core: Only scale filters with stage view matrix
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@ -738,9 +738,11 @@ pub fn render_base<'gc>(this: DisplayObject<'gc>, context: &mut RenderContext<'_
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y_min: 0,
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y_max: height as i32,
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};
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let stage_matrix = context.stage.view_matrix();
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for filter in &mut filters {
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// Scaling is done by *stage view matrix* only, nothing in-between
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filter.scale(stage_matrix.a, stage_matrix.d);
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filter_rect = context.renderer.calculate_dest_rect(filter, filter_rect);
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filter.scale(base_transform.matrix.a, base_transform.matrix.d);
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}
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let draw_offset = Point::new(filter_rect.x_min, filter_rect.y_min);
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if cache.is_dirty(&base_transform.matrix, width, height) {
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@ -1,7 +1,7 @@
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num_frames = 1
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[image_comparison]
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tolerance = 2
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tolerance = 8
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[player_options]
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with_renderer = { sample_count = 1 }
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Before Width: | Height: | Size: 116 KiB After Width: | Height: | Size: 174 KiB |
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@ -1,7 +1,7 @@
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num_frames = 1
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[image_comparison]
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tolerance = 2
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tolerance = 3
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[player_options]
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with_renderer = { optional = false, sample_count = 1 }
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