3ea67668c0
The 'gc_arena' dependency was only used to manipulate the `GcCell`s containing the vertex and fragment shaders; replacing these by a reference to a plain old `Cell` means tha the Context3D traits and types do not need to interact with GC'd object anymore. As a knock-on effect, we can also remove the `Activation` parameter from most of the `Context3DObject` methods. |
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shaders | ||
src | ||
Cargo.toml | ||
uniforms.md |