Commit Graph

237 Commits

Author SHA1 Message Date
Mike Welsh 796805c31b web: Avoid bug in generational-arena (fix #1315)
An issue with Arena::clear allowed stale sound instance indices
to be remain valid, causing certain sounds to be removed when they
shouldn't (#1315). Workaround this issue by forcing Arena to bump
the generational index.
2020-10-25 20:41:20 -07:00
Mike Welsh 2172fef9bd web: Only fire mouse events for left clicks 2020-10-23 12:50:59 -07:00
Mike Welsh 827a80c837 web: Remove sound instances upon completion
Sounds were not being removed from the instance list when they
completed playing. This could also cause StartSound tags with
NoMultiple set to not play, because the previous sound was presumed
to be playing.

Fixes part of #1245.
2020-10-12 15:28:31 -07:00
Nathan Adams 627a1f90e1 web: Ignore any errors converting flashvars 2020-10-12 15:28:16 -07:00
Nathan Adams 6d9155477c core: Add flashvars support - #312 2020-10-12 15:28:16 -07:00
Mike Welsh 4034ef8d79 web: Use PanicInfo::to_string for displaying panic info
PanicInfo::payload wasn't giving anything useful (just resulted
in 'Unknown error') -- to_string displays all of the message,
payload, and location of the panic. Particularly the location
is helpful.
2020-10-11 00:51:00 -07:00
Sean-Thomas a9538f81d0 web: Renamed "prime_audio" and "suspend_audio"
Renamed "prime_audio" and "suspend_audio" to "play" and "pause" respectfully.
2020-09-29 11:05:23 -07:00
Sean-Thomas 6b54cc4311 web: Add pause method for web player
Adds a suspend_audio method to compliment prime_audio on WebAudioBackend, as well as logic in player.rs on the set_is_playing method to suspend audio when is_playing is set to false. Exposes pause method for the ruffle player in JavaScript with logic to display the play button when paused.
2020-09-29 11:05:23 -07:00
Mike Welsh 313b02d24f webgl: Fall back to canvas if not using hardware acceleration
Display WebGL driver info, detect whether hardware acceleration
is enabled, and fall back to the canvas backend in this case.
2020-09-25 01:22:21 -07:00
Luca Weiss d5cb396331 *: fix spelling mistakes 2020-09-19 16:17:58 -07:00
Nathan Adams e114282a4e web: Implement Show Error Details for panics 2020-09-13 15:20:44 -07:00
Nathan Adams 69d1e903fb web: Destroy shouldn't be able to throw exceptions 2020-09-13 15:20:44 -07:00
Nathan Adams 58cd1abcf2 web: Store RuffleInstances as a RefCell, so we don't lock it out from readers unless we actually need to 2020-09-13 15:20:44 -07:00
Nathan Adams 1d48073a05 web: Don't mutably lock INSTANCES if we don't need to, to allow greater odds of a successful reentry 2020-09-13 15:20:44 -07:00
Nathan Adams 95275898c7 web: If ruffle panics, inform all instances (if possible) and poison future instances 2020-09-13 15:20:44 -07:00
Nathan Adams 3ff399ca6b core: Trace only to the log backend, but have the default log backend trace to the log crate 2020-09-13 13:51:39 -07:00
Nathan Adams 4c6c8ee1f2 web: Add trace_observer to web api, which lets you capture trace output from a specific movie 2020-09-13 13:51:39 -07:00
Nathan Adams de009c7673 core: Add Log backend, for capturing trace output specific to a movie 2020-09-13 13:51:39 -07:00
Mike Welsh a18e80baf2 chore: Fix clippy lints 2020-09-07 12:18:41 -07:00
Nathan Adams 91cb597a79 web: Expose ExternalInterface callbacks on the player object, not the canvas 2020-09-03 18:17:44 -07:00
Nathan Adams 5880db43cd web: Respect allowScriptAccess, which defaults to false for streaming or 'sameDomain' for objects 2020-09-03 18:17:44 -07:00
Nathan Adams b5531a48d0 web: Allow reentrant ExternalInterface callbacks 2020-09-03 18:17:44 -07:00
Nathan Adams a49e8d8587 web: Implement two-way communication with ExternalInterface 2020-09-03 18:17:44 -07:00
Nathan Adams 43f5506418 web: Implement LocaleBackend for web 2020-09-02 17:12:31 -07:00
Nathan Adams 86eb6f2e50 avm1: Implement Date - #249 2020-09-02 17:12:31 -07:00
Nathan Adams cb2461920b core: HTTP request values need to preserve order 2020-08-28 11:53:32 -07:00
