|
||||
name: String::new(),
|
||||
version: 0,
|
||||
params: Vec::new(),
|
||||
metadata: Vec::new(),
|
||||
operations: Vec::new(),
|
||||
};
|
||||
let data = &mut data;
|
||||
let mut metadata = Vec::new();
|
||||
while !data.is_empty() {
|
||||
read_op(data, &mut shader, &mut metadata).unwrap();
|
||||
}
|
||||
// Any metadata left in the vec is associated with our final parameter.
|
||||
apply_metadata(&mut shader, &mut metadata);
|
||||
shader
|
||||
}
|
||||
|
||||
fn read_op<R: Read>(
|
||||
data: &mut R,
|
||||
shader: &mut PixelBenderShader,
|
||||
metadata: &mut Vec<PixelBenderMetadata>,
|
||||
) -> Result<(), Box<dyn std::error::Error>> {
|
||||
let raw = data.read_u8()?;
|
||||
let opcode = Opcode::from_u8(raw).expect("Unknown opcode");
|
||||
match opcode {
|
||||
Opcode::Nop => {
|
||||
assert_eq!(data.read_u32::<LittleEndian>()?, 0);
|
||||
assert_eq!(data.read_u16::<LittleEndian>()?, 0);
|
||||
shader.operations.push(Operation::Nop);
|
||||
}
|
||||
Opcode::PBJMeta1 | Opcode::PBJMeta2 => {
|
||||
let meta_type = data.read_u8()?;
|
||||
let meta_key = read_string(data)?;
|
||||
let meta_value = read_value(data, PixelBenderTypeOpcode::from_u8(meta_type).unwrap())?;
|
||||
metadata.push(PixelBenderMetadata {
|
||||
key: meta_key,
|
||||
value: meta_value,
|
||||
});
|
||||
}
|
||||
Opcode::PBJParam => {
|
||||
let qualifier = data.read_u8()?;
|
||||
let param_type = data.read_u8()?;
|
||||
let reg = data.read_u16::<LittleEndian>()?;
|
||||
let mask = data.read_u8()?;
|
||||
let name = read_string(data)?;
|
||||
|
||||
let param_type = PixelBenderTypeOpcode::from_u8(param_type).unwrap_or_else(|| {
|
||||
panic!("Unexpected param type {param_type}");
|
||||
});
|
||||
let qualifier = PixelBenderParamQualifier::from_u8(qualifier)
|
||||
.unwrap_or_else(|| panic!("Unexpected param qualifier {qualifier:?}"));
|
||||
apply_metadata(shader, metadata);
|
||||
|
||||
shader.params.push(PixelBenderParam::Normal {
|
||||
qualifier,
|
||||
param_type,
|
||||
reg,
|
||||
mask,
|
||||
name,
|
||||
metadata: Vec::new(),
|
||||
})
|
||||
}
|
||||
Opcode::PBJParamTexture => {
|
||||
let index = data.read_u8()?;
|
||||
let channels = data.read_u8()?;
|
||||
let name = read_string(data)?;
|
||||
apply_metadata(shader, metadata);
|
||||
|
||||
shader.params.push(PixelBenderParam::Texture {
|
||||
index,
|
||||
channels,
|
||||
name,
|
||||
});
|
||||
}
|
||||
Opcode::Name => {
|
||||
let len = data.read_u16::<LittleEndian>()?;
|
||||
let mut string_bytes = vec![0; len as usize];
|
||||
data.read_exact(&mut string_bytes)?;
|
||||
shader.name = String::from_utf8(string_bytes)?;
|
||||
}
|
||||
Opcode::Version => {
|
||||
shader.version = data.read_i32::<LittleEndian>()?;
|
||||
}
|
||||
Opcode::If => {
|
||||
assert_eq!(read_uint24(data)?, 0);
|
||||
let src = read_uint24(data)?;
|
||||
assert_eq!(data.read_u8()?, 0);
|
||||
shader.operations.push(Operation::If { src });
|
||||
}
|
||||
Opcode::Else => {
|
||||
assert_eq!(data.read_u32::<LittleEndian>()?, 0);
|
||||
assert_eq!(read_uint24(data)?, 0);
|
||||
shader.operations.push(Operation::Else);
|
||||
}
|
||||
Opcode::EndIf => {
|
||||
assert_eq!(data.read_u32::<LittleEndian>()?, 0);
|
||||
assert_eq!(read_uint24(data)?, 0);
|
||||
shader.operations.push(Operation::EndIf);
|
||||
}
|
||||
Opcode::LoadIntOrFloat => {
|
||||
let dst = data.read_u16::<LittleEndian>()?;
|
||||
let mask = data.read_u8()?;
|
||||
assert_eq!(mask & 0xF, 0);
|
||||
if dst & 0x8000 != 0 {
|
||||
let val = data.read_i32::<LittleEndian>()?;
|
||||
shader.operations.push(Operation::LoadInt {
|
||||
dst: dst - 0x8000,
|
||||
mask,
|
||||
val,
|
||||
})
|
||||
} else {
|
||||
let val = read_float(data)?;
|
||||
shader
|
||||
.operations
|
||||
.push(Operation::LoadFloat { dst, mask, val })
|
||||
}
|
||||
}
|
||||
Opcode::SampleNearest | Opcode::SampleLinear => {
|
||||
let dst = data.read_u16::<LittleEndian>()?;
|
||||
let mask = data.read_u8()?;
|
||||
let src = read_uint24(data)?;
|
||||
let tf = data.read_u8()?;
|
||||
match opcode {
|
||||
Opcode::SampleNearest => {
|
||||
shader
|
||||
.operations
|
||||
.push(Operation::SampleNearest { dst, mask, src, tf })
|
||||
}
|
||||
Opcode::SampleLinear => {
|
||||
shader
|
||||
.operations
|
||||
.push(Operation::SampleLinear { dst, mask, src, tf })
|
||||
}
|
||||
_ => unreachable!(),
|
||||
}
|
||||
}
|
||||
_ => {
|
||||
let dst = data.read_u16::<LittleEndian>()?;
|
||||
let mask = data.read_u8()?;
|
||||
let src = read_uint24(data)?;
|
||||
assert_eq!(data.read_u8()?, 0, "Unexpected u8 for opcode {opcode:?}");
|
||||
shader.operations.push(Operation::Normal {
|
||||
opcode,
|
||||
dst,
|
||||
mask,
|
||||
src,
|
||||
other: 0,
|
||||
})
|
||||
}
|
||||
};
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn read_string<R: Read>(data: &mut R) -> Result<String, Box<dyn std::error::Error>> {
|
||||
let mut string = String::new();
|
||||
let mut b = data.read_u8()?;
|
||||
while b != 0 {
|
||||
string.push(b as char);
|
||||
b = data.read_u8()?;
|
||||
}
|
||||
Ok(string)
|
||||
}
|
||||
|
||||
fn read_float<R: Read>(data: &mut R) -> Result<f32, Box<dyn std::error::Error>> {
|
||||
Ok(data.read_f32::<BigEndian>()?)
|
||||
}
|
||||
|
||||
fn read_value<R: Read>(
|
||||
data: &mut R,
|
||||
opcode: PixelBenderTypeOpcode,
|
||||
) -> Result<PixelBenderType, Box<dyn std::error::Error>> {
|
||||
match opcode {
|
||||
PixelBenderTypeOpcode::TFloat => Ok(PixelBenderType::TFloat(read_float(data)?)),
|
||||
PixelBenderTypeOpcode::TFloat2 => Ok(PixelBenderType::TFloat2(
|
||||
read_float(data)?,
|
||||
read_float(data)?,
|
||||
)),
|
||||
PixelBenderTypeOpcode::TFloat3 => Ok(PixelBenderType::TFloat3(
|
||||
read_float(data)?,
|
||||
read_float(data)?,
|
||||
read_float(data)?,
|
||||
)),
|
||||
PixelBenderTypeOpcode::TFloat4 => Ok(PixelBenderType::TFloat4(
|
||||
read_float(data)?,
|
||||
read_float(data)?,
|
||||
read_float(data)?,
|
||||
read_float(data)?,
|
||||
)),
|
||||
PixelBenderTypeOpcode::TFloat2x2 => Ok(PixelBenderType::TFloat2x2([
|
||||
read_float(data)?,
|
||||
read_float(data)?,
|
||||
read_float(data)?,
|
||||
read_float(data)?,
|
||||
])),
|
||||
PixelBenderTypeOpcode::TFloat3x3 => {
|
||||
let mut floats: [f32; 9] = [0.0; 9];
|
||||
for float in &mut floats {
|
||||
*float = read_float(data)?;
|
||||
}
|
||||
Ok(PixelBenderType::TFloat3x3(floats))
|
||||
}
|
||||
PixelBenderTypeOpcode::TFloat4x4 => {
|
||||
let mut floats: [f32; 16] = [0.0; 16];
|
||||
for float in &mut floats {
|
||||
*float = read_float(data)?;
|
||||
}
|
||||
Ok(PixelBenderType::TFloat4x4(floats))
|
||||
}
|
||||
PixelBenderTypeOpcode::TInt => Ok(PixelBenderType::TInt(data.read_i16::<LittleEndian>()?)),
|
||||
PixelBenderTypeOpcode::TInt2 => Ok(PixelBenderType::TInt2(
|
||||
data.read_i16::<LittleEndian>()?,
|
||||
data.read_i16::<LittleEndian>()?,
|
||||
)),
|
||||
PixelBenderTypeOpcode::TInt3 => Ok(PixelBenderType::TInt3(
|
||||
data.read_i16::<LittleEndian>()?,
|
||||
data.read_i16::<LittleEndian>()?,
|
||||
data.read_i16::<LittleEndian>()?,
|
||||
)),
|
||||
PixelBenderTypeOpcode::TInt4 => Ok(PixelBenderType::TInt4(
|
||||
data.read_i16::<LittleEndian>()?,
|
||||
data.read_i16::<LittleEndian>()?,
|
||||
data.read_i16::<LittleEndian>()?,
|
||||
data.read_i16::<LittleEndian>()?,
|
||||
)),
|
||||
PixelBenderTypeOpcode::TString => Ok(PixelBenderType::TString(read_string(data)?)),
|
||||
}
|
||||
}
|
||||
|
||||
fn read_uint24<R: Read>(data: &mut R) -> Result<u32, Box<dyn std::error::Error>> {
|
||||
let mut src = data.read_u16::<LittleEndian>()? as u32;
|
||||
src += data.read_u8()? as u32;
|
||||
Ok(src)
|
||||
}
|
||||
|
||||
// The opcodes are laid out like this:
|
||||
//
|
||||
// ```
|
||||
// PBJMeta1 (for overall program)
|
||||
// PBJMeta1 (for overall program)
|
||||
// PBJParam (param 1)
|
||||
// ...
|
||||
// PBJMeta1 (for param 1)
|
||||
// PBJMeta1 (for param 1)
|
||||
// ...
|
||||
// PBJParam (param 2)
|
||||
// ,,,
|
||||
// PBJMeta2 (for param 2)
|
||||
// ```
|
||||
//
|
||||
// The metadata associated with parameter is determined by all of the metadata opcodes
|
||||
// that come after it and before the next parameter opcode. The metadata opcodes
|
||||
// that come before all params are associated with the overall program.
