Adrian Wielgosik
e0e653e463
avm2: make Namespace a GC type
2023-02-12 17:49:14 +01:00
Aaron Hill
4e0dce2efa
core: Make SandboxType configurable, and set to 'remote' on web
...
The Newgrounds API checks `Security.sandboxType` to see if it should
run in debug mode or not (which determines whether or not medals
can actually be unlocked).
For now, desktop continues to use `localTrusted` as the default,
while web now uses `remote`. We might want to make this configurable
at some point, but this should be good enough for now (and better
match Flash's behavior).
2023-02-11 14:44:11 -06:00
Aaron Hill
9bce6b78d5
core: Queue up Sound and SoundChannel methods during loading
...
Flash supports calling `Sound.play`, `SoundChannel.stop`, and
`SoundChannel.soundTransform` while a sound load is in progress
(e.g. immediately after calling `Sound.load`).
To support this, we queue up information inside `SoundObject`
and `SoundChannelObject` when a load is in progress. When a load
completes, we trigger any queued `Sound.play` and `SoundChannel.stop`
calls, and apply the most recent `SoundChannel.soundTransform`
2023-02-11 11:53:56 -06:00
Aaron Hill
51fe1e9754
core: Handle `DirtyState::CpuModified` in `overwrite_cpu_pixels`
...
If we're going to overwrite the CPU pixels with the result of a
GPU operation, make sure the GPU texture is up to date with the
latest CPU pixels. I've also renamed the method to
`overwrite_cpu_pixels_from_gpu` to better reflect how it should
be used.
2023-02-11 11:37:00 -06:00
Bale
73e9fd55fb
avm2: Make sure scripts get initialized after all scripts have been loaded when lazy init is disabled ( #9478 )
...
* avm2: Initialize scripts **after** all scripts have been loaded
* tests: Add test for eager initialization
2023-02-11 00:38:38 +00:00
Aaron Hill
4b76d1b32a
core: Support using URLVariables as a POST request body ( #9489 )
...
This is needed by the Newgrounds API. We don't have the ability
to make fake requests to HTTP urls in our test frameworks,
so I haven't added any tests for this. However, I tested locally
that this allows the Newgrounds API to work (and got a medal
in Cloud Wars).
2023-02-11 00:18:10 +00:00
nosamu
a2cd3ee06e
tests: Update fills_and_lines expected image
2023-02-10 23:43:01 +01:00
nosamu
0b6e413b5b
chore: Run `cargo update`
2023-02-10 23:43:01 +01:00
nosamu
669bd83387
exporter: Only use png feature of image crate
2023-02-10 23:43:01 +01:00
nosamu
c1fe3ded25
chore: remove unnecessary FromStr impl for LoadBehavior
2023-02-10 00:56:17 -08:00
nosamu
1a65a0942c
desktop: Add --letterbox option
2023-02-09 23:43:25 -08:00
EmperorBale
e7612f571d
avm2: Implement ScopeChain caching
2023-02-09 10:51:12 -08:00
golfinq
37ec94f95b
Avm2: Implement Stage.invalidate
2023-02-08 17:47:21 -07:00
Aaron Hill
a818dd0918
core: Use colorTransform in DisplayObject.setTransform
2023-02-08 20:56:46 +01:00
Adrian Wielgosik
61a5161a20
avm2: Convert most errors in get/set/initproperty to AVM errors
2023-02-07 18:50:15 -06:00
Adrian Wielgosik
c844d2ab6f
avm2: Only store actually-passed arguments to 'arguments'
2023-02-07 18:35:30 -06:00
Nathan Adams
83f88a6f3e
chore: Update renovate to only group rust patch dependencies, leave minor/major dependency updates (and any wasm-bindgen) to their own PR
2023-02-07 14:11:11 -06:00
Nathan Adams
ac9b6e3ecb
avm2: Mark Dictionary(true) and TimerEvent.updateAfterEvent() as stubs
2023-02-07 20:34:59 +01:00
Nathan Adams
e5f44b0f05
avm2: Replaced stubs in actionscript with new stub system
2023-02-07 20:34:59 +01:00
Nathan Adams
bdbf54ecd4
core: Added ability to mark stubs inside actionscript
2023-02-07 20:34:59 +01:00
Nathan Adams
dff558170e
avm2: Implement BitmapData.getPixels()
2023-02-07 19:10:25 +01:00
Nathan Adams
25cc6f3243
avm2: Change MovieClip::frame_scripts to Vec<Option<Avm2Object>>, where index is frame num
2023-02-07 18:26:27 +01:00
Nathan Adams
43d9c3deed
avm2: Make sure SoundChannel.soundTransform always returns a value
2023-02-07 18:26:27 +01:00
Nathan Adams
bc7773596b
avm2: addFrameScript allows null to unset the script, and only allows one script per frame
2023-02-07 18:26:27 +01:00
CUB3D
48f4df51a5
avm1: Correct depth calculation for AVM1 clips pending removal and add tests
2023-02-06 10:53:45 -07:00
CUB3D
6b6e07c7cb
test: Update unload fla
2023-02-06 10:53:45 -07:00
CUB3D
2d11a250da
avm1: Retrieving the child of a container should prioritise lowest depth
2023-02-06 10:53:45 -07:00
CUB3D
a356be15fe
avm1: Only delay removals on AVM1, check for dynamic unload handlers
2023-02-06 10:53:45 -07:00
CUB3D
755425ebfa
avm1: Delay clip removals when a child has an unload listener
...
