Commit Graph

4838 Commits

Author SHA1 Message Date
sn-o-w 41c4ac2834 i18n: Add Romanian 2021-05-19 14:49:01 -07:00
Mike Welsh 1dd669a0e3 canvas: Fix alpha calculation in canvas renderer 2021-05-18 16:20:45 -07:00
dependabot[bot] 30f088d16f chore: Bump futures from 0.3.14 to 0.3.15
Bumps [futures](https://github.com/rust-lang/futures-rs) from 0.3.14 to 0.3.15.
- [Release notes](https://github.com/rust-lang/futures-rs/releases)
- [Changelog](https://github.com/rust-lang/futures-rs/blob/master/CHANGELOG.md)
- [Commits](https://github.com/rust-lang/futures-rs/compare/0.3.14...0.3.15)

Signed-off-by: dependabot[bot] <support@github.com>
2021-05-17 12:41:29 -07:00
Moulins 35b9fb7317 avm1: add property_decl::declare_properties! macro for defining built-ins
This allows for reduced boilerplate when defining native methods,
properties, and constants (but not values depending on other runtime
values, like built-ins objects and prototypes).

Also remove ScriptObject::force_set_function (replaced by DeclKind::Method)
2021-05-17 10:34:41 -07:00
dependabot[bot] 9c837c4b85 chore: Bump winit from 0.24.0 to 0.25.0
Bumps [winit](https://github.com/rust-windowing/winit) from 0.24.0 to 0.25.0.
- [Release notes](https://github.com/rust-windowing/winit/releases)
- [Changelog](https://github.com/rust-windowing/winit/blob/master/CHANGELOG.md)
- [Commits](https://github.com/rust-windowing/winit/compare/v0.24.0...v0.25.0)

Signed-off-by: dependabot[bot] <support@github.com>
2021-05-17 10:27:54 -07:00
dependabot[bot] 00194e351e chore: Bump serde from 1.0.125 to 1.0.126
Bumps [serde](https://github.com/serde-rs/serde) from 1.0.125 to 1.0.126.
- [Release notes](https://github.com/serde-rs/serde/releases)
- [Commits](https://github.com/serde-rs/serde/compare/v1.0.125...v1.0.126)

Signed-off-by: dependabot[bot] <support@github.com>
2021-05-17 10:13:02 -07:00
dependabot[bot] 2be5f2bc7e chore: Bump enum-map from 1.1.0 to 1.1.1
Bumps [enum-map](https://gitlab.com/KonradBorowski/enum-map) from 1.1.0 to 1.1.1.
- [Release notes](https://gitlab.com/KonradBorowski/enum-map/tags)
- [Changelog](https://gitlab.com/KonradBorowski/enum-map/blob/master/CHANGELOG.md)
- [Commits](https://gitlab.com/KonradBorowski/enum-map/commits/master)

Signed-off-by: dependabot[bot] <support@github.com>
2021-05-17 10:11:31 -07:00
dependabot[bot] 1082d2fea7 chore: Bump isahc from 1.3.1 to 1.4.0
Bumps [isahc](https://github.com/sagebind/isahc) from 1.3.1 to 1.4.0.
- [Release notes](https://github.com/sagebind/isahc/releases)
- [Commits](https://github.com/sagebind/isahc/compare/1.3.1...1.4.0)

Signed-off-by: dependabot[bot] <support@github.com>
2021-05-17 10:09:45 -07:00
Toad06 c5233ed172 web: Make `unmuteOverlay: "hidden"` resume audio without extra click 2021-05-16 23:34:11 -07:00
Toad06 0ee6b62517 web: Add a `none` value to completely disable the unmute overlay 2021-05-16 23:34:11 -07:00
Jmousy 27bf4c5ccc i18n: Add Korean 2021-05-16 22:57:23 -07:00
Mike Welsh f478ee7b2f avm2: Properly implement Avm2Button::hit_test_shape and mouse_pick
The hit area is not a proper child of the Avm2Button, so manually
transform the test point into local space before passing it to the
hit area.
2021-05-16 17:53:07 -07:00
Mike Welsh dfc8c32937 core: Do not include stage transform in DisplayObject::local_to_global_matrix
TODO: Eventually we may want to include the stage transform here,
and the deeper ActionScript APIs transform it to remove the stage
scaling.
2021-05-16 17:53:07 -07:00
Mike Welsh 7784d8c099 avm2: Remove some AVM1 leftovers from Avm2Button 2021-05-16 17:53:07 -07:00
Mike Welsh 9b58dac841 avm2: Fix up DisplayObject root and stage properties
Move `MovieClip::is_swf` flag to `DisplayObject::is_root`, and use
this flag to handle the behavior of `DisplayObject.root` crawling
upwards until it hits a top-most loaded SWF/Bitmap.

