Commit Graph

145 Commits

Author SHA1 Message Date
Nathan Adams 59ccd75518 core: Rename loader::LoaderError to loader::Error 2020-06-20 15:02:00 -07:00
Nathan Adams 0f1eef9022 core: Introduce LoaderError to all Loader methods 2020-06-20 15:02:00 -07:00
Nathan Adams 5662b2d4d9 core: Make Value::coerce_to_string return a Cow<str>` 2020-06-19 12:48:28 -07:00
Mike Welsh 33cbc1fe2f web: Avoid panics on unimplemented audio codecs 2020-06-17 12:14:08 -07:00
Mike Welsh 83feeefeeb audio: Don't panic on unimplemented codecs
Remove `unimplemented` calls when encountring unsupported codecs
such as Nellymoser. Instead, return an Error that can be
gracefully handled.
2020-06-17 12:14:08 -07:00
CUB3D 54701f775e web: Add dummy set_clipboard impl 2020-06-09 22:41:11 +01:00
Nathan Adams 91b0b28aa8 web: Fixed Key.isDown(13) (enter key) detection on web 2020-06-04 13:41:10 -07:00
Mike Welsh 3a8c705e95 chore: Fix clippy lints 2020-05-30 03:47:12 -07:00
Nathan Adams b8e63045b2 web: Moved source of core into core/src, to prep for tests 2020-05-19 11:42:54 +02:00
Nathan Adams b6523324ed web: Move each web package into a packages/ directory 2020-05-19 11:42:53 +02:00
Mike Welsh d15a4ed994 web: Fallback to canvas render backend in more cases (fix #545) 2020-05-14 22:36:19 -07:00
Nathan Adams 51d9f3ef36 core: Change Player::new to take in a SwfMovie, not &[u8] 2020-05-04 16:07:38 -07:00
Mike Welsh 936b314569 web: Add features for enabling webgl/canvas backend 2020-05-02 10:39:40 -07:00
Mike Welsh fa5c09b0cd web: Add WebGL render backend 2020-05-02 10:38:18 -07:00
Mike Welsh f09bd8c079 core: Clean up tick/render loop
Don't call `render` from `Player::tick`; instead, require the
frontends to explicitly call `render` when they wish to redraw.
The frontend can query `Player::needs_render` to see if the stage
is dirty and needs a redraw. Update desktop and web to use this
new method.

This fits better with the newer winit event loop model, which
requires explicitly calling `request_redraw`, and should avoid
spurious renders.
2020-05-02 04:25:21 -07:00
Mike Welsh 87bf0f44c4 render: Move canvas renderer to separate subcrate 2020-04-29 23:26:41 -07:00
Mike Welsh 0921f18417 web: Avoid out-of-bounds slice from zero sample SoundStreamBlock 2020-04-27 07:49:59 -07:00
Mike Welsh 8aa12d181f render: Remove RenderBackend::draw_pause_overlay 2020-04-27 04:45:53 -07:00
Mike Welsh c94df5243e web: Add nicer play button 2020-04-27 04:45:53 -07:00
Mike Welsh ddfd84ecdd web: Stop playing sounds when an instance is destroyed 2020-04-13 04:57:10 -07:00
Mike Welsh 0c0d3dfd41 core: Add Navigator::time_since_launch to use for getTimer
Change `ActionGetTime` (`getTimer`) to use a new backend method.
This allows it to return updated times if it is called multiple
times in a single frame. This fixes hangs caused by games that use
busy-loop "frame limiter" code.
2020-03-28 22:28:07 -07:00
Mike Welsh 5591cec0f7 web: Fix #412, incorrect bitmap rendering when cached 2020-03-24 23:08:15 -07:00
Mike Welsh 26914d7b62 web: Fix off-center gradient rendering
Regression caused by 223edb9. Write twips value to SVG matrix.
Addresses some incorrect rendering in #437.
2020-03-16 02:44:32 -07:00
Mike Welsh cd334bcd3f web: Fix bitmap fills not using twips 2020-03-02 18:31:49 -08:00
Mike Welsh 223edb9bc1 core: Matrix translation is in twips 2020-02-26 12:47:47 -08:00
Mike Welsh c4c02260fb core: Implement keyUp event 2020-02-26 03:48:07 -08:00
Mike Welsh acd5f2c74f web: Fix invisible cursor 2020-02-26 01:47:08 -08:00
Mike Welsh 86ec2c6cb8 input: Add InputBackend::set_mouse_cursor. Change cursor on buttons
It doesn't feel like Flash without having the hand cursor display
when hovering over buttons. First pass at implementing this;
core communicates which mouse cursor to use via
`InputBackend::set_mouse_cursor`.

