Commit Graph

8609 Commits

Author SHA1 Message Date
Nathan Adams 9e6a1f3234 core: Slightly neater way to get root_mc in context_menu.rs 2023-03-15 10:18:32 +01:00
Nathan Adams c116f29821 core: Run avm2 timers when rootless 2023-03-15 10:18:32 +01:00
Nathan Adams 22d6d21196 tests: Add avm2/rootless test for detaching and reattaching movie roots 2023-03-15 10:18:32 +01:00
Nathan Adams a87bbfb40e core: Don't panic flushing AVM1 sharedobjects if there's no root movie 2023-03-15 10:18:32 +01:00
Nathan Adams 75bf002fc6 core: Make Stage::root_clip() return Option 2023-03-15 10:18:32 +01:00
Nathan Adams 853a2cdcc1 avm2: Implement BitmapData.threshold 2023-03-15 01:24:20 -07:00
Aaron Hill 6bf17158cf avm2: Skip running enter_frame for children as well
When we skip running a frame for a MovieCilp, we skip all
of its children as well. However, this skip 'counts' as
a skip for any children that already wanted to skip their next
frame. For example, say  we create three objects in ActionScript,
and arrange them like 'obj1 -> obj2 -> obj3'.
The first 'obj1.enter_frame' call will not run a new frame
for any of the objects, but next time, 'obj1.enter_frame'
will run a new frame for all of the objects.

This fixes jacksmith, which was missing a frame1-framescript
due to 'enter_frame' getting incorrectly run for a deeply
nested child.
2023-03-14 23:19:53 -07:00
Aaron Hill c004101bfe core: Cache 'width' and 'height' in Bitmap when BitmapData is set
If you call 'BitmapData.dispose()', any Bitmap objects using it will
continue to report the original 'width' and 'height' values to
ActionScript. The values only refresh if you explicitly do
'Bitmap.bitmapData = bitmapDataObject' (including with the same
object).

Fancy Pants Adventure World 4 relies on this - it calls
BitmapData.dispose(), and then uses the width and height from
a previously-constructed Bitmap object.
2023-03-14 23:00:08 -07:00
Tom Schuster 1f8dccf5a2 avm2: Support wildcard/any name in XMLList get_property_local
This is similar to #10018. Improves #8330.
2023-03-14 20:00:05 -05:00
Aaron Hill 570b97f270 ci: Pin node to 19.7.0
The newly released 19.8.0 is crashing
2023-03-14 18:17:20 -06:00
Lord-McSweeney a00af10182 avm2: Fix stub type for Responder 2023-03-14 08:18:56 +01:00
Nathan Adams 74d424e82f avm2: Add ParamtersExt::get_value 2023-03-14 07:35:52 +01:00
Nathan Adams df29536197 avm2: Document ParametersExt and replace get() with [] 2023-03-14 07:35:52 +01:00
Nathan Adams fb0c9fd481 avm2: Make ParametersExt expect() values to always exist from AS 2023-03-14 07:35:52 +01:00
Nathan Adams 85f1b5b428 avm2: Replace get_object_of_class with get_object as coercion already happens in AS definition 2023-03-14 07:35:52 +01:00
Nathan Adams 4fd0db2791 avm2: Introduce ParametersExt and use it inside bitmapdata 2023-03-14 07:35:52 +01:00
EmperorBale b880cfec7e core: Update regress to version 0.5 2023-03-14 07:14:17 +01:00
nosamu cd1a0326e7 tests: Extend URLVariables test 2023-03-13 16:49:43 -07:00
nosamu e1c6fc33e9 avm2: Implement URLVariables.decode 2023-03-13 16:49:43 -07:00
Aaron Hill 97d6de1a46
avm2: Improve handling of timeline-removed orphans (#9928)
When a DisplayObject is removed from its parent by a RemoveTag, it still runs its framescript for the current frame (but with 'this.parent == null'). It then stops executing entirely, unlike ActionScript-removed orphans, which continue to execute indefinitely.

Additionally, objects created by ActionScript during a frame skip their next 'enterFrame' logic (but still receive an enterFrame event). This results in the currentFrame lagging one frame behind objects that were placed by the timeline during the same frame.

The combination of these two changes lets us greatly simplify frame lifecycle handling for orphan movies. Most of the orphan stages were unencessary, and the remaining ones run in the same phase as the normal Stage-descendant objects.
2023-03-13 23:37:11 +00:00
Tom Schuster 5646e93b0c avm2: XML child/attribute should support the wildcard 2023-03-13 18:13:53 -05:00
Aaron Hill fea885f3af render: Implement Context3DTextureFormat.BGRA using an RGBA texture
Webgl doesn't support BGRA textures, so this lets us use
Stage3D textures on the web backend. As a bonus, this speeds up
uploading an BitmapData to a Context3dTextureFormat.BGRA texture,
since we no longer need to change the format before copying.

This makes Solarmax2 playable on the web backend.
2023-03-13 13:30:15 -05:00
Adrian Wielgosik 38c585a8f9 avm2: Store the activation class on method 2023-03-13 10:23:08 -05:00
Aaron Hill 66aad3ebc5 core: Use a separate matrix for stage alignment and HiDPI scaling
The stage alignment settings viewport_scale_factor should *not* be
applied to `Stage.transform.matrix`, which is only ever changed
as a result of explicit modification from ActionScript. Instead,
alignment and scaling are performed a separate step, which is
transparent to ActionScript.

I've implemented this through a new `viewport_matrix` field,
which is used during stage rendering and mouse coordinate
transformation.

