Commit Graph

1616 Commits

Author SHA1 Message Date
Aaron Hill f5b59f869c avm2: Show native method names in stack trace
Previously, we would display an empty string for the method name.

We can now store a `&'static str` again in `NativeMethod`,
instead of needing a `Cow`
2022-09-26 14:13:48 -05:00
relrelb 65ecb4fe8f avm2: Remove `From<Box<dyn std::error::Error>> for Error<'gc>` 2022-09-26 19:51:38 +03:00
relrelb cc531ff7db avm2: `playerglobal.swf` should be valid 2022-09-26 19:51:38 +03:00
relrelb 1f6368b946 avm2: Ignore `write!()` errors
As it cannot fail.
2022-09-26 19:51:38 +03:00
relrelb e3e4aeb248 avm2: Throw `flash.errors.IOError` from `ByteArray`
Instead of propagating the underlying compression library errors.

Also, make `ByteArray.deflate` and `ByteArray.inflate` pure-ActionScript
methods that call into the native `ByteArray.compress` and `ByteArray.uncompress`
native methods, respectively.
2022-09-26 19:51:38 +03:00
relrelb 95de87ad0a avm2: Throw `VerifyError` for invalid ABC files 2022-09-26 19:51:38 +03:00
relrelb a894ec5ca8 avm2: JSON serialization cannot fail 2022-09-26 19:51:38 +03:00
relrelb c9ca7e2095 avm2: Port `flash.ui.Mouse` to ActionScript 2022-09-25 16:50:03 +03:00
relrelb e1d01b0a5e swf: Extract `Rectangle` to a separate file
And make it generic, as a first step towards making it a general-purpose
data structure for the whole codebase. Some potential replacements are:
* `BoundingBox` in `render/src/bounding_box.rs`.
* `BoxBounds` in `core/src/html/dimensions.rs`.
* Parameters to a bunch of `BitmapData` methods in
  `core/src/bitmap/bitmap_data.rs`.
2022-09-25 10:37:56 +03:00
golfinq ceb877c55f avm2: Implement error types for avm2 2022-09-25 02:27:59 +03:00
dowgird e448f5e027 avm2: implemented flash.utils.unescapeMultiByte 2022-09-25 01:19:11 +03:00
relrelb c532d70844 avm2: Port `flash.net.ObjectEncoding` to ActionScript
Along with the `flash.net.IDynamicPropertyOutput` and `flash.net.IDynamicPropertyWriter`
interfaces.
2022-09-25 00:36:31 +03:00
EmperorBale 98edcc4dc0 avm2: Add non-debug version of ErrorObject::display_full 2022-09-24 22:29:55 +02:00
Aaron Hill 66df5ea3de avm2: Implement typed 'catch' blocks
Now that we have a custom `Error` enum, this is very straightforwawrd.
I've converted `getDefinitionByName` return an AVM error, since this
is commonly used by games to test for a class.
2022-09-24 13:03:29 -05:00
Aaron Hill b571b43375 avm2: Fix some `avm_debug!` calls.
These were debug-printing `Gc<Multiname>` instead of `Multiname`
2022-09-24 09:16:35 +03:00
Aaron Hill 7b0bc0fb74 avm2: Implement undocumented 'Function.length' property
This returns the function's parameter count, and is used by the Starling
framework to implement a custom event dispatcher.
2022-09-23 18:36:23 -05:00
Aaron Hill 25f176995a avm2: Stub flash.ui.Multitouch
This is needed by Starling
2022-09-23 16:04:30 -05:00
EmperorBale a17352a01a avm2: Switch XML & XMLList to actionscript 2022-09-22 15:18:23 -07:00
EmperorBale 1cc765d675 avm2: Implement checkfilter opcode 2022-09-22 15:18:23 -07:00
EmperorBale 6dea1fa264 avm2: Implement TypeError 2022-09-22 15:18:23 -07:00
relrelb d5209c4c43 core: Refactor `Percent` type
Unconditionally represet percentages as `f64` between `0.0` and `100.0`.
2022-09-22 04:17:44 +03:00
EmperorBale fe951b4989 avm2: Implement ByteArray.writeObject
While doing this I also noticed that we were incorrectly producing AmfValue::Integer if our
target AMF version is AMF0. This is incorrect because AMF0 is based on AS2, which does not
recognise Integer as a valid type, and therefore must be represented with Number instead.
2022-09-21 13:39:58 -07:00
Daniel Jacobs eefaca1e05 avm2: Add a few missed ActionScript enums 2022-09-21 20:54:36 +02:00
Aaron Hill 6ad72d0ef9 avm2: Assign 'prototype.name' through class object
This makes the files compile under mxmlc
2022-09-21 12:37:37 -05:00
Aaron Hill e99c7fa4af Add size assertions for Result<Value, Error> and Value 2022-09-21 12:37:37 -05:00
Aaron Hill 93b7de2fe6 avm2: Use custom Error instead of std::error::Error 2022-09-21 12:37:37 -05:00
Adrian Wielgosik d1ffaad927 avm2: Support enumerating null/undefined 2022-09-21 00:03:44 +02:00
Aaron Hill 9b9c95bfe2 avm2: Add GameInput and GameInputEvent 2022-09-18 11:37:02 -05:00
EmperorBale bfca30fed7 avm2: Implement IDataOutput 2022-09-17 12:31:43 -07:00
EmperorBale b1aff49673 avm2: Implement IDataInput 2022-09-17 12:31:43 -07:00
EmperorBale e1eaa9770a avm2: Switch ByteArray to AS
avm2: Fix ByteArray