|
||||
|
||||
fn apply_metadata(shader: &mut PixelBenderShader, metadata: &mut Vec<PixelBenderMetadata>) {
|
||||
// Reset the accumulated metadata Vec - we will start accumulating metadata for the next param
|
||||
let metadata = std::mem::take(metadata);
|
||||
if shader.params.is_empty() {
|
||||
shader.metadata = metadata;
|
||||
} else {
|
||||
match shader.params.last_mut().unwrap() {
|
||||
PixelBenderParam::Normal { metadata: meta, .. } => {
|
||||
*meta = metadata;
|
||||
}
|
||||
param => {
|
||||
if !metadata.is_empty() {
|
||||
panic!("Tried to apply metadata to texture parameter {param:?}")
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -67,6 +67,7 @@ fn init() {
|
|||
let subscriber = tracing_subscriber::fmt::Subscriber::builder()
|
||||
.with_env_filter(tracing_subscriber::EnvFilter::from_default_env())
|
||||
.finish();
|
||||
|
||||
#[cfg(feature = "tracy")]
|
||||
let subscriber = {
|
||||
use tracing_subscriber::layer::SubscriberExt;
|
||||
|
|
|
@ -25,6 +25,9 @@ serde = { version = "1.0.164", features = ["derive"] }
|
|||
clap = { version = "4.3.3", features = ["derive"], optional = true }
|
||||
h263-rs-yuv = { git = "https://github.com/ruffle-rs/h263-rs", rev = "d5d78eb251c1ce1f1da57c63db14f0fdc77a4b36"}
|
||||
lru = "0.10.0"
|
||||
num-traits = "0.2"
|
||||
num-derive = "0.3"
|
||||
byteorder = "1.4"
|
||||
|
||||
[dependencies.jpeg-decoder]
|
||||
version = "0.3.0"
|
||||
|
|
|
@ -487,6 +487,22 @@ impl RenderBackend for WebCanvasRenderBackend {
|
|||
}
|
||||
|
||||
fn set_quality(&mut self, _quality: StageQuality) {}
|
||||
|
||||
fn compile_pixelbender_shader(
|
||||
&mut self,
|
||||
_shader: ruffle_render::pixel_bender::PixelBenderShader,
|
||||
) -> Result<ruffle_render::pixel_bender::PixelBenderShaderHandle, Error> {
|
||||
Err(Error::Unimplemented("compile_pixelbender_shader".into()))
|
||||
}
|
||||
|
||||
fn run_pixelbender_shader(
|
||||
&mut self,
|
||||
_handle: ruffle_render::pixel_bender::PixelBenderShaderHandle,
|
||||
_arguments: &[ruffle_render::pixel_bender::PixelBenderShaderArgument],
|
||||
_target: BitmapHandle,
|
||||
) -> Result<Box<dyn SyncHandle>, Error> {
|
||||
Err(Error::Unimplemented("run_pixelbender_shader".into()))
|
||||
}
|
||||
}
|
||||
|
||||
impl CommandHandler for WebCanvasRenderBackend {
|
||||
|
|
|
@ -9,10 +9,10 @@ version.workspace = true
|
|||
|
||||
[dependencies]
|
||||
bitflags = "2.3.1"
|
||||
naga = "0.12.2"
|
||||
naga = { workspace = true }
|
||||
num-derive = "0.3.3"
|
||||
num-traits = "0.2.15"
|
||||
|
||||
[dev-dependencies]
|
||||
insta = "1.29.0"
|
||||
naga = { version = "0.12.2", features = ["wgsl-out", "validate"] }
|
||||
naga = { workspace = true, features = ["wgsl-out", "validate"] }
|
||||
|
|
|
@ -0,0 +1,15 @@
|
|||
[package]
|
||||
name = "naga-pixelbender"
|
||||
authors.workspace = true
|
||||
edition.workspace = true
|
||||
homepage.workspace = true
|
||||
license.workspace = true
|
||||
repository.workspace = true
|
||||
version.workspace = true
|
||||
|
||||
[dependencies]
|
||||
ruffle_render = { path = "../" }
|
||||
naga = { workspace = true }
|
||||
anyhow = "1.0.71"
|
||||
bitflags = "2.3.1"
|
||||
|
File diff suppressed because it is too large
Load Diff
|
@ -4,6 +4,7 @@ use crate::bitmap::{Bitmap, BitmapHandle, BitmapSource, PixelRegion, SyncHandle}
|
|||
use crate::commands::CommandList;
|
||||
use crate::error::Error;
|
||||
use crate::filters::Filter;
|
||||
use crate::pixel_bender::{PixelBenderShader, PixelBenderShaderArgument, PixelBenderShaderHandle};
|
||||
use crate::quality::StageQuality;
|
||||
use crate::shape_utils::DistilledShape;
|
||||
use downcast_rs::{impl_downcast, Downcast};
|
||||
|
@ -75,6 +76,18 @@ pub trait RenderBackend: Downcast {
|
|||
fn name(&self) -> &'static str;
|
||||
|
||||
fn set_quality(&mut self, quality: StageQuality);
|
||||
|
||||
fn compile_pixelbender_shader(
|
||||
&mut self,
|
||||
shader: PixelBenderShader,
|
||||
) -> Result<PixelBenderShaderHandle, Error>;
|
||||
|
||||
fn run_pixelbender_shader(
|
||||
&mut self,
|
||||
handle: PixelBenderShaderHandle,
|
||||
arguments: &[PixelBenderShaderArgument],
|
||||
target: BitmapHandle,
|
||||
) -> Result<Box<dyn SyncHandle>, Error>;
|
||||
}
|
||||
impl_downcast!(RenderBackend);
|
||||
|
||||
|
|
|
@ -7,6 +7,7 @@ use crate::bitmap::{
|
|||
};
|
||||
use crate::commands::CommandList;
|
||||
use crate::error::Error;
|
||||
use crate::pixel_bender::{PixelBenderShader, PixelBenderShaderArgument, PixelBenderShaderHandle};
|
||||
use crate::quality::StageQuality;
|
||||
use crate::shape_utils::DistilledShape;
|
||||
use swf::Color;
|
||||
|
@ -98,4 +99,22 @@ impl RenderBackend for NullRenderer {
|
|||
}
|
||||
|
||||
fn set_quality(&mut self, _quality: StageQuality) {}
|
||||
|
||||
fn run_pixelbender_shader(
|
||||
&mut self,
|
||||
_shader: PixelBenderShaderHandle,
|
||||
_arguments: &[PixelBenderShaderArgument],
|
||||
_target: BitmapHandle,
|
||||
) -> Result<Box<dyn SyncHandle>, Error> {
|
||||
Err(Error::Unimplemented("Pixel bender shader".into()))
|
||||
}
|
||||
|
||||
fn compile_pixelbender_shader(
|
||||
&mut self,
|
||||
_shader: PixelBenderShader,
|
||||
) -> Result<PixelBenderShaderHandle, Error> {
|
||||
Err(Error::Unimplemented(
|
||||
"Pixel bender shader compilation".into(),
|
||||
))
|
||||
}
|
||||
}
|
||||
|
|
|
@ -5,6 +5,7 @@ pub mod bitmap;
|
|||
pub mod error;
|
||||
pub mod filters;
|
||||
pub mod matrix;
|
||||
pub mod pixel_bender;
|
||||
pub mod shape_utils;
|
||||
pub mod transform;
|
||||
pub mod utils;
|
||||
|
|
|
@ -0,0 +1,636 @@
|
|||
//! Pixel bender bytecode parsing code.
|
||||
//! This is heavily based on https://github.com/jamesward/pbjas and https://github.com/HaxeFoundation/format/tree/master/format/pbj
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests;
|
||||
|
||||
use byteorder::{BigEndian, LittleEndian, ReadBytesExt};
|
||||
use downcast_rs::{impl_downcast, Downcast};
|
||||
use gc_arena::Collect;
|
||||
use num_traits::FromPrimitive;
|
||||
use std::{
|
||||
fmt::{Debug, Display, Formatter},
|
||||
io::Read,
|
||||
sync::Arc,
|
||||
};
|
||||
|
||||
use crate::bitmap::BitmapHandle;
|
||||
|
||||
/// The name of a special parameter, which gets automatically filled in with the coordinates
|
||||
/// of the pixel being processed.
|
||||
pub const OUT_COORD_NAME: &str = "_OutCoord";
|
||||
|
||||
#[derive(Clone, Debug, Collect)]
|
||||
#[collect(require_static)]
|
||||
pub struct PixelBenderShaderHandle(pub Arc<dyn PixelBenderShaderImpl>);
|
||||
|
||||
pub trait PixelBenderShaderImpl: Downcast + Debug {
|
||||
fn parsed_shader(&self) -> &PixelBenderShader;
|
||||
}
|
||||
impl_downcast!(PixelBenderShaderImpl);
|
||||
|
||||
#[repr(u8)]
|
||||
#[derive(Debug, Clone, PartialEq)]
|
||||
pub enum PixelBenderType {
|
||||
TFloat(f32) = 0x1,
|
||||
TFloat2(f32, f32) = 0x2,
|
||||
TFloat3(f32, f32, f32) = 0x3,
|
||||
TFloat4(f32, f32, f32, f32) = 0x4,
|
||||
TFloat2x2([f32; 4]) = 0x5,
|
||||
TFloat3x3([f32; 9]) = 0x6,
|
||||
TFloat4x4([f32; 16]) = 0x7,
|
||||
TInt(i16) = 0x8,
|
||||
TInt2(i16, i16) = 0x9,
|
||||
TInt3(i16, i16, i16) = 0xA,
|
||||
TInt4(i16, i16, i16, i16) = 0xB,
|
||||
TString(String) = 0xC,
|
||||
}
|
||||
|
||||
// FIXME - come up with a way to reduce duplication here
|
||||
#[derive(num_derive::FromPrimitive, Debug, PartialEq, Clone, Copy)]
|
||||
pub enum PixelBenderTypeOpcode {
|
||||
TFloat = 0x1,
|
||||
TFloat2 = 0x2,
|
||||
TFloat3 = 0x3,
|
||||
TFloat4 = 0x4,
|
||||
TFloat2x2 = 0x5,
|
||||
TFloat3x3 = 0x6,
|
||||
TFloat4x4 = 0x7,
|
||||
TInt = 0x8,
|
||||
TInt2 = 0x9,
|
||||
TInt3 = 0xA,
|
||||
TInt4 = 0xB,
|
||||
TString = 0xC,
|
||||
}
|
||||
|
||||
#[derive(Debug, PartialEq, Copy, Clone)]
|
||||
pub enum PixelBenderRegChannel {
|
||||
R = 0,
|
||||
G = 1,
|
||||
B = 2,
|
||||
A = 3,
|
||||
}
|
||||
|
||||
impl PixelBenderRegChannel {
|
||||
pub const RGBA: [PixelBenderRegChannel; 4] = [
|
||||
PixelBenderRegChannel::R,
|
||||
PixelBenderRegChannel::G,
