Commit Graph

8090 Commits

Author SHA1 Message Date
CUB3D 56fd9adbf9 web: Add key code for NumpadEnter 2023-01-24 22:12:32 -06:00
CUB3D f559fe0077 desktop: Add key code for Numpad Enter 2023-01-24 22:12:32 -06:00
CUB3D 92d1e81a16 desktop: Add keycodes for Tab, Return and Backspace 2023-01-24 22:12:32 -06:00
Aaron Hill 7ba960987c core: Display class name in ErrorObject debug impl
This lets us know something about the type of error
that was thrown, and doesn't require an Activation/UpdateContext.
2023-01-24 20:38:45 -06:00
TÖRÖK Attila e3ed59cfa7 chore: Run cargo update 2023-01-24 20:10:40 -06:00
TÖRÖK Attila e77b1e379c core/audio: mp3: Use MpaReader instead of the deprecated Mp3Reader from Symphonia 2023-01-24 20:10:40 -06:00
renovate[bot] 8b6eef1715 fix(deps): update rust dependencies 2023-01-24 20:10:40 -06:00
David Wendt f213ec40fc chore: `npm ci` must run before any other Node scripts 2023-01-24 01:45:43 +01:00
Nathan Adams 1bfa69ade2 wgpu: Guard against infinite loops in gradient shader - fixes #9260 2023-01-23 23:25:30 +01:00
Daniel Jacobs 0a04b22a79 avm2: Stub simple flash.text.engine enums 2023-01-23 13:51:26 -06:00
Aaron Hill ffc393e3e8 render: Work around naga_oil duplicate definition bug 2023-01-23 11:31:04 +01:00
Aaron Hill fc3c2a2297 Update wgpu
This requires us to bump naga as well, and switch to a fork
of naga_oil that compiles against the latest naga.
2023-01-23 11:31:04 +01:00
Aaron Hill a71d14d31c Fix wasm build 2023-01-23 11:31:04 +01:00
Aaron Hill 0fe8ef6c2d Get naga_oil shaders working 2023-01-23 11:31:04 +01:00
Aaron Hill 6fe7af58d5 Move back to upstream wgpu repository
We're relying on unreleased changes, so we depend on the latest commit
from their repository.
2023-01-23 11:31:04 +01:00
David Wendt d280d44eed chore: JS-side lints 2023-01-23 10:40:26 +01:00
David Wendt 2e09ca3772 core: Add CI step for sealing the version and producing a version-sealed source archive. 2023-01-23 10:40:26 +01:00
David Wendt 5c6de440e1 core: Enable repro builds on existing CI workflow 2023-01-23 10:40:26 +01:00
David Wendt 77bfade934 core: Allow storing build info in a JSON file for reproducible builds. 2023-01-23 10:40:26 +01:00
AsukaMinato b40adc7568 remove the no-used import 2023-01-23 10:22:12 +01:00
AsukaMinato 7e89e7b411 reduce some indents. 2023-01-23 10:22:12 +01:00
MartySVK ad688b45da
avm2: added Stage.fullScreenSourceRect stub (#9265)
* avm2: added Stage.fullScreenSourceRect

* fixing checks I hope
2023-01-22 16:29:12 -05:00
Aaron Hill 8717aff938 web: Split out npm build of 'ruffle-core' from other npm modules
Running 'npm run build --workspaces' will run the 'build' script for all
workspaces, even if one fails. Since all of the other workspaces depend
on 'ruffle-core', running them after a ruffle-core build failure just
produces useless errors in the CI logs.
2023-01-21 16:15:19 -05:00
Aaron Hill e2954821ea
core: Take two - delay reading image back from render backend using `SyncHandle` (#9184)
* Take two: Delay reading image back from render backend using `SyncHandle`

This allows us to avoid blocking immediately after a `BitmapData.draw` call.
Instead, we only attempt to use the `SyncHandle` when performing an operation
that requires the CPU-side pixels (e.g. BitmapData.getPixel or BitmapData.setPixel).

In the best case, the SWF will never explicitly access the pixels of
the target BitmapData, removing the need to ever copy back the render backend
image to our BitmapData. If the SWF doesn't require access to the pixels immediately,
we can delay copying the pixels until they're actually needed, hopefully allowing
the render backend to finish processing the BitmapData.draw operation in
the backenground before we need the result.

