Mike Welsh
f09bd8c079
core: Clean up tick/render loop
...
Don't call `render` from `Player::tick`; instead, require the
frontends to explicitly call `render` when they wish to redraw.
The frontend can query `Player::needs_render` to see if the stage
is dirty and needs a redraw. Update desktop and web to use this
new method.
This fits better with the newer winit event loop model, which
requires explicitly calling `request_redraw`, and should avoid
spurious renders.
2020-05-02 04:25:21 -07:00
Mike Welsh
6339c74d67
render: Add wgpu backend (merge #527 )
...
Adds a wgpu-rs render backend.
2020-05-02 03:42:05 -07:00
Nathan Adams
8384847084
avm1: Deleting on a non-object is a silent failure & warning, not a hard error
2020-04-30 14:18:54 -07:00
dependabot-preview[bot]
04660a9540
build(deps): bump quote from 1.0.3 to 1.0.4
...
Bumps [quote](https://github.com/dtolnay/quote ) from 1.0.3 to 1.0.4.
- [Release notes](https://github.com/dtolnay/quote/releases )
- [Commits](https://github.com/dtolnay/quote/compare/1.0.3...1.0.4 )
Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2020-04-30 21:18:17 +00:00
Nathan Adams
99d15aef0d
render: Cache color transforms in wgpu backend, don't re-upload unchanged values
2020-04-30 16:33:41 +02:00
dependabot-preview[bot]
014df249a8
build(deps): bump jpeg-decoder from 0.1.18 to 0.1.19
...
Bumps [jpeg-decoder](https://github.com/image-rs/jpeg-decoder ) from 0.1.18 to 0.1.19.
- [Release notes](https://github.com/image-rs/jpeg-decoder/releases )
- [Changelog](https://github.com/image-rs/jpeg-decoder/blob/master/CHANGELOG.md )
- [Commits](https://github.com/image-rs/jpeg-decoder/commits )
Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2020-04-28 04:54:23 +00:00
Mike Welsh
8aa12d181f
render: Remove RenderBackend::draw_pause_overlay
2020-04-27 04:45:53 -07:00
David Wendt
ed29b1c3bb
It turns out Macromedia just used an undocumented but user-modifiable property called `__constructor__` to store the constructor.
...
A previous version of this PR (whose history has been scrubbed, but go check 918d88abe68b7467a4194738b95e5bf3e9b5bb72 if you're curious) implemented a new `TObject` property which basically every line of code that dealt with object construction had to populate. It was terrible.
2020-04-25 14:37:24 -04:00
David Wendt
bb879870ec
Add test for the constructor property on v6 and v7 SWFs
2020-04-25 13:25:21 -04:00
Nathan Adams
b3322acc8c
tests: Copy as2_super_and_this test for manual prototype setting, used by mx (currently broken)
2020-04-25 13:25:20 -04:00
David Wendt
aaa6f481ac
Add a v6 version of the super-and-this test, which is exactly the same source compiled to SWF version 6.
2020-04-25 13:25:20 -04:00
David Wendt
17d96a0fa6
Constructing a new object sets `constructor` on that object for SWFv6 and lower.
2020-04-25 13:25:20 -04:00
David Wendt
b8fd1eac9c
Invoke virtual setters defined in the prototype chain.
...
This is accomplished via two new `TObject` methods: `has_own_virtual` and `call_setter`. If an object does not contain it's own version of a property, it will first crawl the prototype chain to see if there is an overwritable virtual. If so, it will invoke that prototype's setter.
A bit of borrow finangling was required to do this; `super` now no longer caches it's proto and constr values and instead dynamically constructs them. This also means it can't be downcasted to `Executable` anymore.
With this commit, virtual setters and super-setters now work correctly.
2020-04-25 13:25:19 -04:00
David Wendt
35197f889f
`Property.set` should return a `ReturnValue` as it can potentially execute AVM code
2020-04-25 13:25:19 -04:00
David Wendt
e76ba4de87
Method calls on `super` objects should substitute the child object instead of itself as `this`.
2020-04-25 13:25:19 -04:00
David Wendt
869cbd17da
Extend `as2_super_and_this` to cover accessing object properties in super-methods, super-getters, and super-setters.
2020-04-25 13:25:18 -04:00
David Wendt
9c5cd79e2c
Refactor how `SuperObject` works to use `base_proto` and avoid handing copies of itself as `this`.
...
This allows supercalled functions to properly read and mutate the object they were called on.
2020-04-25 13:25:18 -04:00
David Wendt
f3b3db51cb
Alter AVM1 to keep track of each function call's *base prototype*: the object from which a particular function was retrieved from.
...
A base prototype is only applicable in cases where a method is being called as a property on an object. Bare function calls, `apply`/`call` calls, and so on do not generate a base prototype.
We also add a convenience method, `call_method`, to all objects. This method automatically calculates the correct base prototype for a method call on an object, which is the only operation that should generate base prototypes.
2020-04-25 13:25:18 -04:00
David Wendt
15a19f4cf8
Add test from @Dinnerbone that checks to make sure super-called functions can still initialize the object they are a part of.
2020-04-25 13:25:17 -04:00
dependabot-preview[bot]
c5a8402eae
build(deps): bump syn from 1.0.17 to 1.0.18
...
Bumps [syn](https://github.com/dtolnay/syn ) from 1.0.17 to 1.0.18.
- [Release notes](https://github.com/dtolnay/syn/releases )
- [Commits](https://github.com/dtolnay/syn/compare/1.0.17...1.0.18 )
Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2020-04-25 10:19:18 +00:00
Mike Welsh
fd114959f9
core: Fix regressions from init order changes in #498
...
