Commit Graph

410 Commits

Author SHA1 Message Date
relrelb bce4075c69 core: Remove `url_from_relative_path`
The remaining caller was `SwfMovie::from_path`, which is now changed
to be simpler, and a little stricter (panics if `Url::from_file_path`
fails, though it shouldn't happen with canonicalized paths).
2022-05-09 10:06:52 -07:00
nosamu f39537f984 docs: Correct issue number in code comment 2022-05-08 14:27:15 +03:00
Mike Welsh 5730c8db94 core: Clamp color values in DefineBitsJPEG3 (fix #6893)
The colors in a DefineBitsJPEG3 tag should be premultiplied alpha,
but in some SWFs they are incorrectly not premultiplied. Flash
Player clamps the color values to the alpha in this case to allow
these images to work more as expected.

Fixes #6893.
2022-05-07 09:46:44 -07:00
relrelb 87ce0f56b7 core: Remove `NavigatorBackend::resolve_relative_url`
The resolved URL only used by `NavigatorBackend::fetch`. So simply
inline `NavigatorBackend::resolve_relative_url` into `NavigatorBackend::fetch`,
per implementation.
2022-05-07 09:06:53 -07:00
relrelb ea665d91f2 core: Introduce and use `Response::url` 2022-05-07 09:06:53 -07:00
relrelb 2517d8de4b core: Introduce struct `Response`
Currently it's a trivial wrapper around `Vec<u8>`, but more fields
will be added in the future (e.g. response URL, HTTP status code).
2022-05-07 09:06:53 -07:00
relrelb babf49aaf9 chore: `.filter_map(..).next()` -> `.find_map(..)`
Per the rust-analyzer diagnostic: https://rust-analyzer.github.io/manual.html#replace-filter-map-next-with-find-map
2022-04-30 10:41:46 -07:00
Mike Welsh 2453626dec core: Add MemoryStorageBackend::new 2022-04-29 09:14:32 -07:00
relrelb 25d47da528 render: Improve CMYK to RGB conversion
Use integer arithmetic, which is more accurate and efficient.
2022-04-18 22:00:48 -07:00
relrelb 87e85e16da render: Make `rgb5_component` a lambda
This way the `compressed` parameter becomes implicit.
2022-04-16 13:52:59 -07:00
relrelb 8feeadf578 render: Use `std::borrow::Cow`
Also apply some nearby refactors.
2022-04-16 13:52:59 -07:00
relrelb eeaec947b3 render: Remove unneeded `pub`s
And remove the dead `glue_swf_jpeg_to_tables` function.
2022-04-16 13:52:59 -07:00
relrelb 9b4108444f render: Strip 16-bit PNG samples to 8-bit
PNGs with 16-bit samples were not being normalized to 8-bit, screwing up their
appearance.

Add the `STRIP_16` transformation using `Transformations::normalize_to_color8()`,
which is equivalent to `Transformations::EXPAND | Transformations::STRIP_16`.
Also warn in case `png` outputs a color type other than `Rgb` and `Rgba`.
Due to the `EXPAND` transformation, this may be only `Grayscale` or
`GrayscaleAlpha`. `Indexed` is converted to either `Rgb` or `Rgba`.

Fixes #6662.
2022-04-16 12:45:55 -07:00
Mike Welsh c0dff98d84 chore: Fix len_zero warning in symphonia Mp3Decoder 2022-04-11 20:15:13 -07:00
Mike Welsh 24f00238a7 audio: Fix symphonia feature
This feature stopped building with the bump to symphonia 0.5, which
added a `Sync` bound to its traits.

 * Add `Sync` bounds to our own internal audio traits to match.
 * nellymoser::Decoder was also tweaked to add a Sync bound.
 * Lock the nellymoser dependency to a specific git commit.
2022-04-11 15:25:15 -07:00
Mike Welsh 6ec3049e02 desktop: Use floats for audio start/endpoints calculation (fix #6569)
Integer math was used when calculating a sound's start/endpoints,
because it was assumed that the sound sample rate was always an
even divisor of 44100Hz. However, some third party tools can embed
MP3s with other samples rates, such as #6569 which has a 16000Hz
MP3. This could also occur for dynamically loaded MP3s. This
results in the sound starting at an incorrect position.

Use floating point math to ensure the correct position is
caluclated.

Fixes #6569.
2022-04-03 15:50:43 -07:00
relrelb e06506c2b9 render: Implement `CMYK32` jpeg pixel format 2022-04-02 01:17:38 +03:00
Mike Welsh a671d2977b core: Pre-multiply alpha when loading PNG/GIF data (fix #6559)
When decoding PNG/GIF data, convert the image to premultiplied
alpha so that it plays nicely with the renderer.

This applies to both dynamically loaded images and to PNG/GIF data
embedded inside a DefineBitsJPEG tag. This is in contrast to
DefineBitsLossless and DefineBitsJPEG tags w/ alpha, which are
already premultiplied in the SWF.

Also remove unnecessary clamps now that Rust defines casts as
saturating.

