Commit Graph

101 Commits

Author SHA1 Message Date
David Wendt 5018421eef avm2: Rename `SystemConstructors` to `SystemClasses` 2021-07-20 22:08:27 -04:00
David Wendt d0478a1f40 avm2: Allow builtins to also hold parameter type metadata.
This is limited by the fact that we currently cannot store type metadata in static tables. I don't think it's necessary to do so as of yet as pretty much every actual parameter type I *could* shove in here turned out to be optional and broke tests if it wasn't. Still, it's probably useful enough for new classes to include.
2021-07-20 22:05:36 -04:00
David Wendt 5c6c3191ef avm2: Enforce `final` on traits. 2021-07-20 22:02:09 -04:00
David Wendt c10a25fb3f avm2: Remove the special global constructor scope mode we added two commits ago. 2021-07-20 22:02:05 -04:00
David Wendt 377730301f avm2: Add a special object mode for `globals` so that it can get it's own scope during trait installation.
This is very wrong: Strictly speaking, we should not be instantiating anything that needs a scope when we install the trait. We just create a slot for it to go into. Script initializers are responsible for providing a scope stack to instantiate traits into.
2021-07-20 22:02:04 -04:00
David Wendt 5dcc3a58f2 avm2: Remove lazy trait initialization 2021-07-20 22:02:03 -04:00
David Wendt f84f01b2a5 avm2: Adjust the `FunctionObject` associated constructors so that there's a path that doesn't require the user hit `SystemPrototypes`.
Because we have stuff running in early globals, we stlil need a more elaborate version of this function that *does* take `fn_proto`. We also can't pull `scope` from the activation since this gets called to install traits.
2021-07-20 22:00:34 -04:00
David Wendt 602895e2de avm2: Make `RegExpObject::from_regexp` pull it's own constructor and call it's own initializer.
This doesn't appear to actually be in use, but I'm doing it for completeness' sake.
2021-07-20 22:00:32 -04:00
David Wendt 6fe44c3862 avm2: Clean up `ClassObject` initialization.
This also makes it more difficult to accidentally build a class without calling it's initializer. Native/builtin class initializers should also be running now, too.

The only minor bit of jank is that we need a class initialized bit to flag classes we've already run, because our current lazy-init design for traits causes classes to be constructed twice. This is temporary and I intend to remove it along with lazy-init traits.
2021-07-20 21:59:18 -04:00
David Wendt afd5a65a1e avm2: Create a new list of system constructors alongside the existing list of system prototypes. 2021-07-20 21:55:30 -04:00
David Wendt 323da9ded3 avm2: Move the class association from prototypes to instances.
This also incurred a large number of ancillary changes, as it turns out nearly every native object is currently pulling a prototype and sticking it into an object. Right now, I have it instead pulling the constructor out of the prototype, but a future PR will also remove `system_prototypes` as well.

Other ancillary changes include:

 * `Domain` now supports partial initialization to avoid an order-of-events issue. Accessing domain memory on a partially-initialized `Domain` will panic.
 * `Domain` construction requires a full `activation` now, except for `global_scope` which needs to be initialized later with valid domain memory before user code runs.
 * Pretty much every native object constructor now takes a proto/constr pair
 * Trait lookup was rewritten to handle this. It's still buggy - seven tests don't work
 * `TObject.construct` now actually does the full object construction dance. This allows `ClassObject` to implement the ES4 object construction pathway directly while `FunctionObject` maintains ES3 compatibility.

