Commit Graph

9055 Commits

Author SHA1 Message Date
Tom Schuster d9e69563d3 avm2: Implement XMLList.copy 2023-04-07 12:29:49 -05:00
Udeshya 54a8672390
avm2: Trim xml text nodes when being parsed (#10341) 2023-04-06 22:41:46 -05:00
Lord-McSweeney 60ae2edf92 avm2: Use AVM error for invalid bitmapdata error 2023-04-06 11:53:56 -05:00
relrelb 3ec473d36f extension: Check tools using TypeScript
This would have caught #10351.
2023-04-06 18:41:36 +03:00
yangyangdaji bc1612ae38
extension: Update simplified Chinese translation
Co-authored-by: ForeverInfinity <79129834+ForeverInfinity@users.noreply.github.com>
2023-04-06 12:52:35 +03:00
Aaron Hill 6844d1bf19 avm2: Call 'AS3::concat' in ColorMatrixFilter
This ensures that we call the normal Array concat method
(or a method that overrides it). Some SWFs may define a *public*
concat method in an Array subclass, with a different signature.

Fixes #10552
2023-04-05 22:48:12 -07:00
David Wendt 6315f3865f chore: The syntax of Actions if statements genuinely confuses me 2023-04-05 18:26:12 -06:00
Aaron Hill 962cf92223 avm2: Implement Context3D.setSamplerStateAt
This fixes pixelated backgrounds in Fancy Pants World 4 Part 3
2023-04-05 16:44:07 -07:00
Toad06 5e165a0682 avm1: Fix some issues with `Selection.getFocus()` and `setFocus()` 2023-04-05 15:53:18 -07:00
Mike Welsh 7a6e6cf214 naga-agal: Add fractal shader test 2023-04-05 12:22:13 -07:00
Mike Welsh 83aff3c7ba tests: Add Julia fractal Stage3D test 2023-04-05 12:22:13 -07:00
Mike Welsh b578849958 naga-agal: Allow boolean binary ops with multiple components 2023-04-05 12:22:13 -07:00
Mike Welsh e92e530321 naga-agal: Support `abs` op 2023-04-05 12:22:13 -07:00
Mike Welsh 792cfd82c7 avm2: Implement `Context3D.setColorMask` 2023-04-05 12:22:13 -07:00
Toad06 76b9ed80ba core: Support `maxlength` attribute in EditText 2023-04-05 11:59:17 -07:00
nosamu 8a15eb3c38 desktop: Fix loading relative URLs when movie URL ends in empty path segment 2023-04-05 11:42:43 -07:00
nosamu 460f0811b7 desktop: Add base URL option 2023-04-05 11:25:49 -07:00
nosamu da41f4a966 desktop: Add max execution duration option 2023-04-05 11:25:49 -07:00
onkrot 19284cb1be avm2: Add more flash.accessibility members 2023-04-05 11:10:46 -07:00
David Wendt c6298047d9 chore: GitHub Actions CI still does not actually validate anything before you merge to master 2023-04-04 22:37:27 -06:00
David Wendt 42a56d88a3 web: Split Firefox extension upload into a separate process that submits whatever the latest extension is 2023-04-04 20:58:28 -07:00
Lord-McSweeney 5af0eda375 web: Avoid triggering cloudflare checks
mimeTypes.item() and plugins.item() should wrap around 2^32.
2023-04-04 20:32:44 -07:00
nosamu e9a030de54 web: Use serde rename_all rule
Cuts down on some needless verbosity.
2023-04-04 16:51:38 -07:00
Mike Welsh e07bde884e render: Inline `CommandList` methods 2023-04-04 13:10:45 -07:00
Mike Welsh de80de731d tests: Add test for scrollRect within masker 2023-04-04 13:10:45 -07:00
Mike Welsh e21f3744b5 tests: Add visual test for TextField as mask 2023-04-04 13:10:45 -07:00
Mike Welsh 37bf6b39e6 core: Remove `RenderContext::allow_mask`
This is now handled by `CommandList::maskers_in_progress`, so core
code does not have to worry about whether or not it can draw a
mask.
2023-04-04 13:10:45 -07:00
Mike Welsh 7779416894 render: Fix masker-in-masker rendering
Flash does not support nested mask regions and instead merges them
into a single clip region.

