Commit Graph

5799 Commits

Author SHA1 Message Date
Kornelius Rohrschneider 893052c2a6 core: Add MovieClip error state
A load_error_swf function has been added to the Loader. It makes the
MovieClip enter the error state in which some attributes have certain
error values to signal that no valid file could be loaded. This happens
if no file could be loaded or if the loaded content is no valid
supported content.
The function creates an error state movie stub using the new
SwfMovie::error_movie function (which uses a new default_error_header
function) and configures remaining variables with the
movie_not_available method.
One TODO in order for the error state to be completely implemented has
been added.

Since the error state of the MovieClip includes the final URL of the SWF
file obtained after any redirects, the load_error_swf and
movie_loader_error functions (now) take an swf_url attribute.
To get this URL in case no file could be loaded, the
NavigatorBackend::fetch method has been changed to return an
ErrorResponse struct (including the url and the actual error) in the
error case. The Response struct returned in the success case has been
renamed to SuccessResponse.
All fetch implementations have been adapted accordingly. Code has been
adjusted to return the actual error where that's needed.

Documentation has been added and improved.
2023-07-17 00:08:02 +02:00
Kornelius Rohrschneider 5352c86202 core: Remove duplicated functions
Duplicated functions have been removed (and replaced by corresponding
calls to the other functions).
2023-07-17 00:08:02 +02:00
Kornelius Rohrschneider 2d629dbf72 core: Correct _framesloaded value if movie couldn't be loaded
If an SWF tries to load a movie that can't be loaded, the Flash Player
sets _framesloaded of the MovieClip to -1. This has previously not been
implemented in Ruffle.

A new movie_not_available function has been added to the MovieClip
class. It sets the cur_preload_frame variable to 0.
This function is now called in the movie_loader_error function of the
Loader class (if a movie can't be loaded).

The frames_loaded function (which returns _framesloaded of the
MovieClip, which is given to the SWF) now returns an i32 and not an u16
value. This allows it to return a negative value. Code has been adjusted
where an u16 value is expected (clamping negative values to 0).
frames_loaded now returns cur_preload_frame - 1. Previously, it has
returned cur_preload_frame - 1 and clamped it to zero, but since the -1,
in case cur_preload_frame is zero, is explicitly wanted, this has been
corrected.
2023-07-17 00:08:02 +02:00
MrCheeze 901594b99f
avm2: Do not remove an EditText's selection on unfocus (fix #9006) + implement selectionBegin/selectionEnd/caretIndex (#9067)
* avm2: Do not remove an EditText's selection on unfocus (fix #9006)

There are significant differences between how selection and caret info
work between AVM1 and AVM2.

In AVM1, there is only a single, global selection, which applies to
whichever element is currently focused. Therefore changing the focus
necessarily erases any information of what was selected before. There
can also be no active selection at all.

In AVM2, every text field has its own independent selection info. It is
NOT optional, the default selection is just a caret at position 0. If a
field loses focus, the selection is not rendered, but it is still
present. Movies such as #9006 rely on the same selection still being
there once you give back focus to the field.

Ruffle's model of selections (an Option per text field) is different
from both the AVM1 model (an optional singleton) and the AVM2 model
(mandatory per text field). This fix does not change that, it is only a
narrow fix targeted at 9006.

* avm2: implement selectionBegin/selectionEnd/caretIndex and add a test.

The selection test validates a few situations, including the behaviour
when unfocusing that was fixed in the previous commit.

The test does not validate how the selection changes after replacing
text, as there are still some inaccuracies there.

* avm2: Additional selection fixes needed after merging with master.

1. The default caret for an AVM2 textbox is at the end of the textbox,
   not the beginning.
2. Selection should not be changed when focusing on a textbox in AVM2.
3. Fixed a test whose output.txt didn't actually match the flash player
   output.

