From b8f9c5b0a36d969e8917e233a517b552c594babf Mon Sep 17 00:00:00 2001 From: Mike Welsh Date: Tue, 22 Sep 2020 18:31:54 -0700 Subject: [PATCH] webgl: Respect MAX_SAMPLES when creating MSAA buffers --- render/webgl/src/lib.rs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/render/webgl/src/lib.rs b/render/webgl/src/lib.rs index 7821c002f..a9df53eea 100644 --- a/render/webgl/src/lib.rs +++ b/render/webgl/src/lib.rs @@ -344,7 +344,7 @@ impl WebGlRenderBackend { gl.bind_renderbuffer(Gl2::RENDERBUFFER, Some(&color_renderbuffer)); gl.renderbuffer_storage_multisample( Gl2::RENDERBUFFER, - 4, + self.msaa_sample_count as i32, Gl2::RGB8, self.viewport_width as i32, self.viewport_height as i32, @@ -356,7 +356,7 @@ impl WebGlRenderBackend { gl.bind_renderbuffer(Gl2::RENDERBUFFER, Some(&stencil_renderbuffer)); gl.renderbuffer_storage_multisample( Gl2::RENDERBUFFER, - 4, + self.msaa_sample_count as i32, Gl2::STENCIL_INDEX8, self.viewport_width as i32, self.viewport_height as i32,