avm2: Implement ByteArray.defaultObjectEncoding

avm2: Rename ByteArray allocator
2022-09-17 12:31:43 -07:00
David Wendt 173b04cc5c avm2: Allow access to `Stage.loaderInfo.url` 2022-09-17 12:32:15 -06:00
David Wendt 0925412110 avm2: `LoaderInfo` needs to specifically know if it's the stage's loader or not. 2022-09-17 12:32:15 -06:00
David Wendt 247a28d7e9 avm2: Impl `Sprite.useHandCursor` 2022-09-16 19:25:46 -06:00
David Wendt 6f1509d4cd avm2: Don't attempt to print registers that are out-of-bounds. 2022-09-16 15:46:36 -06:00
David Wendt 38c6369f6e avm2: Fix `avm_debug` not printing debugging information 2022-09-16 15:46:36 -06:00
David Wendt 187352b1db chore: Fix stubs to use the new `Error<'gc>` property 2022-09-15 20:25:21 -06:00
David Wendt e7379a26e9 docs: Mark `z` as needing a version-gate once we have that set up 2022-09-15 20:25:21 -06:00
David Wendt 2b2089e9cb docs: Bitmap subclasses tickle the "initialized by movie" code path because the DisplayObject code actually does its job here 2022-09-15 20:25:21 -06:00
David Wendt bd8ff4f024 avm2: Add support for Bitmaps being associated to subclasses of `flash.display.Bitmap` 2022-09-15 20:25:21 -06:00
David Wendt fc02715faa avm2: Stub `z`, `scaleZ`, and all 3D rotation properties 2022-09-15 20:25:21 -06:00
David Wendt c7e29e4173 chore: Various nitpicks and compilation fixes 2022-09-15 19:14:41 -06:00
David Wendt f3ca7f7673 avm2: Still-loading SWFs do not report a `url` 2022-09-15 19:14:41 -06:00
TÖRÖK Attila d0277f7fe8 avm2: Add `Loader.loadBytes` 2022-09-15 19:14:41 -06:00
David Wendt 006269e1f8 core: Delay completion events until after the SWF is reported as fully loaded. 2022-09-15 19:14:41 -06:00
David Wendt 0a25f265d6 core: `LoaderInfo` now optionally contains a reference to the root clip in the not-loaded state so that things like `bytesLoaded` work 2022-09-15 19:14:41 -06:00
David Wendt e589df650f core: Centralize compressed length calculations into `movieclip.rs` 2022-09-15 19:14:41 -06:00
David Wendt 029fecaa94 avm2: Implement `LoaderInfo.bytesLoaded`.
This requires estimating a count of bytes loaded of the original compressed stream, even though we only have uncompressed byte totals at this point. I instead rescale the uncompressed bytes by the compressed count to roughly estimate what would be the `bytesLoaded` had we been actually streaming bytes in and preloading them synchronously.
2022-09-15 19:14:41 -06:00
David Wendt 3a265adcc4 core: Ensure empty movie clips are born preloaded.
An "empty clip" is any clip created by the `new` or `new_with_avm2` function, intended for dynamically-created movie clips with no association to a movie symbol.
2022-09-15 19:14:41 -06:00
David Wendt f96017e6f3 avm2: Preload dynamically created movie clips
If we don't preload every movie clip we make, then they'll indicate themselves as not having been fully loaded yet, even though they are.
2022-09-15 19:14:41 -06:00
David Wendt 85cf383c84 core: Allow callers of `decode_tags` to flag when they would like decoding to stop 2022-09-15 19:14:41 -06:00
David Wendt 4e9bb3a173 core: Implement chunked decoding infrastructure.
We currently do not actually enforce a decoding limit; just add the functionality necessary to do so.
2022-09-15 19:14:41 -06:00
golfinq c63f915ae2 avm2: Implement missing enums 2022-09-15 15:42:29 -07:00
Aaron Hill e08f8d47ab Allow clippy::needless_lifetimes to keep explicit 'gc parameter
This makes it clear what the lifetime is used for.
2022-09-13 18:55:08 -05:00
Aaron Hill c4ce06a500 avm2: Use Box<dyn std::error::Error> for FromWStr impl
We don't currently have an `Activation` available in this
method, and we can't specify a 'gc lifetime without modifying
the trait itself.
2022-09-13 18:55:08 -05:00
Aaron Hill 3e65a554fa avm2: Add 'gc lifetime parameter to avm2::Error 2022-09-13 18:55:08 -05:00
relrelb b1760063ec avm2: Implement `flash.filters.DisplacementMapFilterMode` 2022-09-13 21:20:55 +03:00
relrelb 5d5093f0fd avm2: Implement `flash.filters.BitmapFilterType` 2022-09-13 21:20:55 +03:00
Adrian Wielgosik 1c940009a1 avm2: Convert Capabilities, System to AS 2022-09-12 02:03:34 +02:00
TÖRÖK Attila 866f5c83c5 avm2: Add `flash.filters.BitmapFilterQuality` 2022-09-11 22:05:15 +02:00
Aaron Hill fbcefc49dc avm2: Fix "Property does not exist" error message
The `multiname` is now a `Gc`, so we need to dereference it
to get a useful Debug impl.
2022-09-11 11:34:52 -05:00
Aaron Hill 81a5f3f10a core: Always check mergeAlpha in BitmapData.copyPixels
Previously, we would only use mergeAlpha if alphaBitmapData
and alphaPoint. However, mergeAlpha can be used even when
those parameters are null.

Some of the AVM1 argument handling was also incorrect - I've fixed
it, and extended the existing test with the output-based test
added for AVM2.
2022-09-11 11:12:09 -05:00
Adrian Wielgosik 4421fbff6a
avm2: Convert all Qname::new(...).into() to Multiname::new() (#7930) 2022-09-09 23:33:30 +02:00
Aaron Hill ca030169f7 avm2: Implement BitmapData.rect and stub BitmapData.applyFilter
These are the last BitmapData methods needed for Solarmax
(the victory screen after beating the last level now renders).
2022-09-09 13:05:13 -05:00
Aaron Hill bb138d9082 avm2: Implement some of SharedObject
Our AVM2 `SharedObject` support is now *almost* equivalent
to our avm1 `SharedObject` support. We implement serialization
and deserialization for primitives, arrays, and `Object` instances
with local properties. We also implement serialization for `Date`,
but not `Xml` (since our AVM2 `Xml` class is just a stub at the moment).

This is enough to make 'This is the only level too' save level
progress to disk.

Currently, we always serialize to AMF3. When we implement
the `defaultObjectEncoding` and `objectEncoding`, we'll need
to adjust this.
2022-09-08 21:22:05 -05:00
relrelb 7ec587355b text: Store background and border colors as `swf::Color`
Instead of `u32`.
2022-09-08 08:44:50 +03:00
EmperorBale ece4b9a76d avm2: Small cleanup 2022-09-07 13:54:33 -07:00
EmperorBale 7da912bbb4 avm2: Only store stack traces if avm_debug is enabled 2022-09-07 13:54:33 -07:00
EmperorBale 53ae55ff6f avm2: Improve stack trace output 2022-09-07 13:54:33 -07:00
EmperorBale 7fa19c2ea3 avm2: Store stack trace in Error objects 2022-09-07 13:54:33 -07:00
Aaron Hill 7218146e04 avm2: Implement BitmapData.dispose
We now check if a BitmapData has been disposed by checking
for a zero width or height (which cannot happen otherwise).
As a result, we no longer need the 'disposed' field on the AVM1
BitmapData object.
2022-09-07 11:02:53 -07:00
Aaron Hill b764c4f6c1 avm2: Implement BitmapData.fillRect and BitmapData.getPixel32 2022-09-07 12:29:49 -05:00
dowgird 53ed748a54 avm2: added flash.utils.escapeMultiByte 2022-09-06 19:44:48 -07:00
Mike Welsh dec4e30655 avm2: Add SoundLoaderContext 2022-09-06 19:04:16 -07:00
Mike Welsh fe46d5046a avm2: Implement Sound.load 2022-09-06 19:04:16 -07:00
Aaron Hill 93607aa86e
avm2: Implement `BitmapData.draw` for `wgpu` backend (#7254)
* avm2: Implement `BitmapData.draw` for `wgpu` backend

This method requires us to have the ability to render directly to a
texture. Fortunately, the `wgpu` backend already supports this in
the form of `TextureTarget`. However, the rendering code required
some refactoring in order to avoid creating duplicate `wgpu` resources.

The current implementation blocks on copying the pixels back
from the GPU to the CPU, so that we can immediately set them in
the Ruffle `BitmapData`. This is likely very inefficient, but will
work for a first implementation.

In the future, we could explore allowing the CPU image data and GPU
texture to be out of sync, and only synchronized when explicitly
necessary (e.g. on `getPixel` or `setPixel` calls).

