Commit Graph

5787 Commits

Author SHA1 Message Date
michiel2005 4f605947e5 Well, we don't talk about this mistake. 2023-07-14 16:51:07 -06:00
michiel2005 2307bd7e74 Changed down_object to pressed and removed one issue in my code Lord-McSweeney found 2023-07-14 16:51:07 -06:00
michiel2005 8834b3b42b Added changes as Adrian recommended 2023-07-14 16:51:07 -06:00
michiel2005 412f2880ad Removed a unnecessary variable 2023-07-14 16:51:07 -06:00
michiel2005 90cb88d50e We're also checking for the depth now when searching for displayobjects 2023-07-14 16:51:07 -06:00
michiel2005 aaede767fe Made sure that the objects are actually in the same movie and added a bit of documentation 2023-07-14 16:51:07 -06:00
michiel2005 8141e7b54c avm1: fix buttons that were not clickable after a goto 2023-07-14 16:51:07 -06:00
Moulins 3ea67668c0 render: make Context3D renderers fully GC-agnostic
The 'gc_arena' dependency was only used to manipulate the `GcCell`s
containing the vertex and fragment shaders; replacing these by a
reference to a plain old `Cell` means tha  the Context3D traits and
types do not need to interact with GC'd object anymore.

As a knock-on effect, we can also remove the `Activation` parameter
from most of the `Context3DObject` methods.
2023-07-14 16:06:36 -06:00
Moulins a0ad308de0 avm2: use an inner RefLock instead of GcCell in Context3D-related objects 2023-07-14 16:06:36 -06:00
relrelb 204cf4b2bc avm1: Migrate `Xml` to `NativeObject` 2023-07-14 17:10:10 +03:00
Nathan Adams f150a32d86 core: Only scale filters with stage view matrix 2023-07-12 18:51:11 +02:00
Nathan Adams 30e7a1eac6 core: Account for filter size changes when drawing cacheAsBitmaps 2023-07-12 18:51:11 +02:00
Nathan Adams d721072825 core: Extract DrawCacheInfo type from big tuple inside render_base 2023-07-12 18:51:11 +02:00
Nathan Adams f9ec5eb9b8 avm1: Make XMLNode constructor use NativeObject directly 2023-07-12 18:33:58 +02:00
Nathan Adams d4b81cae5c avm1: Migrate XMLNode to NativeObject 2023-07-12 18:33:58 +02:00
renovate[bot] f0607d6a1f chore(deps): lock file maintenance rust dependencies 2023-07-11 22:42:51 +02:00
nosamu 17df97a59a core: Fix panic from oversized bitmap warning
And warn only once per bitmap
2023-07-11 22:02:35 +02:00
Adrian Wielgosik ffc6e2ffdc core: Mark stack-heavy DO functions as noinline 2023-07-10 11:32:50 +02:00
Aaron Hill e16a4833ac avm2: Stub Program3D.dispose 2023-07-10 00:23:25 -04:00
moulins f5b4fbce77
Upgrade to new `gc-arena` API (#11182)
* core: add temporary, ruffle-internal copy of `gc-arena` crate

This will allow bumping the upstream `gc-arena` version while
reexporting our own version of the old `GcCell` API, so that
Ruffle's code can be gradually migrated.

Once the migration is done, this crate should be removed.

* core: bump `gc-arena` to kyren/gc-arena#56

Add back the removed `GcCell` to our internal facade crate

* core: bump `gc-arena` to current master

This bump renames `Gc::allocate` to `Gc::new`

* core: rename `GcCell::allocate` to `GcCell::new`, to match `Gc`

* core: bump gc-arena to (slighly after) v0.3.1

Add typedefs for old `*Context` names in the gc-arena facade crate

* core: replace uses of `CollectionContext<'_>` by `&Collection`

* core: Add `gc()` convenience method for `*Context` and `Activation` types

This allows shortening most instances of `[activation.]context.gc_context`
to `activation.gc()` or `context.gc()` (but not all instances, because of
borrowck) Note that this doesn't actually do these shortenings to avoid
major code churn.
2023-07-09 17:04:25 -04:00
Aaron Hill b6fae8e214 wgpu: Cache Program3D bind group layout
The bind group layout only depends on the texture registers
(and 2D/cubemap type) accessed by the fragment shader, not on
the runtime texture bound with Context3D. This means that we can
build and cache it when we compile the AGAL program to a Naga
module.

