Commit Graph

2562 Commits

Author SHA1 Message Date
David Wendt c2cdc302c3 Remove further unnecessary primitive comparison checks 2020-08-10 16:38:04 -07:00
David Wendt 993f56798e Extract all of the numerical conversions into a separate module and leverage them where appropriate in AVM2 2020-08-10 16:38:04 -07:00
David Wendt 566b262d60 Move all our custom object implementations into a separate module, and use a macro to implement them. 2020-08-10 16:38:04 -07:00
David Wendt 5bcd1be270 Remove another instance of `abs` for zero-checks. 2020-08-10 16:38:04 -07:00
David Wendt 2f55c08e37 `pushbyte` should generate signed integers rather than `Number`s. 2020-08-10 16:38:04 -07:00
David Wendt 7f479f24b9 Adjust `coerce_to_string` to be less silly. 2020-08-10 16:38:04 -07:00
David Wendt a12f51903f Non-finite covers everything here. 2020-08-10 16:38:04 -07:00
David Wendt 2e8acfe6f7 Apparantly, Rust already does not care about negative zero, so we don't need to, either. 2020-08-10 16:38:04 -07:00
David Wendt 1bb6f84beb Avoid hitting `coerce_to_number` for integer comparison cases. 2020-08-10 16:38:04 -07:00
David Wendt 4e92352813 Don't promote to `f64` in strict-equality comparisons if we can promote to `i64` instead. 2020-08-10 16:38:04 -07:00
David Wendt a211698464 Handle strict and abstract equality of our various number subtypes as if they were all the same type.
ECMA-262 3rd ed. doesn't mention anything about different number types, so the standard as-if rule applies. If we are going to distinguish number types, we have to treat them as if they were the same type, promoting to `f64` as necessary to facilitate the conversion. I took a cursory look at an ECMA-262 4th ed. draft and it appears to do the same, although it calls everything `GeneralNumber` and has some really confusing psuedo-Pascal syntax for some reason.

I am extremely glad AVM2 does not provide access to 64-bit integer types (for now, at least).
2020-08-10 16:38:04 -07:00
David Wendt f3e47cb596 Further adjustments due to the massive refactor of `Activation`, `AvmX`, and `UpdateContext`. 2020-08-10 16:38:04 -07:00
David Wendt ea4c42a6d1 Split `Value::Number` into separate floating-point, integer, and unsigned representations to match the three numerical classes provided by AS3. 2020-08-10 16:38:04 -07:00
David Wendt a0895e843c Fix `matches!` lint in nightly Rust being tripped. 2020-08-10 16:38:04 -07:00
David Wendt b779dccdc1 Allow objects to provide a coercion hint for cases where a more obvious one is not available. 2020-08-10 16:38:04 -07:00
David Wendt d14fa845c2 Remove `Value::Namespace`.
Namespaces as values adds a bunch of extra special cases to the coercion and equality rules that don't really belong there. Namespace itself just returns it's URI as a string, so we can just make `NamespaceObject` do that and then treat it the same way we treat boxed primitives.
2020-08-10 16:38:04 -07:00
David Wendt e6aac48ae2 Add `NamespaceObject` to hold `Namespace`s.
The reason for this will become very apparent, very shortly.
2020-08-10 16:38:04 -07:00
David Wendt aeb1752d0f `PrimitiveObject`'s `toString` and `valueOf` should always yield their boxed values. 2020-08-10 16:38:04 -07:00
David Wendt 65b4392642 Remove `as_number`.
The only code that used it was the enumeration operations in AVM2.
2020-08-10 16:38:04 -07:00
David Wendt 4906c5a3f1 Remove uses of `as_string` in various places.
These include:

 * Name resolution in `newobject`
 * All runtime & late-bound multinames
 * `Object.hasOwnProperty`
 * `Object.propertyIsEnumerable`
 * `Object.setPropertyIsEnumerable`
2020-08-10 16:38:04 -07:00
David Wendt c040997be2 *Actually* fix the conversion.
So, I overlooked this reading the 1.45 documentation, but the first thing they did is completely change f64 conversions. Apparantly, what I was doing (and what JavaScript spec dictates) is actually considered UB in LLVM, and my ability to actually write a concise wrapping u32 conversion is actually a soundness hole in Rust. Ergo, I'm now emulating the wrapping and sign calculation, which makes this both passing it's tests again and free of soundness holes and UB.
2020-08-10 16:38:04 -07:00
David Wendt 473414e167 Explicitly request `u64` be involved with `u32` coercions.
I don't know why I'm doing this - tests are failing in CI but not locally, and I can only assume that the most obvious conversion is broken in some way on whatever other architecture GitHub Actions uses. This will explicitly mask the integer result as a u64, and then convert it down to u32. A not-broken compiler should treat this code identically.
2020-08-10 16:38:04 -07:00
David Wendt 962f6aa54c Remove `as_object`.
AVM2 is based on ES4, which as far as I'm aware, does not distinguish between "primitive values" and "objects". Thus, it is expedient to interpret any statement requiring something to be an Object to mean "not null or undefined".

