Nathan Adams
5ff7168fe9
web: Switched core package from javascript to typescript
2020-11-24 16:36:33 -08:00
Mike Welsh
d13a95eafa
web: Fail gracefully if LocalStorage is unavailable ( fix #1590 )
2020-11-19 22:51:02 -08:00
relrelb
9068322d24
web: Retain focus on fullscreen enter/exit
...
Previously, has_focus has been set to false upon window click, and
to true upon canvas click.
However, the canvas didn't receive click events when the context
menu was clicked, so fullscreen toggle led to focus loss.
Listening to player click events receives both canvas and context
menu clicks.
2020-11-18 17:50:12 -08:00
relrelb
2e0509694c
docs: Miscellaneous spelling corrections
2020-11-12 13:34:05 -08:00
Mike Welsh
316bc4e920
chore: Appease clippy
2020-11-09 01:52:57 -08:00
Nathan Adams
d7b94316c6
web: Always set the end point of audio clips - fixes #1304
2020-11-03 15:15:34 -08:00
Nathan Adams
32b57f15bc
web: Fixed backspace and delete keys not registering in input fields
2020-11-02 11:43:10 -08:00
Mike Welsh
ef4d75e7d9
web: Fix incorrect handle used in audio ended handler ( fix #1405 )
2020-10-27 19:54:46 -07:00
Mike Welsh
956f40a26f
web: Use a Drop impl to ensure sounds are stopped
2020-10-25 20:41:20 -07:00
Mike Welsh
796805c31b
web: Avoid bug in generational-arena ( fix #1315 )
...
An issue with Arena::clear allowed stale sound instance indices
to be remain valid, causing certain sounds to be removed when they
shouldn't (#1315 ). Workaround this issue by forcing Arena to bump
the generational index.
2020-10-25 20:41:20 -07:00
Mike Welsh
2172fef9bd
web: Only fire mouse events for left clicks
2020-10-23 12:50:59 -07:00
Mike Welsh
827a80c837
web: Remove sound instances upon completion
...
Sounds were not being removed from the instance list when they
completed playing. This could also cause StartSound tags with
NoMultiple set to not play, because the previous sound was presumed
to be playing.
Fixes part of #1245 .
2020-10-12 15:28:31 -07:00
Nathan Adams
627a1f90e1
web: Ignore any errors converting flashvars
2020-10-12 15:28:16 -07:00
Nathan Adams
6d9155477c
core: Add flashvars support - #312
2020-10-12 15:28:16 -07:00
Mike Welsh
4034ef8d79
web: Use PanicInfo::to_string for displaying panic info
...
PanicInfo::payload wasn't giving anything useful (just resulted
in 'Unknown error') -- to_string displays all of the message,
payload, and location of the panic. Particularly the location
is helpful.
2020-10-11 00:51:00 -07:00
Sean-Thomas
a9538f81d0
web: Renamed "prime_audio" and "suspend_audio"
...
Renamed "prime_audio" and "suspend_audio" to "play" and "pause" respectfully.
2020-09-29 11:05:23 -07:00
Sean-Thomas
6b54cc4311
web: Add pause method for web player
...
Adds a suspend_audio method to compliment prime_audio on WebAudioBackend, as well as logic in player.rs on the set_is_playing method to suspend audio when is_playing is set to false. Exposes pause method for the ruffle player in JavaScript with logic to display the play button when paused.
2020-09-29 11:05:23 -07:00
Mike Welsh
313b02d24f
webgl: Fall back to canvas if not using hardware acceleration
...
Display WebGL driver info, detect whether hardware acceleration
is enabled, and fall back to the canvas backend in this case.
