Mike Welsh
a18e80baf2
chore: Fix clippy lints
2020-09-07 12:18:41 -07:00
Nathan Adams
91cb597a79
web: Expose ExternalInterface callbacks on the player object, not the canvas
2020-09-03 18:17:44 -07:00
Nathan Adams
5880db43cd
web: Respect allowScriptAccess, which defaults to false for streaming or 'sameDomain' for objects
2020-09-03 18:17:44 -07:00
Nathan Adams
b5531a48d0
web: Allow reentrant ExternalInterface callbacks
2020-09-03 18:17:44 -07:00
Nathan Adams
a49e8d8587
web: Implement two-way communication with ExternalInterface
2020-09-03 18:17:44 -07:00
Nathan Adams
43f5506418
web: Implement LocaleBackend for web
2020-09-02 17:12:31 -07:00
Nathan Adams
86eb6f2e50
avm1: Implement Date - #249
2020-09-02 17:12:31 -07:00
Mike Welsh
eaff74f364
web: Wire up mouse wheel events
2020-08-23 13:38:59 -07:00
Mike Welsh
cbd448522a
chore: Allow unknown clippy lints
...
same_item_push was added on nightly, but is currently throwing
a false negative. I added an allow for it, but this causes a
warning on stable for an unknown lints, so allow unknown lints for
now.
2020-08-12 23:51:12 -07:00
Mike Welsh
6c89869210
chore: Fix clippy lints
2020-08-12 19:04:14 -07:00
David Wendt
4813942fe7
The player should always change the audio backend's framerate itself.
2020-07-23 23:02:52 -04:00
David Wendt
f56d16a68d
Separate player creation from root movie setup, and allow users of Ruffle to load in movies synchronously or asynchronously.
...
During the small period of time when a player is created but has no root movie, a temporary empty movie is installed with an assumed stage size and framerate of 550x400@12fps. This is Flash default for new projects, so it seemed appropriate. User ActionScript cannot see these values, and I'm not even sure JavaScript can, either.
2020-07-23 23:02:51 -04:00
David Wendt
6998dafdb9
Store an origin URL on every movie that is loaded.
2020-07-23 23:02:50 -04:00
CUB3D
2538d430ff
chore: Format
2020-06-24 01:46:07 +01:00
CUB3D
0644168f12
web: Scope entries in localStorage to the current url ( #379 )
2020-06-24 01:46:07 +01:00
CUB3D
711b202a56
web: Add storage backend based on LocalStorage
2020-06-24 01:46:07 +01:00
CUB3D
4e286b43ae
chore: Format
2020-06-24 01:46:06 +01:00
CUB3D
752ffc5cca
chore: Fix clippy lints and tests
2020-06-24 01:44:07 +01:00
Mike Welsh
d15a4ed994
web: Fallback to canvas render backend in more cases ( fix #545 )
2020-05-14 22:36:19 -07:00
Nathan Adams
51d9f3ef36
core: Change Player::new to take in a SwfMovie, not &[u8]
2020-05-04 16:07:38 -07:00
Mike Welsh
936b314569
web: Add features for enabling webgl/canvas backend
2020-05-02 10:39:40 -07:00
Mike Welsh
fa5c09b0cd
web: Add WebGL render backend
2020-05-02 10:38:18 -07:00
Mike Welsh
f09bd8c079
core: Clean up tick/render loop
...
Don't call `render` from `Player::tick`; instead, require the
frontends to explicitly call `render` when they wish to redraw.
The frontend can query `Player::needs_render` to see if the stage
is dirty and needs a redraw. Update desktop and web to use this
new method.
This fits better with the newer winit event loop model, which
requires explicitly calling `request_redraw`, and should avoid
spurious renders.
2020-05-02 04:25:21 -07:00
Mike Welsh
87bf0f44c4
render: Move canvas renderer to separate subcrate
2020-04-29 23:26:41 -07:00
Mike Welsh
c94df5243e
web: Add nicer play button
2020-04-27 04:45:53 -07:00
Mike Welsh
ddfd84ecdd
web: Stop playing sounds when an instance is destroyed
2020-04-13 04:57:10 -07:00
Mike Welsh
c4c02260fb
core: Implement keyUp event
2020-02-26 03:48:07 -08:00
David Wendt
55149b7b7e
Reference count the Player and provide a weak reference in UpdateContext.
...
This allows the formation of `'static` futures that can still interact with a player. Async code will need to upgrade the weak reference in order to be able to interact with the player.