Mike Welsh cab1634624 web: Ensure Key.getCode is set on keyUp
Fixes sticking keys in #1046.
2020-08-26 15:16:46 -07:00
Mike Welsh eaff74f364 web: Wire up mouse wheel events 2020-08-23 13:38:59 -07:00
Mike Welsh cbd448522a chore: Allow unknown clippy lints
same_item_push was added on nightly, but is currently throwing
a false negative. I added an allow for it, but this causes a
warning on stable for an unknown lints, so allow unknown lints for
now.
2020-08-12 23:51:12 -07:00
Mike Welsh 6c89869210 chore: Fix clippy lints 2020-08-12 19:04:14 -07:00
David Wendt c926da8888 Refactor URL relativization into two utility methods that backends can provide base URLs and paths to. 2020-07-23 23:02:54 -04:00
David Wendt 7433bfe28f Add a `NavigatorBackend` method to resolve relative URLs. 2020-07-23 23:02:53 -04:00
David Wendt 4813942fe7 The player should always change the audio backend's framerate itself. 2020-07-23 23:02:52 -04:00
David Wendt f56d16a68d Separate player creation from root movie setup, and allow users of Ruffle to load in movies synchronously or asynchronously.
During the small period of time when a player is created but has no root movie, a temporary empty movie is installed with an assumed stage size and framerate of 550x400@12fps. This is Flash default for new projects, so it seemed appropriate. User ActionScript cannot see these values, and I'm not even sure JavaScript can, either.
2020-07-23 23:02:51 -04:00
David Wendt 6998dafdb9 Store an origin URL on every movie that is loaded. 2020-07-23 23:02:50 -04:00
Mike Welsh 8e97fdfe0c web: Fix WebAudioBackend::stop_sounds_with_handle (fix #752)
This would incorrectly stop all audio nodes whenever a Stop sound
event was encountered.
2020-06-25 23:04:47 -07:00
CUB3D 166cb60d89 chore: Clean up useage of unwrap 2020-06-24 01:46:07 +01:00
CUB3D 2538d430ff chore: Format 2020-06-24 01:46:07 +01:00
CUB3D 0644168f12 web: Scope entries in localStorage to the current url (#379) 2020-06-24 01:46:07 +01:00
CUB3D 711b202a56 web: Add storage backend based on LocalStorage 2020-06-24 01:46:07 +01:00
CUB3D 4e286b43ae chore: Format 2020-06-24 01:46:06 +01:00
CUB3D 752ffc5cca chore: Fix clippy lints and tests 2020-06-24 01:44:07 +01:00
Nathan Adams 59ccd75518 core: Rename loader::LoaderError to loader::Error 2020-06-20 15:02:00 -07:00
Nathan Adams 0f1eef9022 core: Introduce LoaderError to all Loader methods 2020-06-20 15:02:00 -07:00
Nathan Adams 5662b2d4d9 core: Make Value::coerce_to_string return a Cow<str>` 2020-06-19 12:48:28 -07:00
Mike Welsh 33cbc1fe2f web: Avoid panics on unimplemented audio codecs 2020-06-17 12:14:08 -07:00
Mike Welsh 83feeefeeb audio: Don't panic on unimplemented codecs
Remove `unimplemented` calls when encountring unsupported codecs
such as Nellymoser. Instead, return an Error that can be
gracefully handled.
2020-06-17 12:14:08 -07:00
CUB3D 54701f775e web: Add dummy set_clipboard impl 2020-06-09 22:41:11 +01:00
Nathan Adams 91b0b28aa8 web: Fixed Key.isDown(13) (enter key) detection on web 2020-06-04 13:41:10 -07:00
Mike Welsh 3a8c705e95 chore: Fix clippy lints 2020-05-30 03:47:12 -07:00
Nathan Adams b8e63045b2 web: Moved source of core into core/src, to prep for tests 2020-05-19 11:42:54 +02:00
Nathan Adams b6523324ed web: Move each web package into a packages/ directory 2020-05-19 11:42:53 +02:00
Mike Welsh d15a4ed994 web: Fallback to canvas render backend in more cases (fix #545) 2020-05-14 22:36:19 -07:00
Nathan Adams 51d9f3ef36 core: Change Player::new to take in a SwfMovie, not &[u8] 2020-05-04 16:07:38 -07:00
Mike Welsh 936b314569 web: Add features for enabling webgl/canvas backend 2020-05-02 10:39:40 -07:00
Mike Welsh fa5c09b0cd web: Add WebGL render backend 2020-05-02 10:38:18 -07:00
Mike Welsh f09bd8c079 core: Clean up tick/render loop
Don't call `render` from `Player::tick`; instead, require the
frontends to explicitly call `render` when they wish to redraw.
The frontend can query `Player::needs_render` to see if the stage
is dirty and needs a redraw. Update desktop and web to use this
new method.

