Commit Graph

108 Commits

Author SHA1 Message Date
CUB3D a62b3e0b7f desktop: Removed clear_clipboard impl 2020-06-09 22:41:11 +01:00
CUB3D c5cdd6a1ad desktop: Add clipboard support to desktop player 2020-06-09 22:41:11 +01:00
Genna Wingert 8cb1ad7757 desktop: Use compressed favicon.ico 2020-06-09 10:26:06 -07:00
Genna Wingert 9e38c4188b Add window icon stored as embedded RGBA data.
Add embedded binary icon on Windows only.
2020-06-09 10:26:06 -07:00
Genna Wingert b63ab89dc2
desktop: Do not show Windows console window when running Ruffle (merge #691)
No longer show a command line window when opening a file with ruffle via a file association (open with).

Co-authored-by: Genna Wingert <wingertge@gmail.com>
2020-06-08 12:32:58 -07:00
Mike Welsh f034471e2e desktop: Set viewport dimensions based on physical size
When creating the viewport on desktop, the window DPI was not taken
into account, which may result in a blank screen until resized
(reported in #548). The window dimensions are now converted to
physical coordinates before passing them to the renderer.
2020-05-12 00:24:38 -07:00
Nathan Adams 84b274618e render: Made wgpu renderer agnostic to if it's going to a window, prep for output-to-buffer 2020-05-11 01:09:07 -07:00
Nathan Adams 47a44a5fe8 desktop: Prime window with known width/height of the movie 2020-05-04 16:07:38 -07:00
Nathan Adams 51d9f3ef36 core: Change Player::new to take in a SwfMovie, not &[u8] 2020-05-04 16:07:38 -07:00
Mike Welsh f09bd8c079 core: Clean up tick/render loop
Don't call `render` from `Player::tick`; instead, require the
frontends to explicitly call `render` when they wish to redraw.
The frontend can query `Player::needs_render` to see if the stage
is dirty and needs a redraw. Update desktop and web to use this
new method.

This fits better with the newer winit event loop model, which
requires explicitly calling `request_redraw`, and should avoid
spurious renders.
2020-05-02 04:25:21 -07:00
Mike Welsh beb0eba3a3 chore: WGPURenderBackend -> WgpuRenderBackend 2020-04-30 20:00:07 -07:00
Nathan Adams c2290ed5ef render: Remove dependency on winit from wgpu renderer 2020-04-30 08:48:33 +02:00
Nathan Adams f0445d94b8 render: Add wgpu-rs based renderer, used by desktop 2020-04-30 08:48:33 +02:00
Mike Welsh 6fb0046bd3 render: Move Glium renderer to separate subcrate 2020-04-29 23:26:41 -07:00
Mike Welsh 8aa12d181f render: Remove RenderBackend::draw_pause_overlay 2020-04-27 04:45:53 -07:00
Mike Welsh 650efad4b2 chore: Fix new clippy lints for Rust 1.43 2020-04-24 21:39:49 -07:00
Nathan Adams b43d0c2430 core: Pass SwfMovies along to empty movie clips 2020-04-21 05:49:25 -07:00
Mike Welsh 0c0d3dfd41 core: Add Navigator::time_since_launch to use for getTimer
Change `ActionGetTime` (`getTimer`) to use a new backend method.
This allows it to return updated times if it is called multiple
times in a single frame. This fixes hangs caused by games that use
busy-loop "frame limiter" code.
2020-03-28 22:28:07 -07:00
Mike Welsh 223edb9bc1 core: Matrix translation is in twips 2020-02-26 12:47:47 -08:00
Mike Welsh c4c02260fb core: Implement keyUp event 2020-02-26 03:48:07 -08:00
Mike Welsh 86ec2c6cb8 input: Add InputBackend::set_mouse_cursor. Change cursor on buttons
It doesn't feel like Flash without having the hand cursor display
when hovering over buttons. First pass at implementing this;
core communicates which mouse cursor to use via
`InputBackend::set_mouse_cursor`.

