Commit Graph

187 Commits

Author SHA1 Message Date
Nathan Adams f2b02acf44 chore: Appease clippy-beta 2023-11-13 20:26:50 +01:00
Nathan Adams f03b6307a8 core: Don't invalidate when setting filters to the same value 2023-11-10 22:24:45 +01:00
Aaron Hill 7110be920c Suport uploading ATFTextureData::CompressedRawAlpha
Fortunately, this is very simple - we can just take
the DXT5 data and upload it directly to the wgpu texture.
2023-11-10 02:00:40 +01:00
Lord-McSweeney 249454885b render: In `ShapeTessellator`, set `mask_index_count` to `None` in `flush_draw` before aborting 2023-11-09 20:22:25 +01:00
Aaron Hill b5097445e6 render: Add support for Context3DTextureFormat.COMPRESSED_ALPHA
This is our first non-rgba texture format (it uses Bc3RgbaUnorm).
ATF files store these textures in a very convoluted way - fortunately,
the 'dds2atf' tool is open-source, which allowed me to figure out
how to decode the texture back to a DXT5/DXT1 texture.
2023-10-23 11:18:27 -04:00
Aaron Hill d76306d5ae render: Fix incorrectly reading U24 in ATF parsing
We should be reading a big-endian U24.
2023-09-30 20:29:49 -04:00
Aaron Hill ec7a8ac645
avm2: Add support for Stage3D bytearray/compressed textures (#13180) 2023-09-28 03:03:30 +00:00
Aaron Hill ccf42c3614 naga-pixelbender: Stub out Opcode::Loop
Some experimentation with Pixel Bender Studio shows
that Opcode::Loop has a 23-byte payload. I haven't tried to
figure out how to interpet the payload yet, but we can now
skip over the opcode instead of bailing out entirely.
2023-08-30 17:36:31 -04:00
Nathan Adams 19ad492eaa avm2: Implement Graphics.cubicCurveTo and CUBIC_CURVE_TO 2023-08-27 20:17:43 +02:00
Nathan Adams eb2afb19c4 render: Add DrawCommand::CubicCurveTo 2023-08-27 20:17:43 +02:00
Nathan Adams 076977cc75 render: Rename DrawCommand::CurveTo to DrawCommand::QuadraticCurveTo 2023-08-27 20:17:43 +02:00
Nathan Adams 1a4a808c23 render: Make Filter::calculate_dest_rect work in Twips 2023-08-12 13:00:27 +02:00
Nathan Adams da090f0bd7 render: Move filter size calculation from wgpu to render/swf 2023-08-12 13:00:27 +02:00
SuchAFuriousDeath 11a472d40b
render: fix jpeg cmyk to rgb (#12592)
Co-authored-by: tompro <tomas.prochazka@apertia.cz>
2023-08-06 20:47:07 +03:00
Nathan Adams ab27c8b4ee render: Calculate correct bounds for shapes containing curves 2023-08-02 18:43:33 +02:00
Aaron Hill 583caa3389
avm2: Implement DisplayObject.blendShader (#12238) 2023-07-26 23:25:26 +00:00
relrelb 5f6d8d72ea render: Skip unreasonably large bitmaps
Some SWFs report unreasonable bitmap dimensions, and trying to reserve
enough capacity for them always fails. To avoid panics, skip those bitmaps.

Fixes #1191
Fixes #2759
Fixes #10701
2023-07-24 09:37:37 +03:00
Nathan Adams 4410d666ed avm2: Implement Bitmap.pixelSnapping 2023-07-22 00:34:17 +02:00
Nathan Adams 289f73c85f core: Add pixel snapping (default auto) to Bitmaps, and force it for cacheAsBitmap 2023-07-22 00:34:17 +02:00
Nathan Adams b201e19cc7 wgpu: Don't create an extra fresh texture for applying filters to a CAB 2023-07-20 23:19:20 +02:00
Nathan Adams 400ff32723 wgpu: Implement a naive DisplacementMap filter 2023-07-20 12:41:30 +02:00
Aaron Hill 715abd8985 avm2: Use invisible mask descendants for mouse picking and rendering
The 'DisplayObject.visible' flag seems to be ignored for mask objects
(and their descendants) - mouse picking still takes them into account,
and they get rendered as part of the mask.