|
||||
PixelBenderRegChannel::B,
|
||||
PixelBenderRegChannel::A,
|
||||
];
|
||||
}
|
||||
|
||||
#[derive(Debug, PartialEq, Clone)]
|
||||
pub struct PixelBenderReg {
|
||||
pub index: u32,
|
||||
pub channels: Vec<PixelBenderRegChannel>,
|
||||
pub kind: PixelBenderRegKind,
|
||||
}
|
||||
|
||||
#[derive(Debug, PartialEq, Clone, Copy)]
|
||||
pub enum PixelBenderRegKind {
|
||||
Float,
|
||||
Int,
|
||||
}
|
||||
|
||||
#[derive(num_derive::FromPrimitive, Debug, PartialEq, Clone, Copy)]
|
||||
pub enum PixelBenderParamQualifier {
|
||||
Input = 1,
|
||||
Output = 2,
|
||||
}
|
||||
|
||||
impl Display for PixelBenderTypeOpcode {
|
||||
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
|
||||
write!(
|
||||
f,
|
||||
"{}",
|
||||
match self {
|
||||
PixelBenderTypeOpcode::TFloat => "float",
|
||||
PixelBenderTypeOpcode::TFloat2 => "float2",
|
||||
PixelBenderTypeOpcode::TFloat3 => "float3",
|
||||
PixelBenderTypeOpcode::TFloat4 => "float4",
|
||||
PixelBenderTypeOpcode::TFloat2x2 => "matrix2x2",
|
||||
PixelBenderTypeOpcode::TFloat3x3 => "matrix3x3",
|
||||
PixelBenderTypeOpcode::TFloat4x4 => "matrix4x4",
|
||||
PixelBenderTypeOpcode::TInt => "int",
|
||||
PixelBenderTypeOpcode::TInt2 => "int2",
|
||||
PixelBenderTypeOpcode::TInt3 => "int3",
|
||||
PixelBenderTypeOpcode::TInt4 => "int4",
|
||||
PixelBenderTypeOpcode::TString => "string",
|
||||
}
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(num_derive::FromPrimitive, Debug, PartialEq, Clone, Copy)]
|
||||
pub enum Opcode {
|
||||
Nop = 0x0,
|
||||
Add = 0x1,
|
||||
Sub = 0x2,
|
||||
Mul = 0x3,
|
||||
Rcp = 0x4,
|
||||
Div = 0x5,
|
||||
Atan2 = 0x6,
|
||||
Pow = 0x7,
|
||||
Mod = 0x8,
|
||||
Min = 0x9,
|
||||
Max = 0xA,
|
||||
Step = 0xB,
|
||||
Sin = 0xC,
|
||||
Cos = 0xD,
|
||||
Tan = 0xE,
|
||||
Asin = 0xF,
|
||||
Acos = 0x10,
|
||||
Atan = 0x11,
|
||||
Exp = 0x12,
|
||||
Exp2 = 0x13,
|
||||
Log = 0x14,
|
||||
Log2 = 0x15,
|
||||
Sqrt = 0x16,
|
||||
RSqrt = 0x17,
|
||||
Abs = 0x18,
|
||||
Sign = 0x19,
|
||||
Floor = 0x1A,
|
||||
Ceil = 0x1B,
|
||||
Fract = 0x1C,
|
||||
Mov = 0x1D,
|
||||
FloatToInt = 0x1E,
|
||||
IntToFloat = 0x1F,
|
||||
MatMatMul = 0x20,
|
||||
VecMatMul = 0x21,
|
||||
MatVecMul = 0x22,
|
||||
Normalize = 0x23,
|
||||
Length = 0x24,
|
||||
Distance = 0x25,
|
||||
DotProduct = 0x26,
|
||||
CrossProduct = 0x27,
|
||||
Equal = 0x28,
|
||||
NotEqual = 0x29,
|
||||
LessThan = 0x2A,
|
||||
LessThanEqual = 0x2B,
|
||||
LogicalNot = 0x2C,
|
||||
LogicalAnd = 0x2D,
|
||||
LogicalOr = 0x2E,
|
||||
LogicalXor = 0x2F,
|
||||
SampleNearest = 0x30,
|
||||
SampleLinear = 0x31,
|
||||
LoadIntOrFloat = 0x32,
|
||||
Loop = 0x33,
|
||||
If = 0x34,
|
||||
Else = 0x35,
|
||||
EndIf = 0x36,
|
||||
FloatToBool = 0x37,
|
||||
BoolToFloat = 0x38,
|
||||
IntToBool = 0x39,
|
||||
BoolToInt = 0x3A,
|
||||
VectorEqual = 0x3B,
|
||||
VectorNotEqual = 0x3C,
|
||||
BoolAny = 0x3D,
|
||||
BoolAll = 0x3E,
|
||||
PBJMeta1 = 0xA0,
|
||||
PBJParam = 0xA1,
|
||||
PBJMeta2 = 0xA2,
|
||||
PBJParamTexture = 0xA3,
|
||||
Name = 0xA4,
|
||||
Version = 0xA5,
|
||||
}
|
||||
|
||||
#[derive(Debug, PartialEq, Clone)]
|
||||
pub enum Operation {
|
||||
Nop,
|
||||
Normal {
|
||||
opcode: Opcode,
|
||||
dst: PixelBenderReg,
|
||||
src: PixelBenderReg,
|
||||
},
|
||||
LoadInt {
|
||||
dst: PixelBenderReg,
|
||||
val: i32,
|
||||
},
|
||||
LoadFloat {
|
||||
dst: PixelBenderReg,
|
||||
val: f32,
|
||||
},
|
||||
If {
|
||||
src: PixelBenderReg,
|
||||
},
|
||||
SampleNearest {
|
||||
dst: PixelBenderReg,
|
||||
src: PixelBenderReg,
|
||||
tf: u8,
|
||||
},
|
||||
SampleLinear {
|
||||
dst: PixelBenderReg,
|
||||
src: PixelBenderReg,
|
||||
tf: u8,
|
||||
},
|
||||
Else,
|
||||
EndIf,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone)]
|
||||
pub enum PixelBenderShaderArgument {
|
||||
ImageInput {
|
||||
index: u8,
|
||||
channels: u8,
|
||||
name: String,
|
||||
texture: BitmapHandle,
|
||||
},
|
||||
ValueInput {
|
||||
index: u8,
|
||||
value: PixelBenderType,
|
||||
},
|
||||
}
|
||||
|
||||
#[derive(Debug, PartialEq, Clone)]
|
||||
pub struct PixelBenderShader {
|
||||
pub name: String,
|
||||
pub version: i32,
|
||||
pub params: Vec<PixelBenderParam>,
|
||||
pub metadata: Vec<PixelBenderMetadata>,
|
||||
pub operations: Vec<Operation>,
|
||||
}
|
||||
|
||||
#[derive(Debug, PartialEq, Clone)]
|
||||
pub enum PixelBenderParam {
|
||||
Normal {
|
||||
qualifier: PixelBenderParamQualifier,
|
||||
param_type: PixelBenderTypeOpcode,
|
||||
reg: PixelBenderReg,
|
||||
name: String,
|
||||
metadata: Vec<PixelBenderMetadata>,
|
||||
},
|
||||
Texture {
|
||||
index: u8,
|
||||
channels: u8,
|
||||
name: String,
|
||||
},
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, PartialEq)]
|
||||
pub struct PixelBenderMetadata {
|
||||
pub key: String,
|
||||
pub value: PixelBenderType,
|
||||
}
|
||||
|
||||
/// Parses PixelBender bytecode
|
||||
pub fn parse_shader(mut data: &[u8]) -> Result<PixelBenderShader, Box<dyn std::error::Error>> {
|
||||
let mut shader = PixelBenderShader {
|
||||
name: String::new(),
|
||||
version: 0,
|
||||
params: Vec::new(),
|
||||
metadata: Vec::new(),
|
||||
operations: Vec::new(),
|
||||
};
|
||||
let data = &mut data;
|
||||
let mut metadata = Vec::new();
|
||||
while !data.is_empty() {
|
||||
read_op(data, &mut shader, &mut metadata)?;
|
||||
}
|
||||
// Any metadata left in the vec is associated with our final parameter.
|
||||
apply_metadata(&mut shader, &mut metadata);
|
||||
Ok(shader)
|
||||
}
|
||||
|
||||
fn read_src_reg(val: u32, size: u8) -> Result<PixelBenderReg, Box<dyn std::error::Error>> {
|
||||
const CHANNELS: [PixelBenderRegChannel; 4] = [
|
||||
PixelBenderRegChannel::R,
|
||||
PixelBenderRegChannel::G,
|
||||
PixelBenderRegChannel::B,
|
||||
PixelBenderRegChannel::A,
|
||||
];
|
||||
|
||||
let swizzle = val >> 16;
|
||||
let mut channels = Vec::new();
|
||||
for i in 0..size {
|
||||
channels.push(CHANNELS[(swizzle >> (6 - i * 2) & 3) as usize])
|
||||
}
|
||||
|
||||
let kind = if val & 0x8000 != 0 {
|
||||
PixelBenderRegKind::Int
|
||||
} else {
|
||||
PixelBenderRegKind::Float
|
||||
};
|
||||
|
||||
Ok(PixelBenderReg {
|
||||
// Mask off the 0x8000 bit
|
||||
index: val & 0x7FFF,
|
||||
channels,
|
||||
kind,
|
||||
})
|
||||
}
|
||||
|
||||
fn read_dst_reg(val: u16, mask: u8) -> Result<PixelBenderReg, Box<dyn std::error::Error>> {
|
||||
let mut channels = Vec::new();
|
||||
if mask & 0x8 != 0 {
|
||||
channels.push(PixelBenderRegChannel::R);
|
||||
}
|
||||
if mask & 0x4 != 0 {
|
||||
channels.push(PixelBenderRegChannel::G);
|
||||
}
|
||||
if mask & 0x2 != 0 {
|
||||
channels.push(PixelBenderRegChannel::B);
|
||||
}
|
||||
if mask & 0x1 != 0 {
|
||||
channels.push(PixelBenderRegChannel::A);
|
||||
}
|
||||
|
||||
let kind = if val & 0x8000 != 0 {
|
||||
PixelBenderRegKind::Int
|
||||
} else {
|
||||
PixelBenderRegKind::Float
|
||||
};
|
||||
|
||||
Ok(PixelBenderReg {
|
||||
// Mask off the 0x8000 bit
|
||||
index: (val & 0x7FFF) as u32,
|
||||
channels,
|
||||
kind,
|
||||
})
|
||||
}
|
||||
|
||||
fn read_op<R: Read>(
|
||||
data: &mut R,
|
||||
shader: &mut PixelBenderShader,
|
||||
metadata: &mut Vec<PixelBenderMetadata>,
|
||||
) -> Result<(), Box<dyn std::error::Error>> {
|
||||
let raw = data.read_u8()?;
|
||||
let opcode = Opcode::from_u8(raw).expect("Unknown opcode");
|
||||
match opcode {
|
||||
Opcode::Nop => {
|
||||
assert_eq!(data.read_u32::<LittleEndian>()?, 0);
|
||||
assert_eq!(data.read_u16::<LittleEndian>()?, 0);
|
||||
shader.operations.push(Operation::Nop);
|
||||
}
|
||||
Opcode::PBJMeta1 | Opcode::PBJMeta2 => {
|
||||
let meta_type = data.read_u8()?;
|
||||
let meta_key = read_string(data)?;
|
||||
let meta_value = read_value(
|
||||
data,
|
||||
PixelBenderTypeOpcode::from_u8(meta_type)
|
||||
.unwrap_or_else(|| panic!("Unexpected meta type {meta_type}")),
|
||||
)?;
|
||||
metadata.push(PixelBenderMetadata {
|
||||
key: meta_key,
|
||||
value: meta_value,
|
||||
});