This makes Stage3D instances properly scale - previously, they
would render unscaled. The linux standalone Flash Player doesn't
seem to use HiDPI mode, so I didn't realize that this was a bug
until now.

In the process of implementing this, I discovered and fixed a bug
with how we handle changing the viewport size under winit.
Calling `self.window.set_inner_size` does not immediately take
effect (at least on X11) - calling `self.window.inner_size()`
will report the old size until the next resize event.
Since build our Stage matrices from `self.window.inner_size()`
(and start running the SWF) immediately after `RuffleEvent::OnMetadata`,
we would run a few SWF frames with an incorrect viewport size. This
is visible to SWFs that have the scale mode set to "noScale", and
could break SWFs that expect the initial viewport size to be
the movie size. I've fixed this by delaying SWF execution until
we get a Resize event (if `self.window.inner_size()` does not
immediately report the size we set).
2023-03-13 02:02:40 -05:00
Nathan Adams b527054a1e
render: Make retrieve_offscreen_texture pass the raw buffer (#9936) 2023-03-13 00:00:42 +00:00
Aaron Hill de8448e00a
avm2: Implement Stage3D depth test, blend factors, and fix bugs (#9845) 2023-03-12 23:43:58 +00:00
Tom Schuster e266e941f6 tests: Add basic test for XML wildcards 2023-03-12 18:32:11 -05:00
Tom Schuster 3d29b81a8c avm2: Support any name in XML get_property_local
Fixes #9999
2023-03-12 18:32:11 -05:00
Tom Schuster 2d9c1a3829 tests: Test XML child 2023-03-12 18:06:13 -05:00
Tom Schuster f53c83cfa4 Partly implement XML child and elements
This makes #3294 (rollercoaster-creator-2) fully playable.

Missing is any (*) matching for child()/elements() and the existing attributes() method.
Also missing is support for number indexes with child().
2023-03-12 18:06:13 -05:00
TÖRÖK Attila ea3fdfa27e tests: Add a visual test for gradient focal point clamping 2023-03-12 23:54:59 +01:00
TÖRÖK Attila 109e151fa6 render/all: Clamp gradient focal point to be between -/+0.98 2023-03-12 23:54:59 +01:00
Oleksandr Kalko 1b3f23a750 chore: Upgrade Node.js dependencies 2023-03-12 23:36:09 +01:00
TÖRÖK Attila 0f7c362069 wgpu: Update to wgpu 0.15.1, naga 0.11.0, and naga_oil 0.5.0 2023-03-12 16:30:13 -05:00
TÖRÖK Attila 7d3a2d14b7 render/wgpu: Delete the now unused buffer bug detection shader 2023-03-12 15:53:16 -05:00
Jay Sackwild 1deebc87e8
Support click events on movie clips containing text fields (#9995)
Remove code that prevents click events from working on text fields within movie clips
2023-03-11 22:19:48 +00:00
TÖRÖK Attila 3a8ee003e4 web/audio: Make buffer size adaptive 2023-03-11 22:34:54 +01:00
TÖRÖK Attila b87fe2d335 tests: Add visual tests for basic video decoding and color conversion
Including source files and notes on how the SWFs were made.
2023-03-11 21:32:18 +01:00
TÖRÖK Attila b661e16927 tests: Add `with_video` option to build video decoders into the visual test runner 2023-03-11 21:32:18 +01:00
Lord-McSweeney 120f24b2ba avm2: Implement flash.text.CSMSettings 2023-03-11 12:27:28 -06:00
Marty_SVK 8668d83ea6 progresses Resort Empire
now it is blocked by unimplemented BitmapData.threshold
2023-03-11 15:41:46 +01:00
nosamu be153b2417 avm2: Stub Stage.fullScreenWidth and fullScreenHeight 2023-03-11 15:02:03 +01:00
Oleksandr Kalko e16ff7d677 web: Remove `stylelint-config-prettier` package
From package npm page:

> As of Stylelint v15 all style-related rules have been deprecated. If you are using v15 or higher and are not making use of these deprecated rules, this plugin is no longer necessary.

Stylelint was upgraded to 15.0.0 on 68078dc commit
2023-03-11 13:34:14 +01:00
TÖRÖK Attila 65dc3dd6a5 chore: Run cargo update 2023-03-11 13:15:23 +01:00
TÖRÖK Attila 8f9d639e96 chore: Bump h263-rs to current master 2023-03-11 13:15:23 +01:00
Aaron Hill 7b932ca84b avm2: Implement special XML/XMLList method calling behavior
When an XML object has simple content, you can call non-XML
methods directly on it - it will internally be stringified,
and the method will be called on the resulting string.
This lets `new XML("<p>Some content</p>".split(' ')` work.

Similarly, an XMLList object with a single XML child will
forward non-XML method calls to that object.

This PR implements this logic (based heavily on avmplus)
2023-03-11 00:51:45 -06:00
Aaron Hill a8198c0fab avm2: Remove `run_frame_avm2` and FramePhase::Update
These were unused for all AVM2 objects.
I've renamed the `run_frame` method to `run_frame_avm1`,
as it's only used for AVM1-specific logic.
2023-03-10 19:37:19 -07:00
David Wendt 6fd6279344 web: Fix copy-pasted code that breaks in sign_xpi.js 2023-03-10 18:09:58 -07:00
David Wendt f4354a638e web: Remove the find-the-version-ID extra step and use the version number directly
Mozilla actually added this feature in the middle of me building out this PR. How handy!
2023-03-10 16:38:01 -07:00
David Wendt e276b8cedb web: Since we don't get version IDs for newly-submitted extensions, search the Mozilla API for the given version instead. 2023-03-10 16:38:01 -07:00