53c6011ade
None of these formats can currently be implemented correctly with wgpu, so we just use Rgba8Unorm instead. The handling of opaque compressed textures is a little sketchy - it should work for 'normal' SWFs that upload an opaque BitmapData, but we might need to manually adjust the alpha values if |
||
---|---|---|
.. | ||
shaders | ||
src | ||
Cargo.toml | ||
uniforms.md |