webgl: Respect MAX_SAMPLES when creating MSAA buffers
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816272e46b
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b8f9c5b0a3
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@ -344,7 +344,7 @@ impl WebGlRenderBackend {
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gl.bind_renderbuffer(Gl2::RENDERBUFFER, Some(&color_renderbuffer));
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gl.bind_renderbuffer(Gl2::RENDERBUFFER, Some(&color_renderbuffer));
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gl.renderbuffer_storage_multisample(
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gl.renderbuffer_storage_multisample(
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Gl2::RENDERBUFFER,
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Gl2::RENDERBUFFER,
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4,
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self.msaa_sample_count as i32,
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Gl2::RGB8,
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Gl2::RGB8,
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self.viewport_width as i32,
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self.viewport_width as i32,
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self.viewport_height as i32,
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self.viewport_height as i32,
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@ -356,7 +356,7 @@ impl WebGlRenderBackend {
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gl.bind_renderbuffer(Gl2::RENDERBUFFER, Some(&stencil_renderbuffer));
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gl.bind_renderbuffer(Gl2::RENDERBUFFER, Some(&stencil_renderbuffer));
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gl.renderbuffer_storage_multisample(
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gl.renderbuffer_storage_multisample(
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Gl2::RENDERBUFFER,
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Gl2::RENDERBUFFER,
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4,
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self.msaa_sample_count as i32,
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Gl2::STENCIL_INDEX8,
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Gl2::STENCIL_INDEX8,
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self.viewport_width as i32,
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self.viewport_width as i32,
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self.viewport_height as i32,
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self.viewport_height as i32,
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