Commit Graph

76 Commits

Author SHA1 Message Date
Mike Welsh d13a95eafa web: Fail gracefully if LocalStorage is unavailable (fix #1590) 2020-11-19 22:51:02 -08:00
relrelb 9068322d24 web: Retain focus on fullscreen enter/exit
Previously, has_focus has been set to false upon window click, and
to true upon canvas click.
However, the canvas didn't receive click events when the context
menu was clicked, so fullscreen toggle led to focus loss.
Listening to player click events receives both canvas and context
menu clicks.
2020-11-18 17:50:12 -08:00
relrelb 2e0509694c docs: Miscellaneous spelling corrections 2020-11-12 13:34:05 -08:00
Mike Welsh 2172fef9bd web: Only fire mouse events for left clicks 2020-10-23 12:50:59 -07:00
Nathan Adams 627a1f90e1 web: Ignore any errors converting flashvars 2020-10-12 15:28:16 -07:00
Nathan Adams 6d9155477c core: Add flashvars support - #312 2020-10-12 15:28:16 -07:00
Mike Welsh 4034ef8d79 web: Use PanicInfo::to_string for displaying panic info
PanicInfo::payload wasn't giving anything useful (just resulted
in 'Unknown error') -- to_string displays all of the message,
payload, and location of the panic. Particularly the location
is helpful.
2020-10-11 00:51:00 -07:00
Sean-Thomas 6b54cc4311 web: Add pause method for web player
Adds a suspend_audio method to compliment prime_audio on WebAudioBackend, as well as logic in player.rs on the set_is_playing method to suspend audio when is_playing is set to false. Exposes pause method for the ruffle player in JavaScript with logic to display the play button when paused.
2020-09-29 11:05:23 -07:00
Mike Welsh 313b02d24f webgl: Fall back to canvas if not using hardware acceleration
Display WebGL driver info, detect whether hardware acceleration
is enabled, and fall back to the canvas backend in this case.
2020-09-25 01:22:21 -07:00
Luca Weiss d5cb396331 *: fix spelling mistakes 2020-09-19 16:17:58 -07:00
Nathan Adams e114282a4e web: Implement Show Error Details for panics 2020-09-13 15:20:44 -07:00
Nathan Adams 69d1e903fb web: Destroy shouldn't be able to throw exceptions 2020-09-13 15:20:44 -07:00
Nathan Adams 58cd1abcf2 web: Store RuffleInstances as a RefCell, so we don't lock it out from readers unless we actually need to 2020-09-13 15:20:44 -07:00
Nathan Adams 1d48073a05 web: Don't mutably lock INSTANCES if we don't need to, to allow greater odds of a successful reentry 2020-09-13 15:20:44 -07:00
Nathan Adams 95275898c7 web: If ruffle panics, inform all instances (if possible) and poison future instances 2020-09-13 15:20:44 -07:00
Nathan Adams 4c6c8ee1f2 web: Add trace_observer to web api, which lets you capture trace output from a specific movie 2020-09-13 13:51:39 -07:00
Nathan Adams de009c7673 core: Add Log backend, for capturing trace output specific to a movie 2020-09-13 13:51:39 -07:00
Mike Welsh a18e80baf2 chore: Fix clippy lints 2020-09-07 12:18:41 -07:00
Nathan Adams 91cb597a79 web: Expose ExternalInterface callbacks on the player object, not the canvas 2020-09-03 18:17:44 -07:00
Nathan Adams 5880db43cd web: Respect allowScriptAccess, which defaults to false for streaming or 'sameDomain' for objects 2020-09-03 18:17:44 -07:00
Nathan Adams b5531a48d0 web: Allow reentrant ExternalInterface callbacks 2020-09-03 18:17:44 -07:00
Nathan Adams a49e8d8587 web: Implement two-way communication with ExternalInterface 2020-09-03 18:17:44 -07:00
Nathan Adams 43f5506418 web: Implement LocaleBackend for web 2020-09-02 17:12:31 -07:00
Nathan Adams 86eb6f2e50 avm1: Implement Date - #249 2020-09-02 17:12:31 -07:00
Mike Welsh eaff74f364 web: Wire up mouse wheel events 2020-08-23 13:38:59 -07:00
Mike Welsh cbd448522a chore: Allow unknown clippy lints
same_item_push was added on nightly, but is currently throwing
a false negative. I added an allow for it, but this causes a
warning on stable for an unknown lints, so allow unknown lints for
now.
2020-08-12 23:51:12 -07:00
Mike Welsh 6c89869210 chore: Fix clippy lints 2020-08-12 19:04:14 -07:00
David Wendt 4813942fe7 The player should always change the audio backend's framerate itself. 2020-07-23 23:02:52 -04:00
David Wendt f56d16a68d Separate player creation from root movie setup, and allow users of Ruffle to load in movies synchronously or asynchronously.
During the small period of time when a player is created but has no root movie, a temporary empty movie is installed with an assumed stage size and framerate of 550x400@12fps. This is Flash default for new projects, so it seemed appropriate. User ActionScript cannot see these values, and I'm not even sure JavaScript can, either.
2020-07-23 23:02:51 -04:00
David Wendt 6998dafdb9 Store an origin URL on every movie that is loaded. 2020-07-23 23:02:50 -04:00
CUB3D 2538d430ff chore: Format 2020-06-24 01:46:07 +01:00
CUB3D 0644168f12 web: Scope entries in localStorage to the current url (#379) 2020-06-24 01:46:07 +01:00
CUB3D 711b202a56 web: Add storage backend based on LocalStorage 2020-06-24 01:46:07 +01:00
CUB3D 4e286b43ae chore: Format 2020-06-24 01:46:06 +01:00
CUB3D 752ffc5cca chore: Fix clippy lints and tests 2020-06-24 01:44:07 +01:00
Mike Welsh d15a4ed994 web: Fallback to canvas render backend in more cases (fix #545) 2020-05-14 22:36:19 -07:00
Nathan Adams 51d9f3ef36 core: Change Player::new to take in a SwfMovie, not &[u8] 2020-05-04 16:07:38 -07:00
Mike Welsh 936b314569 web: Add features for enabling webgl/canvas backend 2020-05-02 10:39:40 -07:00
Mike Welsh fa5c09b0cd web: Add WebGL render backend 2020-05-02 10:38:18 -07:00
Mike Welsh f09bd8c079 core: Clean up tick/render loop
Don't call `render` from `Player::tick`; instead, require the
frontends to explicitly call `render` when they wish to redraw.
The frontend can query `Player::needs_render` to see if the stage
is dirty and needs a redraw. Update desktop and web to use this
new method.