Fixes #6559.
2022-03-29 13:41:04 -07:00
relrelb 161071e8c4 core: Re-implement `NullExecutor`
Make it a thin abstraction layer over either the `futures` or `wasm-bindgen-futures`
crates, as already done in `render/wgpu/src/uniform_buffer.rs`,
instead of a hand-made single-thread executor.

Ideally this would also be usable on desktop, but I didn't manage to
get `LocalPool` working with `winit` (it needs to post a task to the
`EventLoopProxy` as a wake procedure).
2022-03-26 10:03:42 -07:00
relrelb ad944800be core: Perfer `Loader`'s `FetchError`
`NetworkError` and `NetworkUnavailable` were rarely used, and they
were very similar to `FetchError`.
2022-03-17 20:31:59 -07:00
relrelb 8a17d88c77 core: Remove `NavigatorBackend::time_since_launch`
`core` already depends on the `instant` crate which abstracts
`std::instant::Instant` and polyfills it on Web. Use it to replace
`NavigatorBackend::time_since_launch` in order to make `NavigatorBackend`
a little smaller and more simple.
2022-03-17 00:08:44 +02:00
relrelb 031126a1b8 core: Remove `LocaleBackend`
Previously there were 3 implementations of `LocaleBackend`:
`DesktopLocaleBackend`, `WebLocaleBackend` and `NullLocaleBackend`.

While `DesktopLocaleBackend`, `WebLocaleBackend` were identical,
`NullLocaleBackend` always returned a fixed date/time for tests
determinism.

Unify them in a single file, and use `cfg!(test)` and a new dedicated
`deterministic` feature to decide whether to mock date/time or not.
This should not cause any behavioral changes.
2022-03-16 19:57:53 +02:00
relrelb f8f2764ac7 chore: Stop using traits available in prelude
This commit does the same as 36353df7f7,
cleaning up any leftovers and new code added since.
2022-03-14 01:16:00 +02:00
Mike Welsh 55da3cd7d0 chore: Add .cargo/config.toml for workspace-level lint config
Currently it is not directly possible to configure lints for the
entire workspace via TOML, which forced us to repeat `#![allow]`
blocks in each crate.

embark pointed out this workaround to configure lints at the
workspace level via RUSTFLAGS:

https://github.com/EmbarkStudios/rust-ecosystem/issues/22#issuecomment-947011395

Remove the common `#![allow]` blocks and switch to this method for
global lint config.

Temporarily allow `needless_borrow` lint, buggy pending this fix:
https://github.com/rust-lang/rust-clippy/pull/8355
2022-01-29 14:22:44 -08:00
David Wendt 87a9a543ba chore: Fix clippy lint on nightly 2022-01-22 19:58:32 -08:00
David Wendt 016cd6ccc0 avm2: Make event construction take an `EventData` parameter.
This also necessitated the introduction of a `FullScreenEvent` data type.
2022-01-22 19:58:32 -08:00
relrelb b39ab9034c core: Remove `Player::is_mouse_down`
Now that `InputManager` tracks the mouse button, it can be used
instead.
2022-01-10 01:18:49 -08:00
relrelb 573aa89c9a core: Handle mouse events in `InputManager::handle_event` 2022-01-10 01:18:49 -08:00
Mike Welsh 2653c5f5c3 audio: Handle gaps in MP3 SoundStreamBlock tags (fix #3817)
An MP3 "stream" sound can sometimes have frames without a
SoundStreamBlock tag, despite the SWF spec saying there should
at least be a tag with 0 samples on each frame. Ruffle would
stop the sound in this case, but the Flash Player may or may not
stop thje sound in the audio depending on the number of "empty"
frames. This could cause the audio to stutter as it continuously
stopped and restarted.

Handle this by keeping track of how many samples we've encountered
in MP3 blocks, and deducting the amount of samples consumed by each
timeline frame. Stop the sound if we run out of samples, as opposed
to when we hit a frame without a SoundStreamBlock.

Fixes #3817.
2022-01-07 13:23:53 -08:00
Mike Welsh b2f7c98f88 audio: Sync animation with embedded audio streams
This is a first pass at syncing animation and audio playback when
and embedded audio stream is playing.

Fixes #3020, #3663, #3958.
2022-01-07 13:23:53 -08:00
TÖRÖK Attila 6f68938591 video/vp6: Fix keyframe detection on Vp6WithAlpha videos 2021-12-29 11:28:05 +01:00
relrelb 07c5330456 core: Introduce `InputManager`
`InputManager` encapsulates the common logic that previously the
`UiBackend`s used to implement.
2021-12-15 14:20:30 -08:00
TÖRÖK Attila 95665bdc47 video: Extract software decoders (or glue) into their own modules, add screenvideo feature 2021-12-14 19:41:17 -07:00
TÖRÖK Attila fdc448533d video: Add Flash Screen Video (V1 only) decoder
Thanks a lot for the code and the help, Kostya!
2021-12-14 19:41:17 -07:00
relrelb ce2eff8b25 render: Stub L16 JPEG pixel format
16-bit luminance (grayscale) images are very rare, so it's hard to
tell what the expected behavior should be.
2021-12-10 00:28:45 +02:00
relrelb 00accf3e2a render: Rename `register_bitmap_jpeg_3` to `register_bitmap_jpeg_3_or_4`
It's actually used by both DefineBitsJpeg3 and DefineBitsJpeg4 tags.
2021-12-04 21:32:16 +02:00
Moulins 9701b817f5 core: Replace WStr<'_> and WStrMut<'_> by a single DST type WStr 2021-11-27 11:20:47 -07:00
Moulins 84b4e33036 core: implement FromWStr for various enum types 2021-11-27 11:20:47 -07:00
relrelb b32ec3cf6c audio: Calculate sound transform values using 30-bit integers
The fix in #5218 wasn't sufficient; 30-bit arithmetic should be used
along all the way when calculating an effective sound transform.

