Nathan Adams
20ff951d5e
render: Split off common mesh binds into a mesh bind group for wgpu renderer
2020-10-23 13:02:27 -07:00
Nathan Adams
c0de319fd2
render: Split up bind groups from pipelines for wgpu shapes in prep for them being refactored further
2020-10-23 13:02:27 -07:00
Nathan Adams
bbd8fc768c
render: Store view_matrix as a global in wgpu renderer, and only change it when changed
2020-10-17 04:16:24 -07:00
Nathan Adams
4dd5fcfd6a
render: Don't make a new sampler for each bitmap in wgpu renderer
2020-10-17 04:16:24 -07:00
Mike Welsh
89c1378569
wgpu: Use premultiplied alpha for bitmaps
2020-10-17 02:42:56 -07:00
Mike Welsh
4558be948e
render: Fix masking issues on wgpu/webgl backends
...
Change the usage of the stencil buffer to avoid running out of
stencil bits when too many nested masks are active.
This also cleans things up on wgpu which requires us to make
pipeline states in advice; now we only need a few stencil states
for masking as opposed to hundreds.
2020-10-17 02:42:56 -07:00
Nathan Adams
b68caebc23
render: Update wgpu to e3eadca8c6
2020-10-14 13:59:25 -07:00
Nathan Adams
a191c79fca
render: Workaround wgpu write-only stencil testing issue - fixes #1062
2020-08-31 05:45:42 -07:00
Nathan Adams
0b93e76a27
render: Add more debug labels to wgpu renderer
2020-08-27 11:02:28 -07:00
Nathan Adams
34fc3c574b
render: Update wgpu to 0.6
2020-08-27 11:02:28 -07:00
Nathan Adams
1aa3e423d7
render: Changed gradient uniform in wgpu shader to a SSBO instead of UBO, saving 192 bytes on each buffer
2020-05-10 23:48:11 -07:00
Mike Welsh
552ddd531b
wgpu: Add MSAA support (default to 4x for now)
2020-04-30 19:56:07 -07:00
Nathan Adams
36d9d3ce4a
render: Implement masks in wgpu renderer
2020-04-30 08:48:34 +02:00
Nathan Adams
bdaf86dc3b
render: Add Pipelines struct to group together wgpu pipelines
2020-04-30 08:48:34 +02:00
Nathan Adams
dd1fa2700f
render: Split off macros & pipeline creation from wgpu renderer
2020-04-30 08:48:34 +02:00