2020-02-21 23:44:06 -05:00
David Wendt
2137b9f1fd
Migrate `set_frame_rate` into the core `AudioBackend` trait
2020-02-21 23:44:05 -05:00
Mike Welsh
881581eed5
web: Resize canvas when devicePixelRatio changes ( fix #322 )
2020-01-15 21:34:22 -08:00
Mike Welsh
87158647d1
core: Implement keyPress button events
2019-12-24 03:06:03 -08:00
Mike Welsh
30983c5bab
web: Use pointer events on web
2019-12-23 13:16:58 -08:00
Nathan Adams
9000451d58
core: Implemented Mouse.show() & Mouse.hide()
2019-12-22 14:33:46 -08:00
Mike Welsh
c05b03dd06
web: Handle keydown/keyup and preventDefault if Ruffle has focus
2019-12-21 19:08:06 -08:00
David Wendt
69094b56b5
Add input support to the web backend.
2019-12-21 19:08:06 -08:00
Nathan Adams
eedc4bbe24
core: Added Input backend, currently unimplemented, for polling user input
2019-12-21 19:08:06 -08:00
Mike Welsh
f9b23c6e0c
web: Handle gaps between SoundStreamBlocks
2019-10-29 23:36:51 -07:00
Mike Welsh
82c1116c42
chore: cargo fmt
2019-09-16 20:37:11 -07:00
David Wendt
0f9db1744b
Add a backend for controlling the enclosing web browser.
2019-09-16 20:04:30 -07:00
Mike Welsh
ce9a0a8ef6
web: Initial masking support
...
Also add web/src/utils.rs for some methods to ease management
of errors for wasm_bindgen.
2019-09-09 20:42:08 -05:00
Mike Welsh
3933b00000
web: Use initial timestamp from requestAnimationFrame
...
Previously Performance.now() was used to grab the initial timestamp
for calculating dt in requestAnimationFrame. However, this doesn't
seem to be reliable and resulted in negative dt values in Chrome.
Now we just use an Option for the timestamp and initialize it to None.
The first animation callback will set the timestamp.
2019-08-22 13:28:06 -07:00
Mike Welsh
9cbeacd7b2
core: Transform mouse coordinates from viewport to stage
2019-08-19 22:27:38 -07:00
Mike Welsh
637588fae5
core: Store view matrix in player
...
Player is now in charge of scaling/cropping/translating the content
to fit the viewport size supplied by the frontend.
Added backend::render::Letterbox, which stores the margin sizes
for letter/pillarboxing.
2019-08-19 22:27:38 -07:00
Mike Welsh
f3f4fa6179
web: Add mouse up/down/move handlers
2019-08-19 22:27:38 -07:00
Mike Welsh
4666d211a7
core: Add dyn to fix Rust 1.37 warnings
...
Omitting dyn on trait objects now emits a warning, so add missing
dyn where necessary.
2019-08-15 13:54:20 -07:00
Mike Welsh
1177388413
web: Dynamically resize and letterbox movie
2019-08-11 20:50:31 -07:00
Mike Welsh
24fc403e06
core: Make player generic over backend
2019-08-09 22:34:15 -07:00
Mike Welsh
3edc3c3d3e
web: Disable auto-play, add click-to-play
2019-08-09 14:50:20 -07:00
Mike Welsh
fd8f58c6c2
Work
2019-07-10 21:04:59 -07:00
Mike Welsh
023406aa2b
web: Move requestAnimationFrame loop into Rust
2019-05-16 19:14:37 -07:00
Mike Welsh
cc7ef196e9
web: Clean up Player interface
...
Use generational_arena indices for the JS-side Player handle.
2019-05-10 09:06:47 -07:00
Mike Welsh
62ae3b0c46
Rename project
2019-05-08 09:46:19 -07:00
Mike Welsh
61ec4b2436
web: Add player.destroy() method
2019-05-06 03:52:27 -07:00
Mike Welsh
6e8082f01b
Reorganized backend structure
2019-05-02 19:56:17 -07:00
Mike Welsh
ae8df0486b
Use a handle for the JS<->Rust Player object
2019-05-02 17:17:02 -07:00
Mike Welsh
eb6c23d967
Work
2019-04-30 01:53:21 -07:00
Mike Welsh
663ad9f663
Work
2019-04-29 13:24:29 -07:00
Mike Welsh
ee64cc77bc
Reforactor
2019-04-27 23:08:59 -07:00
Mike Welsh
b7ac6dc2ce
Refactor
2019-04-27 18:15:43 -07:00