ruffle/render
Aaron Hill 53c6011ade render: Support more Context3D texture formats
None of these formats can currently be implemented
correctly with wgpu, so we just use Rgba8Unorm instead.

The handling of opaque compressed textures is a little
sketchy - it should work for 'normal' SWFs that upload
an opaque BitmapData, but we might need to manually
adjust the alpha values if
2023-03-16 17:40:41 -05:00
..
canvas avm2: Implement Stage3D depth test, blend factors, and fix bugs (#9845) 2023-03-12 23:43:58 +00:00
naga-agal render: Correctly handle BYTES_4 vertex data 2023-03-16 13:20:11 -05:00
src render: Support more Context3D texture formats 2023-03-16 17:40:41 -05:00
webgl avm2: Implement Stage3D depth test, blend factors, and fix bugs (#9845) 2023-03-12 23:43:58 +00:00
wgpu render: Support more Context3D texture formats 2023-03-16 17:40:41 -05:00
Cargo.toml fix(deps): update rust dependencies 2023-03-05 20:43:46 -06:00