Commit Graph

90 Commits

Author SHA1 Message Date
renovate[bot] 8b8d028816 chore: Bump wgpu to 0.19.3, naga to 0.19.2 2024-03-01 23:58:50 +01:00
TÖRÖK Attila 05fc77e8cd ci: Turn off LTO, document the settings in the `ci` Cargo profile
And set the number of codegen units.
2024-02-28 00:20:47 +01:00
TÖRÖK Attila a23ebb0366 ci: Actually enable incremental building (despite the default in rust-cache) 2024-02-28 00:20:47 +01:00
TÖRÖK Attila 12151f5125 ci: Add a dedicated Cargo profile, test with that 2024-02-26 08:42:24 +01:00
renovate[bot] 6b89737093 fix(deps): update rust dependencies 2024-02-19 11:32:22 +01:00
renovate[bot] 1651b7a5b0 desktop: chore: Update `egui` to 0.26.2 2024-02-16 01:52:41 +01:00
TÖRÖK Attila 28c380cfac desktop: Update egui to 0.26.0 2024-02-05 19:05:10 +01:00
renovate[bot] c044f57bc1 chore(deps): update rust crate naga_oil to 0.13.0 2024-02-04 20:50:19 -05:00
Aaron Hill 78873e3670 avm2: Add new 'stub-report' binary crate
This writes the AVM2 stub report to the specified path.
2024-01-31 20:22:06 -05:00
TÖRÖK Attila 733459a296 chore: Switch to wgpu 0.19.1 from git 2024-01-22 01:51:07 +01:00
Nathan Adams 8c6f8231d6 deps: Use wgpu by commit, for DX12 fix 2024-01-21 19:36:08 +01:00
Nathan Adams 4d16e24889 wgpu: Update wgpu and naga to 0.19 2024-01-21 19:36:08 +01:00
Nathan Adams f65060e8c9 desktop: Update winit to 0.29.10 and egui to 0.25.0 2024-01-16 21:10:36 +01:00
TÖRÖK Attila f0ed5c7211 chore: Upgrade gc-arena to 0.5.0 2024-01-06 09:45:35 +01:00
TÖRÖK Attila 60f01fd517 chore: Move lint configuration from `.cargo/config.toml` to `Cargo.toml`
This got stabilized in Rust 1.74.
2024-01-05 11:28:19 +01:00
TÖRÖK Attila f5f8962ce1 chore: Update naga to 0.14.2, run `cargo update` 2023-12-18 17:07:16 -05:00
TÖRÖK Attila bf9cf92af8 render/wgpu: Update wgpu to 0.18.0, naga to 0.14.1, naga_oil to 0.11.0, egui to 0.24.1 2023-12-14 01:36:42 +01:00
renovate[bot] 2a83274c7f fix(deps): update rust dependencies 2023-11-19 21:09:42 -05:00
Nathan Adams 673d52f013 tests: Move test framework into its own crate 2023-11-10 22:02:18 +01:00
renovate[bot] cd01bfe7d6 fix(deps): update rust dependencies 2023-10-23 02:55:11 +02:00
renovate[bot] b427940431 fix(deps): update rust dependencies 2023-10-16 09:51:22 +02:00
TÖRÖK Attila 6c5187621d build: Switch back to the v0.17 branch in the main wgpu repo 2023-10-16 00:03:37 +02:00
TÖRÖK Attila 9506a66803 nit: Clean up Cargo.toml files slightly (remove unnecessary `version =` maps) 2023-10-15 22:39:18 +02:00
TÖRÖK Attila 602154b1b7 core,desktop: Switch to egui v0.23.0
Since it's compatible with wgpu 0.17.x.
2023-10-09 18:51:01 -04:00
renovate[bot] abed8c1a1d chore(deps): update rust crate wgpu to 0.17.1 2023-10-04 17:42:02 -04:00
Aaron Hill 2dcd783261 render: Disable wgpu unused shader output check when possible
Since wgpu hasn't yet released a version with this feature, I manually
backported it to the 0.17 branch.
This doesn't work on Windows (HLSL), but works on all other platforms.
2023-09-30 17:59:36 -04:00
Aaron Hill 1c0ae0b6d8 render: Bump wgpu to 0.17 and naga to 0.13 2023-09-07 18:49:59 -04:00
Moulins 87437c1d6b avm2: use `RefLock` instead of `GcCell` in avm2's scope chain
Also bumps gc-arena to be able to use `Write<Option<_>>::as_write`
2023-08-26 11:00:40 +02:00
renovate[bot] 93f08d7738 chore(deps): lock file maintenance rust dependencies 2023-08-14 23:58:45 +02:00
TÖRÖK Attila 0ce4990035 chore: Pin wgpu and naga crates until naga_oil and egui are updated. 2023-08-08 23:19:16 +02:00
renovate[bot] 477ff400a7 chore(deps): lock file maintenance rust dependencies 2023-08-02 13:36:13 +02:00
sleepycatcoding a0e40287c9 tests: Rename socket-mock utility to mocket 2023-07-26 14:01:03 +02:00
sleepycatcoding 3e8ee00a67 tests: Move SocketEvent into ruffle_socket_format crate 2023-07-26 14:01:03 +02:00
sleepycatcoding 88626b7212 tests: Add experimental socket_mock tool
This is used to help to create/test socket.json files against real Flash Player to verify behavior.
2023-07-26 14:01:03 +02:00
renovate[bot] f0607d6a1f chore(deps): lock file maintenance rust dependencies 2023-07-11 22:42:51 +02:00
moulins f5b4fbce77
Upgrade to new `gc-arena` API (#11182)
* core: add temporary, ruffle-internal copy of `gc-arena` crate

This will allow bumping the upstream `gc-arena` version while
reexporting our own version of the old `GcCell` API, so that
Ruffle's code can be gradually migrated.

Once the migration is done, this crate should be removed.

* core: bump `gc-arena` to kyren/gc-arena#56

Add back the removed `GcCell` to our internal facade crate

* core: bump `gc-arena` to current master

This bump renames `Gc::allocate` to `Gc::new`

* core: rename `GcCell::allocate` to `GcCell::new`, to match `Gc`

* core: bump gc-arena to (slighly after) v0.3.1

Add typedefs for old `*Context` names in the gc-arena facade crate

* core: replace uses of `CollectionContext<'_>` by `&Collection`

* core: Add `gc()` convenience method for `*Context` and `Activation` types

This allows shortening most instances of `[activation.]context.gc_context`
to `activation.gc()` or `context.gc()` (but not all instances, because of
borrowck) Note that this doesn't actually do these shortenings to avoid
major code churn.
2023-07-09 17:04:25 -04:00
renovate[bot] 13b1078142 chore(deps): lock file maintenance rust dependencies 2023-07-03 08:28:13 +03:00
Aaron Hill 6e1f00edf2
render: Implement more PixelBender features (#11800) 2023-07-01 13:50:43 -04:00
David Wendt 5b93a9e316 flv: Add new crate for FLV (de)muxing 2023-06-30 16:14:28 -06:00
Aaron Hill 69fce3f7f8
wpgu: Initial implementation of PixelBender shader execution (#11441)
* wpgu: Initial implementation of PixelBender shader execution

The implementation is split across four crates:
* `ruffle_render` now holds the main PixelBender bytecode parsing
   implementation (previously, this was in `ruffle_core`).
* `ruffle_core` holds some helper functions for converting between
   AVM2 `Value`s and the PixelBender vector types.
* `naga-pixelbender` (newly created) constructs a Naga `Module`
  from parsed PixelBender bytecode
* `ruffle_render_wgpu` sets up the render pipeline for the shader
  constructed by `naga-pixelbender`, and actually executes the shader.

The Actionscript-side shader parameters are passed in through uniforms.
This allows us to cache the compiled `naga::Module` and associated
wgpu types inside `ShaderData`, when it's first created. Each invocation
of a `ShaderJob` only needs to create a bind group and render pass.

Limitations:

* Only a few of the PixelBender opcodes are implemented - however, this is
enough to get Stemlands cannon rotation working, as well as a cool
"donut" shader that I found and included as a test.
* PixelBender matrix types are not supported.
* Only BitmapData is supported as an input/output type - Flash Player
  also supports using Vector and ByteArray
* ShaderJob execution is always synchronous.

* Adjust comments

* Address review comments
2023-06-15 22:50:24 +00:00
Aaron Hill cd2c7f6f2f tests: Enable tracing_subscriber in tests
Previously, we weren't displaying any Ruffle logs when running tests.
2023-06-14 17:15:31 -05:00
Nathan Adams eb70a4f361 core: Update gc_arena to 63dab12871321e0e5ada10ff1f1de8f4cf1764f9 2023-06-03 09:11:06 +02:00
Moulins 011cdd96ba core: don't keep strong references to interned strings in the interner.
This is done by implementing a simple WeakSet which clears its stale
entries during tracing.
2023-04-27 00:17:31 +02:00
TÖRÖK Attila 309f761387 chore: Select "desktop" as the default workspace member
This makes the cargo command to run the player simpler.
2023-04-09 12:26:18 -07:00
TÖRÖK Attila 0f7c362069 wgpu: Update to wgpu 0.15.1, naga 0.11.0, and naga_oil 0.5.0 2023-03-12 16:30:13 -05:00
Aaron Hill d72a8e7125 core: Run frames for 'orphan' AVM2 MovieClips
When a MovieClip is an 'orphan' (it has no parent),
it still has frames run (including frame scripts). Some SWFS
like SteamBirds and 'This is the Only Level TOO' rely on this behavior,
so we need to implement it.

The overall idea is straightforward - we keep a global list of
orphan movies, which we add to whenever we unset the parent for a movie.
This list stores weak references for consistency with Flash.
When we run a frame, we process entries in the root movie list,
in addition to the normal recursive processing from the `Stage`.

However, exactly matching Flash's output turned out to be quite tricky.
The particular sequence of calls I make in `run_all_phases_avm2` makes Ruffle
pass two complicated test cases, but there could still be lurking bugs.

This is enough to get SteamBirds to the first level (which doesn't
render due to a different error).
2023-03-06 20:53:35 -06:00
Aaron Hill fc3c2a2297 Update wgpu
This requires us to bump naga as well, and switch to a fork
of naga_oil that compiles against the latest naga.
2023-01-23 11:31:04 +01:00
Aaron Hill 6fe7af58d5 Move back to upstream wgpu repository
We're relying on unreleased changes, so we depend on the latest commit
from their repository.
2023-01-23 11:31:04 +01:00
Nathan Adams fb78a39125 wgpu: Switch to experimental crate naga_oil for combining shaders 2023-01-10 09:39:28 +01:00
Moulins d332a174c3 Bump `gc-arena` to current master revision
This required small changes to some Debug impls that were missed in #8964
2023-01-06 18:22:43 -05:00