TODO: Hand cursor only displayed for Button display objects
currently. Movie clips should also display this when they are in
"button mode" (when a button mouse event is set on them in AVM1,
or `buttonMode` property in AVM2).
2020-02-25 02:50:26 -08:00
David Wendt 33d26b9149 Shorten `Pin<Box<dyn Future<Output=Result<T,E>> + 'static>>` into `OwnedFuture<T,E>`.
This is technically stricter on `fetch` impls, but right now we can't support non-`'static` futures at all.
2020-02-22 00:02:45 -05:00
David Wendt c7539872f7 Add the ability to POST data from `fetch`, and allow methods that read AVM locals into form data to `GET` or `POST` them. 2020-02-21 23:58:00 -05:00
David Wendt f4e4171ebe Make spawned futures falliable, and report those errors. 2020-02-21 23:57:56 -05:00
David Wendt 55149b7b7e Reference count the Player and provide a weak reference in UpdateContext.
This allows the formation of `'static` futures that can still interact with a player. Async code will need to upgrade the weak reference in order to be able to interact with the player.
2020-02-21 23:44:06 -05:00
David Wendt 8d83bbb864 Impl fetch for web 2020-02-21 23:44:05 -05:00
David Wendt 491d94c947 Pinbox all Futures.
Due to some strangeness with the way Rust implemented unsafe-to-move behavior, boxed futures are implicitly `Unpin`. Which is useless to us.

The reason for this is a little counter-intuitive. Actually, the fact that Rust supports memory pinning at all is a little odd, because the core language explicitly requires all types be movable. To get around this, Pin requires that all !Unpin types be *born pinned*. This is because you can't re-pin an already unpinned value in memory.

Anyway, this necessitates this silly API change.
2020-02-21 23:44:05 -05:00
David Wendt 00d25a768c Extremely basic impl of fetch/spawn methods for getting data off the web 2020-02-21 23:44:05 -05:00
David Wendt 2137b9f1fd Migrate `set_frame_rate` into the core `AudioBackend` trait 2020-02-21 23:44:05 -05:00
Mike Welsh 6b7966f3fc chore: Update comments in canvas mask rendering 2020-01-31 20:27:24 -08:00
Mike Welsh 3ab0d4ef80
web: Merge #352, improved performance on canvas
Shape-drawing performance improvements on the canvas backend.
2020-01-30 15:16:09 -08:00
Mike Welsh 087f15f28c web: Clear audio decoding buffer before each decode (fix #357) 2020-01-29 12:29:54 -08:00
David Wendt abedb1262a Make sure `DrawImage` commands get the image filter. 2020-01-29 14:19:19 -05:00
David Wendt 30fc56649b Clamp u8 values to the [0, 255] range. 2020-01-29 14:19:19 -05:00
David Wendt a57d0e12b3 Do not apply a color filter at all unless rendering a bitmap or gradient.
This significantly improves render times, as browsers appear to apply filters in the most general, inefficient way possible.
2020-01-29 14:19:18 -05:00
David Wendt 746971e38a Avoid unnecessary calls to `set_attribute`/`set_filter`. 2020-01-29 14:19:18 -05:00
David Wendt 693537a294 Line widths and miter limits should be in pixels, not twips 2020-01-29 14:19:18 -05:00
David Wendt b611067bc5 First pass on a more-optimized render path that uses canvas draw commands directly rather than precompiling SVGs as images. 2020-01-29 14:19:18 -05:00
David Wendt 4ee60d9214 Make `swf_shape_to_svg` output the entire `ShapeData` list itself, and also it's not called that anymore. 2020-01-29 14:19:18 -05:00
David Wendt 70cdcb60a7 Break shape data up into a series of canvas commands, including direct fills and strokes. 2020-01-29 14:19:18 -05:00
Mike Welsh 1223de9e94 web: Draw masks with 100% alpha (fix #348) 2020-01-22 12:08:57 -08:00
Nathan Adams 4ad6ef8b83 core: Implemented Key.getCode() 2020-01-17 15:11:38 -08:00
Mike Welsh 881581eed5 web: Resize canvas when devicePixelRatio changes (fix #322) 2020-01-15 21:34:22 -08:00