This fits better with the newer winit event loop model, which
requires explicitly calling `request_redraw`, and should avoid
spurious renders.
2020-05-02 04:25:21 -07:00
Mike Welsh 87bf0f44c4 render: Move canvas renderer to separate subcrate 2020-04-29 23:26:41 -07:00
Mike Welsh 0921f18417 web: Avoid out-of-bounds slice from zero sample SoundStreamBlock 2020-04-27 07:49:59 -07:00
Mike Welsh 8aa12d181f render: Remove RenderBackend::draw_pause_overlay 2020-04-27 04:45:53 -07:00
Mike Welsh c94df5243e web: Add nicer play button 2020-04-27 04:45:53 -07:00
Mike Welsh ddfd84ecdd web: Stop playing sounds when an instance is destroyed 2020-04-13 04:57:10 -07:00
Mike Welsh 0c0d3dfd41 core: Add Navigator::time_since_launch to use for getTimer
Change `ActionGetTime` (`getTimer`) to use a new backend method.
This allows it to return updated times if it is called multiple
times in a single frame. This fixes hangs caused by games that use
busy-loop "frame limiter" code.
2020-03-28 22:28:07 -07:00
Mike Welsh 5591cec0f7 web: Fix #412, incorrect bitmap rendering when cached 2020-03-24 23:08:15 -07:00
Mike Welsh 26914d7b62 web: Fix off-center gradient rendering
Regression caused by 223edb9. Write twips value to SVG matrix.
Addresses some incorrect rendering in #437.
2020-03-16 02:44:32 -07:00
Mike Welsh cd334bcd3f web: Fix bitmap fills not using twips 2020-03-02 18:31:49 -08:00
Mike Welsh 223edb9bc1 core: Matrix translation is in twips 2020-02-26 12:47:47 -08:00
Mike Welsh c4c02260fb core: Implement keyUp event 2020-02-26 03:48:07 -08:00
Mike Welsh acd5f2c74f web: Fix invisible cursor 2020-02-26 01:47:08 -08:00
Mike Welsh 86ec2c6cb8 input: Add InputBackend::set_mouse_cursor. Change cursor on buttons
It doesn't feel like Flash without having the hand cursor display
when hovering over buttons. First pass at implementing this;
core communicates which mouse cursor to use via
`InputBackend::set_mouse_cursor`.

TODO: Hand cursor only displayed for Button display objects
currently. Movie clips should also display this when they are in
"button mode" (when a button mouse event is set on them in AVM1,
or `buttonMode` property in AVM2).
2020-02-25 02:50:26 -08:00
David Wendt 33d26b9149 Shorten `Pin<Box<dyn Future<Output=Result<T,E>> + 'static>>` into `OwnedFuture<T,E>`.
This is technically stricter on `fetch` impls, but right now we can't support non-`'static` futures at all.
2020-02-22 00:02:45 -05:00
David Wendt c7539872f7 Add the ability to POST data from `fetch`, and allow methods that read AVM locals into form data to `GET` or `POST` them. 2020-02-21 23:58:00 -05:00
David Wendt f4e4171ebe Make spawned futures falliable, and report those errors. 2020-02-21 23:57:56 -05:00
David Wendt 55149b7b7e Reference count the Player and provide a weak reference in UpdateContext.
This allows the formation of `'static` futures that can still interact with a player. Async code will need to upgrade the weak reference in order to be able to interact with the player.
2020-02-21 23:44:06 -05:00
David Wendt 8d83bbb864 Impl fetch for web 2020-02-21 23:44:05 -05:00
David Wendt 491d94c947 Pinbox all Futures.
Due to some strangeness with the way Rust implemented unsafe-to-move behavior, boxed futures are implicitly `Unpin`. Which is useless to us.