For example, this occurs when using a dynamic text field as a mask.
One mask layer contains the glyphs, while the second layer is the
bounds of the text field. The text field bounds end up being
ignored when the text field is used as a mask, allowing the text
outside the bounds to be visible.

Add `CommandList::maskers_in_progress` to keep track of the mask
state and discard drawing commands for inner maskers.

Fixes #9664.
2023-04-04 13:10:45 -07:00
Nathan Adams 06bc4e1403 wgpu: Fix sync issue introduced in #9753 and added test 2023-04-04 11:11:57 -07:00
Lord-McSweeney 8d527ceed2 avm2: Array-related fixes
1. toString and toLocaleString should only be defined on the prototype.
2. concat should only be defined as an as3 and proto property, not as an instace property.
3. Array doesn't have a valueOf defined directly on it.
2023-04-04 00:43:46 -07:00
TÖRÖK Attila bbe7f76829 video/screen: Make RGB frames without alpha 2023-04-04 00:15:07 -07:00
TÖRÖK Attila 2ad43994b8 video: Don't do colorspace conversion in the video backend 2023-04-04 00:15:07 -07:00
TÖRÖK Attila 0fab8b3ece video: Make DecodedFrame an alias of render::Bitmap 2023-04-04 00:15:07 -07:00
TÖRÖK Attila 493971ab8a render: Make RenderBackend::update_texture() take a Bitmap (like register_bitmap()) 2023-04-04 00:15:07 -07:00
TÖRÖK Attila c9a2c636c9 render/webgl: Make use of Bitmap::to_rgb() to avoid making an alpha channel for Yuv420p bitmaps 2023-04-04 00:15:07 -07:00
TÖRÖK Attila ba43b0930f render: Add Bitmap::to_rgb() 2023-04-04 00:15:07 -07:00
TÖRÖK Attila 5f94476b2a render: Add BitmapFormat::Yuv420p and BitmapFormat::Yuva420p 2023-04-04 00:15:07 -07:00
TÖRÖK Attila 322e17a5ab render: Bitmap::bytes_per_pixel() -> Bitmap::length_for_size() 2023-04-04 00:15:07 -07:00
nosamu 315a7c87e5 core: Focus EditText fields only if editable 2023-04-03 23:27:18 -07:00
Mike Welsh 63aa67d196 tests: Add test for `Matrix3D.transformVector` and `deltaTransformVector` 2023-04-03 17:09:16 -07:00
Mike Welsh bde9765864 avm2: Implement `Matrix3D.transformVector` and `deltaTransformVector` 2023-04-03 17:09:16 -07:00
Mike Welsh 549a06d00f wgpu: Slight optimization to color shader
The color doesn't change per pixel, so calculate the color in the
vertex stage instead of the fragment stage.
2023-04-03 14:33:37 -07:00
Nathan Adams 3a297f8adc core: Iterate y then x in bitmapdata operations 2023-04-03 18:25:20 +02:00
Nathan Adams 2a9288870a core: Made operations take in MutationContext instead of &mut UpdateContext where possible 2023-04-03 18:25:20 +02:00
Nathan Adams 4477d65331 core: Made overwrite_cpu_pixels_from_gpu take in MutationContext instead of &mut UpdateContext 2023-04-03 18:25:20 +02:00
Nathan Adams e62e2a94e8 core: Move dummy() from BitmapData to BitmapDataWrapper 2023-04-03 18:25:20 +02:00
Nathan Adams f9a9c05863 avm2: Made fill_bitmap_data_from_symbol return a BitmapDataWrapper, instead of taking in a BitmapData 2023-04-03 18:25:20 +02:00
Nathan Adams ab534bab87 core: Rename BitmapData (of the stage variety) to BitmapGraphicData to separate it from BitmapData of the editable data variety 2023-04-03 18:25:20 +02:00
Nathan Adams e1e4a01f13 avm2: Make BitmapDataObject::from_bitmap_data take BitmapDataWrapper 2023-04-03 18:25:20 +02:00
Nathan Adams 103158101a avm2: Make Object::init_bitmap_data take in BitmapDataWrapper 2023-04-03 18:25:20 +02:00