For example, a sound transform composited by volumes `-0x80000000` and
`25` should end up as effectively 0, whereas previously it would have
been calculated as `-0x80000000 * 25 / 100 = -0x20000000`, which is a
30-bit integer that hasn't been truncated.

Fixes #5655.
2021-11-27 12:09:33 +02:00
relrelb 0a3ede31dc core: Remove unused `Downcast` 2021-11-26 10:45:30 +02:00
TÖRÖK Attila 0e4d2d48f5 video/vp6: Don't throw an error on skip frames, reuse the last frame instead 2021-11-22 17:08:31 +01:00
Tal Hayon 7ed38850fd core: implement displayState for Stage in avm1/2 2021-11-11 16:20:05 -07:00
David Wendt c78e5e31fd core: Store `DisplayObjectBase` in `InteractiveObjectBase`.
This also necessitated removing the `impl_display_object` family of macros, as you cannot name a field of a field in a macro expression. I tried. So instead I've reverted to standard default method inheritance, in the same way we did with AVM2 objects.
2021-11-09 16:48:29 -07:00
Mike Welsh 11ae981890 audio: Fix skipping initial frame of MP3 audio
The changes in #5498 caused the samples from the initial MP3 frame
to be skipped. This was noticable in:
https://www.newgrounds.com/portal/view/1

This change properly removes the redundant `num_samples` variable
and considers the samples from the initial MP3 frame.
2021-10-21 10:25:47 -07:00
Mike Welsh 7745c9137f audio: Grab MP3 sample rate directly from MP3 data
MP3 data in an SWF can be of a different sample rate than
indicated in the SWF tag, so grab the sample rate from the MP3
decoder instead of passing it in from the SWF tag.

Also, a general clean up of the MP3 decoders.