Since we internally represent register values with primitive types, it is important that the VM always coerces to object before doing any other sort of type checking. Hence, something like `as_object` is unhelpful as it accidentally enforces a primitive/object distinction that ES4 attempted to remove.
2020-08-10 16:38:04 -07:00
David Wendt 8de063a916 Implement automatic primitive boxing via `coerce_to_object`. 2020-08-10 16:38:04 -07:00
David Wendt f12f67650b Stub all primitive type classes. 2020-08-10 16:38:04 -07:00
David Wendt cb0f1e9099 Add a new object variant for boxed primitives. 2020-08-10 16:38:04 -07:00
David Wendt 6ec1d453b8 Add tests for `greaterequals`, `greaterthan`, `lessequals`, and `lessthan`. 2020-08-10 16:38:04 -07:00
David Wendt b7dfce51b8 Implement `greaterequals`, `greaterthan`, `lessequals`, and `lessthan`. 2020-08-10 16:38:04 -07:00
David Wendt f88f2e225a Add tests for `>`, `<`, `<=`, and `>=`.
Note that this does NOT completely test the full range of if instructions for abstract relational comparison. Notably, the Adobe Animate CC compiler compiles each operator into it's negated equivalent, e.g. `<` becomes `ifnlt`.

I do not know how to get it to emit `ifge` or the like, which differ only by how they handle `NaN`s.
2020-08-10 16:38:04 -07:00
David Wendt 730c47cf29 Implement `ifge`, `ifgt`, `ifle`, `iflt`, `ifnge`, `ifngt`, `ifnle`, and `ifnlt`. 2020-08-10 16:38:04 -07:00
David Wendt 70a27ccb81 Implement ECMA abstract relational comparison 2020-08-10 16:38:04 -07:00
David Wendt 2ef03c6019 Allow no-hint primitive coercion 2020-08-10 16:38:04 -07:00
David Wendt 76ab8570e4 Implement and test `equals`.
The test is also far more in-depth than the `if_eq`/`if_ne` tests, which use the same set of vectors as the strict-equality tests from a while ago. Interestingly, this test passed on first run
2020-08-10 16:38:04 -07:00
David Wendt 5da4e2f118 Test for `iseq` and `isne` 2020-08-10 16:38:04 -07:00
David Wendt 29d5ae9989 Implement `ifeq` and `ifne`. 2020-08-10 16:38:04 -07:00
David Wendt ccc478e7dd Implement ECMA-262 abstract equality. 2020-08-10 16:38:04 -07:00
David Wendt 0125a14d1f Partially implement `ToObject` coercion.
Implementation is limited to generating exceptions on `null` or `undefined`. I'm not sure if primitive values don't exist in AVM2 or if this is supposed to box them like ES3, so I have decided to handle neither at this time.
2020-08-10 16:38:04 -07:00
David Wendt 86965eb674 Test for `coerce_s`.
I cannot yet figure out how to generate tests that use `convert_s`, so it's not covered.
2020-08-10 16:38:04 -07:00
David Wendt 0138300b5a Implement `coerce_s` and `convert_s`. 2020-08-10 16:38:04 -07:00
David Wendt 90d2964adf Properly handle all cases of ECMA-262 string coercions.
This code is slightly over/under-precise compared to AVM2. This is because we handle precision limiting in binary floats rather than as part of the float printing process. Flash Player may also be rounding differently than us. However, I'm pretty sure ECMA-262 allows us to slightly differ here.
2020-08-10 16:38:04 -07:00
David Wendt 35f939cb15 Add and test for `convert_u` using `ToUint32` from ECMA-262 2020-08-10 16:38:04 -07:00
David Wendt 6eb41035cf Add & test ECMA-262 ToInt32 and `convert_i` opcode.
The ECMA-262 documentation is awfully overwrought for something that boils down to "chop off the non-whole part, wrap to 32 bits, then reinterpret as signed". Bitwise operations are *hell* to describe mathematically, and such descriptions are even harder to understand.
2020-08-10 16:38:04 -07:00
David Wendt 345a244ed4 `read_i32` no longer panics if more than 28 bits are defined within the read-in integer constant.
The underlying problem is actually shift overflow - on the fifth byte in the sequence, it attempts to mask bits by shifting them off the left of the value, which doesn't work here, as we'll be shifting by -3. For those unaware, shifting by a negative does NOT shift in the opposite direction, it instead gives your C compiler permission to stuff demons up your nose.

I wouldn't be surprised if this is just outright UB in Flash Player.
2020-08-10 16:38:04 -07:00
David Wendt 351fe026e9 Add a test for all the above numerical coercions. 2020-08-10 16:38:04 -07:00
David Wendt 4c1489a814 Promote bytes to signed representation before pushing.
For whatever reason, `pushbyte` appears to be processed as a *signed* byte, despite the clear wording of "*byte_value* is an unsigned byte" in avm2overview.pdf. I guess it's supposed to be manually converted and promoted in this manner.
2020-08-10 16:38:04 -07:00
David Wendt 736a94a244 Implement numerical coercions according to ECMA-262 3rd Edition spec. 2020-08-10 16:38:04 -07:00
David Wendt 24fd30652d Allow tracing numbers to the console. 2020-08-10 16:38:04 -07:00
David Wendt 60f9613365 Implement and test for `convert_b`. 2020-08-10 16:38:04 -07:00
David Wendt 6cf48eb543 Implement and test `not`. 2020-08-10 16:38:04 -07:00
David Wendt b972c24f7e Oh look, I figured out how to emit `istrue`, so that's tested, too. 2020-08-10 16:38:04 -07:00