|
||||
}
|
||||
Opcode::PBJParam => {
|
||||
let qualifier = data.read_u8()?;
|
||||
let param_type = data.read_u8()?;
|
||||
let reg = data.read_u16::<LittleEndian>()?;
|
||||
let mask = data.read_u8()?;
|
||||
let name = read_string(data)?;
|
||||
|
||||
let param_type = PixelBenderTypeOpcode::from_u8(param_type).unwrap_or_else(|| {
|
||||
panic!("Unexpected param type {param_type}");
|
||||
});
|
||||
let qualifier = PixelBenderParamQualifier::from_u8(qualifier)
|
||||
.unwrap_or_else(|| panic!("Unexpected param qualifier {qualifier:?}"));
|
||||
apply_metadata(shader, metadata);
|
||||
|
||||
match param_type {
|
||||
PixelBenderTypeOpcode::TFloat2x2
|
||||
| PixelBenderTypeOpcode::TFloat3x3
|
||||
| PixelBenderTypeOpcode::TFloat4x4 => {
|
||||
panic!("Unsupported param type {param_type:?}");
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
|
||||
let dst_reg = read_dst_reg(reg, mask)?;
|
||||
|
||||
shader.params.push(PixelBenderParam::Normal {
|
||||
qualifier,
|
||||
param_type,
|
||||
reg: dst_reg,
|
||||
name,
|
||||
metadata: Vec::new(),
|
||||
})
|
||||
}
|
||||
Opcode::PBJParamTexture => {
|
||||
let index = data.read_u8()?;
|
||||
let channels = data.read_u8()?;
|
||||
let name = read_string(data)?;
|
||||
apply_metadata(shader, metadata);
|
||||
|
||||
shader.params.push(PixelBenderParam::Texture {
|
||||
index,
|
||||
channels,
|
||||
name,
|
||||
});
|
||||
}
|
||||
Opcode::Name => {
|
||||
let len = data.read_u16::<LittleEndian>()?;
|
||||
let mut string_bytes = vec![0; len as usize];
|
||||
data.read_exact(&mut string_bytes)?;
|
||||
shader.name = String::from_utf8(string_bytes)?;
|
||||
}
|
||||
Opcode::Version => {
|
||||
shader.version = data.read_i32::<LittleEndian>()?;
|
||||
}
|
||||
Opcode::If => {
|
||||
assert_eq!(read_uint24(data)?, 0);
|
||||
let src = read_uint24(data)?;
|
||||
assert_eq!(data.read_u8()?, 0);
|
||||
let src_reg = read_src_reg(src, 1)?;
|
||||
shader.operations.push(Operation::If { src: src_reg });
|
||||
}
|
||||
Opcode::Else => {
|
||||
assert_eq!(data.read_u32::<LittleEndian>()?, 0);
|
||||
assert_eq!(read_uint24(data)?, 0);
|
||||
shader.operations.push(Operation::Else);
|
||||
}
|
||||
Opcode::EndIf => {
|
||||
assert_eq!(data.read_u32::<LittleEndian>()?, 0);
|
||||
assert_eq!(read_uint24(data)?, 0);
|
||||
shader.operations.push(Operation::EndIf);
|
||||
}
|
||||
Opcode::LoadIntOrFloat => {
|
||||
let dst = data.read_u16::<LittleEndian>()?;
|
||||
let mask = data.read_u8()?;
|
||||
assert_eq!(mask & 0xF, 0);
|
||||
let dst_reg = read_dst_reg(dst, mask >> 4)?;
|
||||
match dst_reg.kind {
|
||||
PixelBenderRegKind::Float => {
|
||||
let val = read_float(data)?;
|
||||
shader
|
||||
.operations
|
||||
.push(Operation::LoadFloat { dst: dst_reg, val })
|
||||
}
|
||||
PixelBenderRegKind::Int => {
|
||||
let val = data.read_i32::<LittleEndian>()?;
|
||||
shader
|
||||
.operations
|
||||
.push(Operation::LoadInt { dst: dst_reg, val })
|
||||
}
|
||||
}
|
||||
}
|
||||
Opcode::SampleNearest | Opcode::SampleLinear => {
|
||||
let dst = data.read_u16::<LittleEndian>()?;
|
||||
let mask = data.read_u8()?;
|
||||
let src = read_uint24(data)?;
|
||||
let tf = data.read_u8()?;
|
||||
|
||||
let dst_reg = read_dst_reg(dst, mask >> 4)?;
|
||||
let src_reg = read_src_reg(src, 2)?;
|
||||
|
||||
match opcode {
|
||||
Opcode::SampleNearest => shader.operations.push(Operation::SampleNearest {
|
||||
dst: dst_reg,
|
||||
src: src_reg,
|
||||
tf,
|
||||
}),
|
||||
Opcode::SampleLinear => shader.operations.push(Operation::SampleLinear {
|
||||
dst: dst_reg,
|
||||
src: src_reg,
|
||||
tf,
|
||||
}),
|
||||
_ => unreachable!(),
|
||||
}
|
||||
}
|
||||
_ => {
|
||||
let dst = data.read_u16::<LittleEndian>()?;
|
||||
let mut mask = data.read_u8()?;
|
||||
let size = (mask & 0x3) + 1;
|
||||
let matrix = (mask >> 2) & 3;
|
||||
let src = read_uint24(data)?;
|
||||
assert_eq!(data.read_u8()?, 0, "Unexpected u8 for opcode {opcode:?}");
|
||||
mask >>= 4;
|
||||
|
||||
let src_reg = read_src_reg(src, size)?;
|
||||
let dst_reg = if matrix != 0 {
|
||||
assert_eq!(src >> 16, 0);
|
||||
assert_eq!(size, 1);
|
||||
panic!("Matrix with mask {mask:b} matrix {matrix:b}");
|
||||
} else {
|
||||
read_dst_reg(dst, mask)?
|
||||
};
|
||||
shader.operations.push(Operation::Normal {
|
||||
opcode,
|
||||
dst: dst_reg,
|
||||
src: src_reg,
|
||||
})
|
||||
}
|
||||
};
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn read_string<R: Read>(data: &mut R) -> Result<String, Box<dyn std::error::Error>> {
|
||||
let mut string = String::new();
|
||||
let mut b = data.read_u8()?;
|
||||
while b != 0 {
|
||||
string.push(b as char);
|
||||
b = data.read_u8()?;
|
||||
}
|
||||
Ok(string)
|
||||
}
|
||||
|
||||
fn read_float<R: Read>(data: &mut R) -> Result<f32, Box<dyn std::error::Error>> {
|
||||
Ok(data.read_f32::<BigEndian>()?)
|
||||
}
|
||||
|
||||
fn read_value<R: Read>(
|
||||
data: &mut R,
|
||||
opcode: PixelBenderTypeOpcode,
|
||||
) -> Result<PixelBenderType, Box<dyn std::error::Error>> {
|
||||
match opcode {
|
||||
PixelBenderTypeOpcode::TFloat => Ok(PixelBenderType::TFloat(read_float(data)?)),
|
||||
PixelBenderTypeOpcode::TFloat2 => Ok(PixelBenderType::TFloat2(
|
||||
read_float(data)?,
|
||||
read_float(data)?,
|
||||
)),
|
||||
PixelBenderTypeOpcode::TFloat3 => Ok(PixelBenderType::TFloat3(
|
||||
read_float(data)?,
|
||||
read_float(data)?,
|
||||
read_float(data)?,
|
||||
)),
|
||||
PixelBenderTypeOpcode::TFloat4 => Ok(PixelBenderType::TFloat4(
|
||||
read_float(data)?,
|
||||
read_float(data)?,
|
||||
read_float(data)?,
|
||||
read_float(data)?,
|
||||
)),
|
||||
PixelBenderTypeOpcode::TFloat2x2 => Ok(PixelBenderType::TFloat2x2([
|
||||
read_float(data)?,
|
||||
read_float(data)?,
|
||||
read_float(data)?,
|
||||
read_float(data)?,
|
||||
])),
|
||||
PixelBenderTypeOpcode::TFloat3x3 => {
|
||||
let mut floats: [f32; 9] = [0.0; 9];
|
||||
for float in &mut floats {
|
||||
*float = read_float(data)?;
|
||||
}
|
||||
Ok(PixelBenderType::TFloat3x3(floats))
|
||||
}
|
||||
PixelBenderTypeOpcode::TFloat4x4 => {
|
||||
let mut floats: [f32; 16] = [0.0; 16];
|
||||
for float in &mut floats {
|
||||
*float = read_float(data)?;
|
||||
}
|
||||
Ok(PixelBenderType::TFloat4x4(floats))
|
||||
}
|
||||
PixelBenderTypeOpcode::TInt => Ok(PixelBenderType::TInt(data.read_i16::<LittleEndian>()?)),
|
||||
PixelBenderTypeOpcode::TInt2 => Ok(PixelBenderType::TInt2(
|
||||
data.read_i16::<LittleEndian>()?,
|
||||
data.read_i16::<LittleEndian>()?,
|
||||
)),
|
||||
PixelBenderTypeOpcode::TInt3 => Ok(PixelBenderType::TInt3(
|
||||
data.read_i16::<LittleEndian>()?,
|
||||
data.read_i16::<LittleEndian>()?,
|
||||
data.read_i16::<LittleEndian>()?,
|
||||
)),
|
||||
PixelBenderTypeOpcode::TInt4 => Ok(PixelBenderType::TInt4(
|
||||
data.read_i16::<LittleEndian>()?,
|
||||
data.read_i16::<LittleEndian>()?,
|
||||
data.read_i16::<LittleEndian>()?,
|
||||
data.read_i16::<LittleEndian>()?,
|
||||
)),
|
||||
PixelBenderTypeOpcode::TString => Ok(PixelBenderType::TString(read_string(data)?)),
|
||||
}
|
||||
}
|
||||
|
||||
fn read_uint24<R: Read>(data: &mut R) -> Result<u32, Box<dyn std::error::Error>> {
|
||||
let ch1 = data.read_u8()? as u32;
|
||||
let ch2 = data.read_u8()? as u32;
|
||||
let ch3 = data.read_u8()? as u32;
|
||||
Ok(ch1 | (ch2 << 8) | (ch3 << 16))
|
||||
}
|
||||
|
||||
// The opcodes are laid out like this:
|
||||
//
|
||||
// ```
|
||||
// PBJMeta1 (for overall program)
|
||||
// PBJMeta1 (for overall program)
|
||||
// PBJParam (param 1)
|
||||
// ...
|
||||
// PBJMeta1 (for param 1)
|
||||
// PBJMeta1 (for param 1)
|
||||
// ...
|
||||
// PBJParam (param 2)
|
||||
// ,,,
|
||||
// PBJMeta2 (for param 2)
|
||||
// ```
|
||||
//
|
||||
// The metadata associated with parameter is determined by all of the metadata opcodes
|
||||
// that come after it and before the next parameter opcode. The metadata opcodes
|
||||
// that come before all params are associated with the overall program.