Fixes #335.
2021-10-17 20:34:15 -07:00
Mike Welsh 3dfa5ade18 audio: Ask decoder for sound sample rate
Don't rely on the sample rate in the SWF tags, as this could differ
from the actual sample rate of the audio (see #335).
2021-10-17 20:34:15 -07:00
Mike Welsh 60f5dc2477 avm2: Implement SoundChannel.position
Fix various issues with `SoundChannel`:
 * Change `avm2::Object::as_sound_instance` to `as_sound_channel`.
 * Cache sound position in `SoundChannelObject`.
 * `SoundInfo::in_sample` is in units of 44100Hz.
 * Clamp `num_loops` to 1.
2021-10-16 22:53:25 -07:00
Mike Welsh 105c889f5f desktop: Implement AudioBackend::get_sound_position 2021-10-16 22:53:25 -07:00
Mike Welsh bca31b2c51 audio: Grab Sound.position from audio backend
* Change `AudioBackend::get_sound_position` to return `f64` to
   match `AudioBackend::get_sound_duration`.
 * Wire up `AudioBackend::get_sound_position` to `Sound.position`.
 * Remove unimplmeneted warning from `Sound.position`.
2021-10-16 22:53:25 -07:00
Chris Midgley c5ad8e76ee
audio: Fail to create invalid ADPCM decoder 2021-10-13 23:12:32 -07:00
relrelb b8152f431e core: Use `SwfSlice::read_from` 2021-10-08 13:22:45 -07:00
TÖRÖK Attila 3869950578 video/vp6: Add VP6[A] video decoding support
Gated behind the "vp6" feature, enabled by default.
Utilizing a heavily stripped-down version of the NihAV project,
retaining only the VP6 decoder, relicensed under MIT.
Including VP6WithAlpha decoding, proper FrameDependency reporting,
and cropping the unwanted encoded pixels on the right/bottom manually.
2021-10-04 22:33:06 -07:00
relrelb 05d8f13b26 audio: ADPCM small cleanup 2021-09-30 20:16:04 +03:00
relrelb b9307af78f audio: Move ADPCM's tables out of `AdpcmDecoder` 2021-09-30 20:16:04 +03:00
relrelb 50ec497c60 audio: Introduce `AdpcmDecoder::channels`
This reduces duplicated code.
2021-09-30 20:16:04 +03:00
relrelb 4deaaed75c audio: Inline `AdpcmDecoder::next_sample` 2021-09-30 20:16:04 +03:00
relrelb 99827caf2b audio: Localize `AdpcmDecoder::{left,right}_step`
Since they were used only in a single scope.
2021-09-30 20:16:04 +03:00
relrelb 923201d2e4 chore: Appease clippy 2021-09-10 15:42:37 +02:00
relrelb 1f96c2fcb8 audio: Small cleanup 2021-09-07 18:28:17 -07:00
relrelb 65205ac6d7 audio: Store sound transform values in 30-bit integers
It seems like Flash stores sound transform values in 30-bit unsigned integers:
* Negative values are equivalent to their absolute value.
* Specifically, 0x40000000, -0x40000000 and -0x80000000 are equivalent to zero.
2021-09-07 18:28:17 -07:00
Mike Welsh 483995823f core: Add symphonia as optional MP3 decoder
Add symphonia_mp3 feature to enable symphonia as an MP3 decoder.
This is a pure Rust MP3 decoder that could be used on web.
2021-09-07 16:48:34 -07:00
Mike Welsh 94d02fa653 core: Add AudioMixer to core
Pull out the audio mixing code from desktop and add it to core.
This will allow other backends to use it (such as the web audio
backend) to get consistent audio across all platforms.
2021-09-07 16:48:34 -07:00
Tal Hayon 4625ca0e0b web: fix base param 2021-09-07 16:45:35 -07:00
David Wendt 364ee62c92 avm2: Impl `SoundChannel`'s `soundComplete` event.
This includes a test that is currently ignored because `NullAudioBackend` can't fire complete events.
2021-09-03 16:47:02 -06:00
David Wendt 9c6c64e4e3 core: `NullAudioBackend` should falsely report all sounds as not playing, like the real backends
This prevents sounds from being removed from the `AudioManager`, which allows sound transforms to be placed on them in tests.
2021-09-03 16:47:02 -06:00
David Wendt b6167c2f86 avm2: Allow playing sounds with a given `SoundTransform`. 2021-09-03 16:47:02 -06:00
David Wendt 116fb1f323 avm2: Impl `Sound.play`
This does not (yet) implement the third `SoundTransform` parameter on `play`.
2021-09-03 16:47:02 -06:00
David Wendt 3b6eea2a1d core: Report sound duration as `f64` and round down in AS1 2021-09-03 16:47:02 -06:00
David Wendt e4c6e29b8a core: `NullAudioBackend` should not report latency seek data as part of the size of a sound. 2021-09-03 16:47:02 -06:00
David Wendt d7f2f782c4 avm2: Impl `Sound.length`
This also adds duration tracking for `NullAudioBackend`.
2021-09-03 16:47:02 -06:00
David Wendt 89b411593f avm2: Impl `Sound.bytesTotal` 2021-09-03 16:47:02 -06:00
relrelb 1e7bdaa226 chore: Minor improvement 2021-08-22 01:03:10 +03:00
Tomasz Konojacki a3747ade5e core: fix integer overflow in ADPCM decoder
The maximum possible value of delta is 63483, so it needs to be
declared as u16.

Fixes #5030
2021-08-22 01:03:10 +03:00
David Wendt 57fffbe699 video: Use the new `H263State.parse_picture` convenience method 2021-08-21 14:13:55 -06:00
Mike Welsh 1f951b6b9f core: Add h263 feature 2021-08-21 14:13:55 -06:00
Mike Welsh a05f81b393 video: Add VideoDecoder trait
Change VideoStream to use a VideoDecoder trait instead of an enum.
This will make it a little easier as more codecs are added, and
allow us to easily enable/disable codecs behind features.
2021-08-21 14:13:55 -06:00
David Wendt 48fa03b87d video: Reuse the same bitmap whenever possible 2021-08-21 14:13:55 -06:00
David Wendt 05692cee67 video: Allow pictures with half-pixels in chroma by widening the chroma buffers to the next pixel in that direction. 2021-08-21 14:13:55 -06:00
David Wendt 43f76de602 video: Move software decoding into core now that we don't need to specialize per-renderer 2021-08-21 14:13:55 -06:00
David Wendt 885805f887 core: Half-implement an H.263 decoder 2021-08-21 14:13:55 -06:00
relrelb da7cd453cf chore: Fix png update 2021-08-18 09:01:21 +03:00
Adrian Wielgosik b940e7f00f Extension: Sidestep CORS issues by offering to load the SWF in a tab 2021-08-02 21:28:16 +02:00
relrelb 87e9dda250 chore: Use from_le_bytes in more places 2021-07-09 19:56:52 +03:00
relrelb 29b3225772 core: Fix ADPCM decoder
Store samples and steps as i16 instead of i32.
2021-07-09 19:55:09 +03:00
relrelb 25b8013a99 core: Refactor PCM decoder a bit
Extract a `read_sample` method to avoid code duplication, and use
the byteorder crate as already done in other places.
2021-07-09 19:52:30 +03:00
relrelb 169c79fa3a chore: Minor cleanups 2021-06-26 23:05:11 +03:00
relrelb 0fd1c05fd5 chore: Use into() in more places 2021-06-22 11:49:41 -07:00
Mike Welsh e3d0538999 core: Add AudioManager::stream_buffer_time 2021-06-20 01:25:27 -07:00
Adrian Wielgosik 867b7ffcad
core: Preallocate bitmaps for remaining cases in decode_define_bits_lossless 2021-06-17 15:43:36 -07:00
Mike Welsh 554aa7fd63 core: Add backend::render::BitmapSource trait
This interface handles returning a bitmap given an ID and is used
by the render backend to get the bitmap used for a bitmap fill.
This will allow for bitmap fills in the drawing API, as these will
manage their own list of bitmaps.
This also  removes the MovieLibrary dependency from render backends
and will allow for better decoupling in the future.
2021-06-13 20:03:53 -07:00
Mike Welsh d23ea90459 swf: Change Matrix to use Fixed16 for a, b, c, d
Matrices in an SWF file store their scale/skew components in
in 16.16 format (fbits).