This is a tentative commit; there are still seven failing tests that I need to fix.
2021-07-20 21:55:25 -04:00
David Wendt f26f193508 avm2: Store instance derivers as a `Class` property instead of keeping them only as a globals concept 2021-07-20 21:47:00 -04:00
David Wendt 47de2364c1 avm2: Split `Class` and `Function` object types 2021-07-20 21:46:54 -04:00
EmperorBale 1ee61cca57
avm2: ByteArray updates 2021-06-22 01:26:27 -07:00
Mike Welsh 1304b2c55a avm2: Move Object properties to Object.prototype 2021-05-24 17:52:15 -07:00
David Wendt 22eac776be avm2: Stub `flash.display.SimpleButton` 2021-05-16 17:53:07 -07:00
David Wendt cffa739a54 avm2: Store the sprite proto 2021-05-16 17:53:07 -07:00
Adrian Wielgosik faa0e50e89 avm2: Unify NativeMethod and GenericNativeMethod 2021-05-06 10:54:33 -07:00
Mike Welsh 98befe678e avm2: Add flash.display.StageScaleMode and Stage.scaleMode 2021-04-26 01:15:42 -07:00
David Wendt 41fe51e9db avm2: Impl `flash.display.StageQuality` enum 2021-04-26 01:15:42 -07:00
David Wendt ae080fd65f avm2: Impl `flash.display.StageDisplayState` 2021-04-26 01:15:42 -07:00
David Wendt 98788ef194 avm2: Impl `flash.display.StageAlign` 2021-04-26 01:15:42 -07:00
David Wendt 81de112774 avm2: Add `Stage` class stub 2021-04-26 01:15:42 -07:00
David Wendt 5d198952e8 chore: Fix merge conflict mis-resolution 2021-04-05 16:18:37 -06:00
David Wendt 4eee8be911 avm2: Impl `SWFVersion` enumeration 2021-04-05 16:18:37 -06:00
David Wendt 4c314a47cc avm2: Impl `LoaderInfo.bytes` 2021-04-05 16:18:37 -06:00
David Wendt 1a7b33a1af avm2: Impl `ActionScriptVersion` 2021-04-05 16:18:37 -06:00
David Wendt fc26c26d1d avm2: Allow access to `loaderInfo` on root movies 2021-04-05 16:18:37 -06:00
David Wendt 60c92dde49 avm2: Add Loader Info class & object type 2021-04-05 16:18:37 -06:00
CUB3D 68527c13da avm2: Implement flash.utils.getTimer 2021-03-29 20:46:02 -06:00
David Wendt 9464a8800a avm2: Implement `CapsStyle` 2021-03-24 13:18:06 -07:00
David Wendt f7f98cc69e avm2: Implement `LineScaleMode` 2021-03-24 13:18:06 -07:00
David Wendt 582d2447cd avm2: Implement `JointStyle` 2021-03-24 13:18:06 -07:00
David Wendt 124e144d02 avm2: Add a class for `graphics` 2021-03-24 13:18:06 -07:00
David Wendt 1c2ef3154a avm2: Impl `TextFieldType` 2021-03-19 12:39:57 -07:00
David Wendt 3d8bf90794 core: Also allow converting `TextFormat` back into an AVM2 object. 2021-03-19 12:39:57 -07:00
David Wendt 3d2d2072af avm2: Impl `TextFormatAlign` 2021-03-19 12:39:57 -07:00
David Wendt a84acd55c3 avm2: Impl `TextFieldAutoSize` 2021-03-19 12:39:57 -07:00
David Wendt b6adc18c9c avm2: Impl `flash.text.TextFormat` 2021-03-19 12:39:57 -07:00
David Wendt f44e54246d avm2: Text fields on AVM2 movies should have AVM2 objects. 2021-03-19 12:39:57 -07:00
David Wendt b71286f1c4 avm2: Stub `flash.text.TextField` 2021-03-19 12:39:57 -07:00
Callum Thomson a570d96433
avm2: Implement flash.geom.Point (#3681) 2021-03-18 12:03:04 -07:00
EmperorBale b68eeeae26
avm2: Implement ByteArray 2021-03-05 15:01:02 -08:00
paq d866f73c5e avm2: Implement RegExp 2021-03-03 03:37:34 -08:00
David Wendt a5b4e168d3 avm2: Stub `flash.display.Shape`. 2021-03-03 03:08:01 -08:00
David Wendt ac6a206257 Fire `exitFrame`, `enterFrame`, and `frameConstructed` events as broadcasts. 2021-03-03 03:08:01 -08:00
David Wendt 3df97d8da2 avm2: Stub `System.gc`.
Our current garbage collector design precludes the ability to actually collect garbage during player updates, so this is a no-op.
2021-03-03 03:08:01 -08:00
CUB3D b93e556f89 avm2: Implement Op::Typeof and dummy XML/XMLList 2021-02-16 20:21:40 -08:00
David Wendt 02b94649c3 avm2: Stub the `Video` class. 2021-02-16 19:03:48 -08:00
relrelb bb89391f3a chore: Avoid deprecated constants
The Rust documentation considers numeric constants prefixed with std::
as deprecated.
For example: https://doc.rust-lang.org/std/u16/constant.MAX.html.
2021-02-12 06:36:17 -08:00