|
||||
|
||||
fn apply_metadata(shader: &mut PixelBenderShader, metadata: &mut Vec<PixelBenderMetadata>) {
|
||||
// Reset the accumulated metadata Vec - we will start accumulating metadata for the next param
|
||||
let metadata = std::mem::take(metadata);
|
||||
match shader.params.last_mut() {
|
||||
Some(PixelBenderParam::Normal { metadata: meta, .. }) => {
|
||||
*meta = metadata;
|
||||
}
|
||||
Some(param) => {
|
||||
if !metadata.is_empty() {
|
||||
panic!("Tried to apply metadata to texture parameter {param:?}")
|
||||
}
|
||||
}
|
||||
None => {
|
||||
shader.metadata = metadata;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,6 +1,7 @@
|
|||
use crate::pixel_bender::{
|
||||
Opcode, Operation, PixelBenderMetadata, PixelBenderParam, PixelBenderParamQualifier,
|
||||
PixelBenderShader, PixelBenderType, PixelBenderTypeOpcode,
|
||||
PixelBenderReg, PixelBenderRegChannel, PixelBenderRegKind, PixelBenderShader, PixelBenderType,
|
||||
PixelBenderTypeOpcode,
|
||||
};
|
||||
|
||||
use super::parse_shader;
|
||||
|
@ -42,8 +43,11 @@ fn simple_shader() {
|
|||
PixelBenderParam::Normal {
|
||||
qualifier: PixelBenderParamQualifier::Input,
|
||||
param_type: PixelBenderTypeOpcode::TFloat2,
|
||||
reg: 0,
|
||||
mask: 12,
|
||||
reg: PixelBenderReg {
|
||||
index: 0,
|
||||
channels: vec![PixelBenderRegChannel::R, PixelBenderRegChannel::G],
|
||||
kind: PixelBenderRegKind::Float,
|
||||
},
|
||||
name: "_OutCoord".to_string(),
|
||||
metadata: vec![],
|
||||
},
|
||||
|
@ -55,16 +59,22 @@ fn simple_shader() {
|
|||
PixelBenderParam::Normal {
|
||||
qualifier: PixelBenderParamQualifier::Output,
|
||||
param_type: PixelBenderTypeOpcode::TFloat4,
|
||||
reg: 1,
|
||||
mask: 15,
|
||||
reg: PixelBenderReg {
|
||||
index: 1,
|
||||
channels: PixelBenderRegChannel::RGBA.to_vec(),
|
||||
kind: PixelBenderRegKind::Float,
|
||||
},
|
||||
name: "dst".to_string(),
|
||||
metadata: vec![],
|
||||
},
|
||||
PixelBenderParam::Normal {
|
||||
qualifier: PixelBenderParamQualifier::Input,
|
||||
param_type: PixelBenderTypeOpcode::TFloat2,
|
||||
reg: 0,
|
||||
mask: 3,
|
||||
reg: PixelBenderReg {
|
||||
index: 0,
|
||||
channels: vec![PixelBenderRegChannel::B, PixelBenderRegChannel::A],
|
||||
kind: PixelBenderRegKind::Float,
|
||||
},
|
||||
name: "size".to_string(),
|
||||
metadata: vec![
|
||||
PixelBenderMetadata {
|
||||
|
@ -90,8 +100,11 @@ fn simple_shader() {
|
|||
PixelBenderParam::Normal {
|
||||
qualifier: PixelBenderParamQualifier::Input,
|
||||
param_type: PixelBenderTypeOpcode::TFloat,
|
||||
reg: 2,
|
||||
mask: 8,
|
||||
reg: PixelBenderReg {
|
||||
index: 2,
|
||||
channels: vec![PixelBenderRegChannel::R],
|
||||
kind: PixelBenderRegKind::Float,
|
||||
},
|
||||
name: "radius".to_string(),
|
||||
metadata: vec![
|
||||
PixelBenderMetadata {
|
||||
|
@ -136,103 +149,197 @@ fn simple_shader() {
|
|||
operations: vec![
|
||||
Operation::Normal {
|
||||
opcode: Opcode::Rcp,
|
||||
dst: 2,
|
||||
mask: 64,
|
||||
src: 2,
|
||||
other: 0,
|
||||
dst: PixelBenderReg {
|
||||
index: 2,
|
||||
channels: vec![PixelBenderRegChannel::G],
|
||||
kind: PixelBenderRegKind::Float,
|
||||
},
|
||||
src: PixelBenderReg {
|
||||
index: 2,
|
||||
channels: vec![PixelBenderRegChannel::R],
|
||||
kind: PixelBenderRegKind::Float,
|
||||
},
|
||||
},
|
||||
Operation::Normal {
|
||||
opcode: Opcode::Mul,
|
||||
dst: 2,
|
||||
mask: 64,
|
||||
src: 2,
|
||||
other: 0,
|
||||
dst: PixelBenderReg {
|
||||
index: 2,
|
||||
channels: vec![PixelBenderRegChannel::G],
|
||||
kind: PixelBenderRegKind::Float,
|
||||
},
|
||||
src: PixelBenderReg {
|
||||
index: 2,
|
||||
channels: vec![PixelBenderRegChannel::R],
|
||||
kind: PixelBenderRegKind::Float,
|
||||
},
|
||||
},
|
||||
Operation::Normal {
|
||||
opcode: Opcode::Rcp,
|
||||
dst: 2,
|
||||
mask: 49,
|
||||
src: 176,
|
||||
other: 0,
|
||||
dst: PixelBenderReg {
|
||||
index: 2,
|
||||
channels: vec![PixelBenderRegChannel::B, PixelBenderRegChannel::A],
|
||||
kind: PixelBenderRegKind::Float,
|
||||
},
|
||||
src: PixelBenderReg {
|
||||
index: 0,
|
||||
channels: vec![PixelBenderRegChannel::B, PixelBenderRegChannel::A],
|
||||
kind: PixelBenderRegKind::Float,
|
||||
},
|
||||
},
|
||||
Operation::Normal {
|
||||
opcode: Opcode::Mul,
|
||||
dst: 2,
|
||||
mask: 49,
|
||||
src: 176,
|
||||
other: 0,
|
||||
dst: PixelBenderReg {
|
||||
index: 2,
|
||||
channels: vec![PixelBenderRegChannel::B, PixelBenderRegChannel::A],
|
||||
kind: PixelBenderRegKind::Float,
|
||||
},
|
||||
src: PixelBenderReg {
|
||||
index: 0,
|
||||
channels: vec![PixelBenderRegChannel::B, PixelBenderRegChannel::A],
|
||||
kind: PixelBenderRegKind::Float,
|
||||
},
|
||||
},
|
||||
Operation::Normal {
|
||||
opcode: Opcode::Mov,
|
||||
dst: 3,
|
||||
mask: 193,
|
||||
src: 82,
|
||||
other: 0,
|
||||
dst: PixelBenderReg {
|
||||
index: 3,
|
||||
channels: vec![PixelBenderRegChannel::R, PixelBenderRegChannel::G],
|
||||
kind: PixelBenderRegKind::Float,
|
||||
},
|
||||
src: PixelBenderReg {
|
||||
index: 2,
|
||||
channels: vec![PixelBenderRegChannel::G, PixelBenderRegChannel::G],
|
||||
kind: PixelBenderRegKind::Float,
|
||||
},
|
||||
},
|
||||
Operation::Normal {
|
||||
opcode: Opcode::Mul,
|
||||
dst: 3,
|
||||
mask: 193,
|
||||
src: 178,
|
||||
other: 0,
|
||||
dst: PixelBenderReg {
|
||||
index: 3,
|
||||
channels: vec![PixelBenderRegChannel::R, PixelBenderRegChannel::G],
|
||||
kind: PixelBenderRegKind::Float,
|
||||
},
|
||||
src: PixelBenderReg {
|
||||
index: 2,
|
||||
channels: vec![PixelBenderRegChannel::B, PixelBenderRegChannel::A],
|
||||
kind: PixelBenderRegKind::Float,
|
||||
},
|
||||
},
|
||||
Operation::Normal {
|
||||
opcode: Opcode::Mov,
|
||||
dst: 2,
|
||||
mask: 97,
|
||||
src: 19,
|
||||
other: 0,
|
||||
dst: PixelBenderReg {
|
||||
index: 2,
|
||||
channels: vec![PixelBenderRegChannel::G, PixelBenderRegChannel::B],
|
||||
kind: PixelBenderRegKind::Float,
|
||||
},
|
||||
src: PixelBenderReg {
|
||||
index: 3,
|
||||
channels: vec![PixelBenderRegChannel::R, PixelBenderRegChannel::G],
|
||||
kind: PixelBenderRegKind::Float,
|
||||
},
|
||||
},
|
||||
Operation::SampleNearest {
|
||||
dst: 3,
|
||||
mask: 241,
|
||||
src: 16,
|
||||
dst: PixelBenderReg {
|
||||
index: 3,
|
||||
channels: PixelBenderRegChannel::RGBA.to_vec(),
|
||||
kind: PixelBenderRegKind::Float,
|
||||
},
|
||||
src: PixelBenderReg {
|
||||
index: 0,
|
||||
channels: vec![PixelBenderRegChannel::R, PixelBenderRegChannel::G],
|
||||
kind: PixelBenderRegKind::Float,
|
||||
},
|
||||
tf: 0,
|
||||
},
|
||||
Operation::LoadFloat {
|
||||
dst: 4,
|
||||
mask: 128,
|
||||
dst: PixelBenderReg {
|
||||
index: 4,
|
||||
channels: vec![PixelBenderRegChannel::R],
|
||||
kind: PixelBenderRegKind::Float,
|
||||
},
|
||||
val: 100.0,
|
||||
},
|
||||
Operation::LoadFloat {
|
||||
dst: 4,
|
||||
mask: 64,
|
||||
dst: PixelBenderReg {
|
||||
index: 4,
|
||||
channels: vec![PixelBenderRegChannel::G],
|
||||
kind: PixelBenderRegKind::Float,
|
||||
},
|
||||
val: 0.0,
|
||||
},
|
||||
Operation::LoadFloat {
|
||||
dst: 4,
|
||||
mask: 32,
|
||||
dst: PixelBenderReg {
|
||||
index: 4,
|
||||
channels: vec![PixelBenderRegChannel::B],
|
||||
kind: PixelBenderRegKind::Float,
|
||||
},
|
||||
val: 100.0,
|
||||
},
|
||||
Operation::LoadFloat {
|
||||
dst: 4,
|
||||
mask: 16,
|
||||
dst: PixelBenderReg {
|
||||
index: 4,
|
||||
channels: vec![PixelBenderRegChannel::A],
|
||||
kind: PixelBenderRegKind::Float,
|
||||
},
|
||||
val: 1.0,
|
||||
},
|
||||
Operation::Normal {
|
||||
opcode: Opcode::Mov,
|
||||
dst: 5,
|
||||
mask: 243,
|
||||
src: 30,
|
||||
other: 0,
|
||||
dst: PixelBenderReg {
|
||||
index: 5,
|
||||
channels: vec![
|
||||
PixelBenderRegChannel::R,
|
||||
PixelBenderRegChannel::G,