* avm2: Make the selection AVM checks compatible with mixed AVM, and revert the on_focus_changed parameters

---------

Co-authored-by: Nathan Adams <dinnerbone@dinnerbone.com>
2023-07-15 16:17:45 +00:00
Nathan Adams 26cf380aa4 avm2: Fix Array.sort(function) 2023-07-15 17:53:05 +02:00
CUB3D 14712b46c6 chore: Fix clippy lint 2023-07-15 11:45:02 +02:00
CUB3D d7a780f5ea core: Fix caching order, add test 2023-07-15 11:45:02 +02:00
CUB3D 27bc6e9609 avm1: Fix panic on writing self-referential SharedObjects 2023-07-15 11:45:02 +02:00
Abiel Deneke 4afcadf4fd avm2: Implement `Matrix3D.transformVectors` 2023-07-14 23:39:39 -04:00
michiel2005 6b423a7eef Ran cargo fmt 2023-07-14 16:51:07 -06:00
michiel2005 fc32dc3671 Removed some code that was double checking without any need. 2023-07-14 16:51:07 -06:00
michiel2005 c812a8af54 checked for movie equality in check_display_object_equality().
Makes code more readable.
2023-07-14 16:51:07 -06:00
michiel2005 4f605947e5 Well, we don't talk about this mistake. 2023-07-14 16:51:07 -06:00
michiel2005 2307bd7e74 Changed down_object to pressed and removed one issue in my code Lord-McSweeney found 2023-07-14 16:51:07 -06:00
michiel2005 8834b3b42b Added changes as Adrian recommended 2023-07-14 16:51:07 -06:00
michiel2005 412f2880ad Removed a unnecessary variable 2023-07-14 16:51:07 -06:00
michiel2005 90cb88d50e We're also checking for the depth now when searching for displayobjects 2023-07-14 16:51:07 -06:00
michiel2005 aaede767fe Made sure that the objects are actually in the same movie and added a bit of documentation 2023-07-14 16:51:07 -06:00
michiel2005 8141e7b54c avm1: fix buttons that were not clickable after a goto 2023-07-14 16:51:07 -06:00
Moulins 3ea67668c0 render: make Context3D renderers fully GC-agnostic
The 'gc_arena' dependency was only used to manipulate the `GcCell`s
containing the vertex and fragment shaders; replacing these by a
reference to a plain old `Cell` means tha  the Context3D traits and
types do not need to interact with GC'd object anymore.

As a knock-on effect, we can also remove the `Activation` parameter
from most of the `Context3DObject` methods.
2023-07-14 16:06:36 -06:00
Moulins a0ad308de0 avm2: use an inner RefLock instead of GcCell in Context3D-related objects 2023-07-14 16:06:36 -06:00
relrelb 204cf4b2bc avm1: Migrate `Xml` to `NativeObject` 2023-07-14 17:10:10 +03:00
Nathan Adams f150a32d86 core: Only scale filters with stage view matrix 2023-07-12 18:51:11 +02:00
Nathan Adams 30e7a1eac6 core: Account for filter size changes when drawing cacheAsBitmaps 2023-07-12 18:51:11 +02:00
Nathan Adams d721072825 core: Extract DrawCacheInfo type from big tuple inside render_base 2023-07-12 18:51:11 +02:00
Nathan Adams f9ec5eb9b8 avm1: Make XMLNode constructor use NativeObject directly 2023-07-12 18:33:58 +02:00
Nathan Adams d4b81cae5c avm1: Migrate XMLNode to NativeObject 2023-07-12 18:33:58 +02:00
renovate[bot] f0607d6a1f chore(deps): lock file maintenance rust dependencies 2023-07-11 22:42:51 +02:00
nosamu 17df97a59a core: Fix panic from oversized bitmap warning
And warn only once per bitmap
2023-07-11 22:02:35 +02:00
Adrian Wielgosik ffc6e2ffdc core: Mark stack-heavy DO functions as noinline 2023-07-10 11:32:50 +02:00
Aaron Hill e16a4833ac avm2: Stub Program3D.dispose 2023-07-10 00:23:25 -04:00
moulins f5b4fbce77
Upgrade to new `gc-arena` API (#11182)
* core: add temporary, ruffle-internal copy of `gc-arena` crate

This will allow bumping the upstream `gc-arena` version while
reexporting our own version of the old `GcCell` API, so that
Ruffle's code can be gradually migrated.

Once the migration is done, this crate should be removed.

* core: bump `gc-arena` to kyren/gc-arena#56

Add back the removed `GcCell` to our internal facade crate

* core: bump `gc-arena` to current master

This bump renames `Gc::allocate` to `Gc::new`

* core: rename `GcCell::allocate` to `GcCell::new`, to match `Gc`

* core: bump gc-arena to (slighly after) v0.3.1

Add typedefs for old `*Context` names in the gc-arena facade crate

* core: replace uses of `CollectionContext<'_>` by `&Collection`

* core: Add `gc()` convenience method for `*Context` and `Activation` types

This allows shortening most instances of `[activation.]context.gc_context`
to `activation.gc()` or `context.gc()` (but not all instances, because of
borrowck) Note that this doesn't actually do these shortenings to avoid
major code churn.
2023-07-09 17:04:25 -04:00
Aaron Hill b6fae8e214 wgpu: Cache Program3D bind group layout
The bind group layout only depends on the texture registers
(and 2D/cubemap type) accessed by the fragment shader, not on
the runtime texture bound with Context3D. This means that we can
build and cache it when we compile the AGAL program to a Naga
module.