2020-09-25 01:22:21 -07:00
Luca Weiss
d5cb396331
*: fix spelling mistakes
2020-09-19 16:17:58 -07:00
Nathan Adams
e114282a4e
web: Implement Show Error Details for panics
2020-09-13 15:20:44 -07:00
Nathan Adams
69d1e903fb
web: Destroy shouldn't be able to throw exceptions
2020-09-13 15:20:44 -07:00
Nathan Adams
58cd1abcf2
web: Store RuffleInstances as a RefCell, so we don't lock it out from readers unless we actually need to
2020-09-13 15:20:44 -07:00
Nathan Adams
1d48073a05
web: Don't mutably lock INSTANCES if we don't need to, to allow greater odds of a successful reentry
2020-09-13 15:20:44 -07:00
Nathan Adams
95275898c7
web: If ruffle panics, inform all instances (if possible) and poison future instances
2020-09-13 15:20:44 -07:00
Nathan Adams
3ff399ca6b
core: Trace only to the log backend, but have the default log backend trace to the log crate
2020-09-13 13:51:39 -07:00
Nathan Adams
4c6c8ee1f2
web: Add trace_observer to web api, which lets you capture trace output from a specific movie
2020-09-13 13:51:39 -07:00
Nathan Adams
de009c7673
core: Add Log backend, for capturing trace output specific to a movie
2020-09-13 13:51:39 -07:00
Mike Welsh
a18e80baf2
chore: Fix clippy lints
2020-09-07 12:18:41 -07:00
Nathan Adams
91cb597a79
web: Expose ExternalInterface callbacks on the player object, not the canvas
2020-09-03 18:17:44 -07:00
Nathan Adams
5880db43cd
web: Respect allowScriptAccess, which defaults to false for streaming or 'sameDomain' for objects
2020-09-03 18:17:44 -07:00
Nathan Adams
b5531a48d0
web: Allow reentrant ExternalInterface callbacks
2020-09-03 18:17:44 -07:00
Nathan Adams
a49e8d8587
web: Implement two-way communication with ExternalInterface
2020-09-03 18:17:44 -07:00
Nathan Adams
43f5506418
web: Implement LocaleBackend for web
2020-09-02 17:12:31 -07:00
Nathan Adams
86eb6f2e50
avm1: Implement Date - #249
2020-09-02 17:12:31 -07:00
Nathan Adams
cb2461920b
core: HTTP request values need to preserve order
2020-08-28 11:53:32 -07:00
Mike Welsh
cab1634624
web: Ensure Key.getCode is set on keyUp
...
Fixes sticking keys in #1046 .
2020-08-26 15:16:46 -07:00
Mike Welsh
eaff74f364
web: Wire up mouse wheel events
2020-08-23 13:38:59 -07:00
Mike Welsh
cbd448522a
chore: Allow unknown clippy lints
...
same_item_push was added on nightly, but is currently throwing
a false negative. I added an allow for it, but this causes a
warning on stable for an unknown lints, so allow unknown lints for
now.
2020-08-12 23:51:12 -07:00
Mike Welsh
6c89869210
chore: Fix clippy lints
2020-08-12 19:04:14 -07:00
David Wendt
c926da8888
Refactor URL relativization into two utility methods that backends can provide base URLs and paths to.
2020-07-23 23:02:54 -04:00
David Wendt
7433bfe28f
Add a `NavigatorBackend` method to resolve relative URLs.
2020-07-23 23:02:53 -04:00
David Wendt
4813942fe7
The player should always change the audio backend's framerate itself.
2020-07-23 23:02:52 -04:00
David Wendt
f56d16a68d
Separate player creation from root movie setup, and allow users of Ruffle to load in movies synchronously or asynchronously.
...
During the small period of time when a player is created but has no root movie, a temporary empty movie is installed with an assumed stage size and framerate of 550x400@12fps. This is Flash default for new projects, so it seemed appropriate. User ActionScript cannot see these values, and I'm not even sure JavaScript can, either.
2020-07-23 23:02:51 -04:00
David Wendt
6998dafdb9
Store an origin URL on every movie that is loaded.
2020-07-23 23:02:50 -04:00
Mike Welsh
8e97fdfe0c
web: Fix WebAudioBackend::stop_sounds_with_handle ( fix #752 )
...
This would incorrectly stop all audio nodes whenever a Stop sound
event was encountered.
2020-06-25 23:04:47 -07:00
CUB3D
166cb60d89
chore: Clean up useage of unwrap
2020-06-24 01:46:07 +01:00
CUB3D
2538d430ff
chore: Format
2020-06-24 01:46:07 +01:00
CUB3D
0644168f12
web: Scope entries in localStorage to the current url ( #379 )
2020-06-24 01:46:07 +01:00
CUB3D
711b202a56
web: Add storage backend based on LocalStorage
2020-06-24 01:46:07 +01:00
CUB3D
4e286b43ae
chore: Format
2020-06-24 01:46:06 +01:00
CUB3D
752ffc5cca
chore: Fix clippy lints and tests
2020-06-24 01:44:07 +01:00
Nathan Adams
59ccd75518
core: Rename loader::LoaderError to loader::Error
2020-06-20 15:02:00 -07:00
Nathan Adams
0f1eef9022
core: Introduce LoaderError to all Loader methods
2020-06-20 15:02:00 -07:00
Nathan Adams
5662b2d4d9
core: Make Value::coerce_to_string return a Cow<str>`
2020-06-19 12:48:28 -07:00
Mike Welsh
33cbc1fe2f
web: Avoid panics on unimplemented audio codecs
2020-06-17 12:14:08 -07:00
Mike Welsh
83feeefeeb
audio: Don't panic on unimplemented codecs
...