* Rename `with_offscreen_backend` to `render_offscreen` and use Bitmap

* Don't panic when backend doesn't implement `render_offscreen`
2022-09-06 16:38:48 -05:00
Aaron Hill 54bf3d25f8 avm2: Remove `GcCell` from `local_registers`
We already have `&mut self` available whenever we write to it,
and we never made use of the `Clone` impl. As far as I can tell,
we don't have any unimplemented features that would require a `GcCell`.
2022-09-05 20:47:50 -07:00
Aaron Hill 45960de7dc avm2: Correctly implement DisplayObject.mask
The stub implementation was breaking code that relied on being
able to set a value for 'mask' and then retrieve it
(which used to work on a dynamic class like `MovieClip`).
2022-09-05 16:43:20 -07:00
onkrot 1e0b59dbad avm2: Implement `String`.`localeCompare`, `search`, `toLocaleLowerCase`, `toLocaleUpperCase` methods. 2022-09-05 12:15:53 -07:00
Adrian Wielgosik acdb767862 avm2: Swap Multiname flags to bitflags 2022-09-04 16:56:32 -07:00
Adrian Wielgosik 782f670c39 avm2: Store uninitialized Multinames in txunit, behind Gc 2022-09-04 16:56:32 -07:00
Adrian Wielgosik c28549ed9e avm2: Store multi-namespaces behind Gc And single namespaces directly 2022-09-04 16:56:32 -07:00
EmperorBale dd2bc1ea78
avm2: Add automatic linting for AS3 playerglobals 2022-09-04 16:33:35 -07:00
Adrian Wielgosik 9cf6f64d06 avm2: Guarantee that int+/-int makes an int 2022-09-04 08:57:18 +03:00
Adrian Wielgosik cc6abab72f avm2: Remove Value::Unsigned, add minimal implicit int->float conversion 2022-09-04 08:57:18 +03:00
TÖRÖK Attila 2b681e85b2 avm2: Remove unnecessary `extends Object` from some class stubs
As it's implicit.
2022-09-03 10:43:33 -07:00
TÖRÖK Attila 27b67d01d0 avm2: `Vector` -> `Vector.<Number>` in `ShaderEvent` 2022-09-03 10:43:33 -07:00
TÖRÖK Attila 92a2b6206e avm2: Fix the stub for `Vector` 2022-09-03 10:43:33 -07:00
relrelb 32c55dda22 core: Avoid some clones of `Matrix` and `ColorTransform`
Change `set_matrix` and `set_color_transform` to accept owned structs,
instead of references. This allows callers that already have an owned
struct to pass it directly, thus saving an unnecessary borrow + clone.

This also aligns with other methods, such as `set_sound_transform`,
which currently accepts an owned struct.
2022-09-03 09:36:51 -07:00
Aaron Hill ae452d29b8 avm2: Stub DisplayObject.mask getter/setter
This allows the loaded ArmorGames API swf to run in
'This is the only level too'
2022-09-02 17:12:18 -07:00
golfinq 08917b49cb
avm2: Add actionscript event classes 2022-09-02 14:35:01 -07:00
Aaron Hill 7a7ea87679 avm2: Implement Sprite.startDrag and Sprite.stopDrag
For now, I've left 'dropTarget' unimplemented - unlike in
AVM1, the drop target can be non-interactive objects like `Shape`,
so we'll need additional refactoring to implement it.

This allows 'This is the only level too' to be playable
2022-09-02 13:03:14 -07:00
relrelb cc166439d8 avm2: `Activation::is_of_type` is infallible 2022-09-02 10:10:40 -07:00
relrelb ce5bf557f5 avm2: `ExternalValue::from_avm2` is infallible 2022-09-02 10:10:40 -07:00
relrelb c2e78ffead chore: Appease clippy
Resolve 2 instances of `only_used_in_recursion`.
2022-09-02 10:10:40 -07:00
Aaron Hill cc9e283191 avm2: Improve Debug impl for EventObject 2022-08-30 09:35:20 -05:00
Aaron Hill 1a7c5339a7 avm2: Implement DisplayObject.localToGlobal and DisplayObject.globalToLocal
While writing tests for these methods, I discovered and fixed some
issues with how 'scrollRect' interacted with 'dobj.transform.matrix'
2022-08-29 23:12:40 -05:00
Aaron Hill e9697439de avm2: Skip over holes during array enumeration
This brings us closer to matching the Flash Player
enumeration behavior. Unfortunately, the precise enumeration
order for ScriptObject properties depends on the precise
order in the internal avmplus hashmap. This order is deterministic,
but adding/removing a property effectively randomizes it. Hopefully
there aren't any SWFS that depend on the *exact* order.
2022-08-29 15:53:44 -07:00
TÖRÖK Attila e86efd5c63 avm2: Add flash.utils.[set|clear][Timeout|Interval](...) 2022-08-29 01:44:57 -07:00
relrelb 5c29da6707 avm1: Implement `MovieClip.scrollRect`
The core functionality and AVM2 bindings were implemented in #7739.
2022-08-28 22:18:33 -07:00
David Wendt 4b9ee55b56 avm2: The failsafe for self-referencing class properties should allow the use of `null` and `undefined`. 2022-08-28 17:54:22 -06:00
Aaron Hill ae8e5b2f33 avm2: Don't error when executing 'null as SomeType'
We previously used 'coerce_to_object', which produced
an error with `Value::Null`. Instead, we can just ues
`value.as_type_of`, which will correctly handle `null`
2022-08-28 16:33:15 -05:00
Aaron Hill c531994b1c avm2: Fire KeyboardEvent.KEY_UP and KeyboardEvent.KEY_DOWN
The 'charCode' and 'keyCode' properties are now implemented
on `KeyboardEvent`

The input injection code we use does not support keyboard events,
so we can't yet write a regression test for this. However,
both 'You need to burn the rope' and 'This is the Only Level TOO'
now properly handle keyboard events with this PR.
2022-08-28 14:15:57 -05:00
Aaron Hill e3e0488ed4 avm2: Delete enumerant when property is deleted 2022-08-28 12:03:19 -05:00
Aaron Hill 1296121dc5 avm2: Make 'set_local_property_is_enumerable` infallible
We always returned `Ok(())`
2022-08-28 12:03:19 -05:00
EmperorBale f8289b47d8
avm2: Implement call stack & stack traces (#7564)
* avm2: Implement call stack

* avm2: Class traits should have a special prefix

* avm2: Stack tracebacks should also contain error message

* avm2: Move method naming to Executable

* avm2: Handle getter and setter methods in tracebacks

* chore: Formatting

* chore: Add comments

* avm2: Make full_name write to a string, instead of creating a new one

* core: Make GcArena publicly accessible

* core: Add Deref impl for Either type

* desktop: Add AVM2 call stack to panic message

* avm2: Prefix native methods with a `/`

* chore: Appease clippy

* avm2: Check if method actually contains bytecode instead of unwrapping

* web: Add AVM2 stack trace to panic message

* chore: Formatting

* chore: Clippy

* avm2: Fix stack traces for free standing functions

* core: Remove global data from context

* core: Rename GcGlobalData to GcCallstack

* core: Introduce StaticCallstack, make GcArena private again

Co-authored-by: Adrian Wielgosik <4729533+adrian17@users.noreply.github.com>
2022-08-28 18:30:20 +02:00
Aaron Hill 6a01fa93c5 avm2: Implement `String.toLowerCase` and `String.toUpperCase`
These are implemented in the same way as in AVM1. Testing
in Flash Player shows that the behavior is the same.
2022-08-28 01:32:53 -05:00
Aaron Hill 576c35a768 avm2: Declare 'Array.concat' as a public method
Previously, it was only declared in the AS3 namespace. However,
some SWFs look it up as a public method.
2022-08-27 20:20:19 -05:00
relrelb 2f106da04c avm2: Port toplevel constants to ActionScript
Declare `NaN`, `Infinity` and `undefined` in ActionScript, similarly
to how `avmplus` does in its `actionscript.lang.as`.