This commit changes display object rendering and AVM2 mouse picking
to ignore DisplayObject.visibility when dealing with mask objects/
descendants.
2023-07-19 23:18:28 +02:00
Moulins 3ea67668c0 render: make Context3D renderers fully GC-agnostic
The 'gc_arena' dependency was only used to manipulate the `GcCell`s
containing the vertex and fragment shaders; replacing these by a
reference to a plain old `Cell` means tha  the Context3D traits and
types do not need to interact with GC'd object anymore.

As a knock-on effect, we can also remove the `Activation` parameter
from most of the `Context3DObject` methods.
2023-07-14 16:06:36 -06:00
Nathan Adams 30e7a1eac6 core: Account for filter size changes when drawing cacheAsBitmaps 2023-07-12 18:51:11 +02:00
moulins f5b4fbce77
Upgrade to new `gc-arena` API (#11182)
* core: add temporary, ruffle-internal copy of `gc-arena` crate

This will allow bumping the upstream `gc-arena` version while
reexporting our own version of the old `GcCell` API, so that
Ruffle's code can be gradually migrated.

Once the migration is done, this crate should be removed.

* core: bump `gc-arena` to kyren/gc-arena#56

Add back the removed `GcCell` to our internal facade crate

* core: bump `gc-arena` to current master

This bump renames `Gc::allocate` to `Gc::new`

* core: rename `GcCell::allocate` to `GcCell::new`, to match `Gc`

* core: bump gc-arena to (slighly after) v0.3.1

Add typedefs for old `*Context` names in the gc-arena facade crate

* core: replace uses of `CollectionContext<'_>` by `&Collection`

* core: Add `gc()` convenience method for `*Context` and `Activation` types

This allows shortening most instances of `[activation.]context.gc_context`
to `activation.gc()` or `context.gc()` (but not all instances, because of
borrowck) Note that this doesn't actually do these shortenings to avoid
major code churn.
2023-07-09 17:04:25 -04:00
Aaron Hill 9d3e96e3a4
render: Implement more Pixelbender opcodes, and fix matrices (#11896) 2023-07-09 16:54:26 +00:00
Aaron Hill b6fae8e214 wgpu: Cache Program3D bind group layout
The bind group layout only depends on the texture registers
(and 2D/cubemap type) accessed by the fragment shader, not on
the runtime texture bound with Context3D. This means that we can
build and cache it when we compile the AGAL program to a Naga
module.

Since the bind group layout is used for the overall pipeline, I've
refactored the shader caching code into `ShaderPairAgal`, which
holds both the vertex and fragment shader bytecode, and compiles
both in the `compile` function.
2023-07-09 12:39:10 -04:00
Aaron Hill f22bef99b4 core: Fix some Clippy lints on the latest nightly 2023-07-04 20:50:46 +02:00
Nathan Adams 146d565c02 render: Add Filter::scale() and use it to scale filter values (currently just blur_) 2023-07-03 20:13:40 +02:00
Aaron Hill 26101ae979 render: Add 'renderdoc' feature/module for manual frame capture
This feature is disabled by default. When enabled, you can use
`ruffle_render::renderdoc::begin_frame_capture` and
`ruffle_render::renderdoc::end_frame_capture` to manually trigger
a RenderDoc frame capture (if Ruffle wasn't launched by RenderDoc,
this logs an error).

This is very useful when debugging Stage3D/PixelBender bugs, as you
can produce a capture containing only the relevant graphics calls.
2023-07-02 13:59:19 -04:00
Aaron Hill 6e1f00edf2
render: Implement more PixelBender features (#11800) 2023-07-01 13:50:43 -04:00
Nathan Adams a5915a9bdb swf: Make Color Copy 2023-06-29 20:32:36 +02:00
Nathan Adams fd4eaef2b6 wgpu: Don't create cacheAsBitmap for textures that are too large 2023-06-25 22:58:22 +02:00
Nathan Adams 628d8f66ad render: Add filters to BitmapCacheEntry 2023-06-25 21:58:46 +02:00
Nathan Adams f43560ab88 render: Switch to providing cacheAsBitmap entries all at once on submit frame 2023-06-24 01:42:04 +02:00
Nathan Adams 2594453831 render: Add render_offscreen_for_cache for more optimised CacheAsBitmap 2023-06-24 01:42:04 +02:00
Nathan Adams fe742194b1 core: Implement cacheAsBitmap behaviour 2023-06-24 01:42:04 +02:00
Aaron Hill 69fce3f7f8
wpgu: Initial implementation of PixelBender shader execution (#11441)
* wpgu: Initial implementation of PixelBender shader execution