Split `ruffle_core::Matrix` and `swf::Matrix`. `swf::Matrix` now
stores its data as `Fixed16` instead of immediately converting to
`f32`.
2021-06-08 14:57:15 -07:00
relrelb b8eae51888 swf: Move num_colors into BitmapFormat::ColorMap8 2021-06-07 11:29:28 -07:00
relrelb f82faf9603 chore: Appease clippy 2021-06-05 10:16:00 -07:00
CUB3D cd1cde1708 avm1: Implement de/serialization of shared objects into Flash Player Lso format 2021-05-09 23:20:32 -07:00
Mike Welsh ba7fd1b2b9 chore: Appease clippy, bump url
Bump url and avoid `Url::into_string` deprecation warnings.
Fix `single_char_pattern` clippy lints.
2021-05-07 20:51:26 -07:00
Mike Welsh dca97afdd7 chore: Remove puremp3 feature
Wasn't being used, remove the puremp3 dependency.
2021-05-02 19:31:01 -07:00
Mike Welsh b9d84c0a82 chore: Appease clippy
Honor the branches-sharing-code lint.
2021-04-15 00:02:27 -07:00
relrelb 20d6fcc128 chore: Remove unnecessary type annotations 2021-04-10 18:39:16 -07:00
relrelb f8b589fc24 core: Fix panic in remove_invalid_jpeg_data
`data` could be shorter than 4 bytes.
2021-04-09 14:47:19 -07:00
relrelb 732efb27c4 render: Fix RGB15 bitmaps decoding
Each row should be padded to 2.
2021-04-05 20:10:35 -06:00
relrelb 7e1acce150 core: Fix build without default features
Previously `cargo build --no-default-features` failed because then
neither implementation of `Mp3Decoder` is chosen.
Fix that by not handling mp3 sounds at all in that case.
2021-03-27 01:40:11 -07:00
Aaron Hill 6050dd8204
Replace most manual `Collect` impls with `#[derive(Collect)]`
* Replace most unsafe impls with Collect.
 * Switch to local gc-arena fork.
2021-02-17 18:38:55 -08:00
David Wendt 5fcdb79528 core: Rename the video dependency enums to better describe their meaning. 2021-02-16 19:03:48 -08:00
David Wendt d9541e1ea6 core: Fix various documentation errors in video 2021-02-16 19:03:48 -08:00
David Wendt c5fa9eb4a8 chore: Clippy compliance for stub video backend 2021-02-16 19:03:48 -08:00
David Wendt 368c1cf3c5 video: Implement a very basic video decoding loop 2021-02-16 19:03:48 -08:00
David Wendt b78baeb41d core: Add software video backend, separate from the null backend, to store software decoders. 2021-02-16 19:03:48 -08:00
David Wendt 57dab4327e core: Further adjustment to video backend type 2021-02-16 19:03:48 -08:00
David Wendt 80bceeacab core: Add `VideoBackend` to host video decoders 2021-02-16 19:03:48 -08:00
Mike Welsh e5fb1f09e7 chore: Appease clippy
* #[derive(Collect)] should be before #[collect]
 * Replace redunant `&buf[..]` with `buf`
 * Changes most cases of UPPERCase to UpperCase
 * Allow upper_case_acronym on most SWF types, as they are from
   SWF spec/more annoying to change.
2021-02-12 06:32:42 -08:00
Mike Welsh 16bd7fade6 web: Use case-insensitive check for detecting javascript scheme 2021-02-08 03:41:16 -08:00
relrelb 074731e1a4 audio: Add Nellymoser support 2021-02-02 00:41:01 -08:00
Mads Marquart 1990e51639 avm2: Add UiBackend::display_unsupported_message
To allow displaying rich content when unsupported ActionScript 3 content is encountered.
2021-01-31 23:04:20 -08:00
relrelb 7431cd9b10
core: Merge InputBackend into UiBackend 2021-01-30 16:36:45 -08:00
relrelb 02dfb23c67 core: Remove unneeded pub 2021-01-29 13:05:37 -08:00
Mike Welsh 0f5bab3e78 core: Use dirty flag for updating sound transforms 2021-01-27 15:25:04 -08:00
Mike Welsh 7eb5389630 core: Avoid vec allocation in AudioManager::update_sounds 2021-01-27 15:25:04 -08:00
Mike Welsh a4699a3ca5 audio: Sound transforms apply to stream sounds
This unifies the code path for event sounds and stream sounds.
Both `AudioBackend::start_stream` and `start_sound` return a
`SoundHandle`. `stop_stream` is removed (`stop_sound` can be
used for both cases).