Note that `null` is only removed, without an ActionScript declaration,
as it seems like `avmplus` neither declares it. Probably `null` is
only usable as a compile-time constant.
2022-08-26 15:45:36 -07:00
Aaron Hill 5fb95e6961 Use round-to-even for scrollRect 2022-08-26 13:04:01 -07:00
Aaron Hill fa0c843a4d avm2: Implement DisplayObject.scrollRect
This property causes a DisplayObject to be both translated
and cropped.
2022-08-26 13:04:01 -07:00
relrelb ad84c2bbcb avm2: Rename `Avm2::load_abc` to `Avm2::do_abc`
This aligns with the name of `DoAbc` tags.
2022-08-26 11:37:04 -07:00
relrelb ad91992cb5 swf: Simplify `DoAbc` tag handling
Extract `swf::Reader::read_do_abc()` which, as the name suggests,
reads a `DoAbc` tag, and use it before calling to `Avm2::load_abc`.
Finally, introduce `DoAbcFlag` using `bitflags`.
This greatly simplifies the ABC loading code.
2022-08-26 11:37:04 -07:00
Aaron Hill c4157fd0ce Miscellaneous stubs
This gets Solarmax to the main level select screen
(once BitmapData.draw support is added)
2022-08-25 19:57:03 -07:00
David Wendt 963144e59c core: Centralize all the various calls to `enter_frame`/`construct_frame` into a single method, `catchup_display_object_to_frame`.
The rationale for the catch-up logic is as follows:

 * We must always enter-frame and construct objects, even if those respective display events haven't happened yet.
 * Display objects created in event handlers still need to run catchup phases, otherwise they will tag-stream desync
 * Frame scripts are never triggered by catchup phases
 * `exit_frame` is not a catchup phase as it is *only* an event broadcast currently
2022-08-25 19:24:56 -06:00
relrelb d152cc3e64 avm2: Port `Math` to ActionScript 2022-08-25 16:03:08 -07:00
= 1df8de5bac core: set_text and set_html_text are currently infallible, remove error path 2022-08-25 23:43:21 +02:00
Aaron Hill c7216bf842 avm2: Set URLRequest.method default to GET
This was missed when I added 'method'
2022-08-23 17:54:10 -05:00
onkrot 14abd01e91 avm2: Pull flash.crypto package method from globals to crypto.as 2022-08-23 09:58:19 -05:00
onkrot db22992b86 avm2: Pull flash.utils package methods from globals to utils.as 2022-08-23 09:58:19 -05:00
onkrot 1a243bdd86 avm2: Implement all remaining matrix methods 2022-08-23 10:44:12 +02:00
Aaron Hill 86e6983943 avm2: Partially implement Loader.load
This PR implements the `Loader.load` method, as well as
the associated `LoaderInfo` properties and events.

We can now load in an external AVM2 SWf: it will be added
as a child of `Loader` object, and will render properly
to the screen.

Limitations:
* The only supported `URLRequest` property is `url`
* `LoaderContext` is not supported at all - we always use the default
  behavior
* Only `Loader.load` is implemented - we do not yet support unloading.
* We fire a plain 'Event' for the 'progress' event, instead of using
  the (not yet implemented) 'ProgressEvent' class

The main changes in this PR are:
* The AVM2 `Loader` class now has an associated display object,
  `LoaderDisplay`. This is basically a stub, and just renders
  its single child (if it exists).
* `LoaderStream::Stage` is renamed to `LoaderStream::NotYetLoaded`.
  This is used for both the `Stage` and an 'uninitialized'
  `Loader.contentLoaderInfo`. In both cases, certain properties throw
  errors, while others return actual values.
* The rust `Loader` manager now handles both AVM1 and AVM2 movie loads.
2022-08-22 19:36:29 -07:00
Aaron Hill 98c7f443ce core: Only store viewport dimensions in `RenderBackend`
Previously, the viewport height and width were stored in
both `Stage` and the `RenderBackend`. Any changes to the viewport
dimensions (e.g. due to window resizing) needed to be updated in both
places to keep our handling of the viewport consistent.

This PR adds a new `ViewportDimensions` type, which holds the
width, height, and scale factor. It is stored inside the
`RenderBackend` impl, and is retrieved using the newly added
method `RenderBackend.get_viewport_dimensions`. After a `Player`
has been constructed, any code that needes access to the viewport
dimensions will ultimate go through this method.

Unfortunately, `Stage` needs to use the viewport dimensions
in `build_matrices`. Therefore, any code modifying the viewport
dimensions should go through `player.set_viewport_dimensions`,
which ensures that the stage matrices are rebuilt after the render
backend is updated.
2022-08-22 13:44:30 -07:00
Aaron Hill 0cd6d13783
avm2: Stub ContextMenu.builtInItems (#7652) 2022-08-18 20:50:42 -04:00
Mike Welsh b450b99e3e avm2: Wire up DisplayObject.blendMode 2022-08-18 16:38:17 -07:00
Mike Welsh 7aee05cf75 core: Apply blend mode from PlaceObject tags
* Set blend mode in `DisplayObject::apply_place_object`.
 * Change `DisplayObject::set_blend_mode` to take `&self`.
2022-08-18 16:38:17 -07:00
Aaron Hill f7205a02a9 render: Add BlendMode infrastructure and implement BlendMode.ADD
Each render backend keeps track of a stack of BlenModes,
which are pushed and popped by 'core' as we render objects
in the displaay tree. For now, I've just implemented BlendMode.ADD,
which maps directly onto blend mode supported by each backend.

All other blend modes (besides 'NORMAL') will produce a warning
when we try to render using them. This may produce a very large amount
of log output, but it's simpler than emitting each warning only once,
and will help to point developers in the right direction when they
get otherwise inexplicable rendering issues (due to a blend mode
not being implemented).

The wgpu implementation is by far the most complicated, as we need
to construct a `RenderPipeline` for each possible
`(BlendMode, MaskState)`. I haven't been able to find any documentation
about the maximum supported number of (simultaneous) WebGPU render
pipelines - if this becomes an issue, we may need to register them
on-demand when a particular blend mode is requested.
2022-08-18 16:38:17 -07:00
Aaron Hill 1e18fc2227 avm2: Convert filters to ActionScript
We still don't implement the actual filter logic for `DisplayObject`,
but the classes themselves are fully implemented.
2022-08-17 12:55:03 -07:00
dowgird 038264a7a9 avm2: Implement stageFocusRect stub 2022-08-16 13:59:12 -05:00
relrelb 4d8e4111e3 core: Remove `AvmType`
Simply use `is_action_script_3()` instead.
2022-08-16 13:04:02 +03:00
Aaron Hill 6f20e8882d avm2: Implement DisplayObject.transform and most of Transform
This PR implements the 'DisplayObject.transform' getters/setters,
and most of the getters/setters in the `Transform` class

From testing in FP, it appears that each call to the
'DisplayObject.transform' property produces a new
'Transform' instance, which is permanently tied to the
owner 'DisplayObject'. All of the getters/setters in
`Transform` operate directly on owner `DisplayObject`.
However, note that the `Matrix` and `ColorTransform`
valuse *produced* the getter are plain ActionScript objects,
and have no further tie to the `DisplayObject`.