This fits better with the newer winit event loop model, which
requires explicitly calling `request_redraw`, and should avoid
spurious renders.
2020-05-02 04:25:21 -07:00
Mike Welsh 87bf0f44c4 render: Move canvas renderer to separate subcrate 2020-04-29 23:26:41 -07:00
Mike Welsh c94df5243e web: Add nicer play button 2020-04-27 04:45:53 -07:00
Mike Welsh ddfd84ecdd web: Stop playing sounds when an instance is destroyed 2020-04-13 04:57:10 -07:00
Mike Welsh c4c02260fb core: Implement keyUp event 2020-02-26 03:48:07 -08:00
David Wendt 55149b7b7e Reference count the Player and provide a weak reference in UpdateContext.
This allows the formation of `'static` futures that can still interact with a player. Async code will need to upgrade the weak reference in order to be able to interact with the player.
2020-02-21 23:44:06 -05:00
David Wendt 2137b9f1fd Migrate `set_frame_rate` into the core `AudioBackend` trait 2020-02-21 23:44:05 -05:00
Mike Welsh 881581eed5 web: Resize canvas when devicePixelRatio changes (fix #322) 2020-01-15 21:34:22 -08:00
Mike Welsh 87158647d1 core: Implement keyPress button events 2019-12-24 03:06:03 -08:00
Mike Welsh 30983c5bab web: Use pointer events on web 2019-12-23 13:16:58 -08:00
Nathan Adams 9000451d58 core: Implemented Mouse.show() & Mouse.hide() 2019-12-22 14:33:46 -08:00