The reason for this is a little counter-intuitive. Actually, the fact that Rust supports memory pinning at all is a little odd, because the core language explicitly requires all types be movable. To get around this, Pin requires that all !Unpin types be *born pinned*. This is because you can't re-pin an already unpinned value in memory.

Anyway, this necessitates this silly API change.
2020-02-21 23:44:05 -05:00
David Wendt 00d25a768c Extremely basic impl of fetch/spawn methods for getting data off the web 2020-02-21 23:44:05 -05:00
David Wendt 2137b9f1fd Migrate `set_frame_rate` into the core `AudioBackend` trait 2020-02-21 23:44:05 -05:00
Mike Welsh 6b7966f3fc chore: Update comments in canvas mask rendering 2020-01-31 20:27:24 -08:00
Mike Welsh 3ab0d4ef80
web: Merge #352, improved performance on canvas
Shape-drawing performance improvements on the canvas backend.
2020-01-30 15:16:09 -08:00
Mike Welsh 087f15f28c web: Clear audio decoding buffer before each decode (fix #357) 2020-01-29 12:29:54 -08:00
David Wendt abedb1262a Make sure `DrawImage` commands get the image filter. 2020-01-29 14:19:19 -05:00
David Wendt 30fc56649b Clamp u8 values to the [0, 255] range. 2020-01-29 14:19:19 -05:00
David Wendt a57d0e12b3 Do not apply a color filter at all unless rendering a bitmap or gradient.
This significantly improves render times, as browsers appear to apply filters in the most general, inefficient way possible.
2020-01-29 14:19:18 -05:00
David Wendt 746971e38a Avoid unnecessary calls to `set_attribute`/`set_filter`. 2020-01-29 14:19:18 -05:00
David Wendt 693537a294 Line widths and miter limits should be in pixels, not twips 2020-01-29 14:19:18 -05:00
David Wendt b611067bc5 First pass on a more-optimized render path that uses canvas draw commands directly rather than precompiling SVGs as images. 2020-01-29 14:19:18 -05:00
David Wendt 4ee60d9214 Make `swf_shape_to_svg` output the entire `ShapeData` list itself, and also it's not called that anymore. 2020-01-29 14:19:18 -05:00
David Wendt 70cdcb60a7 Break shape data up into a series of canvas commands, including direct fills and strokes. 2020-01-29 14:19:18 -05:00
Mike Welsh 1223de9e94 web: Draw masks with 100% alpha (fix #348) 2020-01-22 12:08:57 -08:00
Nathan Adams 4ad6ef8b83 core: Implemented Key.getCode() 2020-01-17 15:11:38 -08:00
Mike Welsh 881581eed5 web: Resize canvas when devicePixelRatio changes (fix #322) 2020-01-15 21:34:22 -08:00
Mike Welsh f983af3f65 web: Fix decoding of PCM sounds 2020-01-15 21:12:45 -08:00
Mike Welsh ad719ad586 web: Fix timing of sound envelopes
The endTime parameter of AudioParam.linearRampToValueAtTime is
on the global AudioContext's timeline, not local to the sound.
Adding the sound's start time to the parameter fixes sound
envelopes not playing back correctly.
2020-01-15 20:38:43 -08:00
Mike Welsh 12ee4c7432 web: Duplicate left channel when playing a mono sound with envelope (fix #323) 2020-01-15 20:36:05 -08:00
Mike Welsh b57c827e23 web: Use proper key code for Enter key 2020-01-14 16:18:42 -08:00
Mike Welsh 79745feef7 chore: Use percent-encoding 2.1.0 2020-01-13 11:07:30 -08:00
Mike Welsh f576a39760 web: Fix must_use warning on AudioContext::decode_audio_data
web-sys 0.3.34 added `must_use` to `Promise`. Add `let _ =` to
squlech this warning.
2020-01-06 13:01:39 -08:00
Mike Welsh 4bf29f677f avm1: Implement Sound.duration
Add AudioBackend::get_sound_duration.
2020-01-03 17:11:00 -08:00
Mike Welsh d0142f1d67 audio: Add AudioBackend::stop_sound 2020-01-03 17:11:00 -08:00