|
||||
PixelBenderRegChannel::B,
|
||||
PixelBenderRegChannel::A,
|
||||
],
|
||||
kind: PixelBenderRegKind::Float,
|
||||
},
|
||||
src: PixelBenderReg {
|
||||
index: 3,
|
||||
channels: vec![
|
||||
PixelBenderRegChannel::R,
|
||||
PixelBenderRegChannel::G,
|
||||
PixelBenderRegChannel::B,
|
||||
PixelBenderRegChannel::A,
|
||||
],
|
||||
kind: PixelBenderRegKind::Float,
|
||||
},
|
||||
},
|
||||
Operation::Normal {
|
||||
opcode: Opcode::Add,
|
||||
dst: 5,
|
||||
mask: 243,
|
||||
src: 31,
|
||||
other: 0,
|
||||
dst: PixelBenderReg {
|
||||
index: 5,
|
||||
channels: vec![
|
||||
PixelBenderRegChannel::R,
|
||||
PixelBenderRegChannel::G,
|
||||
PixelBenderRegChannel::B,
|
||||
PixelBenderRegChannel::A,
|
||||
],
|
||||
kind: PixelBenderRegKind::Float,
|
||||
},
|
||||
src: PixelBenderReg {
|
||||
index: 4,
|
||||
channels: PixelBenderRegChannel::RGBA.to_vec(),
|
||||
kind: PixelBenderRegKind::Float,
|
||||
},
|
||||
},
|
||||
Operation::Normal {
|
||||
opcode: Opcode::Mov,
|
||||
dst: 1,
|
||||
mask: 243,
|
||||
src: 32,
|
||||
other: 0,
|
||||
dst: PixelBenderReg {
|
||||
index: 1,
|
||||
channels: PixelBenderRegChannel::RGBA.to_vec(),
|
||||
kind: PixelBenderRegKind::Float,
|
||||
},
|
||||
src: PixelBenderReg {
|
||||
index: 5,
|
||||
channels: PixelBenderRegChannel::RGBA.to_vec(),
|
||||
kind: PixelBenderRegKind::Float,
|
||||
},
|
||||
},
|
||||
],
|
||||
};
|
||||
|
||||
let shader = parse_shader(shader);
|
||||
let shader = parse_shader(shader).expect("Failed to parse shader");
|
||||
assert_eq!(shader, expected, "Shader parsed incorrectly!");
|
||||
}
|
|
@ -1099,6 +1099,24 @@ impl RenderBackend for WebGlRenderBackend {
|
|||
}
|
||||
|
||||
fn set_quality(&mut self, _quality: StageQuality) {}
|
||||
|
||||
fn compile_pixelbender_shader(
|
||||
&mut self,
|
||||
_shader: ruffle_render::pixel_bender::PixelBenderShader,
|
||||
) -> Result<ruffle_render::pixel_bender::PixelBenderShaderHandle, BitmapError> {
|
||||
Err(BitmapError::Unimplemented(
|
||||
"compile_pixelbender_shader".into(),
|
||||
))
|
||||
}
|
||||
|
||||
fn run_pixelbender_shader(
|
||||
&mut self,
|
||||
_handle: ruffle_render::pixel_bender::PixelBenderShaderHandle,
|
||||
_arguments: &[ruffle_render::pixel_bender::PixelBenderShaderArgument],
|
||||
_target: BitmapHandle,
|
||||
) -> Result<Box<dyn SyncHandle>, BitmapError> {
|
||||
Err(BitmapError::Unimplemented("run_pixelbender_shader".into()))
|
||||
}
|
||||
}
|
||||
|
||||
impl CommandHandler for WebGlRenderBackend {
|
||||
|
|
|
@ -23,10 +23,12 @@ ouroboros = "0.15.6"
|
|||
typed-arena = "2.0.2"
|
||||
gc-arena = { workspace = true }
|
||||
naga-agal = { path = "../naga-agal" }
|
||||
naga-pixelbender = { path = "../naga-pixelbender" }
|
||||
downcast-rs = "1.2.0"
|
||||
profiling = { version = "1.0", default-features = false, optional = true }
|
||||
naga = { version = "0.12.2", features = ["validate", "wgsl-out"] }
|
||||
lru = "0.10.0"
|
||||
naga = { workspace = true }
|
||||
indexmap = "1.9.3"
|
||||
|
||||
# desktop
|
||||
[target.'cfg(not(target_family = "wasm"))'.dependencies.futures]
|
||||
|
|
|
@ -20,6 +20,9 @@ use ruffle_render::bitmap::{
|
|||
use ruffle_render::commands::CommandList;
|
||||
use ruffle_render::error::Error as BitmapError;
|
||||
use ruffle_render::filters::Filter;
|
||||
use ruffle_render::pixel_bender::{
|
||||
PixelBenderShader, PixelBenderShaderArgument, PixelBenderShaderHandle,
|
||||
};
|
||||
use ruffle_render::quality::StageQuality;
|
||||
use ruffle_render::shape_utils::DistilledShape;
|
||||
use ruffle_render::tessellator::ShapeTessellator;
|
||||
|
@ -36,7 +39,7 @@ use tracing::instrument;
|
|||
const TEXTURE_READS_BEFORE_PROMOTION: u8 = 5;
|
||||
|
||||
pub struct WgpuRenderBackend<T: RenderTarget> {
|
||||
descriptors: Arc<Descriptors>,
|
||||
pub(crate) descriptors: Arc<Descriptors>,
|
||||
uniform_buffers_storage: BufferStorage<Transforms>,
|
||||
color_buffers_storage: BufferStorage<ColorAdjustments>,
|
||||
target: T,
|
||||
|
@ -48,7 +51,7 @@ pub struct WgpuRenderBackend<T: RenderTarget> {
|
|||
viewport_scale_factor: f64,
|
||||
texture_pool: TexturePool,
|
||||
offscreen_texture_pool: TexturePool,
|
||||
offscreen_buffer_pool: Arc<BufferPool<wgpu::Buffer, BufferDimensions>>,
|
||||
pub(crate) offscreen_buffer_pool: Arc<BufferPool<wgpu::Buffer, BufferDimensions>>,
|
||||
}
|
||||
|
||||
impl WgpuRenderBackend<SwapChainTarget> {
|
||||
|
@ -758,6 +761,22 @@ impl<T: RenderTarget + 'static> RenderBackend for WgpuRenderBackend<T> {
|
|||
}) => unreachable!("Buffer must be Borrowed as it was set to be Borrowed earlier"),
|
||||
}
|
||||
}
|
||||
|
||||
fn compile_pixelbender_shader(
|
||||
&mut self,
|
||||
shader: PixelBenderShader,
|
||||
) -> Result<PixelBenderShaderHandle, BitmapError> {
|
||||
self.compile_pixelbender_shader_impl(shader)
|
||||
}
|
||||
|
||||
fn run_pixelbender_shader(
|
||||
&mut self,
|
||||
shader: PixelBenderShaderHandle,
|
||||
arguments: &[PixelBenderShaderArgument],
|
||||
target_handle: BitmapHandle,
|
||||
) -> Result<Box<dyn SyncHandle>, BitmapError> {
|
||||
self.run_pixelbender_shader_impl(shader, arguments, target_handle)
|
||||
}
|
||||
}
|
||||
|
||||
pub async fn request_adapter_and_device(
|
||||
|
|
|
@ -31,6 +31,7 @@ mod bitmaps;
|
|||
mod context3d;
|
||||
mod globals;
|
||||
mod pipelines;
|
||||
mod pixel_bender;
|
||||
pub mod target;
|
||||
mod uniform_buffer;
|
||||
|
||||
|
|
|
@ -0,0 +1,492 @@
|
|||
use std::cell::RefCell;
|
||||
use std::num::NonZeroU64;
|
||||
use std::{borrow::Cow, cell::Cell, sync::Arc};
|
||||
|
||||
use indexmap::IndexMap;
|
||||
use ruffle_render::error::Error as BitmapError;
|
||||
use ruffle_render::pixel_bender::{
|
||||
PixelBenderShaderHandle, PixelBenderShaderImpl, PixelBenderType, OUT_COORD_NAME,
|
||||
};
|
||||
use ruffle_render::{
|
||||
bitmap::{BitmapHandle, PixelRegion, SyncHandle},
|
||||
pixel_bender::{PixelBenderParam, PixelBenderShader, PixelBenderShaderArgument},
|
||||
};
|
||||
use wgpu::util::StagingBelt;
|
||||
use wgpu::{
|
||||
BindGroupEntry, BindingResource, BlendComponent, BufferDescriptor, BufferUsages,
|
||||
ColorTargetState, ColorWrites, FrontFace, ImageCopyTexture, RenderPipelineDescriptor,
|
||||
SamplerBindingType, ShaderModuleDescriptor, TextureDescriptor, TextureFormat, TextureView,
|
||||
VertexState,
|
||||
};
|
||||
|
||||
use crate::{
|
||||
as_texture,
|
||||
backend::WgpuRenderBackend,
|
||||
descriptors::Descriptors,
|
||||
pipelines::VERTEX_BUFFERS_DESCRIPTION_POS,
|
||||
target::{RenderTarget, RenderTargetFrame, TextureTarget},
|
||||
QueueSyncHandle, Texture,
|
||||
};
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct PixelBenderWgpuShader {
|
||||
bind_group_layout: wgpu::BindGroupLayout,
|
||||
pipeline: wgpu::RenderPipeline,
|
||||
shader: PixelBenderShader,
|
||||
float_parameters_buffer: wgpu::Buffer,
|
||||
float_parameters_buffer_size: u64,
|
||||
int_parameters_buffer: wgpu::Buffer,
|
||||
int_parameters_buffer_size: u64,
|
||||
staging_belt: RefCell<StagingBelt>,
|
||||
}
|
||||
|
||||
impl PixelBenderShaderImpl for PixelBenderWgpuShader {
|
||||
fn parsed_shader(&self) -> &PixelBenderShader {
|
||||
&self.shader
|
||||
}
|
||||
}
|
||||
|
||||
pub fn as_cache_holder(handle: &PixelBenderShaderHandle) -> &PixelBenderWgpuShader {
|
||||
<dyn PixelBenderShaderImpl>::downcast_ref(&*handle.0).unwrap()
|
||||
}
|
||||
|
||||
impl PixelBenderWgpuShader {
|
||||
pub fn new(descriptors: &Descriptors, shader: PixelBenderShader) -> PixelBenderWgpuShader {
|
||||
let mut layout_entries = vec![
|
||||
// One sampler per filter/wrapping combination - see BitmapFilters
|
||||
// An AGAL shader can use any of these samplers, so
|
||||
// we need to bind them all.