Remove `unimplemented` calls when encountring unsupported codecs
such as Nellymoser. Instead, return an Error that can be
gracefully handled.
2020-06-17 12:14:08 -07:00
CUB3D
54701f775e
web: Add dummy set_clipboard impl
2020-06-09 22:41:11 +01:00
Nathan Adams
91b0b28aa8
web: Fixed Key.isDown(13) (enter key) detection on web
2020-06-04 13:41:10 -07:00
Mike Welsh
3a8c705e95
chore: Fix clippy lints
2020-05-30 03:47:12 -07:00
Nathan Adams
b8e63045b2
web: Moved source of core into core/src, to prep for tests
2020-05-19 11:42:54 +02:00
Nathan Adams
b6523324ed
web: Move each web package into a packages/ directory
2020-05-19 11:42:53 +02:00
Mike Welsh
d15a4ed994
web: Fallback to canvas render backend in more cases ( fix #545 )
2020-05-14 22:36:19 -07:00
Nathan Adams
51d9f3ef36
core: Change Player::new to take in a SwfMovie, not &[u8]
2020-05-04 16:07:38 -07:00
Mike Welsh
936b314569
web: Add features for enabling webgl/canvas backend
2020-05-02 10:39:40 -07:00
Mike Welsh
fa5c09b0cd
web: Add WebGL render backend
2020-05-02 10:38:18 -07:00
Mike Welsh
f09bd8c079
core: Clean up tick/render loop
...
Don't call `render` from `Player::tick`; instead, require the
frontends to explicitly call `render` when they wish to redraw.
The frontend can query `Player::needs_render` to see if the stage
is dirty and needs a redraw. Update desktop and web to use this
new method.
This fits better with the newer winit event loop model, which
requires explicitly calling `request_redraw`, and should avoid
spurious renders.
2020-05-02 04:25:21 -07:00
Mike Welsh
87bf0f44c4
render: Move canvas renderer to separate subcrate
2020-04-29 23:26:41 -07:00
Mike Welsh
0921f18417
web: Avoid out-of-bounds slice from zero sample SoundStreamBlock
2020-04-27 07:49:59 -07:00
Mike Welsh
8aa12d181f
render: Remove RenderBackend::draw_pause_overlay
2020-04-27 04:45:53 -07:00
Mike Welsh
c94df5243e
web: Add nicer play button
2020-04-27 04:45:53 -07:00
Mike Welsh
ddfd84ecdd
web: Stop playing sounds when an instance is destroyed
2020-04-13 04:57:10 -07:00
Mike Welsh
0c0d3dfd41
core: Add Navigator::time_since_launch to use for getTimer
...
Change `ActionGetTime` (`getTimer`) to use a new backend method.
This allows it to return updated times if it is called multiple
times in a single frame. This fixes hangs caused by games that use
busy-loop "frame limiter" code.
2020-03-28 22:28:07 -07:00
Mike Welsh
5591cec0f7
web: Fix #412 , incorrect bitmap rendering when cached
2020-03-24 23:08:15 -07:00
Mike Welsh
26914d7b62
web: Fix off-center gradient rendering
...
Regression caused by 223edb9
. Write twips value to SVG matrix.
Addresses some incorrect rendering in #437 .
2020-03-16 02:44:32 -07:00
Mike Welsh
cd334bcd3f
web: Fix bitmap fills not using twips
2020-03-02 18:31:49 -08:00
Mike Welsh
223edb9bc1
core: Matrix translation is in twips
2020-02-26 12:47:47 -08:00
Mike Welsh
c4c02260fb
core: Implement keyUp event
2020-02-26 03:48:07 -08:00
Mike Welsh
acd5f2c74f
web: Fix invisible cursor
2020-02-26 01:47:08 -08:00
Mike Welsh
86ec2c6cb8
input: Add InputBackend::set_mouse_cursor. Change cursor on buttons
...