Also removes references to `CharacterId` from the `AudioBackend`
(instead, an increasing ID is returned to identiy streams while
loading).
2021-01-27 15:25:04 -08:00
Mike Welsh 95ce2abf17 audio: Remove AudioBackend::stop_sounds_with_handle/is_sound_playing_with_handle 2021-01-27 15:25:04 -08:00
Mike Welsh da2dd3b36c core: Implement sound transforms and Sound.setPan 2021-01-27 15:25:04 -08:00
Mike Welsh 98e6c54c3b avm1: Implement Sound.onSoundComplete 2021-01-27 15:25:04 -08:00
Mike Welsh 34f60b127a core: Add AudioManager to handle actively playing sounds
Add an AudioManager struct to handle this list of actively playing
sounds. This will maintain information for each sound instance,
such as the owning display object, AVM1 object, etc.

This will allow us to implement the awkward AVM1 Sound API in a
fairly backend-agnostic way.
2021-01-27 15:25:04 -08:00
Adrian Wielgosik 937b371e30 core: Support grayscale JPEGs 2021-01-26 17:14:27 -08:00
Mike Welsh 19034b76e4 swf: Return slices in swf::Reader
Avoid copies by returning slices of the decompressed input.
2021-01-20 15:02:31 -08:00
Toad06 7480e836ec web: Changes from review 2021-01-11 13:16:00 -08:00
Mike Welsh e9da6a13f0 core: Add letterbox setting
Player::set_letterbox can be used to control the letterbox behavior.
 * Letterbox::Off => no letterbox (flash behavior)
 * Letterbox::Fullscreen => letterbox only in fullscreen (web default)
 * Letterbox::On => always letterbox (desktop default)
2021-01-07 11:46:07 -08:00
Mike Welsh 03b5edd4d1 render: Remove RenderBackend::draw_letterbox
Move letterbox draw logic to `Player`, using renderer.draw_rect
2021-01-07 11:46:07 -08:00
relrelb de761f5b7c chore: Update bitstream-io to 1.0.0 2021-01-04 15:23:36 -08:00
Kamil Gierada 49a69c8109
core: ADPCM decoder produces less artifacts 2021-01-02 16:44:28 -08:00
Mike Welsh 9b6295f33a render: Pass library to RenderBackend::register_shape (fix #2037)
Pass the movie library to `register_shape` methods so that bitmap
charcter IDs can be resolved immediately on the proper SWF.

This fixes #2037, which cause incorrect bitmaps to be used when
multiple movies were loaded.
2020-12-31 13:10:21 -08:00
Sam Morrow 38bdb8b39a web/desktop: Add basic dialog handling (closes #1978) 2020-12-23 19:08:18 -08:00
Mike Welsh 369c5bda56 render: Implement Bitmap smoothing property 2020-12-15 00:04:51 -08:00
CUB3D a92b8ffded core: All other changes from review 2020-12-15 00:04:51 -08:00
CUB3D ccd08f14d9 core: Fix naming and safety issues 2020-12-15 00:04:51 -08:00
CUB3D 6f91352d41 chore: Fix clippy lints 2020-12-15 00:04:51 -08:00
CUB3D eea45d6ae6 core: Tidy up loadBitmap 2020-12-15 00:04:51 -08:00
CUB3D b3dd5c0c0b core+renderer: Fix corner cases 2020-12-15 00:04:51 -08:00
CUB3D 353d5a268b core: Add better handling of invalid arguments to BitmapData 2020-12-15 00:04:51 -08:00
CUB3D 9d46d67588 core+web+renderer: Add load/attach Bitmap and handling for invalid args with BitmapData 2020-12-15 00:04:51 -08:00
Sam Morrow c4d7b24629 web: Fix cors issues with http (close ruffle-rs#1486) 2020-12-14 05:51:28 -08:00
Mike Welsh 758a32f5f0 core: Remove unimplemented! in decode_define_bits_lossless 2020-12-02 23:58:03 -08:00
Mike Welsh dafe7e5027 avm1: Implement Key.getAscii 2020-11-29 02:31:10 -08:00
Mike Welsh e655cf0c08 web: Add Ruffle::audio_context getter 2020-11-24 16:36:33 -08:00
relrelb e74e115cd0 core: Fix bug in PcmDecoder::next
It looks like the mono and stereo cases were mistakenly swapped
for 8-bit sounds. This commit simply swaps them to the correct
order.
2020-10-30 12:39:57 -07:00
Mike Welsh 4558be948e render: Fix masking issues on wgpu/webgl backends
Change the usage of the stencil buffer to avoid running out of
stencil bits when too many nested masks are active.