Since the bind group layout is used for the overall pipeline, I've
refactored the shader caching code into `ShaderPairAgal`, which
holds both the vertex and fragment shader bytecode, and compiles
both in the `compile` function.
2023-07-09 12:39:10 -04:00
Adrian Wielgosik a0d6389bd6 avm2: Replace Activation.resolve_type by domain lookup 2023-07-08 19:51:38 +02:00
Adrian Wielgosik b38bd604db avm2: Fix Multiname-with-params formatting 2023-07-08 01:55:44 +02:00
Lord-McSweeney 5337975cba avm2: Remove old hack now that DOs use an instance allocator 2023-07-07 23:14:54 +02:00
Aaron Hill 61c50e636a
avm2: Convert `has_class_in_chain` to use a `GcCell<Class>` (#11494) 2023-07-07 16:22:38 -04:00
Lord-McSweeney b68008426a avm2: Use the current SWF version instead of root SWF version in MC.gotoAndPlay 2023-07-07 21:19:16 +02:00
Aaron Hill 4cf0735692 avm2: Implement Utils3D.projectVector and Utils3D.projectVectors 2023-07-06 11:34:40 -04:00
Lord-McSweeney f8fa8a68cf avm2: Replace Option<Object<'gc>> with Object<'gc> in all native methods 2023-07-06 10:56:49 -04:00
Aaron Hill c295e3e481 avm2: Implement NetConnection.connect with a null `command` 2023-07-06 01:20:34 -04:00
Aaron Hill 009fab1889 core: Expose `LoaderInfo.parameters` and fix other properties
When using a 'Loader', properties on the 'contentLoaderInfo' become
set during specific events in the load sequence. In particular,
'LoaderInfo.bytesTotal' becomes available during the first 'progress'
event.

Also, 'LoaderInfo.parameters' is now properly set from the URL query
parameters. In Flash player, this work even with filesystem urls
(e.g. 'file:///some/path/to/file.txt?paramOne=valOne' will load
a file named 'file.txt', setting and expose the parameter 'paramOne'
with value 'valOne' in `LoaderInfo.parameters`). This required some
cleanup to the desktop and test NavigatorBackend impls to strip
out query parameters when loading a parameter from disk.

Previously, we would set `SwfMovie.parameters` manually from the url.
Now, the various `SwfMovie` constructors automatically extract
query parameters from the provided url. Outside of `SwfMovie`,
we only append *extra* parameters (e.g. those set from `flashvars`).

This makes CPMStar ads work, since the loaded SWF needs to access
`LoaderInfo.parameters`
2023-07-05 19:47:16 -04:00
Aaron Hill 8ac8be7213 avm2: Implement Graphics.drawPath
The 'winding' argument and filling behavior described in the docs
are not yet implemented. However, this implementation is good enough
for Scratch to render its default cat image.
2023-07-05 19:21:50 -04:00
Lord-McSweeney ab51654c17 avm2: Remove unused Activation.is_executing 2023-07-05 19:07:50 -04:00
Lord-McSweeney 2725d49119 avm2: Clean up Activation a little 2023-07-05 19:07:50 -04:00
Aaron Hill bbb5619bc9 tests: Add TextField Event.CHANGE test and update test input format 2023-07-05 18:00:59 -04:00
Aaron Hill 4695d1fa63 avm2: Implement 'change' event for TextField 2023-07-05 18:00:59 -04:00
Adrian Wielgosik 87ede6a052 avm2: Set correct `this` values in function calls 2023-07-05 22:36:20 +02:00
Aaron Hill 2d1da4d18e avm2: Throw TypeError when trying to parse malformed XML
Scratch detects if a string is valid XML by trying to construct
an XML object, and catching the thrown error.
2023-07-05 19:41:23 +02:00
Nathan Adams a99b30927f avm1: Panic if we see a shader filter 2023-07-05 19:18:00 +02:00