It doesn't feel like Flash without having the hand cursor display
when hovering over buttons. First pass at implementing this;
core communicates which mouse cursor to use via
`InputBackend::set_mouse_cursor`.
TODO: Hand cursor only displayed for Button display objects
currently. Movie clips should also display this when they are in
"button mode" (when a button mouse event is set on them in AVM1,
or `buttonMode` property in AVM2).
2020-02-25 02:50:26 -08:00
David Wendt
33d26b9149
Shorten `Pin<Box<dyn Future<Output=Result<T,E>> + 'static>>` into `OwnedFuture<T,E>`.
...
This is technically stricter on `fetch` impls, but right now we can't support non-`'static` futures at all.
2020-02-22 00:02:45 -05:00
David Wendt
c7539872f7
Add the ability to POST data from `fetch`, and allow methods that read AVM locals into form data to `GET` or `POST` them.
2020-02-21 23:58:00 -05:00
David Wendt
f4e4171ebe
Make spawned futures falliable, and report those errors.
2020-02-21 23:57:56 -05:00
David Wendt
55149b7b7e
Reference count the Player and provide a weak reference in UpdateContext.
...
This allows the formation of `'static` futures that can still interact with a player. Async code will need to upgrade the weak reference in order to be able to interact with the player.
2020-02-21 23:44:06 -05:00
David Wendt
8d83bbb864
Impl fetch for web
2020-02-21 23:44:05 -05:00
David Wendt
491d94c947
Pinbox all Futures.
...
Due to some strangeness with the way Rust implemented unsafe-to-move behavior, boxed futures are implicitly `Unpin`. Which is useless to us.
The reason for this is a little counter-intuitive. Actually, the fact that Rust supports memory pinning at all is a little odd, because the core language explicitly requires all types be movable. To get around this, Pin requires that all !Unpin types be *born pinned*. This is because you can't re-pin an already unpinned value in memory.
Anyway, this necessitates this silly API change.
2020-02-21 23:44:05 -05:00
David Wendt
00d25a768c
Extremely basic impl of fetch/spawn methods for getting data off the web
2020-02-21 23:44:05 -05:00
David Wendt
2137b9f1fd
Migrate `set_frame_rate` into the core `AudioBackend` trait
2020-02-21 23:44:05 -05:00
Mike Welsh
6b7966f3fc
chore: Update comments in canvas mask rendering
2020-01-31 20:27:24 -08:00
Mike Welsh
3ab0d4ef80
web: Merge #352 , improved performance on canvas
...
Shape-drawing performance improvements on the canvas backend.
2020-01-30 15:16:09 -08:00
Mike Welsh
087f15f28c
web: Clear audio decoding buffer before each decode ( fix #357 )
2020-01-29 12:29:54 -08:00
David Wendt
abedb1262a
Make sure `DrawImage` commands get the image filter.
2020-01-29 14:19:19 -05:00
David Wendt
30fc56649b
Clamp u8 values to the [0, 255] range.
2020-01-29 14:19:19 -05:00
David Wendt
a57d0e12b3
Do not apply a color filter at all unless rendering a bitmap or gradient.
...
This significantly improves render times, as browsers appear to apply filters in the most general, inefficient way possible.
2020-01-29 14:19:18 -05:00
David Wendt
746971e38a
Avoid unnecessary calls to `set_attribute`/`set_filter`.
2020-01-29 14:19:18 -05:00
David Wendt
693537a294
Line widths and miter limits should be in pixels, not twips
2020-01-29 14:19:18 -05:00
David Wendt
b611067bc5
First pass on a more-optimized render path that uses canvas draw commands directly rather than precompiling SVGs as images.
2020-01-29 14:19:18 -05:00
David Wendt
4ee60d9214
Make `swf_shape_to_svg` output the entire `ShapeData` list itself, and also it's not called that anymore.
2020-01-29 14:19:18 -05:00
David Wendt
70cdcb60a7
Break shape data up into a series of canvas commands, including direct fills and strokes.
2020-01-29 14:19:18 -05:00
Mike Welsh
1223de9e94
web: Draw masks with 100% alpha ( fix #348 )
2020-01-22 12:08:57 -08:00
Nathan Adams
4ad6ef8b83
core: Implemented Key.getCode()
2020-01-17 15:11:38 -08:00