This also cleans things up on wgpu which requires us to make
pipeline states in advice; now we only need a few stencil states
for masking as opposed to hundreds.
2020-10-17 02:42:56 -07:00
Mike Welsh a6b952e44e core: Switch from libflate to flate2 2020-10-12 13:47:35 -07:00
Sean-Thomas 5701312527 desktop: Implement play/pause for CPAL backend
- removed default implementations for `play()` and `pause()` methods for AudioBackend trait
- Implemented `play()` and `pause()` methods for CPAL audio backend
- Implemented empty block for `play()` and `pause()` methods for NULL audio backend
2020-09-29 11:05:23 -07:00
Sean-Thomas a9538f81d0 web: Renamed "prime_audio" and "suspend_audio"
Renamed "prime_audio" and "suspend_audio" to "play" and "pause" respectfully.
2020-09-29 11:05:23 -07:00
Sean-Thomas 6b54cc4311 web: Add pause method for web player
Adds a suspend_audio method to compliment prime_audio on WebAudioBackend, as well as logic in player.rs on the set_is_playing method to suspend audio when is_playing is set to false. Exposes pause method for the ruffle player in JavaScript with logic to display the play button when paused.
2020-09-29 11:05:23 -07:00
Mike Welsh 802636fbbf chore: Bump to gif 0.11.0 2020-09-21 18:30:27 -07:00
Luca Weiss d5cb396331 *: fix spelling mistakes 2020-09-19 16:17:58 -07:00
Nathan Adams e008603426 core: Add draw_rect to the render backend API 2020-09-17 16:03:16 -07:00
Nathan Adams 3ff399ca6b core: Trace only to the log backend, but have the default log backend trace to the log crate 2020-09-13 13:51:39 -07:00
Nathan Adams de009c7673 core: Add Log backend, for capturing trace output specific to a movie 2020-09-13 13:51:39 -07:00
Nathan Adams 86eb6f2e50 avm1: Implement Date - #249 2020-09-02 17:12:31 -07:00
Nathan Adams cb2461920b core: HTTP request values need to preserve order 2020-08-28 11:53:32 -07:00
Mike Welsh 13b4b6bbbb chore: Fix unused variable warning in url_from_relative_path 2020-08-16 18:44:57 -07:00
David Wendt 153b7b78a5 Add a web version of `url_from_relative_path` that just yields an error.
This allows us to remove the conditionals on implementations of `from_path` that need to call this function, as the function is now always guaranteed to be there, even if it's just a no-op/`Err` generator.
2020-07-25 19:48:32 -04:00
David Wendt a34e81a704 `_url` on desktop should always return a file URL for file-loaded movies. 2020-07-23 23:02:56 -04:00
David Wendt f0e2c77c1f URLs from paths is a desktop-only feature. 2020-07-23 23:02:55 -04:00
David Wendt c926da8888 Refactor URL relativization into two utility methods that backends can provide base URLs and paths to. 2020-07-23 23:02:54 -04:00
David Wendt 7433bfe28f Add a `NavigatorBackend` method to resolve relative URLs. 2020-07-23 23:02:53 -04:00
CUB3D 62834fd690 chore: Remove unnecessary comment 2020-06-24 01:46:07 +01:00
CUB3D 8e28bab159 chore: Fix clippy lints, refactor storage to use data_local_dir 2020-06-24 01:46:07 +01:00
CUB3D 1b130ccd47 chore: Refactor storage access 2020-06-24 01:46:06 +01:00
CUB3D 0c6a7b3b4c core: Add SharedObject object type 2020-06-24 01:46:05 +01:00
CUB3D 752ffc5cca chore: Fix clippy lints and tests 2020-06-24 01:44:07 +01:00
CUB3D d3ae6a3a40 core: Fix data property of SharedObject 2020-06-24 01:43:25 +01:00
CUB3D 48693e4a7a core: Add inital storage backend implementation
Currently SharedObjects are encoded and decoded from JSON via the
StorageBackend, also provided is a basic in-memory implementation
2020-06-24 01:43:23 +01:00
Nathan Adams adb8ffbf9c core: Convert XML errors into an enum 2020-06-20 15:02:00 -07:00
Nathan Adams 59ccd75518 core: Rename loader::LoaderError to loader::Error 2020-06-20 15:02:00 -07:00
Nathan Adams 0f1eef9022 core: Introduce LoaderError to all Loader methods 2020-06-20 15:02:00 -07:00
Nathan Adams 5662b2d4d9 core: Make Value::coerce_to_string return a Cow<str>` 2020-06-19 12:48:28 -07:00
Mike Welsh 83feeefeeb audio: Don't panic on unimplemented codecs
Remove `unimplemented` calls when encountring unsupported codecs
such as Nellymoser. Instead, return an Error that can be
gracefully handled.
2020-06-17 12:14:08 -07:00
Nathan Adams 5efab4c579 core: Implement RGB15 PNGs - fixes #724 2020-06-16 14:53:19 -07:00
CUB3D 48bef91917 core: Remove clear_clipboard, format and fix tests 2020-06-09 22:41:11 +01:00
CUB3D af41ac5602 core: Add clipboard support to input backend 2020-06-09 22:41:11 +01:00
Mike Welsh 09ca11f788 webgl: Implement linear RGB gradients 2020-05-22 11:03:16 -07:00
Nathan Adams 7ab6703fc9 render: Add RenderBackend::replace_shape method 2020-05-20 14:54:40 +02:00
Nathan Adams f7b5f14f65 core: Make RenderBack::register_bitmap* methods return a Result (fixes #531) 2020-05-19 07:12:36 -07:00
Mike Welsh b59140ee01 render: Add support for GIF decoding in DefineBitsJPEG tags 2020-05-13 00:15:09 -07:00
Mike Welsh 5d84d33710 render: Handle PNG data in DefineBitsJPEG tags (fix #530) 2020-05-13 00:15:09 -07:00
Nathan Adams b82b869950 core: Don't panic when NullNavigatorBackend can't do futures 2020-05-11 01:09:07 -07:00
Nathan Adams 2343074c56 core: Make RenderBackend downcastable 2020-05-11 01:09:07 -07:00
Nathan Adams c787e28fcd render: Introduce a DistilledShape and use that instead of swf::Shape for the rendering API 2020-05-10 22:03:56 -07:00
Nathan Adams 601715aa19 render: Merge begin_frame and clear as they're always called together 2020-05-10 22:03:56 -07:00
Mike Welsh 8aa12d181f render: Remove RenderBackend::draw_pause_overlay 2020-04-27 04:45:53 -07:00
Nathan Adams b43d0c2430 core: Pass SwfMovies along to empty movie clips 2020-04-21 05:49:25 -07:00
Mike Welsh 0c0d3dfd41 core: Add Navigator::time_since_launch to use for getTimer
Change `ActionGetTime` (`getTimer`) to use a new backend method.
This allows it to return updated times if it is called multiple
times in a single frame. This fixes hangs caused by games that use
busy-loop "frame limiter" code.
2020-03-28 22:28:07 -07:00
Mike Welsh c2ce9892b1 core: Clamp RGBA when un-multiplying alpha
Fixes some bad pixels sometimes appearing in decoded JPEGs (such
as in #437 and in Dad 'n' Me).
2020-03-16 16:11:59 -07:00
Mike Welsh 24a557807d chore: Fix more clippy lints 2020-03-12 21:40:48 -07:00
Mike Welsh db9bd1616e chore: Remove unused deref impl from AudioBackend 2020-02-26 02:00:28 -08:00
Mike Welsh 86ec2c6cb8 input: Add InputBackend::set_mouse_cursor. Change cursor on buttons
It doesn't feel like Flash without having the hand cursor display
when hovering over buttons. First pass at implementing this;
core communicates which mouse cursor to use via
`InputBackend::set_mouse_cursor`.

