ruffle/render/webgl/shaders/color.frag

19 lines
333 B
GLSL

#version 100
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
uniform mat4 view_matrix;
uniform mat4 world_matrix;
uniform vec4 mult_color;
uniform vec4 add_color;
varying vec4 frag_color;
void main() {
gl_FragColor = vec4(frag_color.rgb * frag_color.a, frag_color.a);
}