Since the bind group layout is used for the overall pipeline, I've
refactored the shader caching code into `ShaderPairAgal`, which
holds both the vertex and fragment shader bytecode, and compiles
both in the `compile` function.
2023-07-09 12:39:10 -04:00
Adrian Wielgosik a0d6389bd6 avm2: Replace Activation.resolve_type by domain lookup 2023-07-08 19:51:38 +02:00
Adrian Wielgosik b38bd604db avm2: Fix Multiname-with-params formatting 2023-07-08 01:55:44 +02:00
Lord-McSweeney 5337975cba avm2: Remove old hack now that DOs use an instance allocator 2023-07-07 23:14:54 +02:00
Aaron Hill 61c50e636a
avm2: Convert `has_class_in_chain` to use a `GcCell<Class>` (#11494) 2023-07-07 16:22:38 -04:00
Lord-McSweeney b68008426a avm2: Use the current SWF version instead of root SWF version in MC.gotoAndPlay 2023-07-07 21:19:16 +02:00
Aaron Hill 4cf0735692 avm2: Implement Utils3D.projectVector and Utils3D.projectVectors 2023-07-06 11:34:40 -04:00
Lord-McSweeney f8fa8a68cf avm2: Replace Option<Object<'gc>> with Object<'gc> in all native methods 2023-07-06 10:56:49 -04:00
Aaron Hill c295e3e481 avm2: Implement NetConnection.connect with a null `command` 2023-07-06 01:20:34 -04:00
Aaron Hill 009fab1889 core: Expose `LoaderInfo.parameters` and fix other properties
When using a 'Loader', properties on the 'contentLoaderInfo' become
set during specific events in the load sequence. In particular,
'LoaderInfo.bytesTotal' becomes available during the first 'progress'
event.

Also, 'LoaderInfo.parameters' is now properly set from the URL query
parameters. In Flash player, this work even with filesystem urls
(e.g. 'file:///some/path/to/file.txt?paramOne=valOne' will load
a file named 'file.txt', setting and expose the parameter 'paramOne'
with value 'valOne' in `LoaderInfo.parameters`). This required some
cleanup to the desktop and test NavigatorBackend impls to strip
out query parameters when loading a parameter from disk.

Previously, we would set `SwfMovie.parameters` manually from the url.
Now, the various `SwfMovie` constructors automatically extract
query parameters from the provided url. Outside of `SwfMovie`,
we only append *extra* parameters (e.g. those set from `flashvars`).

This makes CPMStar ads work, since the loaded SWF needs to access
`LoaderInfo.parameters`
2023-07-05 19:47:16 -04:00
Aaron Hill 8ac8be7213 avm2: Implement Graphics.drawPath
The 'winding' argument and filling behavior described in the docs
are not yet implemented. However, this implementation is good enough
for Scratch to render its default cat image.
2023-07-05 19:21:50 -04:00
Lord-McSweeney ab51654c17 avm2: Remove unused Activation.is_executing 2023-07-05 19:07:50 -04:00
Lord-McSweeney 2725d49119 avm2: Clean up Activation a little 2023-07-05 19:07:50 -04:00
Aaron Hill bbb5619bc9 tests: Add TextField Event.CHANGE test and update test input format 2023-07-05 18:00:59 -04:00
Aaron Hill 4695d1fa63 avm2: Implement 'change' event for TextField 2023-07-05 18:00:59 -04:00
Adrian Wielgosik 87ede6a052 avm2: Set correct `this` values in function calls 2023-07-05 22:36:20 +02:00
Aaron Hill 2d1da4d18e avm2: Throw TypeError when trying to parse malformed XML
Scratch detects if a string is valid XML by trying to construct
an XML object, and catching the thrown error.
2023-07-05 19:41:23 +02:00
Nathan Adams a99b30927f avm1: Panic if we see a shader filter 2023-07-05 19:18:00 +02:00
Nathan Adams 4fc170e5bd avm1: Implement gradient filters conversions 2023-07-05 19:18:00 +02:00
Nathan Adams bfedfbaa98 avm1: Implement displacement map filter conversions 2023-07-05 19:18:00 +02:00
Nathan Adams 8a767492e6 avm1: Implement drop shadow filter conversions 2023-07-05 19:18:00 +02:00
Nathan Adams 40b4f9bafa avm1: Implement glow filter conversions 2023-07-05 19:18:00 +02:00
Nathan Adams 30027bc03e avm1: Implement convolution filter conversions 2023-07-05 19:18:00 +02:00
Nathan Adams df6064b2e9 avm1: Implement color matrix filter conversions 2023-07-05 19:18:00 +02:00
Nathan Adams b3629669bd avm1: Implement blur filter conversions 2023-07-05 19:18:00 +02:00
Nathan Adams 73bc637ad7 avm1: Implement bevel filter conversions 2023-07-05 19:18:00 +02:00
Nathan Adams 2b48f579e6 avm1: Implement MovieClip.filters 2023-07-05 19:18:00 +02:00
Nathan Adams 681ff3dd24 avm1: Add helper method to get/set strength in filter objects 2023-07-05 19:18:00 +02:00
Aaron Hill e716b3fd7f avm2: Implement XML.descendants for attributes
We were previously only ever checking children,
and not attributes.

In order to avoid matching both attributes and elements
with a given name in 'descendants', `E4xNode::matches_name`
now checks `is_attribute` on the provided `Multiname`. This
requries changing several other parts of the codebase to
properly set this flag on `Multinames` provided by ActionScript.
2023-07-04 19:38:30 -04:00
Aaron Hill f7cbe3b7cd avm2: Implement Graphics.copyFrom 2023-07-04 16:12:29 -04:00