..
context3d
render: make Context3D renderers fully GC-agnostic
2023-07-14 16:06:36 -06:00
filters
wgpu: Implement the undocumented ability to disable compositeSource for glow/shadow
2023-07-12 18:51:11 +02:00
surface
wgpu: Remove 'width' and 'height' fields from Texture
2023-06-28 13:00:49 -04:00
backend.rs
wgpu: Implement drop shadow filter
2023-07-12 18:51:11 +02:00
bitmaps.rs
wgpu: Update wgpu to 0.16.0 and naga to 0.12.0
2023-04-25 09:24:53 -05:00
blend.rs
wgpu: Switch Multiply back to a complex shader, with dst.a==0 fix
2023-06-22 14:23:15 +02:00
buffer_builder.rs
wgpu: Reuse the same vertex and index buffer for an entire mesh
2023-02-05 18:02:19 +01:00
buffer_pool.rs
wgpu: Implement Default for TexturePool
2023-06-28 22:42:31 +02:00
clap.rs
chore: Fix `clap` update
2022-10-05 21:33:34 +03:00
descriptors.rs
wgpu: Refactor out filters into their own files
2023-06-28 22:42:31 +02:00
filters.rs
wgpu: Implement drop shadow filter
2023-07-12 18:51:11 +02:00
globals.rs
core: Fix Clippy lints on nightly
2023-02-13 03:38:54 +01:00
layouts.rs
wgpu: Refactor out filters into their own files
2023-06-28 22:42:31 +02:00
lib.rs
render: Suppress clippy::arc_with_non_send_sync for now
2023-07-04 20:50:46 +02:00
mesh.rs
render: Made ShapeHandle an Arc of an internal, droppable mesh
2023-03-23 01:44:27 -07:00
pipelines.rs
wgpu: Refactor out filters into their own files
2023-06-28 22:42:31 +02:00
pixel_bender.rs
render: Implement more Pixelbender opcodes, and fix matrices ( #11896 )
2023-07-09 16:54:26 +00:00
shaders.rs
wgpu: Implement glow filter
2023-07-12 18:51:11 +02:00
surface.rs
wgpu: Move Surface::apply_filter to Filters::apply, removing need for a surface at all
2023-06-28 22:42:31 +02:00
target.rs
desktop: Render game separately to UI, blit both onto surface
2023-05-24 23:50:48 +02:00
uniform_buffer.rs
core: Fix Clippy lints on nightly
2023-02-13 03:38:54 +01:00
utils.rs
wgpu: Refactor out filters into their own files
2023-06-28 22:42:31 +02:00