core: Do not include stage transform in DisplayObject::local_to_global_matrix
TODO: Eventually we may want to include the stage transform here, and the deeper ActionScript APIs transform it to remove the stage scaling.
This commit is contained in:
parent
7784d8c099
commit
dfc8c32937
|
@ -554,6 +554,13 @@ pub trait TDisplayObject<'gc>:
|
|||
let mut node = self.parent();
|
||||
let mut matrix = *self.matrix();
|
||||
while let Some(display_object) = node {
|
||||
// TODO: We don't want to include the stage transform because it includes the scale
|
||||
// mode and alignemnt transform, but the AS APIs expect "global" to be relative to the
|
||||
// Stage, not final view coordinates.
|
||||
// I suspect we want this to include the stage transform eventually.
|
||||
if display_object.as_stage().is_some() {
|
||||
break;
|
||||
}
|
||||
matrix = *display_object.matrix() * matrix;
|
||||
node = display_object.parent();
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue