Nathan Adams
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0b93e76a27
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render: Add more debug labels to wgpu renderer
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2020-08-27 11:02:28 -07:00 |
Nathan Adams
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34fc3c574b
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render: Update wgpu to 0.6
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2020-08-27 11:02:28 -07:00 |
Nathan Adams
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1aa3e423d7
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render: Changed gradient uniform in wgpu shader to a SSBO instead of UBO, saving 192 bytes on each buffer
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2020-05-10 23:48:11 -07:00 |
Mike Welsh
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552ddd531b
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wgpu: Add MSAA support (default to 4x for now)
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2020-04-30 19:56:07 -07:00 |
Nathan Adams
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36d9d3ce4a
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render: Implement masks in wgpu renderer
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2020-04-30 08:48:34 +02:00 |
Nathan Adams
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bdaf86dc3b
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render: Add Pipelines struct to group together wgpu pipelines
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2020-04-30 08:48:34 +02:00 |
Nathan Adams
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dd1fa2700f
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render: Split off macros & pipeline creation from wgpu renderer
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2020-04-30 08:48:34 +02:00 |