..
backend
render: Move away from SyncHandle.retrieve_offscreen_texture to RenderBackend::resolve_sync_handle
2024-02-02 00:59:45 +01:00
pixel_bender
wpgu: Initial implementation of PixelBender shader execution ( #11441 )
2023-06-15 22:50:24 +00:00
atf.rs
Suport uploading ATFTextureData::CompressedRawAlpha
2023-11-10 02:00:40 +01:00
backend.rs
render: Move away from SyncHandle.retrieve_offscreen_texture to RenderBackend::resolve_sync_handle
2024-02-02 00:59:45 +01:00
bitmap.rs
render: Move away from SyncHandle.retrieve_offscreen_texture to RenderBackend::resolve_sync_handle
2024-02-02 00:59:45 +01:00
blend.rs
avm2: Implement DisplayObject.blendShader ( #12238 )
2023-07-26 23:25:26 +00:00
commands.rs
avm2: Implement DisplayObject.blendShader ( #12238 )
2023-07-26 23:25:26 +00:00
error.rs
wgpu: Don't create cacheAsBitmap for textures that are too large
2023-06-25 22:58:22 +02:00
filters.rs
core: Don't invalidate when setting filters to the same value
2023-11-10 22:24:45 +01:00
lib.rs
avm2: Add support for Stage3D bytearray/compressed textures ( #13180 )
2023-09-28 03:03:30 +00:00
matrix.rs
chore: Appease clippy-beta
2023-11-13 20:26:50 +01:00
pixel_bender.rs
render: Support PixelBender ByteArray/Vector.<Number> input/output
2024-01-24 08:31:52 -05:00
quality.rs
render: make Context3D renderers fully GC-agnostic
2023-07-14 16:06:36 -06:00
renderdoc.rs
Fix clippy beta lint
2024-02-04 21:14:05 +01:00
shader_filter_common.wgsl
render: Implement more PixelBender features ( #11800 )
2023-07-01 13:50:43 -04:00
shader_source.rs
render: Implement more PixelBender features ( #11800 )
2023-07-01 13:50:43 -04:00
shape_utils.rs
wgpu: Deduplicate common gradients from a single Mesh
2024-01-27 21:37:22 +01:00
tessellator.rs
wgpu: Deduplicate common gradients from a single Mesh
2024-01-27 21:37:22 +01:00
transform.rs
render: Replace `ColorTransform` with `swf::ColorTransform`
2023-03-29 23:27:20 -07:00
utils.rs
core: Implement lazy decoding of bitmaps
2024-02-27 21:18:18 -05:00