#version 100 #ifdef GL_FRAGMENT_PRECISION_HIGH precision highp float; #else precision mediump float; #endif uniform mat4 view_matrix; uniform mat4 world_matrix; uniform vec4 mult_color; uniform vec4 add_color; varying vec4 frag_color; void main() { gl_FragColor = vec4(frag_color.rgb * frag_color.a, frag_color.a); }