When removing a clip, first check if it has an unload event listener somewhere
it's hierarchy.
If it does, enqueue the removal to happen on the next frame, by moving it to a negative depth.
2023-02-06 10:53:45 -07:00
David Wendt
acd0d4ab29
sponsors: Add Bubble Shooter as diamond sponsor
2023-02-06 09:07:38 -07:00
Nathan Adams
0e9b1e4a77
wgpu: Better support for 2x and 8x msaa
2023-02-06 16:08:04 +01:00
Nathan Adams
50fd7aeff5
core: Add quality options to the context menu
2023-02-06 16:08:04 +01:00
Nathan Adams
6fbdbd8c72
web: Removed old sample_count default
2023-02-06 16:08:04 +01:00
Nathan Adams
68761608fc
desktop: Add --quality option
2023-02-06 16:08:04 +01:00
Nathan Adams
a220703618
core: Made PlayerBuilder take quality instead of setting it after the Player was made
2023-02-06 16:08:04 +01:00
Nathan Adams
1cb3ea7bf9
wgpu: Store quality, not sample_count, and calculate the correct sample count per format
2023-02-06 16:08:04 +01:00
Nathan Adams
b95983b492
wgpu: Hook up set_quality
2023-02-06 16:08:04 +01:00
Nathan Adams
d8e924affc
render: Add RenderBackend::set_quality method, and call it from core
2023-02-06 16:08:04 +01:00
Nathan Adams
12bd38b338
core: Changed Player::set_quality to take in a StageQuality directly
2023-02-06 16:08:04 +01:00
Nathan Adams
b270d1bbd7
render: Move StageQuality from core to render
2023-02-06 16:08:04 +01:00
Nathan Adams
00c7e8f634
avm2: Fixed bytearray compress/decompress methods setting position of resulting bytearray
2023-02-05 19:22:01 +01:00
Nathan Adams
e798d69299
avm2: Convert ByteArray EOF to avm error
2023-02-05 19:22:01 +01:00
Nathan Adams
c14f022837
core: Use overwrite_cpu_pixels in apply_filter
2023-02-05 18:41:43 +01:00
Nathan Adams
7476b3b0e0
avm2: Added a bunch of missing filter classes
2023-02-05 18:41:43 +01:00
Nathan Adams
42f3ee923f
avm2: Mark unsupported filters as stubs
2023-02-05 18:41:43 +01:00
Nathan Adams
3411a04cef
render: Made render specific Filter enum & structs, as swf ones don't map 1:1 to potential filters
2023-02-05 18:41:43 +01:00
Nathan Adams
b5a250e16f
render: Changed render_offscreen to return an Option instead of an Result
2023-02-05 18:41:43 +01:00
Nathan Adams
e73389aa71
wgpu: Implement blur filter
2023-02-05 18:41:43 +01:00
Nathan Adams
284a58c817
avm2: Implement BitmapData.apply_filter for ColorMatrixFilter
2023-02-05 18:41:43 +01:00
Nathan Adams
72bfd499f8
wgpu: Reuse whole-mesh uniform buffer for gradients
2023-02-05 18:02:19 +01:00