TODO: Hand cursor only displayed for Button display objects
currently. Movie clips should also display this when they are in
"button mode" (when a button mouse event is set on them in AVM1,
or `buttonMode` property in AVM2).
2020-02-25 02:50:26 -08:00
David Wendt 33d26b9149 Shorten `Pin<Box<dyn Future<Output=Result<T,E>> + 'static>>` into `OwnedFuture<T,E>`.
This is technically stricter on `fetch` impls, but right now we can't support non-`'static` futures at all.
2020-02-22 00:02:45 -05:00
David Wendt a9621da47d Add tests for `loadMovie`.
This test also includes changes to the SWF testing environment to allow asynchronous movie loads to execute.
2020-02-22 00:01:15 -05:00
David Wendt c7539872f7 Add the ability to POST data from `fetch`, and allow methods that read AVM locals into form data to `GET` or `POST` them. 2020-02-21 23:58:00 -05:00
David Wendt f4e4171ebe Make spawned futures falliable, and report those errors. 2020-02-21 23:57:56 -05:00
David Wendt 5ed5876e9a Merge SWF data and version into a single structure. Refactor everything that interacts with it to use `SwfSlice`s. 2020-02-21 23:57:53 -05:00
David Wendt 55149b7b7e Reference count the Player and provide a weak reference in UpdateContext.
This allows the formation of `'static` futures that can still interact with a player. Async code will need to upgrade the weak reference in order to be able to interact with the player.
2020-02-21 23:44:06 -05:00
David Wendt 491d94c947 Pinbox all Futures.
Due to some strangeness with the way Rust implemented unsafe-to-move behavior, boxed futures are implicitly `Unpin`. Which is useless to us.

The reason for this is a little counter-intuitive. Actually, the fact that Rust supports memory pinning at all is a little odd, because the core language explicitly requires all types be movable. To get around this, Pin requires that all !Unpin types be *born pinned*. This is because you can't re-pin an already unpinned value in memory.

Anyway, this necessitates this silly API change.
2020-02-21 23:44:05 -05:00