Using the `DisplayObject.transform` setter results in
values being *copied* from the input `Transform` object.
The input object retains its original owner `DisplayObject`.

Not implemented:
* Transform.concatenatedColorTransform
* Transform.pixelBounds

When a DisplayObject is not a descendant of the stage,
the `concatenatedMatrix` property produces a bizarre matrix:
a scale matrix that the depends on the global state quality.
Any DisplayObject that *is* a descendant of the stage has
a `concatenatedMatrix` that does not depend on the stage quality.
I'm not sure why the behavior occurs - for now, I just manually
mimic the values prdduced by FP. However, these values may indicate
that we need to do some internal scaling based on stage quality values,
and then 'undo' this in certain circumstances when constructing
an ActionScript matrix.

Unfortunately, some of the computed 'concatenatedMatrix' values
are off by f32::EPSILON. This is likely due to us storing some
internal values in pixels rather than twips (the rounding introduced
by round-trip twips conversions could cause this slight difference0.
For now, I've opted to mark these tests as 'approximate'.

To support this, I've extended our test framework to support providing
a regex that matches floating-point values in the output. This allows
us to print out 'Matrix.toString()' and still perform approximate
comparisons between strings of the format
'(a=0, b=0, c=0, d=0, tx=0, ty=0)'
2022-08-14 19:12:25 -07:00
Nathan Adams 35082b687f render: Moved shape_utils from core to render 2022-08-14 18:38:14 -07:00
Aaron Hill a99c7e381b avm2: Improve `Debug` impl for `StageObject`
This builds off of the previous work for `ScriptObject` and
`ClassObject`. We now print both the class name and the stored
`DisplayObject`.
2022-08-14 15:31:53 -05:00
Aaron Hill d6532c87c2 avm2: Stub TimerEvent.updateAfterEvent
This is the last stub needed for Wonderputt to reach the
main game screen.

As far as I know, ActionScript cannot observe a frame being rendered,
so implementing this method isn't actually necessary for correctness.

The benefit of implementing this would be to make certain animations
appear smoother, since we'll render changes to the scene without
needing to wait for the next frame. However, actually rendering
*immediately* after the event would require some refactoring -
we have a `&mut UpdateContext` while running timers, but we'd need
to bail out and obtain a `&mut Player`.
2022-08-13 19:24:56 +02:00
Aaron Hill ef4a955e65 avm2: Always get loaderInfo from the root object 2022-08-13 02:06:38 -07:00
relrelb 8a7e96b0d5 avm2: Split `names.rs`
Into `namespace.rs`, `multiname.rs` and `qname.rs`, for better code
organization.
2022-08-13 02:12:53 +03:00
Aaron Hill 4a42bae333 avm2: Fix ApplicationDomain property declarations
Many of the class property defintiions were wrong -
instance methods were defined as class properties,
and class properties were defined as instance properties.
2022-08-12 10:45:03 +02:00
Aaron Hill 91993eb872 avm2: Stub URLRequest.data
This allows Wonderputt to get further (it deliberately assigns
'null' to 'URLRequest.data'). We throw an exception for any other
value, to prevent confusing errors caused by attempting an
unexpected request to a web server with a missig body.
2022-08-12 10:14:36 +02:00
Aaron Hill 9d1f27484b avm2: Implement 'throw' opcode
We currently lack the ability to preserve the original
`Value<'gc>` in the error, so we're forced to stringify the error.

This means that only typeless 'catch' blocks will work properly -
however, they're the only kind of 'catch' block that we currently
implement. Implementing support for typed 'catch' blocks will naturally
allow us to preserve the original 'Value<'gc>' in the 'throw'
implementation, since we'll need to switch to a custom `Error<'gc>`
type.
2022-08-11 17:20:53 -05:00
Adrian Wielgosik 4a7cb51148 avm2: Make missing props on sealed classes throw properly 2022-08-11 21:28:18 +02:00
Aaron Hill 71571b9594 avm2: Add URLRequest.method and use it URLLoader 2022-08-11 19:50:58 +02:00
Aaron Hill ed0512ca9d avm2: Show class name in `ClassObject` Debug impl
Before: `ClassObject(GcCell(Gc { ptr: 0x7f69f8300a28 }))`
After:  `ClassObject { name: flash.net::URLRequest, ptr: 0x7fe9cc2e7820 }`
2022-08-11 18:54:11 +02:00
TÖRÖK Attila d5b86f60a1 avm2: Add `flash.system.LoaderContext`, stub `flash.system.SecurityDomain`
Also add AS stubs for the preexisting `flash.display.DisplayObjectContainer`
and `flash.system.ApplicationDomain` natively defined classes.
2022-08-11 10:01:03 +02:00
dowgird b6fd670410 address review comments 2022-08-10 01:34:08 +02:00
dowgird 38f50f83ef removed a now unused function, added a test 2022-08-10 01:34:08 +02:00
dowgird e5b0937461 changed catch_scope() back to taking MutationContext 2022-08-10 01:34:08 +02:00
dowgird 5ccc981357 Used install_instance_slots() instead of adding slots manually 2022-08-10 01:34:08 +02:00
dowgird fb0a984415 Rebase and fix clippy warnings. 2022-08-10 01:34:08 +02:00
dowgird 31ed697acd Fixes from review 2022-08-10 01:34:08 +02:00
dowgird 26b41199fb avm2: Implemented newcatch and basic exception handling 2022-08-10 01:34:08 +02:00
TÖRÖK Attila 5e2804f992 avm2: Implement `flash.geom.Vector3D` 2022-08-08 22:15:09 +03:00
Aaron Hill 2f8dde86af
avm2: Include class name in ScriptObject debug (#7512)
* avm2: Include class name in ScriptObject debug

Currently, the `ScriptObject` debug impl is almost useless -
while you determine if two printed objects are the same
by comparing the pointer value, you'll have no idea what
kind of object it actually is.

This PR now formats the `ScriptObject` output as a struct,
printing a (fake) "class" field containing the class name.

Before/after:

```
[ERROR ruffle_core::avm2::activation] AVM2 error: Cannot coerce Object(ScriptObject(ScriptObject(GcCell(Gc { ptr: 0x55f863936db8 })))) to an QName { ns: Private("Test.as$38"), name: "Second" }
[ERROR ruffle_core::avm2::activation] AVM2 error: Cannot coerce Object(ScriptObject(ScriptObject { class: "Object", ptr: 0x55ee0ad161e0 })) to an QName { ns: Private("Test.as$38"), name: "Second" }
```

Getting access to the class name from a `Debug` impl is tricky:

Developers can (and should be able to) insert logging statements
whereever they want, so any `GcCell` may be mutably borrowed.
Panics in debug impls are extremely frustrating to deal with,
so I've ensured that we only use `try_borrow` at each step.
If any of the attempted borrows fail, we print out an error message
in the "class_name" field, but we're still able to print the
rest of the `ScriptObject`.