Revert to the old action queue method of popping off actions in a
loop, as new actions can be queued while iterating. Store proto
changes in a separate queue to maintain the high priority behavior.
2020-04-25 03:06:54 -07:00
Mike Welsh
bad34c4d8f
tests: Fix tests for regressions caused by #498
...
Changes to the action queue caused actions queued during other
actions to run too late. These regressions weren't caught by the
tests because many of the goto tests ran for more frames than was
necessary, allowing the late actions to still run.
2020-04-25 03:06:54 -07:00
Mike Welsh
c1dc69c6b7
chore: rustfmt
2020-04-24 22:16:16 -07:00
dependabot-preview[bot]
24a26541a3
build(deps): bump smallvec from 1.3.0 to 1.4.0
...
Bumps [smallvec](https://github.com/servo/rust-smallvec ) from 1.3.0 to 1.4.0.
- [Release notes](https://github.com/servo/rust-smallvec/releases )
- [Commits](https://github.com/servo/rust-smallvec/compare/v1.3.0...v1.4.0 )
Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2020-04-24 12:20:39 +00:00
Nathan Adams
b43d0c2430
core: Pass SwfMovies along to empty movie clips
2020-04-21 05:49:25 -07:00
Nathan Adams
a673e7108d
tests: Add test for movieclip.createEmptyMovieClip().attachMovie()`
2020-04-21 05:49:25 -07:00
Nathan Adams
8b34fbdd81
chore: Removed debug code from a test
2020-04-21 05:48:17 -07:00
Nathan Adams
330e6b40f0
core: post_instantiation should happen after properties are set, but before first frame or actions
2020-04-17 23:48:58 -07:00
Nathan Adams
9318290336
core: Execute init actions immediately, do not queue them up
...
Clip initializers can and will influence how the next clips are loaded, and must execute before that
This fixes #418
2020-04-17 23:48:58 -07:00
Nathan Adams
fe6b79a9b7
chore: Make avm1 accessible to MovieClip::preload
2020-04-17 23:48:58 -07:00
Nathan Adams
46d31548b0
chore: Move MovieClipData::do_init_action to MovieClip::do_init_action
...
No functional changes, just replaces `self` with `self.0.read()` and removed `self_display_object` argument
2020-04-17 23:48:58 -07:00
Nathan Adams
c0d1dec7dd
chore: Move MovieClipData::preload to MovieClip::preload
...
No functional changes, just replaced `self` with `self.0.read/write`.
2020-04-17 23:48:58 -07:00
Nathan Adams
601fcbfebd
core: Queue up changes of movieclip prototypes, don't execute it immediately (but at a higher priority than normal actions)
2020-04-17 23:48:58 -07:00
Nathan Adams
6b48e77b61
avm1: Add TObject::set_proto
2020-04-17 23:48:58 -07:00
Nathan Adams
6316d7e0b3
tests: Add (currently failing) test for init order when combined with register_class
2020-04-17 23:48:58 -07:00
Nathan Adams
d0fd26a89c
avm1: Fix panic with [].unshift(x)
2020-04-17 21:17:13 -07:00
Nathan Adams
bf639e1802
avm1: Don't crash when enumerating non-objects, it's a silent fail
2020-04-15 05:26:09 -07:00
Mike Welsh
b7d464f367
chore: Bump enumset to 1.0.0
2020-04-13 04:14:29 -07:00
dependabot-preview[bot]
2146c42863
build(deps): bump smallvec from 1.2.0 to 1.3.0
...
Bumps [smallvec](https://github.com/servo/rust-smallvec ) from 1.2.0 to 1.3.0.
- [Release notes](https://github.com/servo/rust-smallvec/releases )
- [Commits](https://github.com/servo/rust-smallvec/compare/v1.2.0...v1.3.0 )
Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2020-04-09 21:19:11 +00:00
Mike Welsh
47e936fcc2
tests: Add tests for Array.sort
2020-04-01 18:46:12 -07:00
Mike Welsh
bd0d2031bc
avm1: Implement Array.sort and constants
2020-04-01 18:46:12 -07:00
Mike Welsh
2bdbac9247
tests: Test that Color has no effect when target is undefined
2020-03-30 01:09:05 -07:00
Mike Welsh
e47c2aa356
avm1: Color object has no effect if target is undefined/empty
2020-03-30 01:01:37 -07:00
Mike Welsh
d5bd7c2dd8
avm1: Math.round rounds towards infinity
2020-03-29 18:44:28 -07:00
Mike Welsh
0c0d3dfd41
core: Add Navigator::time_since_launch to use for getTimer
...
Change `ActionGetTime` (`getTimer`) to use a new backend method.
This allows it to return updated times if it is called multiple
times in a single frame. This fixes hangs caused by games that use
busy-loop "frame limiter" code.
2020-03-28 22:28:07 -07:00
Mike Welsh
f7375c3700
avm1: Use `PropertyMap::get_index` for stage object properties
2020-03-28 16:22:02 -07:00
Mike Welsh
4ea609cca1
tests: Don't special case enumeration tests
2020-03-28 16:22:02 -07:00
Mike Welsh
8da9487c0a
avm1: Match Flash's property enumeration order ( fix #153 )
2020-03-28 16:22:02 -07:00
Mike Welsh
2cdf780e6f
avm1: Handle case sensitivity in DisplayObject children
...
Alter `get_child_by_name` and alter `get_level_by_path` to respect
case sensitivity.
2020-03-28 16:22:02 -07:00
Mike Welsh
81a0bb370b
tests: Add test for SWF<=6 case insensitivty
2020-03-28 16:22:02 -07:00