Now that the CPU and GPU pixels can be intentionally out of sync with
each other, we need to ensure that we don't accidentally expose 'stale'
CPU-side pixels to ActionScript (which needs to remain unaware of
our internal laziness). We now use a wrapper type `BitmapDataWrapper`
to enforce that the `SyncHandle` is consumed before accessing the
underlying `BitmapData.

* core: Skip GPU->CPU sync for source and target BitmapData during draw

* Introduce DirtyState enum
2023-01-21 21:08:04 +00:00
MartySVK 6d5f6385a5
avm2: added TextField.restrict stub (#9218)
* added TextField.restrict stub

Co-authored-by: Martin Mravec <marty.devil@gmail.com>
2023-01-19 22:23:33 -05:00
Bale f19e31d005 ci: Ensure `GHA_REPO_ALIVE` starts off as true 2023-01-18 22:13:14 -08:00
Bale 6cb80662b7
ci: Revert nightly fix (#9216)
* Revert "ci: Pass a single argument to `test` command"

This reverts commit 34dbeb7702.

* Revert "ci: Fix is_active variable"

This reverts commit 5b55b6e4b5.

* ci: Apply new fix

* ci: Fix typo

Should be setting the env variable to false, not true

* ci: Fix syntax error
2023-01-19 05:53:37 +00:00
nosamu 34dbeb7702 ci: Pass a single argument to `test` command 2023-01-18 19:39:13 -08:00
nosamu 5b55b6e4b5 ci: Fix is_active variable 2023-01-18 19:39:13 -08:00
Adrian Wielgosik fb4d2d3f04 avm2: Implement TextField.maxChars 2023-01-19 01:24:47 +01:00
Nathan Adams f83c573734 desktop: Make crash headings ### instead of # 2023-01-19 00:50:56 +01:00
Nathan Adams e02b19ba86 desktop: Reorder extra info in crash report 2023-01-19 00:50:56 +01:00
Nathan Adams 5f72ebaef9 core: Don't call avm2 callstack method if there's no callstack 2023-01-19 00:50:56 +01:00
Nathan Adams a986cc05fe desktop: Clippy lint 2023-01-19 00:50:56 +01:00
Nathan Adams e27fdda3dc desktop: Add version info to crash report 2023-01-19 00:50:56 +01:00
Nathan Adams 2189d19324 desktop: Also include avm2 stacktrace in panic report 2023-01-19 00:50:56 +01:00
Nathan Adams 3c8f5b41cc chore: Added platform dropdown to crash report template 2023-01-19 00:50:56 +01:00
Nathan Adams ea37d0a3ad desktop: Implement crash report dialog when a panic happens 2023-01-19 00:50:56 +01:00
Nathan Adams 0fd618e80a ci: Change activity check to something less error prone possibly 2023-01-18 00:47:27 -05:00
Nathan Adams b5c6d5debe wgpu: Don't panic if rendering a None bitmap - fixes #9188 2023-01-17 19:34:51 +01:00
Nathan Adams 580cce29db wgpu: Update to wgpu fork with buffer bug fix 2023-01-17 05:59:55 +01:00
Nathan Adams 5878bb0c5d web: Enable wgpu-webgl by default 2023-01-16 23:33:49 +01:00
Nathan Adams 4117eece3b web: Indicate when we used cached debug info 2023-01-16 23:18:42 +01:00
Nathan Adams 3c4710cfb5 wgpu: Only show current limits in debug info 2023-01-16 23:18:42 +01:00
Nathan Adams 6f967d4b3c web: Cache the output of render debug info in case of panics 2023-01-16 23:18:42 +01:00
Nathan Adams f5d69f5ad8 avm2: Corrected panic messages in date code 2023-01-16 21:48:00 +01:00
EmperorBale 954a7513f8 tests: Update date tests 2023-01-16 21:48:00 +01:00
EmperorBale 3287173da3 avm2: Fix edge case when setting fullYear of date 2023-01-16 21:48:00 +01:00
EmperorBale 6bb079cc60 avm2: Remove some useless else statements in date 2023-01-16 21:48:00 +01:00
MrCheeze ebe5eed143 avm2: Fix corner case when goto same frame multiple times (close #9018)
This change makes it so that if there is a goto to a specific frame,
then a frame script is registered for that frame, and then a goto to the
same frame again, the frame script will not be skipped. At least one movie
appears to depend on this behaviour.
2023-01-16 18:37:19 +01:00