Additionally, we have no access to a `MutationContext`, so we
cannot allocate a new `AvmString`. To get around this,
I've created a new method `QName::to_qualified_name_no_mc`,
which uses an `Either` to return a `WString` instead of allocating
an `AvmString`. This is more cumbersome to work with than the
nrmal `QName::to_qualified_name`, so we'll only want to use
it when we have no other choice.
2022-08-04 22:13:00 -07:00
Aaron Hill 2383e6850f avm2: Continue to process event when a handler produces an error
An exception thrown by one event handler shoud not prevent other event
handlers from running on this same event. Some SWFs like Wonderputt
depend on this behavior, as they have buggy event handlers that throw
errors.
2022-08-03 22:29:41 +03:00
Aaron Hill ad19c29c03 Remove `null` from `getChildByName` for missing child
This matches the behavior of Flash - no error is produced.
2022-08-03 21:45:59 +03:00
Adrian Wielgosik e214dd5ce5 avm2: Implement BitmapData.scroll/copyPixels, stub lock() 2022-08-01 22:31:42 +03:00
Adrian Wielgosik 17f090d1d5 avm2: Stub Loader.contentLoaderInfo 2022-08-01 22:31:42 +03:00
Aaron Hill 2ce6679643
avm2: Store PropertyClass in `VtableData`
Calling `get_trait` copies the returned `Property`, so the caching
we performed in `PropertyClass` was never actually getting used.

Instead, we now store our `PropertyClass` values in a `Vec`
indexed by slot id. `set_property` and `init_property` now perform
coercions by going through the `VTable,` which writes the updated
`PropertyClass` back into the array.
2022-07-30 17:58:50 -07:00
Adrian Wielgosik 5be7f425f0 avm2: Migrate all Events to AS, remove EventData. 2022-07-30 12:34:12 -07:00
Aaron Hill 0d3e046b0e
avm2: Allow classes to reference their own type from a static variable
FP allows code like
`class Foo { static var INSTANCE: Foo = new Foo(); }`

However, this breaks our current property type coercion setup -
we cannot resolve the type `Foo` when setting the property `INSTANCE`,
since `Foo` is still being constructed.

Fortunately, we can perform this 'coercion' by just checking if
the object's class name and domain match the type name and domain
of the property.
2022-07-29 13:24:37 -07:00
Aaron Hill 49d1a985ca avm2: Store `LoaderInfo` object on `MovieClip` and `Stage`
Previously, we would create a fresh `LoaderInfo` object each
time the `loaderInfo` property was accessed. However, users can
add event handlers to a `LoaderInfo`, so we need to create and
store exactly one `LoaderInfo` object per movie (and stage).

To verify that we're correctly handling the storage of `LoaderInfo`,
I've implemented firing the "init" event. This required a new
`on_frame_exit` hook, so that we can properly fire the "init"
event after the "exitFrame" for the initial frame but before
the "enterFrame" of the next frame.
2022-07-27 22:38:49 -07:00
EmperorBale a2261cd556 chore: Formatting 2022-07-25 10:52:56 -07:00
EmperorBale d6604f538c wstr: Implement custom UTF-8 decoding routine 2022-07-25 10:52:56 -07:00
Aaron Hill 515c7bf518 Fix behavior when setting repeatCount, and improve tests 2022-07-24 20:43:00 -07:00
Aaron Hill b4f98190e9 avm2: Implement flash.utils.Timer and associated events
The current 'setInterval/setTimeout' implementation is
moved to 'core/src/timers.rs', and now works with both
AVM1 and AVM2 objects. The `flash.utils.Timer` class is implemented
mostly in ActionScript, with minimal modifications to the actual
Ruffle timer code.
2022-07-24 20:43:00 -07:00
Rafał Dowgird fac32b488b
avm2: implement string replace(string, function) (#7456)
* avm2: implement string replace where pattern is string and replacement is a function

* * removed unnecessary vec!

  * fixed "no newline at the end of file"
2022-07-22 17:32:02 +03:00
Aaron Hill bb6f07ee1a
avm2: Add support for playerglobal instance allocators
This commit adds support for combining instance allocators with
ActionScript playerglobal class definitions. This is activated
by defining the metadata `[Ruffle(InstanceAllocator = "true")]`
on the ActionScript class definition.

The implementation of this feature is very similar to native methods:
`build_playerglobal` checks for the metadata described above,
and defines a const `NATIVE_INSTANCE_ALLOCATOR_TABLE` mapping
class ids to function pointers.

To demonstrate this feature, I've converted `Event` to ActionScript
(keeping the existing instance allocator function).
I've also converted `ActivityEvent` and `ContextMenuEvent` to
`ActionScript`, to demonstrate how this simplifies inheritance.
In a future PR, we can convert the remaining events to ActionScript,
and remove the `EventData` enum entirely.

Unfortunately, `flex-sdk`'s `asc.jar` compiler strips out all metadata
when the `-optimize` option is passed. As a result, I forked
`flex-sdk` and disabled this behavior:
https://github.com/ruffle-rs/flex-sdk/releases/tag/ruffle-1.0.0

The modified `asc.jar` (built from the forked repository)
is included in this PR, and replaces the our previous 'asc.jar'
downloaded from the official Flex SDK release.

* Change metadata to `[Ruffle(InstanceAllocator)]`

* Strip out metadata before saving bytecode
2022-07-20 23:11:46 -07:00
relrelb 23fdc2b2ee chore: Appease clippy 2022-07-19 09:26:46 +03:00
Rafał Dowgird 934cb05371
avm2: implement string.replace(...) with fn, for now regex only. (#7429)
* avm2: implement string.replace(...) with fn, for now regex only.

  * string - added path for replacing regex with fn (replacing string
  with fn is still unimplemented)

  * regex - factored out common replace logic for when replacement is
  a string and when it is a function

  * added tests

* Addressed review comments

* removed tinkering cruft; formatting

* addressed review comments
2022-07-19 08:47:57 +03:00
relrelb 0e65617d4a avm2: Small cleanup in `RegExp::effective_replacement`
`char_indicies()` isn't really needed because the position is never
used.
So use the simpler `chars()` method instead.
2022-07-18 10:53:18 +03:00
Adrian Wielgosik 22d2810ef9 avm2: Migrate ContextMenu-related classes to AS 2022-07-17 11:05:37 -07:00
relrelb cad3cd8dbf avm2: Inline `Activation::run_stack_frame_for_script`
This reduces some complexity.
2022-07-15 17:15:14 -05:00
Aaron Hill af4f181856 avm2: Implement support for native methods in `playerglobal`
This commit adds support for marking methods as `native`
in ActionScript classes defined in playerglobal. The
`build_playerglobal` now checks for native methods, and
generates Rust code linking them to a corresponding Rust
function definition in the codebase.

To test this functionality, I've reimplemented several
functions as native methods (and moved related code to
pure ActionScript).
2022-07-15 11:43:49 -05:00
EmperorBale 95809f8a9b avm2: Make escape output for unicode characters, as well as characters that need padding 2022-07-15 15:29:55 +03:00
dowgird cfc9f51c5d avm2: implement $ patterns in regex replace 2022-07-13 15:48:25 -06:00
Rafał Dowgird 80d1a8449a
avm2: implement string.split for regex (#7363)
* avm2: implement string.split for regex

* Compressed the testing for regexp and unwrapping thereof

* * Moved the split logic into the regex object

  * Factored out a method for utf-16 matching

  * Added tests

* formatting

* * replaced manual counting with storage.length()

* clippy cleanup

* Address review comments

  * fix import path for WString
  * remove redundant variable in return statement
  * error passing via '?' instead of unwrap()
2022-07-11 19:47:05 +03:00
relrelb 78ebf06f55 avm2: Extract `MethodFlags` enum 2022-07-09 20:34:53 +03:00
relrelb f643048c1c core: Introduce `Request`
Which holds both a URL and what was `RequestOptions` formerly.
2022-07-09 09:43:42 +03:00
relrelb 115f15806e chore: Fix `needless_borrow` clippy lints
Though https://github.com/rust-lang/rust-clippy/pull/8355 has been
merged, it seems to still report false-positives on nightly channel.