The implementation is split across four crates:
* `ruffle_render` now holds the main PixelBender bytecode parsing
   implementation (previously, this was in `ruffle_core`).
* `ruffle_core` holds some helper functions for converting between
   AVM2 `Value`s and the PixelBender vector types.
* `naga-pixelbender` (newly created) constructs a Naga `Module`
  from parsed PixelBender bytecode
* `ruffle_render_wgpu` sets up the render pipeline for the shader
  constructed by `naga-pixelbender`, and actually executes the shader.

The Actionscript-side shader parameters are passed in through uniforms.
This allows us to cache the compiled `naga::Module` and associated
wgpu types inside `ShaderData`, when it's first created. Each invocation
of a `ShaderJob` only needs to create a bind group and render pass.

Limitations:

* Only a few of the PixelBender opcodes are implemented - however, this is
enough to get Stemlands cannon rotation working, as well as a cool
"donut" shader that I found and included as a test.
* PixelBender matrix types are not supported.
* Only BitmapData is supported as an input/output type - Flash Player
  also supports using Vector and ByteArray
* ShaderJob execution is always synchronous.

* Adjust comments

* Address review comments
2023-06-15 22:50:24 +00:00
Nathan Adams eb70a4f361 core: Update gc_arena to 63dab12871321e0e5ada10ff1f1de8f4cf1764f9 2023-06-03 09:11:06 +02:00
Aaron Hill 999e2f5b71 wgpu: Implement Context3D.setScissorRectangle 2023-06-02 14:56:14 -05:00
Aaron Hill 2ae15b05e8 core: Store Color as an u32 instead of a i32
This is a packed ARGB value, so it doesn't make sense for it to be
signed.
2023-05-28 16:52:09 -05:00
Aaron Hill 5d62ef90f2 wgpu: Use intermediate buffer for Context3DCommand::CopyBitmapToTexture
In a previous PR, I introduced an optimization that used
`copy_texture_to_texture` to copy directly from a BitmapData GPU
texture to a Stage3D GPU texture.

Unfortunately, this optimization is incorrect. A BitmapData GPU
texture can be modified at any time by normal AVM2 code - in
particular, in might be modified before we submit the encoded
`copy_texture_to_texture` command. This shows up in Sniper Team,
which re-uses BitmapData objects for multiple distinct textures.
The previous 'optimization' resulted in the wrong BitmapData contents
getting uploaded to a texture (since it was changed before the copy
command was submitted).
2023-05-20 17:38:26 -05:00
Aaron Hill 7004e98b23 avm2: Don't validate Context3DVertexBufferFormat when buffer is null
This matches Flash Player's behavior - some SWFS try to pass in 'null'
for both the buffer and format.
2023-05-18 15:14:29 -05:00
iwannabethedev 8cd5414c5d
Fix overflow bug in `shape_utils::winding_number_line()` 2023-05-17 07:21:13 +03:00
relrelb 4a26ceb14b render: Use `swf::Point<Twips>` in more places 2023-05-14 22:48:41 +03:00
relrelb 220f8cd1cf render: Use `swf::Point<Twips>` in `shape_hit_test()` 2023-05-14 22:48:41 +03:00
relrelb 25a1d53f72 render: Use `swf::Point<Twips>` in `calculate_shape_bounds()` 2023-05-14 22:48:41 +03:00
relrelb 598c8cde0e render: Use `swf::Point<Twips>` in `DrawCommand::CurveTo` 2023-05-14 22:48:41 +03:00
relrelb 544e445d2f render: Use `swf::Point<Twips>` in `DrawCommand::LineTo` 2023-05-14 22:48:41 +03:00
relrelb e5c7d70f3f render: Use `swf::Point<Twips>` in `DrawCommand::MoveTo` 2023-05-14 22:48:41 +03:00