|
||||
wgpu::BindGroupLayoutEntry {
|
||||
binding: naga_pixelbender::SAMPLER_CLAMP_NEAREST,
|
||||
visibility: wgpu::ShaderStages::FRAGMENT,
|
||||
ty: wgpu::BindingType::Sampler(SamplerBindingType::Filtering),
|
||||
count: None,
|
||||
},
|
||||
wgpu::BindGroupLayoutEntry {
|
||||
binding: naga_pixelbender::SAMPLER_CLAMP_LINEAR,
|
||||
visibility: wgpu::ShaderStages::FRAGMENT,
|
||||
ty: wgpu::BindingType::Sampler(SamplerBindingType::Filtering),
|
||||
count: None,
|
||||
},
|
||||
wgpu::BindGroupLayoutEntry {
|
||||
binding: naga_pixelbender::SAMPLER_CLAMP_BILINEAR,
|
||||
visibility: wgpu::ShaderStages::FRAGMENT,
|
||||
ty: wgpu::BindingType::Sampler(SamplerBindingType::Filtering),
|
||||
count: None,
|
||||
},
|
||||
wgpu::BindGroupLayoutEntry {
|
||||
binding: naga_pixelbender::SHADER_FLOAT_PARAMETERS_INDEX,
|
||||
visibility: wgpu::ShaderStages::FRAGMENT,
|
||||
ty: wgpu::BindingType::Buffer {
|
||||
ty: wgpu::BufferBindingType::Uniform,
|
||||
has_dynamic_offset: false,
|
||||
min_binding_size: None,
|
||||
},
|
||||
count: None,
|
||||
},
|
||||
wgpu::BindGroupLayoutEntry {
|
||||
binding: naga_pixelbender::SHADER_INT_PARAMETERS_INDEX,
|
||||
visibility: wgpu::ShaderStages::FRAGMENT,
|
||||
ty: wgpu::BindingType::Buffer {
|
||||
ty: wgpu::BufferBindingType::Uniform,
|
||||
has_dynamic_offset: false,
|
||||
min_binding_size: None,
|
||||
},
|
||||
count: None,
|
||||
},
|
||||
];
|
||||
|
||||
for param in &shader.params {
|
||||
if let PixelBenderParam::Texture { index, .. } = param {
|
||||
let binding = naga_pixelbender::TEXTURE_START_BIND_INDEX + *index as u32;
|
||||
layout_entries.push(wgpu::BindGroupLayoutEntry {
|
||||
binding,
|
||||
visibility: wgpu::ShaderStages::FRAGMENT,
|
||||
ty: wgpu::BindingType::Texture {
|
||||
sample_type: wgpu::TextureSampleType::Float { filterable: true },
|
||||
view_dimension: wgpu::TextureViewDimension::D2,
|
||||
multisampled: false,
|
||||
},
|
||||
count: None,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
let globals_layout_label =
|
||||
create_debug_label!("PixelBender bind group layout for {:?}", shader.name);
|
||||
let bind_group_layout =
|
||||
descriptors
|
||||
.device
|
||||
.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
||||
label: globals_layout_label.as_deref(),
|
||||
entries: &layout_entries,
|
||||
});
|
||||
|
||||
let pipeline_layout_label =
|
||||
create_debug_label!("PixelBender pipeline layout for {:?}", shader.name);
|
||||
let pipeline_layout =
|
||||
descriptors
|
||||
.device
|
||||
.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
||||
label: pipeline_layout_label.as_deref(),
|
||||
bind_group_layouts: &[&bind_group_layout],
|
||||
push_constant_ranges: &[],
|
||||
});
|
||||
|
||||
let shaders =
|
||||
naga_pixelbender::ShaderBuilder::build(&shader).expect("Failed to compile shader");
|
||||
|
||||
let float_label =
|
||||
create_debug_label!("PixelBender float parameters buffer for {:?}", shader.name);
|
||||
|
||||
let float_parameters_buffer = descriptors.device.create_buffer(&BufferDescriptor {
|
||||
label: float_label.as_deref(),
|
||||
size: shaders.float_parameters_buffer_size,
|
||||
usage: BufferUsages::UNIFORM | BufferUsages::COPY_DST,
|
||||
mapped_at_creation: false,
|
||||
});
|
||||
|
||||
let int_label =
|
||||
create_debug_label!("PixelBender int parameters buffer for {:?}", shader.name);
|
||||
|
||||
let int_parameters_buffer = descriptors.device.create_buffer(&BufferDescriptor {
|
||||
label: int_label.as_deref(),
|
||||
size: shaders.int_parameters_buffer_size,
|
||||
usage: BufferUsages::UNIFORM | BufferUsages::COPY_DST,
|
||||
mapped_at_creation: false,
|
||||
});
|
||||
|
||||
let vertex_shader = descriptors
|
||||
.device
|
||||
.create_shader_module(ShaderModuleDescriptor {
|
||||
label: None,
|
||||
source: wgpu::ShaderSource::Naga(Cow::Owned(shaders.vertex)),
|
||||
});
|
||||
|
||||
let fragment_shader = descriptors
|
||||
.device
|
||||
.create_shader_module(ShaderModuleDescriptor {
|
||||
label: None,
|
||||
source: wgpu::ShaderSource::Naga(Cow::Owned(shaders.fragment)),
|
||||
});
|
||||
|
||||
let pipeline = descriptors
|
||||
.device
|
||||
.create_render_pipeline(&RenderPipelineDescriptor {
|
||||
label: create_debug_label!("RenderPipeline").as_deref(),
|
||||
layout: Some(&pipeline_layout),
|
||||
vertex: VertexState {
|
||||
module: &vertex_shader,
|
||||
entry_point: naga_pixelbender::SHADER_ENTRYPOINT,
|
||||
buffers: &VERTEX_BUFFERS_DESCRIPTION_POS,
|
||||
},
|
||||
fragment: Some(wgpu::FragmentState {
|
||||
module: &fragment_shader,
|
||||
entry_point: naga_pixelbender::SHADER_ENTRYPOINT,
|
||||
targets: &[Some(ColorTargetState {
|
||||
format: TextureFormat::Rgba8Unorm,
|
||||
// FIXME - what should this be?
|
||||
blend: Some(wgpu::BlendState {
|
||||
color: BlendComponent::OVER,
|
||||
alpha: BlendComponent::OVER,
|
||||
}),
|
||||
write_mask: ColorWrites::all(),
|
||||
})],
|
||||
}),
|
||||
primitive: wgpu::PrimitiveState {
|
||||
front_face: FrontFace::Ccw,
|
||||
cull_mode: None,
|
||||
..Default::default()
|
||||
},
|
||||
depth_stencil: None,
|
||||
multisample: wgpu::MultisampleState {
|
||||
count: 1,
|
||||
mask: !0,
|
||||
alpha_to_coverage_enabled: false,
|
||||
},
|
||||
multiview: Default::default(),
|
||||
});
|
||||
|
||||
PixelBenderWgpuShader {
|
||||
bind_group_layout,
|
||||
pipeline,
|
||||
shader,
|
||||
float_parameters_buffer,
|
||||
float_parameters_buffer_size: shaders.float_parameters_buffer_size,
|
||||
int_parameters_buffer,
|
||||
int_parameters_buffer_size: shaders.int_parameters_buffer_size,
|
||||
// FIXME - come up with a good chunk size
|
||||
staging_belt: RefCell::new(StagingBelt::new(8)),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<T: RenderTarget> WgpuRenderBackend<T> {
|
||||
pub(super) fn compile_pixelbender_shader_impl(
|
||||
&mut self,
|
||||
shader: PixelBenderShader,
|
||||
) -> Result<PixelBenderShaderHandle, BitmapError> {
|
||||
let handle = PixelBenderWgpuShader::new(&self.descriptors, shader);
|
||||
Ok(PixelBenderShaderHandle(Arc::new(handle)))
|
||||
}
|
||||
|
||||
pub(super) fn run_pixelbender_shader_impl(
|
||||
&mut self,
|
||||
shader: PixelBenderShaderHandle,
|
||||
arguments: &[PixelBenderShaderArgument],
|
||||
target_handle: BitmapHandle,
|
||||
) -> Result<Box<dyn SyncHandle>, BitmapError> {
|
||||
let compiled_shader = &as_cache_holder(&shader);
|
||||
let mut staging_belt = compiled_shader.staging_belt.borrow_mut();
|
||||
|
||||
let mut arguments = arguments.to_vec();
|
||||
|
||||
let target = as_texture(&target_handle);
|
||||
let extent = wgpu::Extent3d {
|
||||
width: target.width,
|
||||
height: target.height,
|
||||
depth_or_array_layers: 1,
|
||||
};
|
||||
|
||||
let mut texture_target = TextureTarget {
|
||||
size: extent,
|
||||
texture: target.texture.clone(),
|
||||
format: wgpu::TextureFormat::Rgba8Unorm,
|
||||
buffer: None,
|
||||
};
|
||||
|
||||
let frame_output = texture_target
|
||||
.get_next_texture()
|
||||
.expect("TextureTargetFrame.get_next_texture is infallible");
|
||||
|
||||
let mut bind_group_entries = vec![
|
||||
BindGroupEntry {
|
||||
binding: naga_pixelbender::SAMPLER_CLAMP_NEAREST,
|
||||
resource: BindingResource::Sampler(&self.descriptors.bitmap_samplers.clamp_nearest),
|
||||
},
|
||||
BindGroupEntry {
|
||||
binding: naga_pixelbender::SAMPLER_CLAMP_LINEAR,
|
||||
resource: BindingResource::Sampler(&self.descriptors.bitmap_samplers.clamp_linear),
|
||||
},
|
||||
BindGroupEntry {
|
||||
binding: naga_pixelbender::SAMPLER_CLAMP_BILINEAR,
|
||||
// FIXME - create bilinear sampler
|
||||
resource: BindingResource::Sampler(&self.descriptors.bitmap_samplers.clamp_linear),
|
||||
},
|
||||
BindGroupEntry {
|
||||
binding: naga_pixelbender::SHADER_FLOAT_PARAMETERS_INDEX,
|
||||
resource: BindingResource::Buffer(wgpu::BufferBinding {
|
||||
buffer: &compiled_shader.float_parameters_buffer,
|
||||
offset: 0,
|
||||
size: Some(
|
||||
NonZeroU64::new(compiled_shader.float_parameters_buffer_size).unwrap(),
|
||||
),
|
||||
}),
|
||||
},
|
||||
BindGroupEntry {
|
||||
binding: naga_pixelbender::SHADER_INT_PARAMETERS_INDEX,
|
||||
resource: BindingResource::Buffer(wgpu::BufferBinding {
|
||||
buffer: &compiled_shader.int_parameters_buffer,
|
||||
offset: 0,
|
||||
size: Some(
|
||||
NonZeroU64::new(compiled_shader.int_parameters_buffer_size).unwrap(),
|
||||
),
|
||||
}),
|
||||
},
|
||||
];
|
||||
|
||||
let mut texture_views: IndexMap<u8, TextureView> = Default::default();
|
||||
|
||||
let mut render_command_encoder =
|
||||
self.descriptors
|
||||
.device
|
||||
.create_command_encoder(&wgpu::CommandEncoderDescriptor {
|
||||
label: create_debug_label!("Render command encoder").as_deref(),
|
||||
});
|
||||
|
||||
let mut target_clone = None;
|
||||
|
||||
let mut float_offset = 0;
|
||||
let mut int_offset = 0;
|
||||
|
||||
for input in &mut arguments {
|
||||
match input {
|
||||
PixelBenderShaderArgument::ImageInput { index, texture, .. } => {
|
||||
// The input is the same as the output - we need to clone the input.