For now just fix the instances reported by stable clippy, and keep
`needless_borrow` allowed.
2022-07-08 14:14:30 +03:00
relrelb 9c1a05aaaf avm2: Re-use code in `coerce_to_number`
Use `string_to_f64` and `string_to_int`, as [`MathUtils::convertStringToNumber`](858d034a3b/core/MathUtils.cpp (L453-L466))
in avmplus does.
2022-07-06 09:04:15 +03:00
relrelb 10af9435ae avm2: Minor `parseInt()/parseFloat()` tweaks
Alongside comment wordings, fix handling of non-`u8` characters by
replacing `as u8` conversions with `u8::try_from()`, that doesn't
wrap around, but rather fails gracefully.
2022-07-02 17:48:19 -07:00
Aaron Hill b56eace008
avm2: Implement property type coercions
Properties can be declared with a type
(e.g. `var foo:MyClass = new MyClass();`). When
`set_property`/`init_property` is invoked for that property,
the VM will attempt to coerce the value to the provided type,
throwing an error if this fails. This can have observable behavior
consequences - if a property has type `integer`, for example, then
storing a floating point `Number` to that property will cause the
value to be coerced to an integer. Some SWFs (e.g. 'Solarmax') rely
on this behavior in order to implicitly coerce a floating point value
that's later used for array indexing.

This PR implements property type coercions in Ruffle. There are several
important considerations:

* The class lookup for property types needs to be done lazily, since
we can have a cycle between two classes (e.g. `var prop1:Class2;`
and `var prop2:Class1` in two different classes).
* The class lookup uses special rules (different from
  `resolve_definition`), and does *not* use `ScopeStack/`ScopeTree`
This means that a private class can specified as a property name -
the lookup will succeed without using a scope, even though
`flash.utils.getDefinitionByName` would fail with the same name
* The specialized 'Vector' classes (e.g "Vector$int") can be used
as property types, even though they cannot be lookup up normally.

Some Ruffle class definitions were previously using nonexistent
classes as property types (e.g. "BareObject") - these are fixed
in this PR.
2022-06-30 21:34:26 -07:00
Adrian Wielgosik 4d1bf7e00c avm2: Refactor AVM2 bare object creation 2022-06-29 15:12:39 -07:00
Adrian Wielgosik f31d4c2498 avm2: Remove SystemPrototypes. 2022-06-29 15:12:39 -07:00
Aaron Hill 1c5312d6c8 avm2: Declare 'dataFormat' property on URLLoader
This ensures that a sealed subclass can still access it.
2022-06-28 09:30:58 +03:00
Aaron Hill 53cdba96d3 avm2: Convert flash.geom.Matrix to ActionScript
I've kept the rust `flash.geom` module, even though it's now empty,
since we'll need to add things like `flash.geom.Transform` native
methods in the future.
2022-06-24 12:34:12 -05:00
relrelb 48e4d80d0a avm2: Implement `flash.net.SharedObjectFlushStatus` 2022-06-24 18:28:33 +03:00
relrelb 13d8565b12 avm2: Implement `flash.net.URLRequestMethod` 2022-06-24 18:28:33 +03:00
relrelb 4e29df5796 avm2: Implement `flash.net.URLRequestHeader` 2022-06-24 18:28:33 +03:00
relrelb 8398dc4ae8 avm2: Port `flash.net.URLLoaderDataFormat` to ActionScript 2022-06-24 18:28:33 +03:00
relrelb 781954bd86 avm2: Implement `flash.display.TriangleCulling` 2022-06-24 18:28:33 +03:00
relrelb 32df3b762c avm2: Port `flash.display.StageScaleMode` to ActionScript 2022-06-24 18:28:33 +03:00
relrelb 29692b4a49 avm2: Port `flash.display.StageQuality` to ActionScript 2022-06-24 18:28:33 +03:00
relrelb 121d17dd94 avm2: Port `flash.display.StageDisplayState` to ActionScript 2022-06-24 18:28:33 +03:00
relrelb 1f1c2b91cd avm2: Port `flash.display.StageAlign` to ActionScript 2022-06-24 18:28:33 +03:00
relrelb 1a8f6ef6aa avm2: Port `flash.display.SpreadMethod` to ActionScript 2022-06-24 18:28:33 +03:00
relrelb 206aee3d28 avm2: Implement `flash.display.ShaderPrecision` 2022-06-24 18:28:33 +03:00
relrelb f51d20ca64 avm2: Implement `flash.display.ShaderParameterType` 2022-06-24 18:28:33 +03:00
relrelb 790880a508 avm2: Port `flash.display.Scene` to ActionScript 2022-06-24 18:28:33 +03:00
relrelb 5817c1761b avm2: Stub `Array` in ActionScript 2022-06-24 18:28:33 +03:00
relrelb 3745ab57db avm2: Port `flash.display.SWFVersion` to ActionScript 2022-06-24 18:28:33 +03:00
relrelb 14830adb54 avm2: Port `flash.display.PixelSnapping` to ActionScript 2022-06-24 18:28:33 +03:00
relrelb d6e1b8bbc1 avm2: Implement `flash.display.PNGEncoderOptions` 2022-06-24 18:28:33 +03:00
relrelb f0a8ba9b87 avm2: Port `flash.display.LineScaleMode` to ActionScript 2022-06-24 18:28:33 +03:00
relrelb 8b8b320064 avm2: Port `flash.display.JointStyle` to ActionScript 2022-06-24 18:28:33 +03:00
relrelb e5806bb3d4 avm2: Implement `flash.display.JPEGXREncoderOptions` 2022-06-24 18:28:33 +03:00
relrelb 53401cc51d avm2: Implement `flash.display.JPEGEncoderOptions` 2022-06-24 18:28:33 +03:00
relrelb 6779e406ce avm2: Port `flash.display.InterpolationMethod` to ActionScript 2022-06-24 18:28:33 +03:00
relrelb 7c992b4664 avm2: Implement `flash.display.GraphicsPathWinding` 2022-06-24 18:28:33 +03:00
relrelb 3655e85f6c avm2: Implement `flash.display.GraphicsPathCommand` 2022-06-24 18:28:33 +03:00
relrelb 033d4ba6ad avm2: Stub `int` in ActionScript 2022-06-24 18:28:33 +03:00
relrelb ad4b06917b avm2: Port `flash.display.GradientType` to ActionScript 2022-06-24 18:28:33 +03:00
relrelb a119bfa102 avm2: Implement `flash.display.FocusDirection` 2022-06-24 18:28:33 +03:00
relrelb 3165e942d8 avm2: Implement `flash.display.ColorCorrectionSupport` 2022-06-24 18:28:33 +03:00
relrelb c7a391ec36 avm2: Implement `flash.display.ColorCorrection` 2022-06-24 18:28:33 +03:00
relrelb 1ad020566e avm2: Port `flash.display.CapsStyle` to ActionScript 2022-06-24 18:28:33 +03:00
relrelb 0081b03c6e avm2: Implement `flash.display.BlendMode` 2022-06-24 18:28:33 +03:00
relrelb 23e5b3f0bb avm2: Implement `flash.display.BitmapEncodingColorSpace` 2022-06-24 18:28:33 +03:00
relrelb c7664206b3 avm2: Implement `flash.display.BitmapDataChannel` 2022-06-24 18:28:33 +03:00
relrelb 761d746c38 avm2: Port `flash.display.ActionScriptVersion` to ActionScript 2022-06-24 18:28:33 +03:00
relrelb c6e04dfd2a avm2: Implement `flash.text.TextLineMetrics` 2022-06-24 18:28:33 +03:00
relrelb 546662a4f7 avm2: Implement `flash.text.TextInteractionMode` 2022-06-24 18:28:33 +03:00
relrelb d24c03349e avm2: Port `flash.text.TextFormatAlign` to ActionScript 2022-06-24 18:28:33 +03:00
relrelb 6108be135e avm2: Port `flash.text.TextFieldType` to ActionScript 2022-06-24 18:28:33 +03:00
relrelb 976cf2da39 avm2: Port `flash.text.TextFieldAutoSize` to ActionScript 2022-06-24 18:28:33 +03:00
relrelb 11f6e4abfb avm2: Implement `flash.text.TextExtent` 2022-06-24 18:28:33 +03:00
relrelb dcfe158f6c avm2: Implement `flash.text.TextDisplayMode` 2022-06-24 18:28:33 +03:00
relrelb 613bd8924a avm2: Implement `flash.text.TextColorType` 2022-06-24 18:28:33 +03:00
relrelb 8d024f2140 avm2: Implement `flash.text.GridFitType` 2022-06-24 18:28:33 +03:00
relrelb d1a22cf083 avm2: Implement `flash.text.FontType` 2022-06-24 18:28:33 +03:00
relrelb 45aff8f7ef avm2: Implement `flash.text.FontStyle` 2022-06-24 18:28:33 +03:00
relrelb 3abfac8ea6 avm2: Port `flash.utils.Endian` to ActionScript 2022-06-24 18:28:33 +03:00
relrelb 8228f7af6c avm2: Port `flash.utils.CompressionAlgorithm` to ActionScript 2022-06-24 18:28:33 +03:00
relrelb 801d95cdfa avm2: Implement `flash.geom.Orientation3D` 2022-06-24 18:28:33 +03:00
relrelb b38afb6c75 avm2: Implement `flash.geom.ColorTransform` 2022-06-24 18:28:33 +03:00
relrelb 668a25c404 avm2: Stub `uint` in ActionScript 2022-06-24 18:28:33 +03:00
Aaron Hill 6eb4b485f0
Merge pull request #7095 from adrian17/avm2-fix-bare-function-scope
avm2: Pull methods' scopes from vtable, not class
2022-06-23 00:10:17 -05:00
relrelb 017e35a82f avm2: Refactor `parseInt` implementation
Re-use some helper functions introduced in #7212, and fix some
minor inaccuracies.
2022-06-23 01:07:15 +03:00
Adrian Wielgosik 97cfaff347 avm2: Refactor a (class,scope,method) tuple to a ClassBoundMethod 2022-06-23 00:03:07 +02:00
Callum Thomson 1310f433f2
avm2: Implement escape() toplevel (#7281)
* AVM2: Implement escape()

