62 lines
1.5 KiB
Rust
62 lines
1.5 KiB
Rust
//! Structure holding the temporary state of an open context menu.
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//!
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//! The context menu items and callbacks set to `object.menu`
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//! are stored aside when the menu is open. This way the context menu
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//! items work even if the movie changed `object.menu` in the meantime.
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use crate::avm1;
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use gc_arena::Collect;
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#[cfg(feature = "serde")]
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use serde::Serialize;
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#[derive(Collect, Default)]
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#[collect(no_drop)]
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pub struct ContextMenuState<'gc> {
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info: Vec<ContextMenuItem>,
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callbacks: Vec<ContextMenuCallback<'gc>>,
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}
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impl<'gc> ContextMenuState<'gc> {
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pub fn new() -> Self {
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Self::default()
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}
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pub fn push(&mut self, item: ContextMenuItem, callback: ContextMenuCallback<'gc>) {
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self.info.push(item);
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self.callbacks.push(callback);
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}
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pub fn info(&self) -> &Vec<ContextMenuItem> {
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&self.info
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}
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pub fn callback(&self, index: usize) -> &ContextMenuCallback<'gc> {
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&self.callbacks[index]
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}
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}
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#[derive(Collect, Clone)]
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#[collect(require_static)]
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#[cfg_attr(feature = "serde", derive(Serialize))]
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pub struct ContextMenuItem {
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pub enabled: bool,
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#[cfg_attr(feature = "serde", serde(rename = "separatorBefore"))]
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pub separator_before: bool,
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pub checked: bool,
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pub caption: String,
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}
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#[derive(Collect)]
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#[collect(no_drop)]
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pub enum ContextMenuCallback<'gc> {
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Zoom,
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Quality,
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Play,
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Loop,
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Rewind,
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Forward,
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Back,
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Print,
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Avm1 {
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item: avm1::Object<'gc>,
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callback: avm1::Object<'gc>,
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},
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}
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