|
||||
// We will write to the original output, and use a clone of the input as a texture input binding
|
||||
if std::ptr::eq(
|
||||
Arc::as_ptr(&texture.0) as *const (),
|
||||
Arc::as_ptr(&target_handle.0) as *const (),
|
||||
) {
|
||||
let cached_fresh_handle = target_clone.get_or_insert_with(|| {
|
||||
let extent = wgpu::Extent3d {
|
||||
width: target.width,
|
||||
height: target.height,
|
||||
depth_or_array_layers: 1,
|
||||
};
|
||||
let fresh_texture =
|
||||
self.descriptors.device.create_texture(&TextureDescriptor {
|
||||
label: Some("PixelBenderShader target clone"),
|
||||
size: extent,
|
||||
mip_level_count: 1,
|
||||
sample_count: 1,
|
||||
dimension: wgpu::TextureDimension::D2,
|
||||
format: wgpu::TextureFormat::Rgba8Unorm,
|
||||
usage: wgpu::TextureUsages::COPY_DST
|
||||
| wgpu::TextureUsages::TEXTURE_BINDING,
|
||||
view_formats: &[wgpu::TextureFormat::Rgba8Unorm],
|
||||
});
|
||||
render_command_encoder.copy_texture_to_texture(
|
||||
ImageCopyTexture {
|
||||
texture: &target.texture,
|
||||
mip_level: 0,
|
||||
origin: Default::default(),
|
||||
aspect: Default::default(),
|
||||
},
|
||||
ImageCopyTexture {
|
||||
texture: &fresh_texture,
|
||||
mip_level: 0,
|
||||
origin: Default::default(),
|
||||
aspect: Default::default(),
|
||||
},
|
||||
extent,
|
||||
);
|
||||
|
||||
BitmapHandle(Arc::new(Texture {
|
||||
texture: Arc::new(fresh_texture),
|
||||
bind_linear: Default::default(),
|
||||
bind_nearest: Default::default(),
|
||||
width: extent.width,
|
||||
height: extent.height,
|
||||
copy_count: Cell::new(0),
|
||||
}))
|
||||
});
|
||||
*texture = cached_fresh_handle.clone();
|
||||
}
|
||||
texture_views.insert(
|
||||
*index,
|
||||
as_texture(texture)
|
||||
.texture
|
||||
.create_view(&wgpu::TextureViewDescriptor::default()),
|
||||
);
|
||||
}
|
||||
PixelBenderShaderArgument::ValueInput { index, value } => {
|
||||
let param = &compiled_shader.shader.params[*index as usize];
|
||||
|
||||
let name = match param {
|
||||
PixelBenderParam::Normal { name, .. } => name,
|
||||
_ => unreachable!(),
|
||||
};
|
||||
|
||||
if name == OUT_COORD_NAME {
|
||||
continue;
|
||||
}
|
||||
|
||||
let (value_vec, is_float): ([f32; 4], bool) = match value {
|
||||
PixelBenderType::TFloat(f1) => ([*f1, 0.0, 0.0, 0.0], true),
|
||||
PixelBenderType::TFloat2(f1, f2) => ([*f1, *f2, 0.0, 0.0], true),
|
||||
PixelBenderType::TFloat3(f1, f2, f3) => ([*f1, *f2, *f3, 0.0], true),
|
||||
PixelBenderType::TFloat4(f1, f2, f3, f4) => ([*f1, *f2, *f3, *f4], true),
|
||||
PixelBenderType::TInt(i1) => ([*i1 as f32, 0.0, 0.0, 0.0], false),
|
||||
PixelBenderType::TInt2(i1, i2) => {
|
||||
([*i1 as f32, *i2 as f32, 0.0, 0.0], false)
|
||||
}
|
||||
PixelBenderType::TInt3(i1, i2, i3) => {
|
||||
([*i1 as f32, *i2 as f32, *i3 as f32, 0.0], false)
|
||||
}
|
||||
PixelBenderType::TInt4(i1, i2, i3, i4) => {
|
||||
([*i1 as f32, *i2 as f32, *i3 as f32, *i4 as f32], false)
|
||||
}
|
||||
_ => unreachable!("Unimplemented value {value:?}"),
|
||||
};
|
||||
|
||||
// Both float32 and int are 4 bytes
|
||||
let component_size_bytes = 4;
|
||||
|
||||
let (buffer, vec4_count) = if is_float {
|
||||
let res = (&compiled_shader.float_parameters_buffer, float_offset);
|
||||
float_offset += 1;
|
||||
res
|
||||
} else {
|
||||
let res = (&compiled_shader.int_parameters_buffer, int_offset);
|
||||
int_offset += 1;
|
||||
res
|
||||
};
|
||||
|
||||
let mut buffer_slice = staging_belt.write_buffer(
|
||||
&mut render_command_encoder,
|
||||
buffer,
|
||||
vec4_count * 4 * component_size_bytes,
|
||||
NonZeroU64::new(4 * component_size_bytes).unwrap(),
|
||||
&self.descriptors.device,
|
||||
);
|
||||
buffer_slice.copy_from_slice(bytemuck::cast_slice(&value_vec));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// This needs to be a separate loop, so that we can get references into `texture_views`
|
||||
for input in &arguments {
|
||||
match input {
|
||||
PixelBenderShaderArgument::ImageInput { index, .. } => {
|
||||
let binding = naga_pixelbender::TEXTURE_START_BIND_INDEX + *index as u32;
|
||||
bind_group_entries.push(BindGroupEntry {
|
||||
binding,
|
||||
resource: BindingResource::TextureView(&texture_views[index]),
|
||||
});
|
||||
}
|
||||
PixelBenderShaderArgument::ValueInput { .. } => {}
|
||||
}
|
||||
}
|
||||
|
||||
let bind_group = self
|
||||
.descriptors
|
||||
.device
|
||||
.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
label: None,
|
||||
layout: &compiled_shader.bind_group_layout,
|
||||
entries: &bind_group_entries,
|
||||
});
|
||||
|
||||
staging_belt.finish();
|
||||
|
||||
let mut render_pass =
|
||||
render_command_encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
label: Some("PixelBender render pass"),
|
||||
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
|
||||
view: frame_output.view(),
|
||||
resolve_target: None,
|
||||
ops: wgpu::Operations {
|
||||
load: wgpu::LoadOp::Clear(wgpu::Color::TRANSPARENT),
|
||||
store: true,
|
||||
},
|
||||
})],
|
||||
depth_stencil_attachment: None,
|
||||
});
|
||||
render_pass.set_bind_group(0, &bind_group, &[]);
|
||||
render_pass.set_pipeline(&compiled_shader.pipeline);
|
||||
|
||||
render_pass.set_vertex_buffer(0, self.descriptors.quad.vertices_pos.slice(..));
|
||||
render_pass.set_index_buffer(
|
||||
self.descriptors.quad.indices.slice(..),
|
||||
wgpu::IndexFormat::Uint32,
|
||||
);
|
||||
|
||||
render_pass.draw_indexed(0..6, 0, 0..1);
|
||||
|
||||
drop(render_pass);
|
||||
|
||||
self.descriptors
|
||||
.queue
|
||||
.submit(Some(render_command_encoder.finish()));
|
||||
|
||||
staging_belt.recall();
|
||||
|
||||
Ok(Box::new(QueueSyncHandle::NotCopied {
|
||||
handle: target_handle,
|
||||
copy_area: PixelRegion::for_whole_size(extent.width, extent.height),
|
||||
descriptors: self.descriptors.clone(),
|
||||
pool: self.offscreen_buffer_pool.clone(),
|
||||
}))
|
||||
}
|
||||
}
|
|
@ -0,0 +1,35 @@
|
|||
package {
|
||||
import flash.display.BitmapData;
|
||||
import flash.display.ShaderJob;
|
||||
import flash.display.Shader;
|
||||
import flash.display.Bitmap;
|
||||
import flash.display.MovieClip;
|
||||
|
||||
public class Test {
|
||||
|
||||
[Embed(source = "mandelbrot.png")]
|
||||
public static var MANDELBROT: Class;
|
||||
|
||||
// Shader from https://github.com/8bitavenue/Adobe-Pixel-Bender-Effects/blob/master/Donut%20Shader.cpp
|
||||
[Embed(source = "donut.pbj", mimeType="application/octet-stream")]
|
||||
public static var DONUT_BYTES: Class;
|
||||
|
||||
public function Test(main: MovieClip) {
|
||||
var mandelbrot: Bitmap = new MANDELBROT();
|
||||
main.addChild(new Bitmap(donut(mandelbrot.bitmapData.clone())));
|
||||
}
|
||||
|
||||
private function donut(input: BitmapData): BitmapData {
|
||||
var shader = new ShaderJob(new Shader(new DONUT_BYTES()), input);
|
||||
shader.shader.data.BlockCount.value = [56.5];
|
||||
shader.shader.data.Min.value = [0.29];
|
||||
shader.shader.data.Max.value = [0.51];
|
||||
shader.shader.data.Width.value = [100.0];
|
||||
shader.shader.data.Height.value = [100.0];
|
||||
shader.shader.data.color.value = [0.34, 0.1, 0.2, 1];
|
||||
shader.shader.data.src.input = input;
|
||||
shader.start(true);
|
||||
return input
|
||||
}
|
||||
}
|
||||
}
|
Binary file not shown.
|
@ -0,0 +1,98 @@
|
|||
<languageVersion : 1.0;>
|
||||
kernel Donut
|
||||
<
|
||||
namespace : "8bitavenue";
|
||||
vendor : "8bitavenue";
|
||||
version : 1;
|
||||
>
|
||||
|
||||
{
|
||||
//Donut density
|
||||
parameter float BlockCount
|
||||
<
|
||||
minValue: 1.0;
|
||||
maxValue: 100.0;
|
||||
defaultValue: 5.0;
|
||||
>;
|
||||
|
||||
//Inner circle
|
||||
parameter float Min
|
||||
<
|
||||
minValue: 0.0;
|
||||
maxValue: 1.0;
|
||||
defaultValue: 0.25;
|
||||
>;
|
||||
|
||||
//Outer circle
|
||||
parameter float Max
|
||||
<
|
||||
minValue: 0.0;
|
||||
maxValue: 1.0;
|
||||
defaultValue: 0.45;
|
||||
>;
|
||||
|
||||
//Scale width
|
||||
parameter float Width
|
||||
<
|
||||
minValue: 1.0;
|
||||
maxValue: 1000.0;
|
||||
defaultValue: 100.0;
|
||||
>;
|
||||
|
||||
//Scale height
|
||||
parameter float Height
|
||||
<
|
||||
minValue: 1.0;
|
||||
maxValue: 1000.0;
|
||||
defaultValue: 100.0;
|
||||
>;
|
||||
|
||||
//Background color
|
||||
parameter pixel4 color
|
||||
<
|
||||
minValue: float4(0.0,0.0,0.0,0.0);
|
||||
maxValue: float4(1.0,1.0,1.0,1.0);
|
||||
defaultValue: float4(0.2, 0.2, 0.2, 1.0);
|
||||
>;
|
||||
|
||||
//Input image
|
||||
input image4 src;
|
||||
|
||||
//Output image
|
||||
output pixel4 dst;
|
||||
|
||||
//Apply this filter
|
||||
void evaluatePixel()
|
||||
{
|
||||
//Calculate block size
|
||||
float myblockcount = BlockCount/5.0;
|
||||
float BlockSize = 1.0/myblockcount;
|
||||
|
||||
float2 temp = outCoord();
|
||||
temp.x = temp.x/Width;
|
||||
temp.y = temp.y/Height;
|
||||
|
||||
//Calculate block position and center
|
||||
float2 blockPos = floor(temp * myblockcount);
|
||||
float2 blockCenter = blockPos * BlockSize + BlockSize * 0.5;
|
||||
|
||||
//Pixel distance from center
|
||||
float dist = length(temp - blockCenter) * myblockcount;
|
||||
|
||||
//If pixel is inside inner circle
|
||||
//or outside outer circle then color
|
||||
//it with background color
|
||||
//otherwise color it with the color
|
||||
//of the pixel at the center
|
||||
if(dist < Min || dist > Max)
|
||||
{
|
||||
dst = color;
|
||||
}
|
||||
else
|
||||
{
|
||||
blockCenter.x = blockCenter.x * Width;
|
||||
blockCenter.y = blockCenter.y * Height;
|
||||
dst = sampleNearest(src, blockCenter);
|
||||
}
|
||||
}
|
||||
}
|
Binary file not shown.
After Width: | Height: | Size: 232 KiB |
Binary file not shown.
After Width: | Height: | Size: 115 KiB |
Binary file not shown.
Binary file not shown.
|
@ -0,0 +1,7 @@
|
|||
num_frames = 1
|
||||
|
||||
[image_comparison]
|
||||
tolerance = 1
|
||||
|
||||
[player_options]
|
||||
with_renderer = { optional = false, sample_count = 1 }
|
Binary file not shown.
|
@ -0,0 +1,36 @@
|
|||
<languageVersion : 1.0;>
|
||||
|
||||
kernel DoNothing
|
||||
<
|
||||
namespace: "Adobe::Example";
|
||||
vendor: "Adobe examples";
|
||||
version: 1;
|
||||
description: "A shader that does nothing, but does it well.";
|
||||
>
|
||||
{
|
||||
|
||||
output pixel4 dst;
|
||||
|
||||
parameter float radius
|
||||
<
|
||||
description: "The radius of the effect";
|
||||
minValue: 0.0;
|
||||
maxValue: 50.0;
|
||||
defaultValue: 25.0;
|
||||
>;
|
||||
|
||||
parameter float otherParam
|
||||
<
|
||||
description: "Other param";
|
||||
minValue: 0.0;
|
||||
maxValue: 255.0;
|
||||
defaultValue: 25.0;
|
||||
>;
|
||||
|
||||
input image4 src;
|
||||
|
||||
void evaluatePixel()
|
||||
{
|
||||
dst = float4((otherParam + radius) / 255.0, 0.0, 0.0, 1.0);
|
||||
}
|
||||
}
|
|
@ -1 +1,4 @@
|
|||
num_frames = 1
|
||||
|
||||
[player_options]
|
||||
with_renderer = { optional = false, sample_count = 1 }
|
||||
|
|
Loading…
Reference in New Issue