* chore: Fix formatting

* avm2: Escape resolves non strings to null and use push to append

* chore: Fix nits

* avm2: Escape should coerce objects, add early returns
2022-06-22 08:43:22 +03:00
relrelb 0e0045425e avm2: Re-implement `parseFloat`
The AVM2 `parseFloat` implementation used to call into the AVM1 one,
which was not 100% accurate. De-couple it as a new implementation,
based on `MathUtils::convertStringToDouble` in `avmplus`:
https://github.com/adobe/avmplus/blob/master/core/MathUtils.cpp#L1229-L1439
2022-06-21 08:02:40 +03:00
relrelb 754579eb07 avm2: Port `AccessibilityProperties` to ActionScript 2022-06-18 20:00:56 +03:00
relrelb 786e8d92fb avm2: Introduce ActionScript entry-points
Previously all the `.as` files compiled into `playerglobal.swf`
were detected automatically using `walkdir`. While this might be
convenient, it can cause unexpected results when untracked `.as`
files exist. So instead, introduce two entry points - `stubs.as`
and `globals.as`, which include all stub ActionScript definitions,
and actual class implementations, respectively. This also simplifies
the `playerglobal.swf` build script a bit.
2022-06-18 18:26:57 +03:00
Aaron Hill 21eac9364f avm2: Use '.stub.as' suffix to indicate stub class
This removes the need for keeping an updating list in
'build_playerglobal', and made things easier for me
when porting classes to ActionScript.
2022-06-17 00:03:40 +03:00
relrelb f9596543c6 avm2: Remove unused `Rectangle` and `Point` classes/prototypes
They are now both implemented in pure ActionScript, and no Rust code
ever references them.
2022-06-16 22:42:50 +03:00
relrelb a9915c71bc avm2: Port `flash.geom.Rectangle` to ActionScript
`flash.geom.Rectangle` is a good candidate, since it doesn't have
any native function, and it depends only on `flash.geom.Point`,
which was already been ported to ActionScript in #7071.
2022-06-16 22:42:50 +03:00
Aaron Hill f629a91e53
avm2: Allow implementing classes in ActionScript in custom `playerglobal`
This PR adds support for building a custom `playerglobal.swf`, which can be used
to implement builtin Flash classes in ActionScript. This file is embedded into Ruffle
using `include_bytes!`, and loaded during initialization.
As an example, the `Point` class is reimplemented
in ActionScript, and `flash.text.AntiAliasType` is added.

The ActionScript compilation process is performed by `core/build.rs`.
See that file, along with `core/src/avm2/globals/README.md`, for
more details.
2022-06-15 22:00:17 +03:00
Aaron Hill cc90796d8a avm2: More filter-related stubs
This stubs out BlurFilter, adds properties to GlowFilter,
and make the getter for  DisplayObject.filters return
an empty array instead of Undefined.

This is all of the filter-related code that 'Solarmax'
needs in order to reach the main screen (combined with
other unrelated changes I have yet to submit)
2022-06-10 19:35:48 +03:00
Aaron Hill dde21a2a60 chore: Fix latest Clippy warnings 2022-06-08 07:19:56 +03:00
Aaron Hill 487017e7c5 avm2: Properly handle Dictionary enumerants
Previously, there was an off-by-one bug in `get_enumerant_name`,
which caused us to produce a spurious 'null' as a key.
However, the 'dictionary_foreach' test only checked that certain
keys were present, so the presence of an additional key didn't break
the test.

This commit makes Dictionary enumerants behave in the same way as
Array enumerants - all of the object-specific enumerants
(in this case, the non-primitive dicitonar keys) come first,
followed by 'base' enumerants from ScriptObject (in this case,
primtive/String keys). Additionally, `setPropertyIsEnumerable` is now
ignored for `Dictionary`, consistent with Flash's behavior.

The `dictionary_foreach` test is updated to print out all of
the keys when inspecting the dictionary. Since the enumeration
order is unstable (under both Flash and Ruffle) due to the dependency
on pointer hashing, the test sorts the keys before printing them.
This ensures that we get stable output which is consistent between
Ruffle and Flash.
2022-06-07 00:39:42 +02:00
Aaron Hill a4b3dbed79 avm2: Allow accessing `stage.loaderInfo.loaderURL`
Flash Player allows this, and returns the path to the root SWF file.
The test only checks that the returned path contains 'test.swf',
to avoid depending on a platform-specific path.
2022-06-06 22:08:54 +03:00