TODO: Hand cursor only displayed for Button display objects
currently. Movie clips should also display this when they are in
"button mode" (when a button mouse event is set on them in AVM1,
or `buttonMode` property in AVM2).
2020-02-25 02:50:26 -08:00
Mike Welsh 5315d059b9 desktop: Fetch from local filesystem for now 2020-02-24 01:49:28 -08:00
David Wendt 88b10f21c4 Implement an async executor for desktop so that these methods don't immediately panic. 2020-02-22 00:02:46 -05:00
David Wendt 33d26b9149 Shorten `Pin<Box<dyn Future<Output=Result<T,E>> + 'static>>` into `OwnedFuture<T,E>`.
This is technically stricter on `fetch` impls, but right now we can't support non-`'static` futures at all.
2020-02-22 00:02:45 -05:00
David Wendt c7539872f7 Add the ability to POST data from `fetch`, and allow methods that read AVM locals into form data to `GET` or `POST` them. 2020-02-21 23:58:00 -05:00
David Wendt f4e4171ebe Make spawned futures falliable, and report those errors. 2020-02-21 23:57:56 -05:00
David Wendt 55149b7b7e Reference count the Player and provide a weak reference in UpdateContext.
This allows the formation of `'static` futures that can still interact with a player. Async code will need to upgrade the weak reference in order to be able to interact with the player.
2020-02-21 23:44:06 -05:00
David Wendt 491d94c947 Pinbox all Futures.
Due to some strangeness with the way Rust implemented unsafe-to-move behavior, boxed futures are implicitly `Unpin`. Which is useless to us.

The reason for this is a little counter-intuitive. Actually, the fact that Rust supports memory pinning at all is a little odd, because the core language explicitly requires all types be movable. To get around this, Pin requires that all !Unpin types be *born pinned*. This is because you can't re-pin an already unpinned value in memory.

Anyway, this necessitates this silly API change.
2020-02-21 23:44:05 -05:00
David Wendt 00d25a768c Extremely basic impl of fetch/spawn methods for getting data off the web 2020-02-21 23:44:05 -05:00
Mike Welsh 432c605987 chore: Bump glutin/glium/winit to latest versions
Closes #371, #376.
2020-02-14 13:23:27 -08:00
Nathan Adams 4ad6ef8b83 core: Implemented Key.getCode() 2020-01-17 15:11:38 -08:00
Nathan Adams f747caf30c desktop: Add swf filename to window title (closes #318) 2020-01-17 13:54:25 -08:00
Mike Welsh 4bf29f677f avm1: Implement Sound.duration
Add AudioBackend::get_sound_duration.
2020-01-03 17:11:00 -08:00
Mike Welsh d0142f1d67 audio: Add AudioBackend::stop_sound 2020-01-03 17:11:00 -08:00
Mike Welsh 7feddfcb03 desktop: Bump to lyon 0.15.2 (fix #196)
The new tessellator in lyon seems to fix many of the cases where
art would not tessellate correctly.
2019-12-27 17:21:48 -08:00
Mike Welsh 87158647d1 core: Implement keyPress button events 2019-12-24 03:06:03 -08:00
Nathan Adams 9000451d58 core: Implemented Mouse.show() & Mouse.hide() 2019-12-22 14:33:46 -08:00
Nathan Adams 3fd79a6982 chore: Rename GliumInputBackend -> WinitInputBackend 2019-12-21 19:08:06 -08:00
Nathan Adams 856a2f2910 desktop: Implemented glium based input handler for Key.isDown 2019-12-21 19:08:06 -08:00
Nathan Adams eedc4bbe24 core: Added Input backend, currently unimplemented, for polling user input 2019-12-21 19:08:06 -08:00
Mike Welsh 1a1cdfa757 desktop: Allow audio creation to fail
Switch to NullAudioBackend if CpalAudioBackend fails to initialize.
(This happens on my laptop which doesn't have an audio device!)
2019-11-30 20:08:34 -08:00
Mike Welsh 07cc28dc9d desktop: Resize window to match movie dimensions 2019-11-18 18:33:54 -05:00
Mike Welsh 70a3096dbb desktop: Use ControlFlow::WaitUntil in winit 0.20
Fix frame timing with to prevent busy-waiting with the new control
flow behavior in winit 0.20.
2019-11-18 18:33:54 -05:00
Mike Welsh 6178dd9ef1 desktop: Fix Windows audio initialization due to winit changes
The Windows build was erroring immediately when trying to
initialize cpal because of changes in winit 0.20:

https://github.com/RustAudio/cpal/pull/348

Moved the cpal initialization to a separate thread to work around
this issue.
2019-11-18 18:33:54 -05:00
Mike Welsh 09b6c086d6 chore: Squelch unneeded_filed_pattern warning 2019-11-17 17:36:21 -05:00
Mike Welsh e3d0d9031d core: Handle empty JPEGTables tags (fix #116) 2019-11-11 17:08:08 -05:00
Mike Welsh 97edbc98df core: Bump winit, glutin, glium versions 2019-11-11 14:06:41 -05:00
Mike Welsh 7d98c87a33 desktop: Implement event sound envelopes 2019-10-30 19:26:19 -07:00
Mike Welsh e08a735799 desktop: Use SeekSamples to account for MP3 encoder delay 2019-10-29 23:36:51 -07:00
Mike Welsh 1a7959b96d audio: Initial syncing of stream sound to MovieClip timeline 2019-10-29 23:36:51 -07:00