Simplify `root` and `stage` so that they don't have to consider
buttons. Instead, do some trickery to ensure the button's states
see the proper values of `parent`, `root`, and `stage` during
construction.
2021-05-16 17:53:07 -07:00
Mike Welsh 2176e30e22 avm2: Use define_public_builtin_instance_properties for SimpleButton 2021-05-16 17:53:07 -07:00
David Wendt e555a6b488 avm2: Impl `SimpleButton.useHandCursor` 2021-05-16 17:53:07 -07:00
David Wendt 6f6e2c1b9f avm2: Impl `SimpleButton.enabled` 2021-05-16 17:53:07 -07:00
David Wendt 514c51510c avm2: Impl `SimpleButton.trackAsMenu` 2021-05-16 17:53:07 -07:00
David Wendt b383aec78d tests: Move the button tests into the new test directory. 2021-05-16 17:53:07 -07:00
David Wendt 71bb0c901a avm2: Impl the constructor parameters for `SimpleButton` 2021-05-16 17:53:07 -07:00
David Wendt a82e78b597 tests: Don't check the `exitFrame` or `frameConstructed` events in the nested test as it appears to fire the events redundantly 2021-05-16 17:53:07 -07:00
David Wendt cfd95e3b3b core: `root` and `stage` should yield `None` if an inactive state child of an `Avm2Button` is involved in the parent chain. 2021-05-16 17:53:07 -07:00
David Wendt 169a99397a core: `stage` also yields the current context's stage if there isn't one in the parent chain and we aren't in a button 2021-05-16 17:53:07 -07:00
David Wendt bfebc3c78f core: AVM2Button does not set the parent of the movie until after it's constructors have run 2021-05-16 17:53:07 -07:00
David Wendt 6a9249e52f core: Store the root of each loaded movie and use it as a last-ditch way to get the root 2021-05-16 17:53:07 -07:00
David Wendt 9ded256c23 core: Implement the AVM2 concept of `stage`. 2021-05-16 17:53:07 -07:00
David Wendt 39e9ef9dc5 core: Implement a separate `avm2_root` method that provides an AS3 notion of root 2021-05-16 17:53:07 -07:00
David Wendt e4a6a10038 tests: Add tests for what children see as their parent when constructed or shuffled between movie clips and buttons 2021-05-16 17:53:07 -07:00
David Wendt a9d7b30dc2 core: `Avm2Button` should unparent any added children 2021-05-16 17:53:07 -07:00
David Wendt 082ecb16cb core: `avm2_parent` always returns a container, or nothing. 2021-05-16 17:53:07 -07:00
David Wendt 157ced3dc3 core: Split the parent accessor further into `parent` and `avm1_parent`.
`parent` is now a bare accessor, `avm1_parent` returns what AVM1 thinks the parent should be, and `avm2_parent` returns what AVM2 thinks the parent should be.
2021-05-16 17:53:07 -07:00
David Wendt f90cfb3bd0 core: Ensure sprite children get linked up correctly 2021-05-16 17:53:07 -07:00
David Wendt 5274df11f7 core: `Shape` should always expose it's defining movie instead of punting to the parent clip 2021-05-16 17:53:07 -07:00
David Wendt 826b20e8e4 tests: Don't assert execution order of frame scripts within buttons 2021-05-16 17:53:07 -07:00
David Wendt ef4de4d0d7 core: Order of events for child `Avm2Button` states is hit-up-down-over.
Ok, it's not *actually* that - all our tests actually have different, conflicting information. As far as I can tell there doesn't seem to be a single set order for these; so I'm going to just pick one and then stop testing the order in which states run.
2021-05-16 17:53:07 -07:00
David Wendt c936ccd4b4 avm2: When constructing new `SimpleButton`s, make sure the display object sees it's AVM2 side, else we replace all it's contents with AVM1 objects somehow(?!) 2021-05-16 17:53:07 -07:00
David Wendt 208c191d88 core: `Avm2Button` always runs a frame on set children, even if it's not the current state 2021-05-16 17:53:07 -07:00
David Wendt bf1fb93b83 core: Allow linking `Avm2Button`'s object 2021-05-16 17:53:07 -07:00
David Wendt d7deaf5e00 tests: Add currently-failing tests for the `SimpleButton` constructor and order-of-events. 2021-05-16 17:53:07 -07:00
David Wendt 44e82ea480 core: `Avm2Button` fires off events in this order when you set one of it's children:
1. `added`/`addedToStage` on the new state
2. `removed` (presumably) on the old state
3. `frameConstructed` on the new state
4. Any frame scripts on the new state
5. `exitFrame` on the new state

This is a rough approximation; I have several tests that fail in weird and interesting ways. Also, this only happens if you set the *active* state; presumably these events are all fired when the state changes but I can't automate tests for that yet.
2021-05-16 17:53:07 -07:00
David Wendt 434563da2f avm2: `SimpleButton` should build a button when constructed 2021-05-16 17:53:07 -07:00
David Wendt 67c7f156ac avm2: `instanceof` accepts `null` and `undefined` 2021-05-16 17:53:07 -07:00
David Wendt 7f294f5209 avm2: Constructor-based symbol instantiation should also post-instantiate before constructing a frame 2021-05-16 17:53:07 -07:00
David Wendt ea80d999da tests: Add an almost-passing test for buttons with multiple levels of children 2021-05-16 17:53:07 -07:00
David Wendt 07513da3ba core: State-constructed sprites in `Avm2Button` should be post-instantiated after everything else so they get their instance numbers later 2021-05-16 17:53:07 -07:00
David Wendt bba2ecae8e core: `Shape` gets an instance number 2021-05-16 17:53:07 -07:00
David Wendt 3707ef7fec tests: Add a test for child events using the same timeline structure as the structure test. 2021-05-16 17:53:07 -07:00
David Wendt 11d7fe5107 core: Correct the order of events that are fired when an `Avm2Button` is instantiated on the timeline. 2021-05-16 17:53:07 -07:00
David Wendt 6a70c1b3e0 tests: Extend the simplebutton structure test to include frame 2 2021-05-16 17:53:07 -07:00